Full Name |
Wlf the Shepherd |
Race |
human |
Classes/Levels |
Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6 |
About Wilf the Shepherd
A longtime guide in the manna wastes, Wilf learned that the odd creatures out there really demanded that a man protect himself, but not just with weapons. Wearing the best armor he could find, he learned how to even leverage it against modern firearms, while in most cases people shoot right through it.
He eventually lost interest in the mundane (if not exactly safe) job of manna waste guide and has branched out in search of new opportunities.
Unnamed Hero
Human (Keleshite) gunslinger (gun tank) 5 (Pathfinder RPG Ultimate Combat 9, 50)
NG Medium humanoid (human)
Init +6; Senses Perception +10
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Defense
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AC 29, touch 18, flat-footed 27 (+11 armor, +2 Dex, +6 untyped bonus)
hp 44 (5d10+10)
Fort +6, Ref +8, Will +4
DR 9/—
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged +1 seeking rifle +10 (1d10+5/×4)
Special Attacks deeds (deadeye, gun tank's resolve, gunslinger initiative, pistol-whip, quick clear, utility shot), grit (3), gun training +4 (revolver, rifle)
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Statistics
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Str 14, Dex 19, Con 14, Int 10, Wis 14, Cha 10
Base Atk +5; CMB +7; CMD 27
Feats Gunsmithing[UC], Point-blank Shot, Precise Shot, Rapid Reload, Rapid Shot
Traits alkenstar defender (mana wastes), indomitable faith
Skills Acrobatics +6 (+2 to jump), Climb +6, Perception +10, Ride +4, Sleight of Hand +4, Survival +10, Swim +6
Languages Common, Kelish
SQ armor training, bullet defection
Other Gear +2 full plate, +1 seeking rifle, handy haversack, candle (2), chalk, everburning torch, hammer, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 570 gp
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Special Abilities
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Alkenstar Defender (Mana Wastes) +1 trait bonus on all rolls to confirm critical hits with ranged weapons.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bullet Defection (+6) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Damage Reduction (9/-) You have Damage Reduction against all attacks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Rifle) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.