Renown & PFS


Ultimate Intrigue Playtest General Discussion


So, how does Renown work in PFS?

Usually you don't spent a weak in one place and renown becomes useless in PFS. Or you can say to GM: "Oh! We are going to *town*? You know, I spent a weak in this *town* two days ago, so it's a subject for Renown."? What do you think about this problem?

Scarab Sages

Well, I'm guessing it won't come up that often without feeling cheesy, but here's what I planned on doing/my thoughts.

Before hearing the mission briefing or anything, really, I'll tell the GM my Renown is currently in a neighborhood of Absalom. I'm thinking a street in the Ivy district. This gets the miles of Intimidate, if nothing else for Absalom adventures.

The rest I play by ear. If it seems like we would've had the time, I ask the GM if it's ok, and go from there. Any ship ones I'll just use it on the ship.

Liberty's Edge RPG Superstar Season 9 Top 16

I'm wondering what the PFS rules will do with renown in the long run, but I think having everyone based on an Absalom district makes sense for now.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

If you can get the following playtest boon (requires 7 lines, one of which was at level 3+) it could make a big difference.

Extraordinary Renown (7 lines): Due to your extraordinary efforts, you have become famous in a larger settlement than is normally possible. In addition to your normal renown ability, choose either Absalom or one settlement that your character has visited during one of the initialed adventures on this sheet. Your character’s renown applies in that settlement, regardless of its size.

The Concordance

Zauron13 wrote:

Well, I'm guessing it won't come up that often without feeling cheesy, but here's what I planned on doing/my thoughts.

Before hearing the mission briefing or anything, really, I'll tell the GM my Renown is currently in a neighborhood of Absalom. I'm thinking a street in the Ivy district. This gets the miles of Intimidate, if nothing else for Absalom adventures.

The rest I play by ear. If it seems like we would've had the time, I ask the GM if it's ok, and go from there. Any ship ones I'll just use it on the ship.

I also tell the GM before the briefing where I've chosen for my Renown. As much as I'd love the Intimidate bonus for my Twisting Fear Stalker, I think it'd be a bit cheesy to spend a week in the town during those scenarios without an obvious time requirement.


I was actually just thinking about this very question today after a Vigilante Playtest. Given the globetrotting nature of PFS, unless you're metagaming to just play Absalom based scenarios, Renown will likely be dead to you. Almost every non- Absalom scenario starts with you traveling somewhere or having just arrived. Of course, it also would make sense that in the downtime between scenarios, the Vigilante might go ahead of the mission and start establishing Renown. I have a feeling it'll probably need to have some special case handling.

Honestly, I'm really starting to think that both Renown and Dual Identity aren't appropriate for Pathfinder Society :/


Wolfspirit wrote:
Honestly, I'm really starting to think that both Renown and Dual Identity aren't appropriate for Pathfinder Society :/

Not just PFS but a lot of home games too. It takes either staying around one location or a lot of downtime to make it work and that's not something every campaign has. It's good to see an effort to expand the usefulness with the boon. Hopefully, things like this happen outside PFS too.


For a home game, the GM has the ability to tailor the campaign to the players or flat out not allow the class if they don't think it's a good fit. But yes, I agree with you (see my "Unmasking the Vigilante" thread here.)

I did actually just came up with a possible "PFS Only" handling for Renown in Organized Play to allow for a consistent method of obtaining Renown without significantly changing the class.

After selecting the Renown Social Talent, the Vigilante must choose one community of less than 200 people. Once this choice has been made, it cannot be modified. However, the Vigilante can gain additional communities of renown by:

1. Spending 1 Prestige Point.
2. Forgoing a Dayjob check.

Only one new area of Renown can be gained per Scenario. If the Vigilante has the Great Renown Social Trait, increases the number of communities by gained two, with the Incredible Renown increase the number of communities by three.

This would add some abstraction to what would usually be something controlled by the GM.

Of course, the next hard part will be figuring out what appropriate "200 member communities" will be outside of the Absalom districts, which is a can of worms I hadn't even thought of before.


Wolfspirit wrote:
For a home game, the GM has the ability to tailor the campaign to the players or flat out not allow the class if they don't think it's a good fit. But yes, I agree with you (see my "Unmasking the Vigilante" thread here.)

I'd like to see some in game ways to help with the issue instead of leaving it up to the DM. Your idea seems like a cool idea for PFS [good work]. I just hope that come up with something like this for general play. The easier it is to fit into any game, the better chance it'll see play.

Grand Lodge

Speaking of unmasking the vigilante, my group and I were talking tonight about there should be some kind of special penalty that states if your identity is found out during the course of the character's career, they have to spend prestige or they gain penalties. Nothing really bad, but there are scenarios that have a good boon/bad boon at the end of the game depending on how things went.


kevin_video wrote:
Speaking of unmasking the vigilante, my group and I were talking tonight about there should be some kind of special penalty that states if your identity is found out during the course of the character's career, they have to spend prestige or they gain penalties. Nothing really bad, but there are scenarios that have a good boon/bad boon at the end of the game depending on how things went.

I'm actually leaning the opposite way; I'm worried that there are going to be Vigilantes that miss out on encounters because they were in Social form and don't have 10 rounds to change and would rather sit out than expose their identity. Sure, now they can at least use their abilities with just the risk of being discovered, but I imagine it's frequently going to be disruptive to the party. Especially given that the default playstyle for Vigilantes tends to be "I'm hiding one of my identities from the party."


Wolfspirit wrote:
kevin_video wrote:
Speaking of unmasking the vigilante, my group and I were talking tonight about there should be some kind of special penalty that states if your identity is found out during the course of the character's career, they have to spend prestige or they gain penalties. Nothing really bad, but there are scenarios that have a good boon/bad boon at the end of the game depending on how things went.
I'm actually leaning the opposite way; I'm worried that there are going to be Vigilantes that miss out on encounters because they were in Social form and don't have 10 rounds to change and would rather sit out than expose their identity. Sure, now they can at least use their abilities with just the risk of being discovered, but I imagine it's frequently going to be disruptive to the party. Especially given that the default playstyle for Vigilantes tends to be "I'm hiding one of my identities from the party."

tbh that's why I dislike how "Social talents" were instigated with talents like renown the vigilante got for free before... the simplest way to solve that situation would have been to make "social talents" boons to that identity that are gained each level, then if you were compromised you need to use them to create a new social identity.

Grand Lodge

I'd like to see some bonuses to Bluff and stuff like feints. My avenger didn't trip you, you bumped into him and fell. Superman does it all the time. There should be a social talent that hides it better.

Liberty's Edge RPG Superstar Season 9 Top 16

That's part of the concept of my stalker, using clumsy slave.

That reminds me, I should find a the right place to find out the interaction between clumsy slave and enforcer and as a result twisting in the wind. By RAW, seems like they'd work together. However it's a pretty funny combination...and I could see it being ruled as having to choose one or the other.

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Are you suggesting a clumsy slave / enforcer / twisting fear build? That sounds like fun.

Liberty's Edge RPG Superstar Season 9 Top 16

That's my stalker build for PFS.

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