
Leonhart Steelmane |

hi, I was wondering if anyone has any advice for a gadgeteer styled character. my first instinct was to look at the alchemist, but despite my love of bombs. I'm not a fan of elixirs and mutagens. I want a more gadget focused character than drug focused, so maybe more smokescreens and traps etc.
I was also looking at constructs and various modifications, like the construct amour and construct limb stuff. but its all very expensive and lower levels have no way of getting or using this stuff without it most likely breaking the game.
I'm also not against guns for the sake of this build so yeah, does anyone have any suggestions. I don't know if there is already an alchemist archetype that does what I'm asking.

DekoTheBarbarian |

If you're not afraid of 3pp stuff, you could look at the Pure Steam Campaign Setting and the Gearhead class. It's played similarly to the Alchemist in my opinion (not actually played with the class as the only DM I've played with wasn't a fan of 3pp), but you create various different gadgets and things instead of infusions and mutagens.

Leonhart Steelmane |

If you're not afraid of 3pp stuff, you could look at the Pure Steam Campaign Setting and the Gearhead class. It's played similarly to the Alchemist in my opinion (not actually played with the class as the only DM I've played with wasn't a fan of 3pp), but you create various different gadgets and things instead of infusions and mutagens.
yeah, I want to stay away from third party stuff. cheers anyway.

Leonhart Steelmane |

Cohorts & Companions has the Construct Rider archetype, which might give some of the flavor you're looking for. You could also try and flavor some of your extracts as being gadgets instead of drugs.
For example, a shield extract becomes a force-field generator, and jump is a modified pair of boots.
yeah I was looking at that archetype and it does look pretty awesome. I just wish that the construct companion wasn't as limited. I mean even if you didn't want to give them a crazy expansive list, you could of at least gave them the same options rangers got. I'd love a mecha wolf that at level 7 became a large wolf that a medium character could ride.
I also wish that construct amour and construct limb were able to be implemented. how cool would it be if you could transform your construct wolf and wear it like gagitised amour. or have a smaller construct like a hawk being able to become a construct limb.
the more I think about this the more I want to actually build a gadgeteer class haha.

Leonhart Steelmane |

How about going with a Trapper Ranger? In addition to being able to set up a multitude of traps, you'll also be a very capable combatant with full BAB - the only thing it replaces is spell casting.
that actually looks pretty cool, especially the 10th level ability. that could be awesome if paired with alchemist bombs.

DekoTheBarbarian |

Ventnor wrote:how cool would it be if you could transform your construct wolf and wear it like gagitised amour. or have a smaller construct like a hawk being able to become a construct limb.Cohorts & Companions has the Construct Rider archetype, which might give some of the flavor you're looking for. You could also try and flavor some of your extracts as being gadgets instead of drugs.
For example, a shield extract becomes a force-field generator, and jump is a modified pair of boots.
If you want something like that, there is a Summoner archetype (can't remember the name right off the bat) that allows you to basically fuse with the eidolon and share abilities. You could just have the eidolon look like a mech for flavor.

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Leonhart Steelmane wrote:If you want something like that, there is a Summoner archetype (can't remember the name right off the bat) that allows you to basically fuse with the eidolon and share abilities. You could just have the eidolon look like a mech for flavor.Ventnor wrote:how cool would it be if you could transform your construct wolf and wear it like gagitised amour. or have a smaller construct like a hawk being able to become a construct limb.Cohorts & Companions has the Construct Rider archetype, which might give some of the flavor you're looking for. You could also try and flavor some of your extracts as being gadgets instead of drugs.
For example, a shield extract becomes a force-field generator, and jump is a modified pair of boots.
Synthesist. Down side is it is banned by most GMs.
You could go unchained summoner and have an inevitable eidolon. Your eidolon is half outsider, half construct. It basically becomes more and more construct as you level up.

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Ventnor wrote:Cohorts & Companions has the Construct Rider archetype, which might give some of the flavor you're looking for. You could also try and flavor some of your extracts as being gadgets instead of drugs.
For example, a shield extract becomes a force-field generator, and jump is a modified pair of boots.
yeah I was looking at that archetype and it does look pretty awesome. I just wish that the construct companion wasn't as limited. I mean even if you didn't want to give them a crazy expansive list, you could of at least gave them the same options rangers got. I'd love a mecha wolf that at level 7 became a large wolf that a medium character could ride.
You could take the monsterous mount feat. Get yourself a clockwork griffin

Qaianna |

Would a normal gunslinger seem that way? Especially given the nature of the first-level stuff, you could say that your starting weapon is a crappy prototype that no-one else can use. Keep Craft (alchemy) up of course, and you can make your own stuff for that. Maybe dip alchemist (or alchemist and dip gunslinger)?

Bandw2 |

hi, I was wondering if anyone has any advice for a gadgeteer styled character. my first instinct was to look at the alchemist, but despite my love of bombs. I'm not a fan of elixirs and mutagens. I want a more gadget focused character than drug focused, so maybe more smokescreens and traps etc.
I was also looking at constructs and various modifications, like the construct amour and construct limb stuff. but its all very expensive and lower levels have no way of getting or using this stuff without it most likely breaking the game.
I'm also not against guns for the sake of this build so yeah, does anyone have any suggestions. I don't know if there is already an alchemist archetype that does what I'm asking.
machinesmith pretty much has exactly what you want.

White Templar |