
Rashk |

3 pp for sidestep - no damage
Did any of the guards provoke AoO's when leaving? If so:
Attack AoO: 1d20 + 29 ⇒ (9) + 29 = 38
Damage AoO: 3d6 + 24 ⇒ (3, 5, 5) + 24 = 37
Unholy damage AoO: 2d6 ⇒ (4, 3) = 7
Intimidate AoO: 1d20 + 32 ⇒ (19) + 32 = 51
He grins broadly, "You should be glad to die in the service of your god. You will be martyrs to the cause." He keeps spinning, engaging both enemies.
No bladewind this time, so I actually get to use the benefits of physical acceleration. Still power attacking.
Attack Thomas: 1d20 + 29 ⇒ (13) + 29 = 42
Damage Thomas: 3d6 + 24 ⇒ (2, 1, 5) + 24 = 32
Unholy damage Thomas: 2d6 ⇒ (3, 5) = 8
Intimidate Thomas: 1d20 + 32 ⇒ (20) + 32 = 52
Attack Leon: 1d20 + 29 ⇒ (4) + 29 = 33
Damage Leon: 3d6 + 24 ⇒ (5, 6, 1) + 24 = 36
Unholy damage Leon: 2d6 ⇒ (3, 2) = 5
Intimidate Leon: 1d20 + 32 ⇒ (8) + 32 = 40
Attack Thomas: 1d20 + 29 ⇒ (8) + 29 = 37
Damage Thomas: 3d6 + 24 ⇒ (2, 5, 2) + 24 = 33
Unholy damage Thomas: 2d6 ⇒ (2, 4) = 6
Intimidate Thomas: 1d20 + 32 ⇒ (17) + 32 = 49

MorganFreeman |

Sorry for a delayed post, work hours are wrecking me. It actually is still Kessa's go. After she tripped the Knight, he remained on the ground and made some attack rolls from her. See the OOC notes in my post June 21st two posts after Kessas. So we will need a post for Kessa, and before I can make another post (a full combat post will be made tomorrow (Wednesday)) I need a little more information on how a Detonate extract would function. It would just explode at the beginning of your next turn, I suppose?

Kessa 'Kestrel' Trelain |

With a snarl, Kessa looks to push her advantage over the prone guard.
Attack vs prone: 1d20 + 17 ⇒ (9) + 17 = 26
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (8) + 8 + (4, 2, 4, 3, 1) = 30
Attack vs prone: 1d20 + 17 ⇒ (9) + 17 = 26
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (6) + 8 + (4, 1, 6, 3, 1) = 29
Attack vs prone: 1d20 + 17 ⇒ (8) + 17 = 25 Spent a Ki point for additional attack at highest BAB
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (8) + 8 + (2, 2, 6, 3, 4) = 33
Attack vs prone: 1d20 + 12 ⇒ (14) + 12 = 26
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (9) + 8 + (4, 4, 6, 6, 3) = 40

Bobbity |

I think its meant to be drank, then the next round it would go off at the end of mine. "One round after completing the casting of the spell." I cast it as a standard action at the end of the previous round. so it should go off at the end of my next. Far less useful if it went off before I could even get into the room.