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I feel like I'm sticking my head in a noose by saying this ... but I don't see this as being a problem that should have escalated to this level.
However, I also acknowledge that not all groups function the same way.
PvP is an integral part of any game I run. That's not to say that it should necessarily happen, but if there is a reason for it, then it happens. I do not block the players from engaging in it. If they agree beforehand that they won't do it, I'll accept this as their wishes, but I will politely and vocally disagree.
PvP is a very useful tool, and it does not necessarily result in player death. Any action taken by one character to the detriment of another can be classified as PvP. Whether this is stealing, ratting someone you character doesn't like IC out to his arch enemy or the city guards in case he's done something wrong, turning around In Character and punching his toon in the face to start a bare-knuckle brawl because he did something that ticked your character off or yes ... having your character draw a weapon and trying to kill the offending git, are all viable actions in character because they are all things that could legitimately happen.
You play a greedy character, you say ... someone who would try to nick stuff from the other player characters.
Sure, then you play such a character. I've had that exact thing happen in several of my groups and yes, it can lead to hurt feelings when the other players can legitimately see that they are being scammed or stolen from, IC, but frankly, they are taking something that should remain In Character and letting it bleed over into Real Life, and that is never cool. Such players need to learn how to differentiate between IC and OOC, and not to equate the actions of a player character with the actions of a player. Because my character steals and murders, does not mean I would steal and murder.
So I would have no issue with a character being played that way.
If you play a character who actively acts to the detriment of the other party members, you have to be ready to face the music and you have to be ready to accept the direct consequences of your actions. If one of the other characters notices you stealing and decides that you're not worth having around, then tough ... deal with it. You made the choice to make a character who would do that sort of thing.
One of the, in my personal experience, most annoying tropes in RP is the idea that "everyone in the party loves each other like brothers and sisters". That we're all "best friends evah" and that consequently, you should accept everything the others do without protest.
Why don't you just make clones of each others' characters, then? Even best friends can argue. Even best friends can fall out and stop being friends. Marriages fall by the wayside, lovers leave one another, family disowns family. Why on EARTH (or on any fictional game-world of your choice) would this be different In Character?
Here's a counter-question for you:
You ask what you should do. Whether to make a new character or return with the tiefling and hash things out.
What I want to know is: why should the rest of the group accept the tiefling back after he basically starts his relationship with them by trying to steal from them? They don't even know him yet. For all they know, In Character, he just turned himself into an enemy.
In fact, why should ANY group EVER have to simply say "Oh, that's a player character. That means I can't tell him I don't want him around anymore"?
Of course your character can tell another player's character that. A character is perfectly free to act contrary to another character's best interests.
But doing so means you have to be prepared to deal with the fallout afterwards.
If you and your group can't figure out a way to separate IC from OOC, and that you therefore worry that this will lead to hurt feelings IRL, you have a serious problem right there. One which you need to work on before even considering playing with them again. Because THAT is a one way road to ToxiCity.
If you, as a group, feel that the only way to continue playing is to make an arrangement in which no character is ever allowed to do anything to hurt, upset or offend another character, then make such a deal and honour it, and see if you can continue to have fun that way. If you can, then more power to you.
But unless such an arrangement was already in place, the druid is acting like a spoiled brat by taking an IC issue OOC.
Roleplaying is a game. Nothing else. Nothing we do In Character should ever be allowed to bleed over into a Real Life context. It does not sound like your group is aware of this.