When did performing a Coup de Grace become an "Evil Act" in PFS?


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1/5

I was at a core game last night. I'll leave out any story spoilers, but long story short, after a fight around some trees/treehouses, our fighter (who already never @#%^@ing sets up any flanks for my Rogue, and has previously left my archer Ranger to hold the front line and protect squishies) brings down the last guy, a clearly bad dude, about a round before I could catch up to him to get a strike in.

Bear in mind I was already in the trees, as a fairly acrobatic Halfling Rogue, and one of the rope bridges had been cut. The ladders that would have been used to climb more easily had been thrown down by the bad guys.

All I wanted was to at least get in a final cut on this jerk. The Fighter unilaterally decides he's going to tie him up...while he's on the g~#$+~n ground. The GM, who tends to lean towards non-lethal when he plays, seems to favor this plan, and has us "race". In addition to screwing me on an acrobatics/climb combined roll to find an alternate path avoiding the rope bridge, he also somehow rules that this fighter, weighed down in medium armor, with a g+$!%%n bastard sword and a heavy steel shield, manages to collect the ladder, move the ladder, set it up, climb it, and reach the fallen enemy fast enough that we have to roll off initiative to see who gets there first.

By comparison, all I had to do was make two 10-foot jumps, one of which involved grabbing onto a tree.

THEN, he insists that I can't possibly stab the guy while the fighter is tying him up, and that doing so would count as an Evil Act. The fighter, meanwhile, doesn't even really have a goal here; first he wants to turn him over to one authority, then the other. There's no mechanical difference in rewards if we capture or kill in this scenario. I'm pretty sure the GM's ruling falls outside of what is normally considered an "Evil Act", and I'm also pretty sure that there's no way I could have lost that race to the Fighter in the first place due to action economy.

Any thoughts?

Dark Archive 2/5

Thoughts:

As a high level rogue player, rogues need to set up their own flanks.

With regards to CdG being an Evil Act, this has been done to death already in another thread. Seek and ye' shall find.


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Your pissed that your GM made it hard for you to murder a helpless person?

Not judging..... just checking.

1/5

Nebten wrote:

Thoughts:

As a high level rogue player, rogues need to set up their own flanks.

With regards to CdG being an Evil Act, this has been done to death already in another thread. Seek and ye' shall find.

That was one example. My point is that he actively anti-cooperates with positioning. I've gone as far as taking risks to tumble into position for flanks, only to have him intentionally move out of them to flank with the Wizard.

Yes, the Wizard.

1/5

Thefurmonger wrote:

Your pissed that your GM made it hard for you to murder a helpless person?

Not judging..... just checking.

A person who tried to kill us, was going to kill/torture a group of innocent people, and who was presumably going to be hung for his crimes regardless. And who was part of the Aspis Consortium, anyway.

Scarab Sages 2/5

Some gems insist Coup de gras is an evil act. It's certainly not an official stance, but you do get table variation. as for the rest, iIn a race I would have started in inititive, and the fighter would have been unlikely to meet you in that condition. but again, table variation. If you really have an issue, bring it up with your FLVO, but in general it's unlikely anything will happen. If it bothers you, avoid that fm is the best advice I can offer

1/5

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

1/5

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Jessex wrote:

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

Killing an evil man before he can kill again is a sacrifice I was willing to make. Besides, retributive justice isn't Evil in Golarion, it's Neutral. Otherwise Callistria would be a Chaotic Evil deity, not a Chaotic Neutral one.

1/5

spectrevk wrote:
Jessex wrote:

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

Killing an evil man before he can kill again is a sacrifice I was willing to make. Besides, retributive justice isn't Evil in Golarion, it's Neutral. Otherwise Callistria would be a Chaotic Evil deity, not a Chaotic Neutral one.

I quoted the rulebook on the subject. You can argue all you want but it won't change a thing.

Sovereign Court 2/5

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There's no argument being made for it being a good action, just a question of whether its an evil action.

Typically killing helpless opponents who have no practical way of threatening you in the future leans towards evil, but I think an argument could be made for it to be a neutral action if there's the right justification.

I don't think the reasoning of "I want to get the last hit" would really qualify as neutral though.

CRB, PRD wrote:

Good Versus Evil

Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others.

But this is a fine example of GM discretion.

Dark Archive 5/5

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i only use it on kittens and unicorns....

1/5

Jessex wrote:
spectrevk wrote:
Jessex wrote:

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

Killing an evil man before he can kill again is a sacrifice I was willing to make. Besides, retributive justice isn't Evil in Golarion, it's Neutral. Otherwise Callistria would be a Chaotic Evil deity, not a Chaotic Neutral one.
I quoted the rulebook on the subject. You can argue all you want but it won't change a thing.

So did I. Callistria's alignment is a matter of RAW in the Core Rulebook. Nowhere in the passage you quoted does it state that a Coup de Grace is Evil.

1/5

Acedio wrote:

There's no argument being made for it being a good action, just a question of whether its an evil action.

Typically killing helpless opponents who have no practical way of threatening you in the future leans towards evil, but I think an argument could be made for it to be a neutral action if there's the right justification.

I don't think the reasoning of "I want to get the last hit" would really qualify as neutral though.

That was my reason, not the characters. In-character, the enemy was a member of the Aspis Consortium, had attacked a peaceful village, and was in the process of torturing its elders when we interrupted. If left alive, he would likely escape with the Consortium's help, and hurt/kill more people. Also, we were well outside any recognized legal jurisdiction, so this wasn't even an unlawful killing.

Sovereign Court 2/5

Ok, but it's still somewhere between evil and neutral action per the rules.

Scarab Sages

Table variation. That's all.

I'm thinking you just had the right combination of wrong things to make a session you didn't enjoy much. It's debatable how evil am action CdG is, and it's a debate I want nothing to do with.

Yeah, action wise, it was odd. But I'll give the GM some benefit of the doubt and say he made it difficult to prevent you from doing an evil act and being marked dead, or to prevent you from accidently failing a secondary success condition.

As with all issues with a GM, discuss it calmly with them if possible, your VO if needed.

1/5

We had a long(ish) conversation about it; there was no effect on any secondary success condition. The reporting simply asked if he was captured/killed or escaped.

The sheer ridiculousness of this fighter becoming the Flash to save the "life" of an enemy NPC with no story significance is mind-boggling. I normally don't consider myself bloodthirsty, but after the experience, I kind of want to kill every humanoid possible the next time he runs.


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Jessex wrote:
spectrevk wrote:
Jessex wrote:

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

Killing an evil man before he can kill again is a sacrifice I was willing to make. Besides, retributive justice isn't Evil in Golarion, it's Neutral. Otherwise Callistria would be a Chaotic Evil deity, not a Chaotic Neutral one.
I quoted the rulebook on the subject. You can argue all you want but it won't change a thing.

Nothing you quoted has anything to do with Coup De Grace being an evil act or killing that man being evil.

Scarab Sages 4/5 5/55/5 *

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spectrevk wrote:
the enemy was a member of the Aspis Consortium

NOT killing a member of the Aspis Consortium is an evil act.


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Yeah, killing a guy you don't have to kill is a bit jerky, but not evil. Technically (and I am skirting as far around this can as possible), execution of any captured prisoner—such as after a trial—is on the exact same wavelength. Nothing is forcing the magistrate to kill the guy—he is deciding, based on evidence, that the guy either deserves to die or needs to die to prevent further death. He, too, is "killing when he doesn't have to". But he has reasons. Potentially logical ones, and, regardless of our political views on the subject (and trust me, mine are very strong), accepted by Pathfinder as at worst a solid Neutral justification.

Now, killing him without trial is pretty chaotic, since you're assuming you know better than a magistrate, but no, I wouldn't call it an evil act. Just a bit bloodthirsty. But Gorum and Calistria are both Chaotic Neutral, and they're two of the bloodthirstiest gods in the setting. :P

tl;dr: This isn't murder. It's "nonlawful execution". ;P

Shadow Lodge 4/5

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Quote:
When did performing a Coup de Grace become an "Evil Act" in PFS?

Never.

Silver Crusade 5/5

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@ OP: Normally, I'd say it depends on the situation and the GM. As a GM, I would try to figure out why you were killing him. In the scenario you described, I probably wouldn't have ruled it an evil act, but if your character was good I might have shifted him towards neutral or chaotic but not from neutral to evil, but it will vary by GM. Both sides of this argument are beating the RAW drum, but this is something that will fall to table variation. Best thing to do in this situation is to shrug and move on.

I have some characters that try to avoid killing humanoids if at all possible, and have taken feats to ensure that they can avoid needless loss life. On the other hand, I've got characters that only take people alive if they have something to gain from it. But, none of my characters that are willing to kill downed opponents are good or lawful, they are all shades of neutral. But that's just me.

Edit: Alignment thread, everyone take a shot!

Grand Lodge 3/5 *

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This makes me want to hug things, pin them, and have the others beat the good into my foes. It's up to their God as to whether they live or die.....

If it's for further peace, Arthus is willing to gank pretty much anyone, for Gorum of course.

Dataphiles 3/5

Your mistake was making your intentions so blatantly obvious. It's only evil if you get caught... at least that's the stance my rogue would take, but then he's only neutral because pfs requires it.

Dataphiles 3/5

Of course you should only kill if you're being paid. A lot. Otherwise let him live do you can rob him. Repeatedly. After a period of time just sufficient for him to have become worth robbing again.


I think that you make a good point as to the fact that the person was evil, and was torturing.

Where you lost me was RACING another PC so you could slit the throat before he could tie them up.

That seems a bit less good, and a bit more gleeful killer.


"I want to kill him" vs. "I don't want to kill him" isn't a new competition, and neither side is inherently good or evil because they raced. Again, it's more chaotic than anything ("I don't care what my companion thinks, I'm killing this a+++&*%").

Shadow Lodge *

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Given that when I played that scenario, that BBEG tied a noose around my unconscious rogue's neck and threw her off the treehouse to cover his escape -- I believe that anything you do to that bastard is fair game. Saving his life would be an evil act.

4/5

spectrevk wrote:

THEN, he insists that I can't possibly stab the guy while the fighter is tying him up, and that doing so would count as an Evil Act. The fighter, meanwhile, doesn't even really have a goal here; first he wants to turn him over to one authority, then the other. There's no mechanical difference in rewards if we capture or kill in this scenario. I'm pretty sure the GM's ruling falls outside of what is normally considered an "Evil Act", and I'm also pretty sure that there's no way I could have lost that race to the Fighter in the first place due to action economy.

Any thoughts?

Technically, until the fighter finishes tying him up, the guy is not "helpless". While the fighter is in the process of tying him up, nothing is preventing you from attacking him. If the guy was helpless because he's already unconscious, did anybody stabilize him? Or did the fighter just tie up the guy and let him bleed out? (And why would that not be considered just as evil?)

Anyway, one evil act does not change your alignment.

The GM has to warn you if you're about to do something that he considers an evil act (rather than spring it on you as a "Gotcha!"), but there's not really any way he can prevent you from doing it. He can dutifully make a note on your chronicle sheet, and if you continue the pattern, then your alignment shifts and you get reported as dead. But atonement spells and psychotherapy can more than make up for a few "helpless enemy mishaps".

Now, if you're talking about doing something monstrously evil (like slaughter a bunch of orphans so you can raise them as undead minions or eat the wrong cookie), then, sure, you'll go straight to evil and potentially get reported as dead right away. But even then, you should still have the chance to get an atonement cast, as long as you are actually, truly repentant.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Oh well, let's analyze this one bit by bit:

- coup de grace: The combat option is not an evil act. Not unlike swinging your sword around, like a crazed madman, doing so in the middle of the forest is fine. Doing so in the middle of a room filled with small children is not fine.

So lets change the question:

Is it an evil act, to kill a captured enemy, if you have the option to deliver him to proper authority?

Well it is certainly a chaotic act, and might quite likely be evil, depending on the situation. In the scenario you described

spoiler:
Scions of the Sky key, the only scenario with trees and ladders in recent memory.
the NPC you were trying to kill, is a pretty big bastard, and not bothering to deal nonlethal damage is fair game.
Even killing him might be justified, if you had not chance to bring him back to proper authority, but that is not the case here.

Things just become more complicated once enemies surrender, or you can keep them alive before they die from their wounds. Asking the remaining locals if they wanted him dead would have been a legitimate option. And bringing him to the next human authority in the region, could have helped, to improved the reputation of the Society in the area (well thats just RP concern).

Personally given the situation, I am not entirely sure if I would have given you an alignment warning for killing him. That said, it certainly is a grey area, not giving first aid to a bleeding enemy, or letting a stabilized enemy stay unconscious behind with a few surviving locals... the results aren't all that different from killing him yourself but people tend to view it differently.
Considering what the NPC in question was currently doing, when the fight started, I can understand the desire to see him dead.
-

I would have to check the scenario, how long it would have taken to climb up to the platform - and without more details I would be hard pressed to say, that your GM broke any rules.

-

However the whole "I want to kill him while the Fighter is trying to tie him up thing" has quite a number of problems associated with it.

Coup the Grace is a full round action, thus you have to pretty much start your turn pretty close to the helpless enemy. The fighter player might very well, have a different opinion about that, and might very well decide to bull rush, grapple or sunder your weapon. Which would not break the PVP rule, but is pretty likely to brush up against the "don't be a jerk" rule.
Your attempt to kill an NPC, the fighter is actively trying to restrain and bring to some sort of proper authority could a break be interpreted as you breaking the "don't be a jerk rule".

Of course GMs often bring their own points of view to the table, and while we try to be fair and balanced, we usually bring our own experiences to the table.

Whenever it comes to a situation like this, it is usually preferable to talk about the situation as players and come to some sort of solution. If the GM in this case, has informed you that he considers this kind of behavior an evil act, you pretty much have to deal with it.

If it is a dealbreaker for you, I suggest talking to the GM and other players, there is usually a give and take involved. Maybe the fighter doesn't have to take every enemy captive, and can give you the chance for some vengeance?
Even deciding if you want to take an enemy alive, can/should be a group decision.

4/5

If you were playing the scenario that Sebastian mentioned in the spoiler, you have every right to want that NPC dead. This seems like a clear case of table variation.

Also, to be fair to the GM here, the combined acrobatics/climb thing you mentioned is just as much table variation as anything else and, given how it would impact your movement speed, I probably would have required you to make the full long jump distance, which would likely require you to double move to clear the gap. Not knowing how long the GM had you "racing," I can't really comment on the ladder thing, but I will say that it should have been at least 3 rounds of time for the fighter to handle that (move to ladder, standard to pick it up, move to position, standard to set up, double move up the ladder) and that assumes that he free action drops the sword somewhere in there. Realistically, if the fighter wasn't aware that it was a race, it shouldn't have been that fast and, frankly, if you're going to tie up an unconscious foe, there's not much reason to be moving quickly.

5/5 5/55/55/5

While I fully believe that some characters are so evil they need to die (and that character is definitely one of them...)

Generally once one person has taken control of a captive, they've licked it , its theirs. You killing someone that they've tied up makes them complicit in their murder, which isn't fair to them either from a story telling perspective or in some cases a mechanical one.

But from the sound of it, they definitely had a way they wanted it to go and favored that outcome, which made your character look like a chump and negated your skills, which shouldn't have been done.

5/5 5/55/55/5

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Jessex wrote:

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

ALtriusm: I'm putting my life at risk to make the world a better place.. one without him in it.

Respect for life: Only life can pay for life. He took many

Dignity: the lives he took demand justice.

There's a lawful good empyreal lord of executions. Once you accept that, the whole trial thing is a matter of law and chaos, not good and evil. Why should the powerful be the only ones to wield the death penalty? They are no more just or fair than anyone else, and they certainly aren't nearly as knowledgeable about the mans crimes as people who SAW him wiping out and enslaving an entire village.

Grand Lodge

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Is there really a difference?

You, as adventurers, are often murderers.

So, you sneak up, and kill, outnumber, and kill, use paralyzing spells/abilities/items, and kill, render the unconscious, and kill, or Charm/Dominate/Bluff, and kill.

Is there an "evil" murder, and a "good" murder?

Is it intent?

Who decides intent? The DM, or the Player?

What makes this specific kind of murder, different, than other kinds of murder?

Sovereign Court

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blackbloodtroll wrote:

Is there really a difference?

You, as adventurers, are often murderers.

So, you sneak up, and kill, outnumber, and kill, use paralyzing spells/abilities/items, and kill, render the unconscious, and kill, or Charm/Dominate/Bluff, and kill.

Is there an "evil" murder, and a "good" murder?

Is it intent?

Who decides intent? The DM, or the Player?

What makes this specific kind of murder, different, than other kinds of murder?

Killing someone that you full well know will only go on killing is justifiable (Hitler for example). Either you're saying everyone is evil, which throws out the whole alignment system that D&D and PFS are based on, or that to be "good" would only mean that you roll over and let evil genocide the world.

Grand Lodge

What if you don't know if they will go on killing?

If doing good, is slaying evil, what is the "good" way to murder them?

Is it better to kill them, when they are helpless, or do you allow them a fighting chance, and the possibility of them committing more evil acts, and murdering the innocent?

Silver Crusade 5/5

BigNorseWolf wrote:
Jessex wrote:

Murdering helpless sentient beings is evil. What is so hard to understand?

Quoting the Core Rulebook "Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others."

There's a lawful good empyreal lord of just executions. Once you accept that, the whole trial thing is a matter of law and chaos, not good and evil. Why should the powerful be the only ones to wield the death penalty? They are no more just or fair than anyone else, and they certainly aren't nearly as knowledgeable about the mans crimes as people who SAW him wiping out and enslaving an entire village.

Fixed.

Chronicles of the Righteous wrote:
The Weighted Swing does not take pleasure in his grim but necessary task, and those who take the matter of execution too lightly or who sadistically revel in the act may expect retribution from Damerrich’s chosen elimination squad of shield archons, Those of the Heaving Hand.

FWIW, if it was me I'd have brought him in for justice. It sounds like that guy from the example deserved to die, but it should have been done right, by the proper authorities.

-Berric Thorne, paladin of Damerrich (LG archon empyreal lord of executions, judiciousness, and responsibility) 14.

Dark Archive 4/5 ****

One as vile as the offending party clearly deserves death.

There is no question.

I will gladly deliver that punishment myself, no need to grant him chances to escape by delaying what is righteous and just.

Kill him and receive the blessing of Yaezhing.

-Chun Hei,
Paladin of Yaezhing (punisher of the wicked)

Sovereign Court

blackbloodtroll wrote:

What if you don't know if they will go on killing?

If doing good, is slaying evil, what is the "good" way to murder them?

Is it better to kill them, when they are helpless, or do you allow them a fighting chance, and the possibility of them committing more evil acts, and murdering the innocent?

If they are guilty of shedding innocent blood, then it matters not if they are helpless or have a fighting chance. If it was an accident then that is another thing.

It's not whether someone has a "fighting chance" to defend themselves or not. The issue is that the said evil person has broken an intrinsic law (killing innocent people is a bad thing) and that is grounds for being punished anywhere up to death.

Handing over to authorities or not is a Law/Chaos issue on whether the king or your hand is the rightful judge over enacting justice for those that have been slain by the guilty.

The Exchange 4/5

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If the bad guy started the fight, you make sure he doesn't walk away alive from it. What you do in between doesn't really matter.

If you start the fight because you're paranoid, or a murderhobo, that's where alignment should kick in.

Grand Lodge

So, what if they are just an enemy?

They have just tried to kill you, and now, they are knocked unconscious, or paralyzed.

Would it be evil to kill them then?

What if you are in a literally lawless land? Perhaps deep in Mwangi somewhere.

You have no authorities to take them to, and taking them anywhere, puts enough strain, that it can quite literally kill you, or your allies?

Would it be evil to kill them then?

Sovereign Court

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blackbloodtroll wrote:

So, what if they are just an enemy?

They have just tried to kill you, and now, they are knocked unconscious, or paralyzed.

Would it be evil to kill them then?

What if you are in a literally lawless land? Perhaps deep in Mwangi somewhere.

You have no authorities to take them to, and taking them anywhere, puts enough strain, that it can quite literally kill you, or your allies?

Would it be evil to kill them then?

There was intent to kill. You are the law of the land, you decide whether to finish them or whether they live. If you let them live then you're no longer showing Justice but instead showing Mercy because it was unmerited, given the chance they would have killed you. Neither act is necessarily wrong. You either pay them what is due or forgive them, but if you're forgiving them then you also have to be prepared that the person may try to kill others and if they do kill someone then you shoulder part of the blame for not giving justice when it was due.

4/5

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The 'evil act' part is rubbish.

I think the main problem is the 'fight' between 2 PFS Chars, maybe eben fueled by faction card fullfillment. Killing an potential prisoner the Silver Crusade Figther is about to take is not that nice, and the intend to 'have the killing blow' is not a great motivation, but thats a player thing, nothing game mechanical evil.

I don't know the scenario, but i trust that the BBEG is exactly that an BBEG. And then i see a big problem in the risk he is slipping away, i don't know his class, but some caster or rogue could be a hell to detain, a charmer can easly slip from headman's killing stroke, and depending on the political situation, the aspis can get him out of jail anyway. So offing an BBEG is not Lawful(if not ordered by authorities), and not 'good' by heart but neiter an true evil act.

. o O( Maybe there are adventuring groups, who bring along their own prison wagon, to detain every nsc they can knock out. :))

Silver Crusade 5/5

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blackbloodtroll wrote:

So, what if they are just an enemy?

They have just tried to kill you, and now, they are knocked unconscious, or paralyzed.

Would it be evil to kill them then?

What if you are in a literally lawless land? Perhaps deep in Mwangi somewhere.

You have no authorities to take them to, and taking them anywhere, puts enough strain, that it can quite literally kill you, or your allies?

Would it be evil to kill them then?

What if we killed him with a fox?

What if we killed him in a box?

What if we killed him in a house?

What if we killed him with a mouse?

All joking aside, it's impossible to definitively answer questions like you are asking. The questions you are asking are completely subjective. [Insert traditional issues with alignment in RPG's] I guess the only real answer to your question, BBTroll, is to ask your GM and expect some table variation.

1/5 5/5

Pathfinder Lost Omens Subscriber

Alternate Scenario:

'Bad' guys are claiming to be infectious and dangerous threat to 'local' community days away.

Your entire party fails every Sense Motive check to tell if the 'bad' guys are snowing you or not.

Your entire party fails every *single* Knowledge roll to see if what they are telling you is accurate (it isn't).

Your party is in the wilds, without support, with only the resources on them.

None of us felt 'good' about the actions we felt we had to take, but we felt it was the only viable solution to that situation.

And in terms of RP and character development, it definitely put my character on a path he hadn't considered. Now during fights he'll attempt to stabilize opponents after the fighting is resolved, if possible.

Grand Lodge

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Basically, declaring that using Coup de Grace, without some contrived reasoning to note otherwise, is evil, is silly.

It does nothing to enrich the experience of Organized Play.

Silver Crusade 4/5

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The execution of surrendered and unconscious foes is lawful good to some Paladins out there.

Paladin's Code (Torag) wrote:
Against my people’s enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag.

Scarab Sages 5/5 5/55/55/5

UndeadMitch wrote:


What if we killed him with a fox?

What if we killed him in a box?

What if we killed him in a house?

What if we killed him with a mouse?

Casts anthaul

Tap. Tap TAPS pointy log

Grand Lodge 4/5

Jack Amy wrote:

The execution of surrendered and unconscious foes is lawful good to some Paladins out there.

Paladin's Code (Torag) wrote:
Against my people’s enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag.

TORAG! TORAG! TORAG!

5/5 5/55/55/5

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Berric Thorne wrote:

FWIW, if it was me I'd have brought him in for justice. It sounds like that guy from the example deserved to die, but it should have been done right, by the proper authorities.

-Berric Thorne, paladin of Damerrich (LG archon empyreal lord of executions, judiciousness, and responsibility) 14.

While that's the position you can expect of a paladin, just because someone else disagrees doesn't make them wrong, evil, or (and this is the kicker) even one iota less good than a paladin.

Lawful good is not the best good
Lawful good is not only doing whats right
Lawful good is not the highest good.
Lawful good is not double good plus.
Lawful good is not better than other kinds of good.

The world is a MUCH better place without that person in it, and he shows why on screen. Getting rid of him yourself is perfectly fine.

Silver Crusade

In "grey areas" like this one I would leave it up to the PCs skills.

As a GM I would have had the BBEG plead for life, swearing to change. Promising to turn himself in and never kill again. If the PCs passed a sense motive check, they would know he was lying and killing him would be fair game. However, if they failed the check, the villain would go free; to turn himself in of course.

Situations like this can lead to excessive party bickering and it slows down gameplay. Roll the dice and move on.

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