BeepBeepImAJeep |
Hi community of Pathfinder! Am glad to be here.
Hope you could find some minutes to help me.
I've already considered Feral Gnasher (Barbarian) and Fire Bomber (Alchemist).
Am considering wich classes will fit well with a goblin char, especially about those in the advanced class (i don't really know 'em so well, so am asking advice on your opinion).
Thanks to anyone would help me!
MeanMutton |
Goblins would be great at:
Gunslinger (there's even a goblin gunslinger feat that lets you use larger guns)
Unchained Rogue (the dex-to-damage really helps with that +4 dex bonus)
I am a fan of the witch for a goblin if you want to go with spellcasters. A wizard or magus doesn't make sense because of their antipathy towards the written word. Their penalty to charisma means that sorcerer is a bit tough.
Maybe an anti-paladin or cleric for one of the goblin gods?
For pure fun, a goblin swashbuckler would be awesome.
A ranged attack ranger or bard might be fun, specializing in sniping.
BeepBeepImAJeep |
Wow, thanks for answering!
Sure Gunslinger will be pretty for sure! :) i will take a look at the feat you're talking about!
About the rogue, it's a classic i think, because of DEX Bonus, a lot of people make 'em Rogue, i should avoid.
About casters witch seems a flavoured choice, like bard :) singing goblin's song will be amazing i think!
I see better an Oracle of Goblin's Gods, instead anti-paladin or cleric XD! It's more kind of shaman, and fits well i think.
A swashbuckler could be fun aswell, playing kind of "Dartagnoblin" or something like a "Goblin Hood".
bookrat |
What about a goblin spellslinger?
That'd be a lot of fun. No one expects an intelligent goblin with a gun. :)
Samasboy1 |
Since reading the Monster Codex I have wanted to play a Goblin Frogtalker.
It's not an archetype, just what Goblins call Witches.
Playing a half crazed Goblin that has one sided conversations (and arguments) with my familiar sounds fun.
The Vengence Patron adds several fire spells.
Also the Familiar adept or Spirit Whisperer Wizard archetypes, since they remove the spellbook; or Unlettered Arcanist if wanting to try an ACG class.
Twitchy Boom Boom |
1 person marked this as a favorite. |
"Twitchy bombs things all the time,
Twitchy always talks in rhyme,
Though she may get a little wordy
Flying high on her vulture birdie!"
A goblin flies in on her giant vulture, bombing foes left and right!
"Winged Marauder best gob archetype,
With booms and thrills and all that hype,
And if you like to travel light
You can have first level flight!"
_______________________________
Seriously, I have had a blast (literally) playing Twitchy. She's good in combat and has great out of combat utility with all her skill points. It's a beautiful, beautiful archetype, and worthy of consideration.
Twitchy Boom Boom |
It's a great archetype because it gives you all the skills in class that you might need: ride, handle animal, and acrobatics -- the last one for the few times you fall off your bird -- this won't happen very often because as a goblin, your ride skill will be crazy high.
I say bird, because you'll want a bird until you can either get a wand of ant haul or can start passing off your infusions to others at 2nd level. The vulture is much stronger than the dire bat!
BeepBeepImAJeep |
Saw and it's a great one... i've only to see if DM will approve it.
By the way, i've decided to prepare some sheets, for future campaign (one of those will be for the current one).
I've started with Goblin Barbarian - Feral Gnasher
Name: Garwhg Horsebiter
STR 16
DEX 12
CON 15
INT 10
WIS 12
CHA 5
Feats:
Is it there something to grow claws? Which is the better settings to enhance natural attacks?
1)Letter Fury (Goblin - Racial)
3)Improved Unarmed Strike
5)
7)
9)
11)
13)
15)
17)
19)
Racial Traits:
Hard Head Big Teeth
Traits:
Goblin Foolhardiness
Attacks: Feral Bite 1d6+3
Any advice?
BeepBeepImAJeep |
My Character: Guggle Birdschews Goblin Witch 1°Lvl
STR 10
DEX 14
CON 14
INT 18
WIS 10
CHA 5
HP 8
AC 13
Init +2
FORT 2
REFL 2
WILL 2
MELEE +1
CMB -1
RANGED +3
Dagger +1
Sling +3
Club +1
FEATS (progression, i'm just 1° lvl):
1° - Combat Expertise
3° - Improved Dirty Trick (as written on Goblin of Golarion, using this i could throw snakes and other funny stuff, goblin-style)
5° - Throw Anything ?
7° -
9° -
11° -
13° -
15° -
17° -
19° -
TRAITS:
1°Advantageous Distraction(Race): Like most goblins, you’re
easily distracted. Unlike most goblins, though, you have
a knack for being distracted at the right time, especially
when it comes to avoiding pain. Once per day as a swift
action, you can be momentarily distracted in combat—
ducking an axe swing to inspect a toadstool, or stooping
behind a tree to lick some bark and accidentally avoiding
an arrow, and so on. When you activate this ability, you
gain a +2 dodge bonus to your AC for 1 round.
2°Wolf Cub (Zarongel):Your body has clumps of ugly
fur, a sure sign of wolf blood! You win! Once per day as a
standard action, you can take a deep breath through your
nose to gain the scent ability for 1 minute.
PATRON:
Time: 2nd—ventriloquism, 4th—silence, 6th—haste, 8th—threefold aspect, 10th—teleport, 12th—disintegrate, 14th—expend, 16th—temporal stasis, 18th—time stop.
SPELL LIST:
0° - Detect Magic, Dancing Lights, Message
1° - Ear Piercing Scream, Magic Armour
HEX LIST:
1° - Misfortune
Any thoughs on it? How to complete feat's progression? Any help will be much appreciate :).