Goblin

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i've just read Goblins of Golarion, founding some great stuff on it.
Now i'm thinking on what kind of "items" could i find and use on my adventure, and what could DM create for me (magic stuff too), to improve a better "goblinish-experience".

Also magic stuff not for optimization is welcome, like Sustaing Spoon for example
Feel free to create too, fantasy is always welcome!!

Any help and ideas will be much appreciated! Thanks for now!


Hello Ravingdork, i just want to say nice stuff!
Do you have (not already saw that all) goblin characters in / Do you plan to create some?


Thanks for advices, hoping the witch will stay alive enough to complete my feat's progression XD!


Nice idea, i'll get it for sure :)!


Ahaha XD thank you, just gave a look and said hello :)!


Hey bros, Guggle from Italy :)
Greetings to everyone :)!
Still waiting to play We Be Goblins and We Be Goblins Too, DM said we'll do that, am optimist!

If someone has some thoughs, here's my char


Giving a try too: Gnome city, situated under a big field full of flowers of any colours, access protected by 2 Colossal Mushrooms armed with big spears; access by a tunnel, the only way is to jump in.

1)Big fat gnome king
2)Let your fantasy fly
- there's a library with some book alive, they could bite too, especially the oldest ones
- there's a big river made of strawberry juice
- there's a dodo's factory
- they eat strange things, like stone barbecue
- there's a big bell, where a person may enter to find Oracle's revelation, a gnome monk close the bell (it has a door) and kick it on a ravine (they say who survive will have a revelation of past and future)
- there are big fields of honey-three, where gnomes extract honey, a precious resource loved by the king
- there's the king building, it's made of chocolate and gold
- there's a big labyrinth, where is supposed the Gnometaurus live, protecting big treasures, but no one has ever return from

3)It's a Gnome Realm, where king has the power.
4)Gnome's Gods
5)The King, The Oracle, The Monk, The Pirate-BearSaurus(this is an enemy feared for eating all the honey from fields of honey-three), The Gnometaurus, Gnorro (an ancient myth or not? He was a great hero, similar to Zorro, who made epic businesses)
6)Recently the Pirate-Bearsaurus has attacked gnome's fields, stealing all the honey.
Something awakened in the Labyrinth, and it's causing earth collapse, resulting with enlargement of Strawberryjuice River, but no one want to go take a look because of the Gnometaurus.

Only some ideas, maybe strange, but mines :)!


My Character: Guggle Birdschews Goblin Witch 1°Lvl

STR 10
DEX 14
CON 14
INT 18
WIS 10
CHA 5

HP 8
AC 13
Init +2

FORT 2
REFL 2
WILL 2

MELEE +1
CMB -1
RANGED +3

Dagger +1
Sling +3
Club +1

FEATS (progression, i'm just 1° lvl):
1° - Combat Expertise
3° - Improved Dirty Trick (as written on Goblin of Golarion, using this i could throw snakes and other funny stuff, goblin-style)
5° - Throw Anything ?
7° -
9° -
11° -
13° -
15° -
17° -
19° -

TRAITS:
Advantageous Distraction(Race): Like most goblins, you’re
easily distracted. Unlike most goblins, though, you have
a knack for being distracted at the right time, especially
when it comes to avoiding pain. Once per day as a swift
action, you can be momentarily distracted in combat—
ducking an axe swing to inspect a toadstool, or stooping
behind a tree to lick some bark and accidentally avoiding
an arrow, and so on. When you activate this ability, you
gain a +2 dodge bonus to your AC for 1 round.

Wolf Cub (Zarongel):Your body has clumps of ugly
fur, a sure sign of wolf blood! You win! Once per day as a
standard action, you can take a deep breath through your
nose to gain the scent ability for 1 minute.

PATRON:
Time: 2nd—ventriloquism, 4th—silence, 6th—haste, 8th—threefold aspect, 10th—teleport, 12th—disintegrate, 14th—expend, 16th—temporal stasis, 18th—time stop.

SPELL LIST:
0° - Detect Magic, Dancing Lights, Message
1° - Ear Piercing Scream, Magic Armour

HEX LIST:
1° - Misfortune

Any thoughs on it? How to complete feat's progression? Any help will be much appreciate :).


I finally chose to play a goblin witch called Guggle with his raven called Ill Omen!
I want to say thanks to anyone of you...


Rednal wrote:

Kineticist (Fire).

Just think about all the roleplay potential! =D

What about this? It's Paizo?


Saw and it's a great one... i've only to see if DM will approve it.

By the way, i've decided to prepare some sheets, for future campaign (one of those will be for the current one).

I've started with Goblin Barbarian - Feral Gnasher
Name: Garwhg Horsebiter
STR 16
DEX 12
CON 15
INT 10
WIS 12
CHA 5

Feats:
Is it there something to grow claws? Which is the better settings to enhance natural attacks?
1)Letter Fury (Goblin - Racial)
3)Improved Unarmed Strike
5)
7)
9)
11)
13)
15)
17)
19)

Racial Traits:
Hard Head Big Teeth

Traits:
Goblin Foolhardiness

Attacks: Feral Bite 1d6+3

Any advice?


Thanks for the advice, i'm just looking at it!


ahaha frogtalker that was amazing!!!!!!!
I laughed a lot just reading it! XD


Wow, thanks for answering!
Sure Gunslinger will be pretty for sure! :) i will take a look at the feat you're talking about!

About the rogue, it's a classic i think, because of DEX Bonus, a lot of people make 'em Rogue, i should avoid.

About casters witch seems a flavoured choice, like bard :) singing goblin's song will be amazing i think!

I see better an Oracle of Goblin's Gods, instead anti-paladin or cleric XD! It's more kind of shaman, and fits well i think.

A swashbuckler could be fun aswell, playing kind of "Dartagnoblin" or something like a "Goblin Hood".


Hi community of Pathfinder! Am glad to be here.

Hope you could find some minutes to help me.

I've already considered Feral Gnasher (Barbarian) and Fire Bomber (Alchemist).
Am considering wich classes will fit well with a goblin char, especially about those in the advanced class (i don't really know 'em so well, so am asking advice on your opinion).

Thanks to anyone would help me!