Hells Rebels vs Hells Vengeance


Hell's Rebels


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If two different GM's run these APs, will they be able to play in one without knowing major spoilers?

To be more specific, lets say I run Hells Rebels, can I play in Hells Vengeance without knowing anything more than I would know if I was just a player in both APs?

In my group we have two guys that GM and we take turns with APs, one book then its the other guy's turn. So we are talking about one of us run Hells Rebels and the other run Hells Vengeance. And we only do one book at a time before switching off to the other game.

I know you lose some story when breaking up an AP like that, but it prevents one person getting burnt out on being the GM.


It depends. We don't know enough at the moment about Hell's Vengeance - such as what city it is set in/around/starts from.

The rotation scheme your group is using ... I don't know that this will go well for these particular cases.

Perhaps a 3rd person in the group can GM the whole of Hell's Vengeance to give the two regular GM's a nice long break?

Paizo Employee Creative Director

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There will be some spoilers between the two. How many... is hard to say since we're still building the APs, but we're trying to keep each AP self-contained, so as a result, any spoilers should be minor.

Sczarni

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Turin the Mad wrote:
It depends. We don't know enough at the moment about Hell's Vengeance - such as what city it is set in/around/starts from.

We do know a little mostly where it does not start from:

Erik Mona wrote:
Kevin Mack wrote:
Really hope it is set elsewhere in Cheliax and seperate from hell's rebels

It is. Both APs take place during the same general rebellion in Cheliax, but they do not deal with the same location. Hell's Rebels is all about the city of Kintargo. Hell's Vengeance doesn't go there at all.


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One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)


James Jacobs wrote:
There will be some spoilers between the two. How many... is hard to say since we're still building the APs, but we're trying to keep each AP self-contained, so as a result, any spoilers should be minor.

Minor works for me. Thanks for the reply.

Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)

The other GM and I have already joked about once both APs are done having the two groups fight against each other. Of course everyone except for the two GMs would have a character on each side, so it might be odd fighting against your own character.


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Gile wrote:
James Jacobs wrote:
There will be some spoilers between the two. How many... is hard to say since we're still building the APs, but we're trying to keep each AP self-contained, so as a result, any spoilers should be minor.

Minor works for me. Thanks for the reply.

Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)
The other GM and I have already joked about once both APs are done having the two groups fight against each other. Of course everyone except for the two GMs would have a character on each side, so it might be odd fighting against your own character.

Pick a side (Rebel or Vengeance) as a group. Keep the one on the chosen side, pass the one on the other side to the left/right (as agreed to by the group). :)

Liberty's Edge

Another alternative is break down the groups into one-on-ones or two-vs-twos, sort of like superhero battles often happen as faceoffs between individuals. They get separated into different rooms, and your Rebel plays against someone else's Vengeance.

Paizo Employee Creative Director

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Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)

That possibility is very very very significant. I believe, in fact, that both Continuing the Campaign articles will touch on this for each AP.


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James Jacobs wrote:
Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)
That possibility is very very very significant. I believe, in fact, that both Continuing the Campaign articles will touch on this for each AP.

OK...that's just AWESOME :P

Paizo Employee Developer

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I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Adam Daigle wrote:
I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

Myself and the other GM in our group are planning on running two groups through it, players have to pick a side because at the end we're going to have some crazy capstone PvP adventure thing.

Silver Crusade Contributor

Adam Daigle wrote:
I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

I'm probably doing something similar, although likely with only one shared player. ^_^


Pathfinder Roleplaying Game Superscriber
Adam Daigle wrote:
I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

I will try to keep a journal then, because that is almost exactly what I am going to do. :)

A friend and I will actually be running both at the same time - he will run Hell's Vengeance one day of the week, I will run Hell's Rebels another day.


And the 2017 AP will be called Hell's Resurrection. ;)

But will those two APs be directly related or are there mere cameos of the others happenings?

Shadow Lodge

I really want to play both APs, like with the same group (maybe different GMs) on different days of the week. Then, it'll end with the characters of both groups squaring off against each other. The only problem with that would be that it'd involve lots of players talking to themselves.
I wouldn't mind, though.


The Shifty Mongoose wrote:

I really want to play both APs, like with the same group (maybe different GMs) on different days of the week. Then, it'll end with the characters of both groups squaring off against each other. The only problem with that would be that it'd involve lots of players talking to themselves.

I wouldn't mind, though.

I'm trying to convince my group do break into two groups (there are 8+ of us) with DM's getting a chance to play in the other AP. Have the two occasionally make reference to the events of the others, and end with a head to head show down between the parties.


It shouldn't be that hard, there are 8 of you! Definitely enough for 2 games.

Do you actually play with 8 players in a single campaign¿ If so how do you do it¿ It sounds like more of a chore than a fun time.


Selein wrote:

It shouldn't be that hard, there are 8 of you! Definitely enough for 2 games.

Do you actually play with 8 players in a single campaign¿ If so how do you do it¿ It sounds like more of a chore than a fun time.

There is a campaign running right now with 7 of us playing in it (it was 8 at one point). Let's just say there are reasons I'm promoting two smaller interlinked but separate campaigns to one giant one.


Adam Daigle wrote:
I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

Well, I've decided I'll do exactly that. It's not by scheme, but necessity. I'm about to finish Skull & Shackles and Hell's Rebels would be the following. However, my already large group of seven 6 players increased to 8. So, instead of play Hell's Rebels with a 8-players-party, I split the group in 2 and I'll GM Hell's Rebels and Hells Vengeance in parallel for two different groups.

I hope there are some kind of tips on how to make one Adventure impacts on the other. Say, if the rebelion in Kintargo is being a pain, so the Agents of Thrune my found more resistance or less resources.Also, some kind of intercession, like one NPC from Hell's Rebels appearing on Hell's Vengeance or vice and versa.

Otherwise, I'll have to create this by myself.


I'm currently in a weekly game of Hell's Vengeance. Our same DM has another group which is currently on Book 5 of Rise of the Runelords, but when they finish that, they're going to start Hell's Rebels. The goal is to have the two groups have a full on brawl at the end. The DM said he'd run some additional content to get both groups of PC's to 20 if the paths don't end there.


I am running Hell's Rebels and playing in Hell's Vengeance, while the GM for Hell's Vengeance is playing in Hell's Rebels. We also have two overlapping players on top of that. It has been interesting.

That being said...

The two campaigns seem to not interact with each other by intent. There is the occasional mention of crosstalk, but there does not seem to be anything too prominent. So feel free to put them up against each other all you want!

Sovereign Court

James Jacobs wrote:
Turin the Mad wrote:
One wonders if there is the possibility to have the culmination / "Chapter 7" for each AP to feature the victors throwing down against each other. ;)
That possibility is very very very significant. I believe, in fact, that both Continuing the Campaign articles will touch on this for each AP.

Huh.. this is awesome? :)

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