Blakmane wrote:
How does this help martials though? They still need a caster around at all times in order to provide counterspells.
Note also that it scales slower than linearly, so high level mages will be counterspelling everything with almost absolute certainty. Actually, this system highly encourages the entire party to be at least partial, if not full, casters. The main way you are going to get spells through high level NPC casters here is to overwhelm their attacks of opportunity (and, similarly, you want to be able to freely counterspell anything they chuck at you in return).
Probably makes clerics the strongest class in the game, actually.
Interestingly it diversifies the feats a caster might want to take to not only improve their A.o.E.'s but also increase them. Anything to diversify classes I'm, tacitly, in favour of.
I agree with O.P. counterspelling should be easier and I like the idea of a pool of points like Psionics but I agree that the pool seems too big at higher levels. I feel like reducing the amount of points makes it more meaningful as a choice while also allowing the caster to have some fun because sometimes their spells will get through.