Female Sorcerer

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Organized Play Member. 9 posts. No reviews. No lists. 1 wishlist. 4 Organized Play characters.


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Hello,

I am interested. Longtime D.M., very interested in role-play. I've run 2 campaigns in Varisia and am familiar with Korvosa. I would love to make a skill based character but would also be more than happy to fill whatever role is needed. Haven't played a rogue in a long time and have some archetypes I'd love to try out.

Party co-operation is my core value and out of character disagreements have no place at the figurative table. Let me know if you need anything else from me.

How and when do you play?


What is the "Delve" format¿


Blakmane wrote:

How does this help martials though? They still need a caster around at all times in order to provide counterspells.

Note also that it scales slower than linearly, so high level mages will be counterspelling everything with almost absolute certainty. Actually, this system highly encourages the entire party to be at least partial, if not full, casters. The main way you are going to get spells through high level NPC casters here is to overwhelm their attacks of opportunity (and, similarly, you want to be able to freely counterspell anything they chuck at you in return).

Probably makes clerics the strongest class in the game, actually.

Interestingly it diversifies the feats a caster might want to take to not only improve their A.o.E.'s but also increase them. Anything to diversify classes I'm, tacitly, in favour of.

I agree with O.P. counterspelling should be easier and I like the idea of a pool of points like Psionics but I agree that the pool seems too big at higher levels. I feel like reducing the amount of points makes it more meaningful as a choice while also allowing the caster to have some fun because sometimes their spells will get through.


It shouldn't be that hard, there are 8 of you! Definitely enough for 2 games.

Do you actually play with 8 players in a single campaign¿ If so how do you do it¿ It sounds like more of a chore than a fun time.


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I'd say Pathfinder is more dense than 3.5 is but in a substantially superior way. 3.5 is great and PF recognizes that but Wizards never took full advantage of it.

Paizo has created a campaign setting which they expand on constantly in a coherent fashion (unlike Greyhawk or Færûn) through novels, comics, short stories, one shot adventures, a videogame, and finally and most importantly:; Adventure Paths. Through it all they manage to include something for every player type (again, in a coherent fashion) which is far superior to what Wizards was ever willing to do with 3.5. or what they're willing to do with any edition of D&D.

I do worry about the "bloat" from time to time but I've decided all I really want is the A.P.'s, I can just use the S.R.D. to build any charactor I could want without having to pay for the "bloat".


I'm chiming in to encourage you to indulge your fury at the dm's and rogue's egregious actions.

My idea is to grapple the rogue into unconsciousness and sell him into slavery. Alternatively buy geas from a cleric that the rogue must give you all his loot and protect you at all costs.


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Age of Worms
Stop at nothing. Become Invincible. Slay a God!

A tough campaign that gives clerics a reason to use turn/rebuke undead. Certainly hearkens back to olde school D&D.


#3

#9

signed in for second time ever to vote :P


I live in the area and am potentially interested. Do u mean the day of the week would be decided one of those days u mentioned¿