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![]() In 10 years, longer if you count Shackled City, despite multiple attempts I have never played an AP from beginning to end. I was in a group that managed to get to the end of book 3 of Hell's Vengeance. Another group needed a player to fill in after some losses, so I experienced the last book of Rise of the Runelords. I'm not really going anywhere with this, just getting that familiar feeling after the third week of the latest attempt to play Rise not meeting up. Just had to vent. ![]()
![]() My party is in need of a slick ride, and I thought of the Golden Carriage. Our travels aren't taking us near Galt though, so I reckon we'd make a knock-off. However I was double checking the price and I don't understand how they came up with the market value of 114,000 GP. The construction requirements are listed as Craft Wondrous Item, phantom steed, and secure shelter. This is listed as coming in at 57000 GP. From the description of item's abilities it seems to have both phantom steed (at caster level 12) and secure shelter on a continuous basis. Continuous spell effects are priced in Core at Spell Level x Caster Level x 2000. For a CL 12 Phantom Steed that's 96000 GP and for the CL 7 Secure Shelter 56000. That'd be 152000 GP right there, but there's more! When an item has multiple effects, you're supposed to multiply the lower effect's cost by 1.5. That'd make the Secure Shelter 84000. Now we're at 180000 GP. But maybe there's even more than that? Table 15-29 says if the item has no space limitation, you're to double the whole cost. Now I would imagine that's meant for items carried by a character that don't take up a slot, such as an Ioun Stone or Stone of Good Luck. But maybe it just applies to any wondrous item that doesn't take up a slot. In that case, we're now looking at 360000 GP! Then there's the part where you're getting 4 horses even though the spell used is Phantom Steed and not the communal version. That's really generous for a non-artifact! Am I reading the item's description incorrectly? Are these seemingly continuous effects actually some other category of effect? Please help me figure this out! ![]()
![]() I'm currently in a weekly game of Hell's Vengeance. Our same DM has another group which is currently on Book 5 of Rise of the Runelords, but when they finish that, they're going to start Hell's Rebels. The goal is to have the two groups have a full on brawl at the end. The DM said he'd run some additional content to get both groups of PC's to 20 if the paths don't end there. ![]()
![]() ElyasRavenwood wrote: Cain, thank you this was a good read. Things are going well. I wish i was there. No problem. We finished the module though and now Jagyr Ebonwood is running a game set in the Firefly/Serenity setting using the Cortex rules. We had our first session last night and my character, being a gonzo journalist, has taken to writing the group's exploits. At Jagyr's suggestion I'm writing at a Cortex oriented forum: http://cortexsystemrpg.org/index.php?topic=3776.0 ![]()
![]() Upon finding our fellows we purchased some supplies and returned to the Arkona manor. Our roster includes all that came before and the following Lions: Talè - My colleague in magic, the Gnome sorcerer emulates a storm cloud: flying about, throwing thunder and lightning. The diminutive dragon-like Majenko is his constant companion. Kanthos - A grim, stoic figure who wields an enchanted scythe that seems to hurt him almost as much as the foes he wields it against. Ford Prefect - Loud, brash, and vulgar: Ford makes up for the relative silence of Gallatin, Kanthos, and Talè and then some. He is quick to participate in acts of deviancy and lechery with Kuldak and quicker to interject at any opportunity with a plan to corrupt Glorianna. I am still not quite certain what it is he does for the Lions. Though there are a number of hangers-on and outliers counted among the Lions, we could not assemble them in a timely fashion. Gallatin's mentor and the old Seneschal weren't getting any freer. I am not proud of our romp in the labyrinth, not at all. It was a frustrating exercise in endurance as we encountered trap after trap: none of which we were able to detect or circumvent beforehand. The Arkona’s have a fondness for magic symbols and we encountered a number of them. Mother and Father would be pleased to know my education was not wasted; I ably identified them in turn as they ravaged the Lions: Pain, Stunning, Fear, and worst of all Insanity. Only Talè, Odgryn, and myself kept their sanity even if I failed to keep my wits about me. Desna knows what Talè was doing, but Odgryn got things under control and kept the rioting madmen (and madwoman) from killing each other: disarming and restraining them. I will have to remember to intervene on Odgryn’s behalf next time Kuldak gives him a hard time. The three of us led our pack of mad comrades about like prisoners until we found an enchanted pool that restored them (well hidden among the rotating chambers and undoubtedly intended for use by the Arkonas and their servants). There are a number of other traps as well including an empty chest slathered in contact poison, a chest filled with naught but insanity mist, and a chest filled with magical elixirs guarded by a viper. Then there were the damned theme chambers that were themselves giant traps, the creations of sadists with more money than class: a room with a mural of stinging insects, bees or hornets where cascading waves of needles threatened anyone who made contact with the floor or walls and a long hallway punctuated with alcoves occupied by iron maidens that turned into a downward ramp towards the wide-open, spike filled maidens. No fatalities, a few trinkets, and much frustration so far. We’ve taken this time to tend to our wounds and rest. I sense a conclusion oncoming like a charging boar, a tingling sensation th Actually it was just Talè reading over my shoulder, the chap collects stray bits of electricity like Varisian crones collect cats. ![]()
![]() And so it came to pass that goodsir Gabriel had to part ways with the Lions for a time. I am certain he intended that I hand this log to another member of our august company, in fact he said something to that effect "Andor, please make sure so-and-so gets this." However, as my comrades are not exactly men of letters, I shant be humoring his request. I am certain he shall understand when and if the time comes that I am able to return this journal to him. It was his custom to list the roster of Lions who participated in the recorded events: Gallatin: The swordsman, student of Vin Carlo, is a voice of modertation when he elects to speak at all. Glorianna: This casually racist woman-child is a priestess of the Goddess of Beauty. Her virtuous nature asserts itself sometimes, typically to our detriment or inconvenience. Kuldak: This half-Orc hedonist is a warrior with numerous tricks at his disposal. I am not certain if his disdain is genuine or in jest when it comes to... Odgryn: The newest member of the Lions, this Dwarf's brutality in battle is exceeded by the brutality of his thick Linnorn accent. and finally myself, Andor Arceneaux: I am a Transmuter by trade, though the schools of Necromancy and Illusion also interest me greatly. I always seem to be one comment away from a sword in the gut. La, what can one do? Having discovered that the vagabond noble family House Arkona has the old Seneschal and possibly our friend Vin Carlo in their clutches, we set out to divine the best method of winning them back. We decide to case their palace, a gaudy Vudran affair, before bluffing our way into a meeting with an Arkona scion, Glorio or somesuch. Left to our own devices in the Arkona's salon for a few minutes, Odgryn and I tried to look around a bit. The manor is a tacky thing, full of gigantic statuary and glamors. The only redeeming thing about it were the flourishes dedicated to the Vudran goddess Chamidu: a multi-limbed terror riding atop a tiger with human hands (a Raksasha perhaps?). Those colorful Vudran gods are far more exciting than our dark, morose deities. More than illusions, I detected divination effects which made me a bit wary. No such luck with Odgryn who was ready to scale a fourteen foot tall statue to pry out an enchanted gemstone when Glorio finally arrived. Glorio decided to hear our concerns as he bathed, freely admitting to having both Vin Carlo and the Seneschal. As we had only mentioned Vin Carlo, and only in such a way as to not suggest that he might be a prisoner, I concluded that this Glorio expected us or is quite mad. He was pleased to be rid of the so-called Emperor Pilt though, and gave us a Ring of Evasion which we let Gallatin have. He bid us find the two men we sought in his "Vivified Labyrinth," a dungeon said to have rotating chambers in which the Arkona's test their agents and dispose of their enemies. We agreed to do so, naturally. So we were led to the concealed entrance to the labyrinth and set upon to the descending path to the dungeon proper when we were surprised by four skeletal-fungoid abominations, each taller than a man. Once the battle was joined, Gallatin and Kuldak fell into a familiar combat formations: the Half-Orc tumbled behind one of the giants and Gallatin flanked it. As both warriors had both weapons and limbs empowered by my magic, they were well positioned to destroy it. Odgryn and Glorianna held the line against the other three. Oh how smug I was, to see the Lions set before our enemies. Other than that embarassing conflict with Pilt (which I confess was my fault), the Lions have generally hewn into their enemies with such skill and precision as has likely ever been seen. How quickly the universe addresses hubris! The abominations laid down a withering assault, felling Odgryn and soundly thrashing the rest of us. Glorianna's healing powers were taxed sorely, and I was forced to withdraw and magically displace myself. Additionally a noxious yellow spore cloud errupted from the fungoid miscreations and sapped the vigor from my companions. The Lions were destroying them however, and I reentered the fray to further enchant Kuldak with the cat's grace and to enfeeble one of the remaining creatures. Glorianna kept us all from death's grasp but we realized that even though we had won through, we were tested to our limits before we had even reached the dungeon proper. It became clear that we would need some reinforcements from the rest of the Lions if we were to conqour the Vivified Labyrinth. So smile while you can Glorio, you varlot, we'll have your damned chamber of horrors and then we'll see what we do about you. ![]()
![]() I just had a thought regarding how I'm higher level than most of the group. I have neither my character sheet or a pathfinder book on hand to check this out, but perhaps when I created my character at third level I wrote down the base XP from the hard column instead of the medium column. Maybe we can check that theory out next week. I hope that's not the case though, I like being seventh level :P ![]()
![]() Cain G. wrote: I had surgery earlier today and was told that I shouldn't do to much for a week, so I won't be joining you guys on Saturday :( Had my follow up visit, they said I could resume most normal activity, so I may come after all. It depends on whether or not I'm in sufficient pain to have to take my painkillers, if I do take them, I can't drive. Hope to see you guys tomorrow. ![]()
![]() Apparently Andor got in on the action in the perfume shop as well, though that was more to cover for my bathroom break than any choice on my part. The combat in that session went down like clockwork, we totally ruined the heck out those guys. Between Gabriel and Andor laying down the buff spells, Kuldak's brilliant axe-work, and everyone's efforts the day was won far more easily than I would have expected. |