"Oh, I didn't know the spell did that, too!"


Pathfinder First Edition General Discussion

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Malachi Silverclaw wrote:

In 2nd ed a player cast command at an enemy cleric that was casting through an open window. His word was, 'Jump!'.

He hoped it would make her jump through the window, but she just jumped up and down for a round.

"Autodefenestrate!"

Silver Crusade

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Gilarius wrote:
Malachi Silverclaw wrote:

In 2nd ed a player cast command at an enemy cleric that was casting through an open window. His word was, 'Jump!'.

He hoped it would make her jump through the window, but she just jumped up and down for a round.

"Autodefenestrate!"

That would've worked! She did have a huge....vocabulary!


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Disrupt Undead is also Detect Undead; if you shoot it and hit, you'll know whether or not the creature you hit is undead.


Mark Hoover wrote:
Disrupt Undead is also Detect Undead; if you shoot it and hit, you'll know whether or not the creature you hit is undead.

We also used Hide From Undead like that. Cast before walking into town during a certain well known AP. The guys that ignored us were the undead.

Grand Lodge

On that note, message detects mimics.

message the treasure chest. If message fails, it is a treasure chest. If message succeeds, it is a mimic. (message has no saving throw)

Also works on many, but not all, kinds of creatures that disguise themselves as statues.


ElterAgo wrote:
Mark Hoover wrote:
Disrupt Undead is also Detect Undead; if you shoot it and hit, you'll know whether or not the creature you hit is undead.
We also used Hide From Undead like that. Cast before walking into town during a certain well known AP. The guys that ignored us were the undead.

Issue with that is that I'm assuming the hidden undead were intelligent as they were clearly able to pretend to be alive. Hide from Undead allows a will save to negate versus intelligent undead; as a 1st level spell the DC is low and Will is a good save for undead. I have no idea about the actual scenario though, so if they were mindless then nevermind.


chaoseffect wrote:
ElterAgo wrote:
Mark Hoover wrote:
Disrupt Undead is also Detect Undead; if you shoot it and hit, you'll know whether or not the creature you hit is undead.
We also used Hide From Undead like that. Cast before walking into town during a certain well known AP. The guys that ignored us were the undead.
Issue with that is that I'm assuming the hidden undead were intelligent as they were clearly able to pretend to be alive. Hide from Undead allows a will save to negate versus intelligent undead; as a 1st level spell the DC is low and Will is a good save for undead. I have no idea about the actual scenario though, so if they were mindless then nevermind.

Intelligent but low level. Just needed one of them to fail to know they were about. Then started channeling positive energy to harm undead. That lit up the rest of them.

The Exchange

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As long-time readers of Order of the Stick know, dancing lights - with its ability to display varying numbers, colors, and patterns - can be used as a night-time signaling device whenever you're under the open sky. Thrown 110' up, it can be visible for miles at night.

Flaming sphere is useful not only as a handy use for your spare move actions, but as a tool of sabotage. Depending on your GM's judgement calls, it may also be used to block a chokepoint and/or to demoralize creatures with an innate fear of fire.

The Exchange

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber

So earlier today, I was playing WoTR with my Oath against Fiends Paladin and managed to dimensional anchor a Succubus Priestess of Nurgul (or something along those lines) before she could ethereal jaunt. Later I decided to read D. Anchor and E. Jaunt to learn a little bit more about the interaction there. That's when I came upon an interesting solution to an ENTIRELY different problem I was facing in a Carrion Crown campaign and quite likely in the future of WoTR.

An enemy I had faced before but continued existing (a powerful lich) had mazed me the first time I fought him. At the moment I have a find the path prepared, but today's WoTR session taught me that self-targeting yourself or allies with a D. Anchor (not a huge issue if you or they aren't prone to teleporting) proves to be an effective defensive technique if you know your are facing a foe that is quite likely to maze or plane shift you and cheaper spell slot wise.

Thought I'd pass on this tiny bit of wisdom.

Liberty's Edge

Scrying allows a 5% chance per caster level for several cantrips/orisons to work on the scried person.


Gark the Goblin wrote:
Scrying allows a 5% chance per caster level for several cantrips/orisons to work on the scried person.

Message is one of them: All the usefulness of Sending, at a fraction of the price!


ryric wrote:
Wandering star motes not only does the dazing effect that jumps from target to target, but it is a light effect, and 4th level to boot, so it does well against magical darkness.

But with the major drawback that you need to be able to target an enemy in order to cast it, so once the Deeper Darkness is laid down, it's almost impossible to cast.


Wrong thread, but I was just pretty stunned to find out that Combat Reflexes also lets you take AoOs while flat-footed.


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Minor (or Major) Creation, not only is the created object there for your use, it is also not there at your option because the duration is Dismissible. So while you can use the obvious created objects such as ropes or ladders to climb into/out of pits, or up to/down from cliffs and ledges, don't forget that when the bad guys try to pursue you you can dismiss the object with a standard action. Do it when they are at the top of the climb just for the look on their face. Created rope bridge used to cross a bottomless canyon? Yes, be sure and dismiss it when the hordes of barbarians is crossing after you. If you make a weapon, or simply a mass of material to bash someone's head in with, it will vanish at the end of its duration (whether or not you dismiss it) leaving nothing for that occultist to do object reading or psychometry on. If you are setting up a deadfall, just stack up a framework of created material with some very heavy non-created matter on top. when your foes are underneath, dismiss all the fake matter to spring your trap.

Kinda hard to pull off (will probably have to Extend and maybe layer on some illusion) but if an enemy is building a wall or other structure and you can add some created logs, bricks, or stone blocks, they could be incorporated into the wall which might then collapse when random bits of the structure simply cease to exist.

Pretty sure priests of Zyphus make use of this all the time.

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