Evil PC's and MM...


Mummy's Mask


The party consists of a Wizard (NE) a Slayer, Cleric of Set, and a Desert Ranger (all LE.)

It is still early, they are about to hit the auction at the start of Empty Graves, but geez, has it been exhausting keeping, "all options open," for their want to go off track and do, "bad," things.

I had to devise the logical security precautions of the Canny Jackal because they hinted at possibly robbing it while the other parties are in the Necropolis. And the Pesh trade, they have all but taken it over from the Silver Chains (which I deemed likely due to the Chains leadership being usurped by agents of you-know-who and their new focus is not on drugs, but on locating you-know-what.)

They are still wanting to engage the Silver Chains directly AND rob one of the other parties before the auction. Despite my warnings about the possibility of being caught and the consequences it would have on further play.

It has been rough reigning them in to keep the adventure on track while at the same time providing them opportunity to have their fun being, "bad guys."

I even went so far as to create the ritual needed to activate you-know-what because I *KNOW* they are going to want to know and seriously consider using it the way it is used in Empty Graves.

Scarab Sages

Lol. Then one of the pc's dies. They try to red him, "sorry you destroyed your soul, have a good eternal nonexistence"

Evil PC is kinda a non issues after the tephu part of 3. Only 2-3 kindly npc groups (not counting wati) at that point. Everything else is evil enemies or survival.


Well, without doing THAT, I found an RP way to rope them into following at least the rest of Empty Graves.

And I was mistaken - the Cleric is of Asmodeus, not Set. Waaay back at the beginning of the adventure he had a "over-arching" mission of starting up an Asmodean Cult in Wati.

So... I've had his superior tell him (Feather Token-Bird) that Asmodean reinforcements are coming, and he is to ingratiate himself to the Wati leadership in this time of chaos & crises, win hearts and minds and their confidence to help introduce the reinforcements and ease their way into gaining positions of limited power helping to reestablish order.

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