How do Improved Overrun, Greater Overrun, Charge Through, and Spiked Destroyer interact with Pounce?


Rules Questions


As the thread title states, I'm interested in how these feats interact with Pounce.

Greater Beast Totem:

Benefit: While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.

Improved and Greater Overrun:

Improved Benefit: You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrun a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to overrun you. Targets of your overrun attempt may not chose to avoid you.

Greater Benefit: You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke attacks of opportunity if they are knocked prone by your overrun.

Charge Through:

Benefit: When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete the charge. If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.

Spiked Destroyer:

Benefit(s): When you succeed at a bull rush or overrun combat maneuver, you may automatically make an attack roll with your armor spikes against the target of the maneuver as a swift action, using your highest attack bonus.

In looking at the above information, my understanding goes this far:

If my character makes a Charge against enemy B using Pounce from Greater Beast Totem and there is an enemy A directly between my character and enemy B I am able to Overrun as a free action due to Charge Through with all the relevant bonuses from Improved and Greater Overrun. If enemy A is knocked prone my character gets an AoO on him from Greater Overrun and can also attack with armor spikes using Spiked Destroyer by spending a swift action. After resolving those attacks my character completes the charge and due to Greater Beast Totem gets to Full Attack enemy B.

Is this understanding correct?

I'm trying to decide on a feat path for my barbarian and I loved the idea of a spiked wrecking ball running directly at the target he wants regardless of who is in his way. It will take one hell of an investment, but I don't feel like he'll suffer in other areas because of the relatively low feat investment required to make a barbarian effective.


LDiR wrote:

As the thread title states, I'm interested in how these feats interact with Pounce.

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In looking at the above information, my understanding goes this far:

If my character makes a Charge against enemy B using Pounce from Greater Beast Totem and there is an enemy A directly between my character and enemy B I am able to Overrun as a free action due to Charge Through with all the relevant bonuses from Improved and Greater Overrun. If enemy A is knocked prone my character gets an AoO on him from Greater Overrun and...

Charge enemy B - full round action with special rules

Overrun enemy A - free action due to feat

Beat enemy A's CMB by 5+ - knocked prone and AoO as a free action due to feat

Use swift (which is legal in a full round action) - attack with spikes (thematically I'd describe it as running into them with your spikes before they went over - just because it makes more sense then how the rules interact).

Finish charge and pounce instead of single attack due to class feature.

Should be 100% legal - although it took me a few minutes to go through the sequence so I'd run it through your favorite GM to let him feel comfortable with the rule interactions before I sprang it on him (so to speak).

The Exchange Owner - D20 Hobbies

Expect massive table variance on these feats.
I played about 30 games with a PFS character with these feats (Elephant Stomp instead of Spiked Destroyer), and I found nearly every GM ruled feats differently.

Whether or not the overrun replaces the charge attack was in flux.
Whether or not Charge Through did anything at all or if everyone got Charge Through by default Overrun rules.
Whether or not you can Elephant Stomp if you succeed on the Overrun to not do the Overrun.

Basically, Overrun itself is a massive pit of "needs FAQ help badly".


Your mistake was picking elephant stomp, which does nothing.


Luckily it's for a campaign game, not PFS, so I'll just have the one GM to talk to about it.

Thank you all for the responses!

Grand Lodge

I've gotta agree with James. I've read overrun (just the basic overrun without feats) dozens of times and I still have no idea how it's supposed to work.

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