Is Haramaki armor legal for a sorcerer to wear?


Rules Questions

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BigNorseWolf wrote:
BretI wrote:

There are some restrictions on the Bracers of Armor. You can not do flat cost enhancements (such as Shadow or Slick) and if you wear something else that gives a better armor bonus the Bracers completely shut off. Note that this is a restriction on the Bracers, not the Haramaki armor.

If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.

Which seems to indicate that you can't stack the armor OR special abilities of bracers and armor, at all.

That's the way I've always interpreted it.

Looking over the descriptions of Mage Armor and Robe of the Archmagi, I think it would be possible to combine either of them with a Haramaki in the way that BretI suggested.


BretI wrote:
What is really strange is the way it is worded if the armor bonus is the exact same, both function normally. By the strict reading you could mix +3 Heavy Fortification Haramaki (total +4 Armor bonus) with +4 Bracers that also have other armor enchantments.

But your AC is still only +4, not +8, as they don't stack.

Sczarni

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@gamer-printer

Oh my, that's some great stuff. I appreciate all info. Since I am currently leading home game set in Tian Xia, it might be interesting.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber
gamer-printer wrote:
BretI wrote:
What is really strange is the way it is worded if the armor bonus is the exact same, both function normally. By the strict reading you could mix +3 Heavy Fortification Haramaki (total +4 Armor bonus) with +4 Bracers that also have other armor enchantments.
But your AC is still only +4, not +8, as they don't stack.

True, but you could have +4 AC, Heavy Fortification and Spell Resistance between the two as an example.


@BretI - Oh, definitely true.

@Malag - I think it could really help with a Tian Xia campaign. Since you obviously have some of the Jade Regent AP I'm guessing, just for your information, I designed the City of Kasai map and wrote some of the City of Kasai gazetteer, thus I'm a contributing author for The Empty Throne module, I'm the last credited author (Michael Tumey). So Paizo recognizes my expertise on fantasy Japan - I know Kaidan will help your game.


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gamer-printer wrote:
No such thing as mithral in my games - if it ain't metal you can pull out of our modern day Earth, it doesn't exist.

Funny enough, there is a real world metal that looks like silver and weighs less than steel while being about as strong. Titanium.

Dark Archive

So, spell storing. Would it be legal to have a +1 Spell Storing Haramaki and a +2 Spell Storing Bracers of Armor, both with charged spells? The +2 on the bracers to avoid their shutdown condition. Action economy keeps you from using both in a round, but two rounds in a row of Frigid Touch will really throw a heavy hitter going for the mage off kilter.

Sovereign Court

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Chengar Qordath wrote:
gamer-printer wrote:
No such thing as mithral in my games - if it ain't metal you can pull out of our modern day Earth, it doesn't exist.
Funny enough, there is a real world metal that looks like silver and weighs less than steel while being about as strong. Titanium.

Titanium alone would likely be too brittle for armor though. Maybe a titanium alloy. *shrug*


Matthew Morris wrote:
KingmanHighborn wrote:
Perfectly legal, though Silken Ceremonial Armor LOOKS more arcane casty armor.

I always picture the haramaki as looking like a WWE title belt. My witch has silken ceremonial storing armor with bestow curse in it. Nothing ruins a 'grapple the caster moment' than a 50% chance to take no action.

Aside I know the haramaki can be made of adamantine, can the silken armor?

I wouldn't use Hero Lab on this, but as the functioning bit of a haramaki is good old fashioned iron or steel, I'd guess you could do the special stuff on it. (How much damage would a haramaki do if you hit an orc in the head with it behind the referee's back though?)

Silken armour? No. I'd judge that it can only take special materials that can replace cloth. I ... can't think of any, to be honest. I think it in and of itself is a bit of an upgrade compared to padded 'nobody loves me' armour.

And as far as earlier editions? I first got into things in 2d edition where mages couldn't wear armour at all. Even fighter-mages had to choose (I think, I may have lost my PHB). There were some weird justifications back in the day (and even one that the old supplements refused; metal armour doesn't mess up magic by being metal).

Sczarni

If you read the descriptions for both Silken Ceremonial Armor and Studded Leather, you'll find them similar. One consists of layers of leather covered in metal studs and the other consists of layers of cloth covered in metal studs.

And we know Studded Leather can benefit from being made of special material metals.

Just food for thought. This is actually a fairly commonly held belief. If the armor was named "Studded Ceremonial Armor", I doubt it'd come up as much.


Nefreet wrote:

If you read the descriptions for both Silken Ceremonial Armor and Studded Leather, you'll find them similar. One consists of layers of leather covered in metal studs and the other consists of layers of cloth covered in metal studs.

And we know Studded Leather can benefit from being made of special material metals.

Just food for thought. This is actually a fairly commonly held belief. If the armor was named "Studded Ceremonial Armor", I doubt it'd come up as much.

Whoops. Didn't notice.

Of course, we now need SPIKED silken ceremonial armour. On general principle.

In general, it really depends on how much weight you want to lug around and how much ACP and arcane spell failure chance you're willing to eat as a result, in the long run. Strap on that stoneplate and lug around your tower shield! You know you want to!


Nefreet wrote:
And we know Studded Leather can benefit from being made of special material metals.

How do we know this? I haven't been able to find anything saying this in the PRD or the FAQ's.

Sczarni

I believe it's clarified in the GameMastery Guide.

Edit: oh, and the fact that Studded Leather can benefit from being made of bone (as written under the special material entry for Bone), implies that the studs can benefit from other special materials as well.


Nefreet wrote:

I believe it's clarified in the GameMastery Guide.

Edit: oh, and the fact that Studded Leather can benefit from being made of bone (as written under the special material entry for Bone), implies that the studs can benefit from other special materials as well.

Yes, I found the bone reference. Also lots of leather replacements like darkleaf cloth and angelskin. I presume that the studs could be made of mithral or adamantine, but I'm not clear whether there is enough metal to gain the benefits like DR from adamantine.

Liberty's Edge

Gisher wrote:


- Restful gives you more awake time for researching spells, crafting, etc. and doesn't use up a ring slot like a Ring of Sustenance does.
PRD wrote:

Restful

Price +4,500 gp; Slotnone; CL 5th; Weight —; Aura faint necromancy

A suit of restful armor permits the wearer to reduce the amount of uninterrupted sleep or rest she needs from 8 hours to 2 hours, and the wearer does not become fatigued by sleeping in this armor. She recovers hit points and ability damage and endures diseases, poisons, or other afflictions as if she had slept through the night in a comfortable bed, awakening refreshed. Additional rest time in this armor does not confer extra healing (as would be gained with complete bed rest), nor can the wearer benefit from the armor's effect more than once per day.

PRD wrote:

ing of Sustenance

This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

PRD wrote:
Rest: To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.

I am not so sure it allow you to regain spells after 2 hours of sleep. The ring of sustenance has a specific exception that the armor lack.


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gamer-printer wrote:
I see. I have no preconceptions of required spell failure chances for any piece of equipment, but I can see how you might with such a required addition to your home rules. No such thing as mithral in my games - if it ain't metal you can pull out of our modern day Earth, it doesn't exist. Heck in my published Kaidan setting of Japanese horror (PFRPG), its like real Japan, metal is crap there, so the available metal in that setting is crap too.

I'm guessing your dragons also can't fly, explode themselves when they try to breath fire, and the larger ones can barely move because of the square cube law? And wizards probably look pretty silly waving about bat guano hoping for explosions to happen. Clerics praying for spells is just how clerics do I guess, nothing new there.

Also, Japanese metal is fine, they just had to process it more because it was made of high iron content sand and not mined as ore.

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