How to spend a million gold.


Advice


I am playing a level 13 Bloodrager with five tiers of mythic. We are playing in a very gonzo mythic campaign and the GM is extremely loose on what we can buy for magic items---artifacts are the sole exception. We just received a million gold---[/i]each[/i].

What weapons with good qualities should I get? Magic items? I already have a belt of physical perfection +6, a basalt dragon statue, used two tomes to improve stats, have a cloak of resistance +6, and a ring and amulet of protection +4. Yes, my GM doesn't care for balance and is entirely devoted to making everything as gonzo as possible.

Oh yeah, we can buy literally any item (again except artifacts) from a extraplanar merchant, but we can only buy three items (each of us) and sell one item of our own.

How should I spend a million gold? On anything?


Never played a blood rager, but looking at the parent classes:

Barb: +4 furious courageous weapon
Armor
Shield (if not going 2H weapon)
Ring of freedom of movement

Sorc: the item that raises your bloodline by 4 levels
Ring of sustanance
Headband of mental perfection +6


Gotterzorn: +4 Keen, Impact, Shocking Burst, Furious, Transformative, Impervious Large Adamantine Bastardsword; Haste (CL15) 3/day, Command; Ride the Lightning (CL20) 1/day, Command - 277,800gp


Don't get +4 and Furious together; you can only end up with a +5 enhancement and Furious gives you +2.

Anyway a million gold and you can only buy three items? He's practically telling you to use the rules for combining items (pay the cost of one item then 1.5 times the cost of all others you want to add on to it). Ring wise I would get a Greater Ring of Inner Fortitude and combine it with a Ring of Evasion and Freedom of Movement. Get Goggles of Truesight too and look up something stupid to add onto it.


1 mil gp can buy a lot of hookers and blow... err.. courtesans and honeydust...


chaoseffect wrote:

Don't get +4 and Furious together; you can only end up with a +5 enhancement and Furious gives you +2.

Anyway a million gold and you can only buy three items? He's practically telling you to use the rules for combining items (pay the cost of one item then 1.5 times the cost of all others you want to add on to it). Ring wise I would get a Greater Ring of Inner Fortitude and combine it with a Ring of Evasion and Freedom of Movement. Get Goggles of Truesight too and look up something stupid to add onto it.

Are you sure on the only up to fine after special stuff? I was quite sure that things like bane and Furious could get it higher and that the +5 just is the max flat bonus you can put on.

And to the OP, in case i am rigth, i would get a +5 Furious, curageous(if you guys use the powerfull interpretation of that one if not the get somthing else), Ghost touch, heartseeker, impervious, transformative, and if curageous is bad get impair and if it is good get keen unless you have improved crit then get called if you should be attacked in the bath;) make the weapon adamantine and put any +some gold weapon enchant on.
Next is a Armor if you have heavy armor proff you want a Mithral Full plate +5 with heavy fortification and all the +some gold things on. If not a mithral breast plate with the same will do fine. This will leave you around 600000 gp to the uber item of Doom!!!
I think a major ring of wizardry1-4(295000), regeneration(135000), invisibility(30000), sustanance(3750), freedom of movement(60000). Ancesteral blood magic(6000), lingering blood magic(3000), powerfull blood magic(4500), Vengefull blood magic(7700)and return(50400)(to make sure you dont get caught in the bath) call it the Master ring or somthing like that.
Edit: or pehaps look in the mythic book and consider making the armor+4 heavy fortification, resonating. And find room for disjoining and or mythic bane on the weapon.


1 person marked this as a favorite.

Hookers and blow


chaoseffect wrote:

Don't get +4 and Furious together; you can only end up with a +5 enhancement and Furious gives you +2.

Anyway a million gold and you can only buy three items? He's practically telling you to use the rules for combining items (pay the cost of one item then 1.5 times the cost of all others you want to add on to it). Ring wise I would get a Greater Ring of Inner Fortitude and combine it with a Ring of Evasion and Freedom of Movement. Get Goggles of Truesight too and look up something stupid to add onto it.

Special properties like Furious and Bane an bypass the usual +5 maximum limits.

+5 is the maximum you can buy as a flat Enhancment, not the maximum Enhancement bonus POSSIBLE. A +5 Furious or Bane wepaon can achieve +7 hit/damage, and bypasses all DR save DR/- and DR/Slashing Piercing or Bludgeoning.

Grand Lodge

1 person marked this as a favorite.

Buy a city, hookers, and blow.

In this city make sure you found a whore-phanage for all the hookers bastards. Turn it into a pleasure vacation paradise.

See return on 1m.


Melt down the gold and build a palace out of it, and then sell it for 2 million.


lol. Okay, I'd go with their advice here: stack up aome huge stat boosts on a single item. Stack up the enchants on a weapon. Stack up the AC and saves on your third.

The UberHAxRoxur Boxers: +10str, +10 Con, +10Dex, +10 Cha == 700k. (or 550k, if your dm's a bit more lenient with the wording of the +50% upgrade rule) Or, you know, spit some stats up in that range. lol.

Ring of Protection From Everything: +5 natural AC, +3 save (insight) +3 saves (resistance) +3 deflection AC, total 113k to around 148k gold.

Now you've got just enough left to buy that ridiculous weapon they pointed to up there.


Or buy a single item (wish, CL17, level 9, 5x/day, use activated) to break the game and giggle


An item with Wish 5/day doesn't come CLOSE to breaking the game. Especially not with Mythic.

Grand Lodge

My serious answer:

750000- +5 to all stats or cheaper you can +4 to even stats and +5 to odd stats.

203000- +5 Furious, spell-storing, couragous, impact adamantine weapon

47,000g left


Rynjin wrote:
An item with Wish 5/day doesn't come CLOSE to breaking the game. Especially not with Mythic.

lol, I'm just making the point that if you can easily buy some level 9 spell as a 5x a day item and still have cash to spare for even more ridiculous items, you will either break the game or the GM will just be like "five terrasques appear and decide that they hate you more than anyone else alive" I mean, its not even as expensive as that silly +10 to 4 stats item I mentioned.

Edit: okay, to get more serious -- you've already got the big stat boots.

Get a +10 CHA item, since you don't have that, then add on any level 8 or 9 wizard/cleric spell as a free-action use/3 time per day. that's somewhere in the 300-350k range. Should give you leeway to suit your needs., and from what i see you've got nothing to add to your casting stat right now; having a perma item like that means more bonus spells and higher dcs against your magic. Needed.

Seriously consider getting a ridiculous boost to your saves and AC by picking some kind of unusual resist/AC bonuses you won't get from one of your allies. For example, if you already have resistance bonuses to saves, and a Bard/cleric in the party who likes to give morale bonuses through their spells/ abilities, then take something that gives an insight bonus. Whatever's the highest bonus, that goes on the item first to reduce the cost of the extras. So +10 insight bonus to AC = 250,000, then add in +6 insight to saves = 358k total. You've got roughly 300k left for that weapon.


First: A totally sweet ride with the after-market Plane-shift, Planar Adaptation, Negative Energy Protection, and Dimensional Lock add-ons.

Second: A shield guardian Iron Archer golem. Name him "Chauncey." Give him a top hat and a butler's coat.

Third: I dunno, whatever. Maybe a Demiplane.

Now if you're allowed to still buy regular stuff from regular merchants, go stack up all the regular things like Portable Holes, cubic gate to your demiplane, necklace of adaptation, ring of free action, some heavy-duty siege weapons for the airship, etc.


Oh. almost forgot. Throw in a constant effect Invigorate on any of those items. Sure, your character will only *think* he doesn't suffer from fatigue or exhaustion, but then you won't have to worry about getting tried after a rage. You can turn your rage on and off in those circumstances where you're cc'd, and not lose your rounds/day.
Because it's a level 1 spell effect, it could get dispelled.
Instead of a constant effect, make it a free-action use, 5 times per day.
You get dispelled? free action, click! no more fatigue/exhaustion, at least, for 10 minutes. Should be long enough to close out a fight.

Even if you don't end up putting that on one of your big buys, it's gonna run you like 2k. Peanuts. Pick it up when possible. At level 17 you won't have to worry about it, but who cares. On one of your big buy items, it's like 3k, instead of 2k.


+5 Furious impact vicious courageous transformative adamantine weapon.
(Impact only works on piercing or slashing weapons)
213,000gp

You take 1d6 damage from each hit, but if it's two-handed greatsword it'd do 3d6 + 2d6 + 7 + 1½ str (+9 if you're using power attack) per hit. Which is more than a fair trade. Especially if your healer is keeping you nice and healthy.


I remember somewhere that an incredibly powerful Homunculous can be made with enough gold, if you can find a powerful enough wizard you could get yourself an infinitely strong partner for a million gold and send that out to do your adventuring for you.


As long as we're on the topic of dream weapons, what would be the best general-purpose bow for a zen archer if money were no object?


ShroudedInLight wrote:
I remember somewhere that an incredibly powerful Homunculous can be made with enough gold, if you can find a powerful enough wizard you could get yourself an infinitely strong partner for a million gold and send that out to do your adventuring for you.

This is the thread your thinking of and it is by far the most efficient way to spend mass amounts of gold http://paizo.com/threads/rzs2r4ie?Tiny-God-theorycrafting-homonculus#1


1 million gold? uhhh... quit adventuring... retire into the country. live the lavish life. hookers blow scotch fine wine whatever you f&!~ing want man. isnt "get rich quick" why we adventure in the first place? what good is spending all that jank on stuff to help you find more jank when you have ya know... all the jank you could ever need.


Xexyz wrote:
As long as we're on the topic of dream weapons, what would be the best general-purpose bow for a zen archer if money were no object?

best all purpose bow eh? hmm... mind posting your feats/stat array?


Soul wrote:
1 million gold? uhhh... quit adventuring... retire into the country. live the lavish life. hookers blow scotch fine wine whatever you f+@~ing want man. isnt "get rich quick" why we adventure in the first place? what good is spending all that jank on stuff to help you find more jank when you have ya know... all the jank you could ever need.

Not until my bloodrager topples the current monarchies, establishes a democratic republic, and becomes the god of liberty.


Soul wrote:
Xexyz wrote:
As long as we're on the topic of dream weapons, what would be the best general-purpose bow for a zen archer if money were no object?
best all purpose bow eh? hmm... mind posting your feats/stat array?

Well, a couple of my players frequent the Paizo boards so I kind don't really want to spoil anything.

How much would the character's (who's an NPC) feats/stat array affect the choice of bow enchants?


Depends on the build - lets say you were an inquisitor, for example - and you have the ability to slap Bane on a weapon. You wouldn't want to enchant it with bane, because your class bonus and the enchant don't stack. If you're playing a myrmidarch magus, you could slap on varied other enchants, but then your arcane pool would max out the base enchant to 5, so you'd benefit from buying a +1 bow with various abilities, then slapping your arcane pool atop it (assuming i'm correct about that... anyway) You get the point.

Generally though, this is the route most zen archers go toward:

+5 adaptive impervious seeking, holy, merciful, guided bow:

http://paizo.com/threads/rzs2pc83?Weapon-Enchantment-Bow

I like the merciful part, as then you have the option as a DM to *not* kill one of your players with an accidental crit. Also, Guided is third party, and was originally intended to be used for melee only. Gm's call ultimately, and that's you. Anyway, holy so that it blows through dr, and seeking because cover is annoying for an archer, and with a decent perception skill, you'll be able to hear a moving invis person, then target the square and blast the baddie. Impervious 'cause, hey bows are super easy to sunder :) Adaptive so that you don't have to have a specific str made for the pull of the bow - if someone buffs you, you can increase your dmg accordingly instead of being stuck with your 14str composite bow bonus. And that's why it always goes first on the list of enchants. Nothing more irritating to an archer with a composite bow than getting slapped with a level 1 ray of enfeeblement, and suddenly being unable to use their primary weapon.


Aemesh wrote:

Depends on the build - lets say you were an inquisitor, for example - and you have the ability to slap Bane on a weapon. You wouldn't want to enchant it with bane, because your class bonus and the enchant don't stack. If you're playing a myrmidarch magus, you could slap on varied other enchants, but then your arcane pool would max out the base enchant to 5, so you'd benefit from buying a +1 bow with various abilities, then slapping your arcane pool atop it (assuming i'm correct about that... anyway) You get the point.

Generally though, this is the route most zen archers go toward:

+5 adaptive impervious seeking, holy, merciful, guided bow:

http://paizo.com/threads/rzs2pc83?Weapon-Enchantment-Bow

I like the merciful part, as then you have the option as a DM to *not* kill one of your players with an accidental crit. Also, Guided is third party, and was originally intended to be used for melee only. Gm's call ultimately, and that's you. Anyway, holy so that it blows through dr, and seeking because cover is annoying for an archer, and with a decent perception skill, you'll be able to hear a moving invis person, then target the square and blast the baddie. Impervious 'cause, hey bows are super easy to sunder :) Adaptive so that you don't have to have a specific str made for the pull of the bow - if someone buffs you, you can increase your dmg accordingly instead of being stuck with your 14str composite bow bonus. And that's why it always goes first on the list of enchants. Nothing more irritating to an archer with a composite bow than getting slapped with a level 1 ray of enfeeblement, and suddenly being unable to use their primary weapon.

Hmm, never thought about merciful before; I'll have to give that one some thought. I'm almost certain to put seeking on it since that's just a useful enchant all-around. Guided is melee-only so that's a no-go. Adaptive and Impervious of course. I'm waffling on Holy but we'll see.

Thanks for the suggestions!


Xexyz wrote:
Aemesh wrote:

Depends on the build - lets say you were an inquisitor, for example - and you have the ability to slap Bane on a weapon. You wouldn't want to enchant it with bane, because your class bonus and the enchant don't stack. If you're playing a myrmidarch magus, you could slap on varied other enchants, but then your arcane pool would max out the base enchant to 5, so you'd benefit from buying a +1 bow with various abilities, then slapping your arcane pool atop it (assuming i'm correct about that... anyway) You get the point.

Generally though, this is the route most zen archers go toward:

+5 adaptive impervious seeking, holy, merciful, guided bow:

http://paizo.com/threads/rzs2pc83?Weapon-Enchantment-Bow

I like the merciful part, as then you have the option as a DM to *not* kill one of your players with an accidental crit. Also, Guided is third party, and was originally intended to be used for melee only. Gm's call ultimately, and that's you. Anyway, holy so that it blows through dr, and seeking because cover is annoying for an archer, and with a decent perception skill, you'll be able to hear a moving invis person, then target the square and blast the baddie. Impervious 'cause, hey bows are super easy to sunder :) Adaptive so that you don't have to have a specific str made for the pull of the bow - if someone buffs you, you can increase your dmg accordingly instead of being stuck with your 14str composite bow bonus. And that's why it always goes first on the list of enchants. Nothing more irritating to an archer with a composite bow than getting slapped with a level 1 ray of enfeeblement, and suddenly being unable to use their primary weapon.

Hmm, never thought about merciful before; I'll have to give that one some thought. I'm almost certain to put seeking on it since that's just a useful enchant all-around. Guided is melee-only so that's a no-go. Adaptive and Impervious of course. I'm waffling on Holy but we'll see.

Thanks for the suggestions!

Unholy works too :D or banes, though with the obvious drawbacks that come with focusing on one type of humanoid.


My "dream bow" for my inquisitor was simple. adaptive holy whipwood bow. didnt need anything else because... ya know... inquisitor and s%@&. for a zen archer though, i would just go with the standard seeking impervious adaptive combo. after that i would just add anything flavorwise or mechanical you need. if you're fighting a lot of evil creatures holy isnt a bad option. if you're fighitng alot of daemon/devils/demons then bane would be a good option. you could maybe do Huntsman or Merciful if you like those options, although with a bow you could just use Blunt arrows for non-lethal damage.

Grand Lodge

Would he let you build an intelligent weapon that could cast spells, give you a luck bonus, use true resurrection on you once a month, etc?


Ummm... Could one of the "items" you buy be a "1,000,000 gold peice contract" with a 20th level Item Creation Wizard?

The first thing you have him do is cast Genesis, in order to create a demiplane for him to craft for you in, that happens to have time progress differently than in your plane.... 1 year there = 1 minute where you are. That way any time you need anything - "planeshift", craft, "planeshift" - there you go... Something that would cost 200,000 gold will only take 30 seconds to make.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / How to spend a million gold. All Messageboards

Want to post a reply? Sign in.