Game Master S's "Fly Free or Die"

Game Master Chris Marsh

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Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+2[/dice]
[dice=Angel]d20+8[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+8[/dice]

STATUS CHECK
Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 24/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 4/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

Tactical Tracker
Commerce Tracker
Ship combat Tracker


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party opens the door, and immediately the hallway begins to flood. Conduit pipes and maintenance gear clog this cramped corridor.

Wandering Monsters: 1d100 ⇒ 79
Closing the Door DC 18: 1d20 + 4 ⇒ (18) + 4 = 22 SUCCESS

Kaz gets the door shut fast enough that the water is ankle deep, just enough to only be aminor inconvenience. -5 penalty to speed in this room.

There are three doors out of here. Where to?


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip pockets one of the datapads with incriminating evidence against EJ

left door looks promising...


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

As Chip approaches the door... Perception checks from the party!


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"I prefer walking to swimming."

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

perception: 1d20 + 11 ⇒ (15) + 11 = 26


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

Perception 1d20 + 10 ⇒ (6) + 10 = 16


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You pick up on a weak and wordless telepathic plea for help coming from somewhere southwest Kaz doesn't notice it, but Chip and Aldo do.

There are doors NW and SW


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

Kaz gives Chip and Aldo a strange look as they quickly explain the telepathic message they hear
The vesk’s reptillian “lizard face” is difficult to read sometimes. Tough to say if Kaz thinks they are a little crazy and he doesnt 100% believe them. Or maybe he is jealous that he couldnt sense the mental message.

But none the less he hefts his weapon and approaches the SW door. He pauses a moment for the others to get into position than he opens the door and quickly steps through and slips to the side to avoid the fatal funnel.

Im away from home for tonight. If someone could move Kaz on the map, Id appreciate it.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”We’re right behind you, Kaz. Let’s see if we can find our target and get out of here!”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

This sleek, well-appointed laboratory has a variety of research and analytical equipment. Built into its curved exterior wall, several aquariums host a myriad of life— including coral colonies, small glowing fish, and a large eel with feathery fins. Large, rectangular metal tanks topped with nets of fine mesh rest below each aquarium. Dissection tables, scales, and waterproofed computers sit in organized rows in the middle of the room.

Engineering or Life Science DC 17:

Each aquarium has a control panel that opens either of its sides; it can open to Terra 5’s interior and exterior, but not both at the same time, forming a sort of water lock with the ocean outside the lab. The metal tanks reclaim the water, and the nets catch the contents of the aquariums when they empty into the interior.

Perception DC 17 or telepathy:

You can tell the approximate origin of the telepathic message, enough to a specific tank...


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Engineering: 1d20 + 6 ⇒ (16) + 6 = 22

”Look here, my friends. Each aquarium has a control panel that opens either of its sides; it can open to Terra 5’s interior and exterior, but it looks like not both at the same time. It must be some sort of water lock with the ocean outside the lab. Also, look here. The metal tanks reclaim the water, and the nets catch the contents of the aquariums when they empty into the interior.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

”I think we can figure out where that telepathic message is coming from!”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

It looks like it's the entire school of fish. But they're not fish, they're something more. they're message seems to be a request for freedom.

You're snapped back to reality as the station continues to buckle. The water lock containing reef fragments shorts out in a shower of sparks, and both sides of its aquarium, interior and exterior, begin to open simultaneously!

What's worse, it's in this moment you realize that some of the scientific equipment in here is worth a fortune!

Water level 1: ankles.


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Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

Chip! Angel! FIX IT! the vesk angrily snaps. Annoyed by them freezing for a sec.

He turns to Aldo Can you telepathically ask the little eel school if they know anything about Shan, or any otter person?


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]
Kazador Agudo Garrez wrote:
Chip! Angel! FIX IT! the vesk angrily snaps. Annoyed by them freezing for a sec.

Chip immediately states loudly EMERGENCY CLOSE! but when that doesn't work, the 'droid detaches the drone to try to shut the doors.

engineering: 1d20 + 19 ⇒ (1) + 19 = 20 <--really Dice Bot? Really???

Quote:

He turns to Aldo Can you telepathically ask the little eel school if they know anything about Shan, or any otter person?

While furiously punching buttons, Chip glances up at Kaz. Perhaps they can find Olive, the Other Reindeer as well


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo tries to communicate with eels. "We are happy to free you from your prison, but we are looking for Shan. Do you know her?"

While trying to talk to the eels, Aldo looks for ways to release them.


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Was never a fan of schools, but I can make an exception for fish I guess."

Engineering(C) 6 ranks: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Ouch. The dice robot hates us.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"No, but we need freedom. Freedom!" If you fully open their escape, you'll have to seal the auquarium on THIS side. This means you'll have to swim back and you'll essentially lose access to this room. You think that you'll also be leaving behind a lot of valuable loot. Your call.


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip begins adjusting his button-punching. I will free the captives. There is a great deal of valuable materials here--can the rest of you see what you can recover?


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

How big is the eel school? Could Kaz carry them out in a bucket? If we seal the aquarium off


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Good plan, Chip! Grab what you can!”

Aldo looks for anything of value to grab before they make their hasty departure.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

The vesk quickly looks around for something valuable to grab.

Perception 1d20 + 10 ⇒ (14) + 10 = 24


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel spent enough time in prison to agree that freeing them is worth it. She grabs whatever she can of value, especially electronics.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party works quickly to salvage about 10,000 Credits worth of equipment! The strange eel creatures flee to the waters. They leave with a strong push of one final - rather clear thought: The Aglian give thanks.

This also nets the party an 800 XP bonus!

The chamber quickly floods, and you seal it off behind you. [ooc]Now where?


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

moved people on the map

Kaz listens at the door

perception 1d20 + 10 ⇒ (3) + 10 = 13


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Do you hear anything, Big guy?”

Aldo joins in and listens at the door.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The western connecting hallway is dry for the moment. The door to the west gives no hint as to what's on the other side, so Kaz opens it.

Machine parts are strewn about this dark, crowded workshop. The only light emanates from a control console showing a video feed of the terraforming base as seen from right outside. The smell of oil and grease fills the air. There's a human in here, unconscious and slumped over in a folding chair.


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip quickly examines the unconscious human (which, a bit disconcertingly, includes his drone crawling over him taking certain measurements)

medicine: 1d20 + 12 ⇒ (2) + 12 = 14


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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Chip confirms that the man is not, in fact, dead.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo gives the human a Mk1 Serum of Healing to try and revive the body.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The man comes to, but he's really groggy - most likely concussed. "What... what happened? There.... There was an explosion... Wait? Who are you? Am I dead?"


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Not at all, my friend. Aldo Cygnaurius at your service! You looked like you were having a rough day, and I suppose we were fortunate enough to find you.”

Aldo gives the man a moment to recover before asking further questions.

”Would you happen to know a Brenneri named Shan?”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"Ah who? Wait.... Aldo? Aldo, the station was just ... we... BLEW UP! I need to get to the ROV to get to work. I can make it safer for us to..."

He gets up to move to the vehicle, but stumbles and falls along the way, just two steps after getting up.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Slow down, my friend. First, tell us who you are and what you’re doing here. Perhaps we can help each other.”

Sense Motive: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"I'm... structural engineer. I... my job is repairs. We... We'll die if we don't fix ruptures."

Aldo doesn't see a reason to doubt him.


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip's drone flies back to hover near him.

We will want to get some additional data on the nature of the "station blew up" statement, but for now we would be wise to defer to your expertise and affect repairs as quickly as possible. Please use me and my colleague Angel here to assist you, we are both also skilled in computers and engineering.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"Oh good. You can pilot it. I'll tell you how. I don't think I'.... ready."

He'll give someone a +2 to their Engineering or piloting check to talk you through shoring up the structure. For every success, the rooms will flood more slowly. For every fail.... consequences.


none Android Mechanic/6 Init:+3 ST 40/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip begins receiving instruction...

engineering: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Chip jumps in the ROV and starts making some quick critical repairs Success! Flooding has been slowed to 50% its previous rate. Chip is confident that there's more to be done though.

Phsyical Science DC 15:

Based o nthe conversation between Chip and the groggy engineer, it seems like the station was rocked by an explosion by its main drill. Likely a gas deposite.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

The vesk is a little out of his depth. He scans the surroundings for danger, loot, or maybe something that looks like a useful tool for repair.

Perception 1d20 + 10 ⇒ (16) + 10 = 26


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Kaz looks around, and like any good soldier, focuses in on helpful opportunities.

Secured to the wall are three advanced emergency repair kits, each full of limited-use nanites designed to adapt to and repair a variety of machinery. These kits have light bulk; a character can use one as a standard action to restore up to 2d8 Hit Points to an adjacent construct (including an android or a mechanic’s drone); a construct can use a kit on themself.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10
Game Master S wrote:

Kaz looks around, and like any good soldier, focuses in on helpful opportunities.

Secured to the wall are three advanced emergency repair kits, each full of limited-use nanites designed to adapt to and repair a variety of machinery. These kits have light bulk; a character can use one as a standard action to restore up to 2d8 Hit Points to an adjacent construct (including an android or a mechanic’s drone); a construct can use a kit on themself.

The soldier grabs them and quickly secures them to his pack


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Good find, Kaz. Now let’s keep going and see if we can find Shan before it’s too late. Thanks for your help, Mr. Structural Engineer. Do you have a name that we may call you? Do you have any suggestions on where to go to stop all of this flooding?”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"I'm Dev, and your friend out there is doing the only thing I can think of... though to be honest, I'm not even sure I'm thinking clearly."

]Chip is still out there. Try for more or come back?


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

Can I bot for Angel? She hasnt posted in a bit.

The scrawny mechanic jumps into action trying to help stop the flow of water.

Engineering 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The ROV allows only one pilot at a time as it's super small. I'll let that be the second roll for Chip.

Chip continues to work. It's harder to find key spots now, but not impossible. Success! Flooding has been slowed to 25% its previous rate. That's likely as good as it's going to get.

He then returns to the bay. Dev is better now, but clearly not a Company Man nor a compatant. With the station not nearly in danger of colapsing, he opts to stay tight. If things go bad, he'll escape in the ROV.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

So, where to now? You've explored about a quarter of the facility, with no sign of Tarika's daughter, Shan.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10
Game Master S wrote:
So, where to now? You've explored about a quarter of the facility, with no sign of Tarika's daughter, Shan.

The party moves on. Kaz sets up on another door w/ his doshko in hand ready for violence. He opens the door


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel snaps out of her momentary state of distraction and joins Kaz.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Go for it, Kaz! We are right behind you!”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

This cramped, damp-smelling room hosts ten bunks, five above and five below. Each bunk has a simple vidscreen built into the wall next to it, along with a shallow recess that holds personal items, most of which have scattered across the room.

Atop one of the bunks is a terrified shirren. "WHAT NOW?! CORPO ASSASSINS! GAHHHH!!!!!!"

the shirren looks like they're about to flee, but they are also armed and look like they're going to shoot their way out.

INITIATIVE:
Terrified shirren: 1d20 + 3 ⇒ (13) + 3 = 16
Aldo: 1d20 + 2 ⇒ (9) + 2 = 11
Angel: 1d20 + 8 ⇒ (15) + 8 = 23
Chip: 1d20 + 3 ⇒ (19) + 3 = 22
Kaz: 1d20 + 8 ⇒ (1) + 8 = 9

ROUND 1:
Angel: Go
Chip Go:

Shirren: TBD
Aldo TBD:
Kaz: TBD

******************************************
TACTICAL MAP
Location: Underwater Combat
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz | Inspiring Combo: Locked until Round 3
Gravity:Normal
Atmosphere: Underwater
Lighting: Normal
Battlefield terrain: Normal

DM:

Jelly: 62

DMG to the boat: 30

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