| Ellington |
Warning: Rough draft ahead. This needs a lot of work so any criticism or suggestions are welcome.
A little something I cooked up now that the APG is out. Basically a mashup between a martial class and a witch, with some inspiration from the 3.5 base class.
Requirements
To qualify to become a hexblade, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 5 ranks.
Special: Hex class feature.
Weapon Proficiency: Must be proficient with all martial weapons.
Class Skills: The Hexblade's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Ride (Dex) and Spellcraft (Int)
Skill Ranks at Each Level: 2 + Int modifier
Class Features
All of the following are features of the hexblade prestige class.
Weapon and Armor Proficiency
Hexblades gain no proficiency with any weapon or armor.
Base attack bonus
Full progression.
Spells per day
As arcane archer/dragon disciple.
Harrow (Su):
At 1st level, a hexblade may make a single attack at his highest attack bonus as a standard action. If the attack hits, the hexblade may as a free action use a hex against the target of his attack. The hex chosen must be a negative effect that targets a single enemy. The hexblade may use this ability a number of days equal to his hexblade level + the hexblade's Intelligence modifier.
Hex (Su):
At 2nd level, and every three levels thereafter, the hexblade gains a new hex chosen from the list of hexes available to the witch. At 8th level, the hexblade may choose from a major hex.
Arcane Resistance (Su):
At 3rd level, the hexblade gains a +1 bonus on saving throws against spells and spell-like effects. This bonus increases by +1 at 6th and 9th level.
Aura of Unluck (Su):
At 4th level, the hexblade can create a baleful aura of misfortune as a free action. Any melee or ranged attack against the hexblade while the aura is active has a 20% miss chance. The aura lasts for a number of rounds equal to the hexblade's level. These rounds need not be consecutive.
Stalwart (Su):
At 7th level, whenever the hexblade makes a fortitude or will saving throw against an attack that has a reduced effect on a successful save, he avoids the effect entirely. A helpless hexblade does not gain the benefit of the stalwart ability.
Swift Harrow (Su):
At 10th level, the hexblade may apply his harrow ability to an attack as a swift action.
| SmiloDan RPG Superstar 2012 Top 32 |
Looks OK, except the 10th level ability actually WEAKENS the 1st level ability, since it goes from a free action to a swift action. Maybe change it so you can use a full attack action and still use Harrow as a free action each time you hit.
Does it have Good Will, Good Fortitude, or Good Fortitude and Will Saves?
I'm assuming 1d10 HD since it has Full BAB.
I don't think it would be over powered to give it a Hex ability at every even level. You could then move Aura of Unluck to 5th level....and maybe Greater Aura of Unluck (50% miss chance) to 9th or 10th level.
| Ellington |
Looks OK, except the 10th level ability actually WEAKENS the 1st level ability, since it goes from a free action to a swift action. Maybe change it so you can use a full attack action and still use Harrow as a free action each time you hit.
Does it have Good Will, Good Fortitude, or Good Fortitude and Will Saves?
I'm assuming 1d10 HD since it has Full BAB.
I don't think it would be over powered to give it a Hex ability at every even level. You could then move Aura of Unluck to 5th level....and maybe Greater Aura of Unluck (50% miss chance) to 9th or 10th level.
Yeah, Swift Harrow was actually meant to reduce the standard action to a swift action, not the free action. This was to allow it to include a hex when making a full attack.
And yeah, good will and fortitude was what I was shooting for. d10 HD is pretty much standard for full BAB in Pathfinder.
I'll see what I can do with greater aura of unluck.
Name Violation
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APG's Witch + Eldritch Knight = Hexblade
no, it really doesnt. No shadow companion (ph2 acf), not free actions to curse people, not cha based, asf chance in light armor, different spell selections, the list goes on and on. you can make somethink like a hexblade, but its not a hexblade
nice start, cant wait to see it hashed out some more