I thought the OP was trolling. Why would everyone want to play what is essentially the same build?
Pathfinder is a very advanced game, it's not easy to just 'pick up", but once it is it can be endlessly rewarding and replayable to the extent that many other games are not. That's the real strength of all the options...You could play 50 fighters in a row if you wanted and each could be totally unique.
30 point buy is good. There's no magic items.
Here's a breakdown of the campaign,
Hello everyone! I'm currently running a kung-Fu styled campaign, set in a home brew Asian martial kingdom. The kingdom is run by triads of style masters...there are 5.
I find myself in need of many NPCs...mainly unchained monk, but other templated monk builds would be useful.
I guess a non-optimized "rollplayer" would just want to play the game mechanically sans roleplaying...and does so poorly :)
Channeling is great outside of combat. It can heal everyone so you can continue without using your spell slots.
Point buy is better because it's fair.
Clerics can be really awesome....one of the best classes in the game. You can cast spells in armor and fight decently.
logically the dagger should be able to damage the wall.
Embrace the customization....it really is great. The game is infinitely re-playable. You could make a character a day, every day, for a year, and still not even come close to exhausting the mechanical variations available.
Seth Dresari wrote:
I like this approach...it's how our group plays. Variant unchained action economy with characters gaining +1 attack point per 5 pnts of base attack.These points can be combined with regular action points for standard and full attack actions.
Example; a 5th level Fighter could move and Whirlwind attack in the same round.
Player's often use scratch pads and dry erase boards to track use per day powers,HP and spells. The character sheets are in plastic sleeves so they can use dry erase.
They don't keep records....it would be up to me to to enforce it and track it personally....otherwise ending the session is like shaking an etch-a-sketch. I don't want to personally go over each persons character sheet and notate their current status.That's why I try to at least complete a single day in play and get the party "tucked in" and ready to resume next game.
I am seriously considering making a party tracking sheet for that purpose...but it's tedious.
How about like a "Ki Shaper"? Stealing the life energy from others and shaping it... Maybe drain Ki/Stamina/Arcane etc...pools to form weapons and other objects? or constitution i.e. breath?
How long are your sessions? Our group usually meets for 4-5 hours....which doesn't seem to be enough time really. I find it's hard to get them through a full adventuring day most of the time....combat takes so long, I'm basically forced to usher them into the next combat quickly or abandon all pretense of attrition.
Seems OP. I could see the "warrior" stealing some part of the victims essence and applying a debuff or something. You'd have to do alot of work making the weapon scale like a Magus blade or something.
Wow... this is still going...
I think it's become an intellectual battle at this point.The answer to the OP is obviously "Yes", you can most certainly be flanked even if you are a blind,insensate,comatose slug.
+2 to hit and sneak attack all day long.
Now it's about whether this makes any sense or not.
It seems like there's a valid argument for certain situations making the mechanics of flanking seem questionable.
The mental contortions needed to arbitrate consciousness based flanking are considerable,and i can understand why the developers didn't bother.
At the end of the day, nerfing flanking only puts more nails in the Rogues coffin.
Flanking by RAW covers the vast majority of situations and doesn't require an extra page of explanation.
Sounds like DMPC "Mary Sue" territory. The problem with making a class for yourself is that it's either too powerful or not powerful enough.
just troubleshooting. Making sure it was intentional...doesn't seem OP.
You can use a standard as a move action....seems like you could do Defensive and Readying stance at the same time...unless you specifically dis-allow it.
I just house ruled that extra-dimensional spaces don't provide their occupants with restful sleep....problem solved.