Dev Blog: Game Time Management


Pathfinder Online

CEO, Goblinworks

Players, we are turning on the game time management functions today.

Read all about these changes in this blog.

Note: If you logged into the game in January, you will automatically use a month of game time in February as soon as your first month of game time expires, unless you opt out. Read the blog to see how to change your game time settings.

Scarab Sages Goblin Squad Member

Does the introduction of time management today take the place of EE3 debuting on the test server?

Goblin Squad Member

Not only is that not much notice, but we were led to believe over the last two years that if we didn't subscribe we would loose out on gaining XP but would still be able to log in and play. It may be a game-killer for me to see that is not the case.

Goblin Squad Member

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Ward, I was under the impression by previous blog posts/forum posts, that the option you are describing won't be available till closer to OE, or after OE.

CEO, Goblinworks

We have never said that you would be able to log in without a valid account. There has been some speculation about that but we've been extremely careful to never commit to that kind of policy. (*)

We have said, on a couple of occasions, that some kind of "trial account" is likely necessary for marketing purposes.

We have also said that we intend to develop an EVE-Style PLEX system that would allow you to get an in-game time for in-game coin from another player that would provide you with game time.

(*) At some time in the future, when the game is much larger and has a much larger population, and when we have a better idea of how that population impacts server loads and the customer service overhead, we may consider some kind of "free to play" option but there is no specific plan or timeline for that, nor will be there be for several years.


I am unable to make any changes on the Subscription page, it only says "Sorry an Error Has Occurred" when I click on it.

This needs to be fixed before it automatically deducts another month of game time that I don't plan on using at this time.

Please.

Goblin Squad Member

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Ryan Dancey wrote:

We have never said that you would be able to log in without a valid account. There has been some speculation about that but we've been extremely careful to never commit to that kind of policy. (*)

So not committing to it, yet also not denying it in case the 'rumor' brought more subscriptions. A tactic I've become used to so well since so much of what was promised during the kickstarter fell through. All the changes over the last few years from the original vision that the kickstarter sold has been right along these lines. If there's something I've learned through GW action, is expect nothing. Then you won't be disappointed.

Goblin Squad Member

For Kard - Do you seriously think a game can support a large player base without generating some sort of income? That is not a reasonable assumption. GW, and any other business, needs to generate some sort of income. The games that are "Free-to-Play" either already have a large player base with an active cash shop, or some other system in place that can generate income. Right now a sub is the way to go. Seems perfectly reasonable to me.

For Ryan - So what day should we log in a new character in order to get January experience backdated while not burning the January month of game time. You mentioned this in a previous post, and I'd like to take advantage of that boost in XPs. What's the criteria to get that transaction right?

Goblin Squad Member

If you log in on Jan 31 your game credit cycle will tick on the last day of each month; that gives you the maximum free exp.

Goblin Squad Member

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I was opposed at the time to the idea of accounts where you can login even though they are not subbed.

The idea of 10 or 15 iso-boxed dwarves marching in exact sequence out of a settlement sprinting in precise formation to a target, simultaneously grasping staves and casting wilting surge in a synchronized attack with machine like precision before all turning at exactly the same instant and sprinting in formation to the next target - kinda kills the immersion.

Goblin Squad Member

Gol Guurzak wrote:
If you log in on Jan 31 your game credit cycle will tick on the last day of each month; that gives you the maximum free exp.

I feel that some people are going to try this and get screwed over because of time zones or not understanding the game downtime reset.

Goblin Squad Member

Ravenlute wrote:
Gol Guurzak wrote:
If you log in on Jan 31 your game credit cycle will tick on the last day of each month; that gives you the maximum free exp.
I feel that some people are going to try this and get screwed over because of time zones or not understanding the game downtime reset.

Or try and cut it too fine and then the servers are down or they have net issues in the last few hours.

Goblin Squad Member

Ravenlute wrote:
Gol Guurzak wrote:
If you log in on Jan 31 your game credit cycle will tick on the last day of each month; that gives you the maximum free exp.
I feel that some people are going to try this and get screwed over because of time zones or not understanding the game downtime reset.

This is why I did mine last night (local time) - I didn't wanna get caught out!

CEO, Goblinworks

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I really don't get this complaint that the game we're making is different than the game we talked about during the Kickstarters. From my perspective, you'd have a very hard time slipping a playing card through the crack between what we discussed, and what we've built so far.

Do you have a specific issue that you think we've changed course on?

Scarab Sages Goblin Squad Member

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Neadenil Edam wrote:

I was opposed at the time to the idea of accounts where you can login even though they are not subbed.

The idea of 10 or 15 iso-boxed dwarves marching in exact sequence out of a settlement sprinting in precise formation to a target, simultaneously grasping staves and casting wilting surge in a synchronized attack with machine like precision before all turning at exactly the same instant and sprinting in formation to the next target - kinda kills the immersion.

Even without the immersion angle, I wouldn't be a fan of that kind of gameplay.


Neadenil Edam wrote:

I was opposed at the time to the idea of accounts where you can login even though they are not subbed.

The idea of 10 or 15 iso-boxed dwarves marching in exact sequence out of a settlement sprinting in precise formation to a target, simultaneously grasping staves and casting wilting surge in a synchronized attack with machine like precision before all turning at exactly the same instant and sprinting in formation to the next target - kinda kills the immersion.

I think that could be solved by just saying "A FTP character cannot be logged in while any other character on the same account is logged in".

That's assuming you'd only be able to play a FTP character if you had another character on the same account subbed.


The Subscription page is fixed now. Thanks for the timely response.

Goblin Squad Member

Will we be set up a multiple subscription so that two characters on your account (besides those with DT,)will be gaining xp. In other words can I set up two monthly subscriptions and have two character on my account gaining xp?

Also any word about the fix for those of us with Destiny twins that did not receive the back dated xp?

CEO, Goblinworks

Diella - no eta on more complex subscription options.

I will email you about the Deatiny's Twin issue.

Goblinworks Executive Founder

Ryan Dancey wrote:

I really don't get this complaint that the game we're making is different than the game we talked about during the Kickstarters. From my perspective, you'd have a very hard time slipping a playing card through the crack between what we discussed, and what we've built so far.

Do you have a specific issue that you think we've changed course on?

There's a gap between the game I wildly speculated about the finished product that was described, and the current work in progress.

It's literally impossible for the first game to exist (I can dig up specific mutually exclusive speculations), but I can see how the second will develop directly from the third.

Goblin Squad Member

Ryan you do know you are making it very difficult for me to throw my money at you.


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Diella, where is the big advantage in having 3 XP-gaining Characters on one account, compared to 3 seperate accounts or 1 DT account and one regular? To me, having multiple accounts seems to be better than multiple chars on one account, as this allows trading between the characters.

Goblin Squad Member

Kero wrote:
Diella, where is the big advantage in having 3 XP-gaining Characters on one account, compared to 3 seperate accounts or 1 DT account and one regular? To me, having multiple accounts seems to be better than multiple chars on one account, as this allows trading between the characters.

Well.. each account is $50 currently, and comes with 1 month game time, so there's a $35 per account initial cost, even if the subscription would be the same monthly cost either way.

Goblin Squad Member

I am seriously thinking of getting a second account.

Goblin Squad Member

Ryan Dancey wrote:

I really don't get this complaint that the game we're making is different than the game we talked about during the Kickstarters. From my perspective, you'd have a very hard time slipping a playing card through the crack between what we discussed, and what we've built so far.

Do you have a specific issue that you think we've changed course on?

I've outlined those issues and differences numerous times since the kickstarter.

I ALSO read the same posts that Kard did that led me to also believe that the game would not require a monthly subscription, including a rather long post from either yourself or someone else at GW stating that this would be a free to play game because the subscription model was an antique dinosaur that did not work in todays market with numerous examples of games that started subscription and went free to play because they couldn't survive on subscriptions.

That thought was further reinforced by the claim that we would buy training for characters and only training with no subscription fee's so yes, we could still log in even if we were not currently training.

I Specifically asked that question because it was VERY important to me because I am old enough and have played enough subscription games to never do it again.

plain fact, either you or someone else from GW LIED either directly or through misdirection to get the money.

Goblin Squad Member

The closest thing to that subject I could find is this blog post . It is a hair vague about if a subscription will be required during OE, but your mileage and interpretation may vary. I merely provide the facts.

CEO, Goblinworks

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Oh, you mean this article where I said:

"Full disclosure: I am heading a development project for an MMORPG that will feature subscriptions and microtransactions. We’ll begin with subscriptions only, and transition to microtransactions as soon as it makes sense to do so. The game we are developing is primarily a sandbox style game and our budget assumes we spend less than $10 million before we reach positive cash-flow from operations. I was the former CMO at CCP, but left before they designed and implemented their MTX program."

Yeah, I stand by that.

Goblin Squad Member

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*hysterical gibbering*


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*Skim reads once*
Ryan, in that quote you promised us free microwaves. And yet my kitchen remains bare as my scaly tail! I want my Decius's money back!

Goblin Squad Member

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Kobold Cleaver wrote:
...you promised us free microwaves.

Recalibrate your detector; microwaves are everywhere. Delivered as promised! ;-p


Just to clarify, if I have received back-dated XP to the start of EE, my second month starts one month after the start of EE, not one month after I logged in for the first time, right? And if I just want to continue my subscription(s), I don't have to do anything, right? That's assuming I have enough time left on the account(s) for at least another month.

CEO, Goblinworks

Your first month of game time expires one month after the first day you logged into the game, or the last day of February, whichever comes first.

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