Mythic Fighter vs Wizard!


Pathfinder First Edition General Discussion

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But you allowed the Enclosure, which includes an antimagic field. You've already allowed it. You can't allow part of a spell. You either allow the spell or you don't.


Anzyr wrote:
Shadowkire wrote:

Actually the Wizard loses, because he has no stats.

Everyone is picking apart the mythic fighter build that was presented as if the mythic wizard could cast anything and everything from its spellbook at will, knew the fighter had no immunity to mind-affecting spells(or did know in case of the unbreakable archetype suggestion), and could totally beat the fighter in initiative because reasons(remember the wizard hasn't been stated yet).

So when the fighter enters the arena to face down the imaginary wizard a dog farts, distracting the people who are imagining the all-knowing and all-powerful being. Thus whats existence that creature had fades until nothing is left:

FIGHTER WINS!

I use the same spells every time this argument comes up. It's hardly Schrodinger at this point.

Cool, then the fighter steps into the arena with a spellbook. To bad there is no character holding/using it. Maybe if we saw some stats....

Otherwise:

FIGHTER WINS VS UNATTENDED SPELLBOOK


Artanthos wrote:
Anzyr wrote:
The argument is that the caster is going to first, since they have many ways to boost their initiative and then end the fight with a single no save just lose spell. They also have ways of preventing enemies from ever touching them from contingency to emergency force sphere to minions to just plain not actually being there. If there's a way Fighter's can get around all that I would love to hear it. I sincerely would.

You make the assumption the wizard is just going to go first.

With no basis for the assumption. Going first can involve more than just rolling initiative. Possibly a lot more depending on your opponent.

I think the one who gets to ask the universe if their going to be in a fight on a particular day should get to go first. So... how does the Fighter play 20 questions with universe? Because casters use Contact Other Plane.

Scarab Sages

Anzyr wrote:
Bradley Mickle wrote:

My fighter...

Immune to mind affecting affects (Unbreakable archetype). Geas beaten. Mythic Sense (sees thru illusions as illusions). Project Images beaten.

I can still cast through the Projected Image. You actually made things harder on yourself. And again... are you mean to force damage? Cause stacked Explosive Runes will ruin your day. I can also remove immunity to mind-affecting, so you aren't even safe from my Limited Wishes duplicating Geas/Quest. So... ya.

So, what was your minions initiative?

Can he detect me and react before I can kill him?

Will that alpha strike actually do anything? Mythic has powers that allow a character to say "but that was not me", after that fact.

And yea, a wish (back to assuming unlimited wealth) that duplicates a mind-affecting spell is going to be ineffective vs. opponents immune to mind affecting spells.


Pathfinder Adventure Path Subscriber

When was time stopped again? I must have missed that part. That would require an action and I doubt the wizard would have one. And 9000 dmg is pretty high from d4 +1 rounds... and explosive runes is commonly memorized that many times a day.


Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:

Actually the Wizard loses, because he has no stats.

Everyone is picking apart the mythic fighter build that was presented as if the mythic wizard could cast anything and everything from its spellbook at will, knew the fighter had no immunity to mind-affecting spells(or did know in case of the unbreakable archetype suggestion), and could totally beat the fighter in initiative because reasons(remember the wizard hasn't been stated yet).

So when the fighter enters the arena to face down the imaginary wizard a dog farts, distracting the people who are imagining the all-knowing and all-powerful being. Thus whats existence that creature had fades until nothing is left:

FIGHTER WINS!

I use the same spells every time this argument comes up. It's hardly Schrodinger at this point.

Cool, then the fighter steps into the arena with a spellbook. To bad there is no character holding/using it. Maybe if we saw some stats....

Otherwise:

FIGHTER WINS VS UNATTENDED SPELLBOOK

Builds do not prove anything. In fact, they tend to highlight the builder's skills rather then the class or ability being discussed.

Shadow Lodge

Seannoss wrote:
Why are you assuming the fighter is closer to the runes than you are? Actually, why are you assuming you have home field advantage? If I was going to kill a 20th level wizard it wouldn't be at his base.

It seems to be pretty standard practice for these threads to assume that the wizurd has full access.to the.fighters state block, has months to prepare, has designed the.arena where the.fight takes place, and has multiple contingency spells.active.that don't have to be.defined until such time as not everything is going perfect for him.

Meanwhile, it is assumed that the fighter is naked, unarmed, and suffering from a severe case of diarrhea. Because....reasons.


Seannoss wrote:
When was time stopped again? I must have missed that part. That would require an action and I doubt the wizard would have one. And 9000 dmg is pretty high from d4 +1 rounds... and explosive runes is commonly memorized that many times a day.

Explosive Runes last forever. And you have a Fast Time Demiplane that gives you double the spells per (outside) day. It's not hard to spend a day of outside time creating over a 100 Explosive Runes. In fact, it's easy.


Kthulhu wrote:
Seannoss wrote:
Why are you assuming the fighter is closer to the runes than you are? Actually, why are you assuming you have home field advantage? If I was going to kill a 20th level wizard it wouldn't be at his base.

It seems to be pretty standard practice for these threads to assume that the wizurd has full access.to the.fighters state block, has months to prepare, has designed the.arena where the.fight takes place, and has multiple contingency spells.active.that don't have to be.defined until such time as not everything is going perfect for him.

Meanwhile, it is assumed that the fighter is naked, unarmed, and suffering from a severe case of diarrhea. Because....reasons.

What equipment would help you avoid no save, just lose tactics? Genuinely curious. And my tactics are... pretty much the same. Every time.

Scarab Sages

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Anzyr wrote:
Builds do not prove anything.

No build = no character = you lose.

Unless you are used to GM's that allow you to define your character as you play.


2 people marked this as a favorite.
Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:

Actually the Wizard loses, because he has no stats.

Everyone is picking apart the mythic fighter build that was presented as if the mythic wizard could cast anything and everything from its spellbook at will, knew the fighter had no immunity to mind-affecting spells(or did know in case of the unbreakable archetype suggestion), and could totally beat the fighter in initiative because reasons(remember the wizard hasn't been stated yet).

So when the fighter enters the arena to face down the imaginary wizard a dog farts, distracting the people who are imagining the all-knowing and all-powerful being. Thus whats existence that creature had fades until nothing is left:

FIGHTER WINS!

I use the same spells every time this argument comes up. It's hardly Schrodinger at this point.

Cool, then the fighter steps into the arena with a spellbook. To bad there is no character holding/using it. Maybe if we saw some stats....

Otherwise:

FIGHTER WINS VS UNATTENDED SPELLBOOK

Builds do not prove anything. In fact, they tend to highlight the builder's skills rather then the class or ability being discussed.

So you play Pathfinder without a character sheet with stats on it? Or how about this:

Instead of the fighter presented earlier, we have one that has no defined mythic abilities. Instead it has what we want it to have in order to counter any spell you cast. Also it has any magic item it needs. Because that is totes possible right?

Scarab Sages

1 person marked this as a favorite.
Anzyr wrote:
Kthulhu wrote:
Seannoss wrote:
Why are you assuming the fighter is closer to the runes than you are? Actually, why are you assuming you have home field advantage? If I was going to kill a 20th level wizard it wouldn't be at his base.

It seems to be pretty standard practice for these threads to assume that the wizurd has full access.to the.fighters state block, has months to prepare, has designed the.arena where the.fight takes place, and has multiple contingency spells.active.that don't have to be.defined until such time as not everything is going perfect for him.

Meanwhile, it is assumed that the fighter is naked, unarmed, and suffering from a severe case of diarrhea. Because....reasons.

What equipment would help you avoid no save, just lose tactics? Genuinely curious. And my tactics are... pretty much the same. Every time.

Anything that prevents you from targeting me.

The Ring of Invisibilty + Undetectable, for example.


Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:

Actually the Wizard loses, because he has no stats.

Everyone is picking apart the mythic fighter build that was presented as if the mythic wizard could cast anything and everything from its spellbook at will, knew the fighter had no immunity to mind-affecting spells(or did know in case of the unbreakable archetype suggestion), and could totally beat the fighter in initiative because reasons(remember the wizard hasn't been stated yet).

So when the fighter enters the arena to face down the imaginary wizard a dog farts, distracting the people who are imagining the all-knowing and all-powerful being. Thus whats existence that creature had fades until nothing is left:

FIGHTER WINS!

I use the same spells every time this argument comes up. It's hardly Schrodinger at this point.

Cool, then the fighter steps into the arena with a spellbook. To bad there is no character holding/using it. Maybe if we saw some stats....

Otherwise:

FIGHTER WINS VS UNATTENDED SPELLBOOK

Builds do not prove anything. In fact, they tend to highlight the builder's skills rather then the class or ability being discussed.

So you play Pathfinder without a character sheet with stats on it? Or how about this:

Instead of the fighter presented earlier, we have one that has no defined mythic abilities. Instead it has what we want it to have in order to counter any spell you cast. Also it has any magic item it needs. Because that is totes possible right?

Sure. What ability or magic item will help you against stacked Explosive Runes? I really would love to know here.


Artanthos wrote:
Anzyr wrote:
Kthulhu wrote:
Seannoss wrote:
Why are you assuming the fighter is closer to the runes than you are? Actually, why are you assuming you have home field advantage? If I was going to kill a 20th level wizard it wouldn't be at his base.

It seems to be pretty standard practice for these threads to assume that the wizurd has full access.to the.fighters state block, has months to prepare, has designed the.arena where the.fight takes place, and has multiple contingency spells.active.that don't have to be.defined until such time as not everything is going perfect for him.

Meanwhile, it is assumed that the fighter is naked, unarmed, and suffering from a severe case of diarrhea. Because....reasons.

What equipment would help you avoid no save, just lose tactics? Genuinely curious. And my tactics are... pretty much the same. Every time.

Anything that prevents you from targeting me.

The Ring of Invisibilty + Undetectable, for example.

Explosive Runes don't target.


Pathfinder Adventure Path Subscriber

Ummm.... anyone can have access to spells. Although it does seem to be your point that only wizards do. And contact other plane starts to get into GM/RP territory. Who knows what the future holds? Actually the spell never mentions future knowledge anywhere... I'd consider that spell a strike.

Or be my guest. Lots of people consider 1's a failure. Are you asking that question 20 days in a row? No more spells 5% of the time.

Scarab Sages

Anzyr wrote:
Sure. What ability or magic item will help you against stacked Explosive Runes? I really would love to know here.

You were detonating them where? When?

Your argument returns to "I assume unlimited resources, applied to the entire battlefield, before the fight begins."

While your spending months scribing spells, my Greater Blind Fight fighter sneaks up and hits you from behind.

Scarab Sages

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Anzyr wrote:

Explosive Runes don't target.

They also don't litter the entire area in unlimited number, or proximity detonate. Someone has to take an action to read them.


Artanthos wrote:
Anzyr wrote:

Explosive Runes don't target.

They also don't litter the entire area in unlimited number, or proximity detonate. Someone has to take an action to read them.

Artanthos... you know perfectly well what my tactic is by now right? So you know this isn't the case. I'll explain again though.

Greater Dispel Magic cast by a minion that has no hope of successfully dispelling the runes, will trigger all of them.


Seannoss wrote:

Ummm.... anyone can have access to spells. Although it does seem to be your point that only wizards do. And contact other plane starts to get into GM/RP territory. Who knows what the future holds? Actually the spell never mentions future knowledge anywhere... I'd consider that spell a strike.

Or be my guest. Lots of people consider 1's a failure. Are you asking that question 20 days in a row? No more spells 5% of the time.

I have access to rerolls.


Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:

Actually the Wizard loses, because he has no stats.

Everyone is picking apart the mythic fighter build that was presented as if the mythic wizard could cast anything and everything from its spellbook at will, knew the fighter had no immunity to mind-affecting spells(or did know in case of the unbreakable archetype suggestion), and could totally beat the fighter in initiative because reasons(remember the wizard hasn't been stated yet).

So when the fighter enters the arena to face down the imaginary wizard a dog farts, distracting the people who are imagining the all-knowing and all-powerful being. Thus whats existence that creature had fades until nothing is left:

FIGHTER WINS!

I use the same spells every time this argument comes up. It's hardly Schrodinger at this point.

Cool, then the fighter steps into the arena with a spellbook. To bad there is no character holding/using it. Maybe if we saw some stats....

Otherwise:

FIGHTER WINS VS UNATTENDED SPELLBOOK

Builds do not prove anything. In fact, they tend to highlight the builder's skills rather then the class or ability being discussed.

So you play Pathfinder without a character sheet with stats on it? Or how about this:

Instead of the fighter presented earlier, we have one that has no defined mythic abilities. Instead it has what we want it to have in order to counter any spell you cast. Also it has any magic item it needs. Because that is totes possible right?

Sure. What ability or magic item will help you against stacked Explosive Runes? I really would love to know here.

The reason you were able to place those runes is because you contacted the gods and found out you had a fight coming. So you prepare a bunch of explosive runes spells in order to trap the arena. But you have a problem:

While your character spent a ton of time building a demiplane and hunting down every spell in existence the Fighter was out helping people. Turns out the god who told you that you had a fight owes the Fighter a few favors:

The god alerts the fighter that the wizard is aware of a future fight and is going to trap the arena. The god then teleports the fighter next to your wizard just as it steps out of the demiplane with a spellbook filled with Expolsive Runes(but probably not just that AmIRight?).

Roll initiative, Fighter acts in the surprise round.


Pathfinder Adventure Path Subscriber

Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?


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Kthulhu wrote:
full access.to the.fighters state block

Probably the most 'powerful' out of all the assumptions.

For instance, the assumption that any fight against a non-immune fighter is ended on round one by a geas cast via limited wish does shut down non-immune fighters pretty hard.

But somehow the theorycrafting fight against immune fighters never opens up with a failed attempt to use geas with limited wish.


Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?

I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.


Coriat wrote:
Kthulhu wrote:
full access.to the.fighters state block
Probably the most 'powerful' out of all the assumptions.

Completely irrelevant actually. My go to tactic would still be stockpiled Explosive Runes. I would still like to hear about that ability/magic item that will stop them.


Pathfinder Adventure Path Subscriber
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.

Not what I said. How do all of these runes get to where this battle is? 1000 scrolls in the open air? Since this is a common wizard tactic, known by all you said, why can't the fighter dispel them?


Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.

The god that owes the fighter a favor, and whom you have been contacting, teleports the fighter into your demiplane while you are standing next to your stockpile. Fighter hits the stockpile with dispel. Wizard dies.


BEHOLD! MYTHIC JOHNNY BOWMAN!:

Mythic Johnny Bowman Fighter 20, Champion(M) 10
NG Huge Human
lnit +32;
Senses blind sense 30', darkvision 60', low-light vision, true seeing;
Perception +23

DEFENSE
AC 55 (+14 armor, +4 deflection, Dex +6, +1 dodge, +4 insight, +4 luck, +4 morale, +6 natural, +4 sacred, -2 size) Touch 35, Flat Footed 48
HP 394 (20d10+274)
Fort +51, Ref +43, +38 Will
DR 5/-, regeneration 5

OFFENSE
Speed 40', swim 60'
Ranged +5 Distance, Seeking Darkwood Composite Longbow (STR +22) +47/+47/+47/+47/+47/+47/+47 (4d6+77/19-20/x5) 1100' First range increment. Manyshot on first two shots.
Space 15’, Reach 15’
Spell-Like Abilities (CL 22)
6/day – Touch of Rage

STATISTICS
STR 54, DEX 22, CON 28, INT 7, WIS 10, CHA 16
Base Atk +20, CMB +45, CMD 61
Feats: Arcane Strike, Cosmopolitan, Deadly Aim, Eldritch Heritage (Orc), Greater Weapon Focus (Longbow), Greater Weapon Specialization (Longbow), Improved Critical (Longbow), Improved Eldritch Heritage, Improved Initiative, Improved Precise Shot, Iron Will, Magical Aptitude, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Survival), Toughness, Weapon Focus (Longbow), Weapon Specialization (Longbow), Deadly Aim (Mythic), Improved Critical (Mythic), Improved Eldritch Heritage (Mythic), Improved Initiative (Mythic), Manyshot (Mythic), Rapid Shot (Mythic), Weapon Focus (Mythic), Weapon Specialization (Mythic), Optimistic Gambler (T), Reactionary (T)

Special Abilities: Bravery +4, Armor Training, Armor Mastery, Weapon Training, Weapon Mastery, Hard to Kill, Amazing Initiative, Recuperation, Mythic Saves, Force of Will, Unstoppable, Immortal, Legendary Hero, Surge 1d12, Extra Mythic Feat, Extra Mythic Feat, Extra Mythic Feat, Limitless Range, Precision, Precision, Precision, Enhanced Ability, Mythic Sight, Mythic Sight

Gear: Belt of Physical Perfection +6, Boots of Speed, Bracers of Archery Greater, Cape of the Mounteback, Efficient Quiver, Gloves of Dueling, Headband of Alluring, Robe of Arcane Heritage, 4000 Arrows, Srcoll (3x Giant Form II), +4 DISMaL Ring of AC Boosting, +5 SIMPLR Ring of Save Boosting, +5 Mithril Full Plate

Permanent Spells: Giant Form II, Gravity Bow

Tactics- Autowin Initiative (Declare 20 for 52 after roll), Use Amazing Initiative to activate Touch of Rage, Swift to Active Arcane Strike, Full Attack (7 attacks, 9 arrows), Use surge ability to make at least one attack a critical hit, Avg 1331 hp damage. For Cthulhu, during time when it is reforming move out to 1000 ft and ready action to full attack while staggered after reforming.

Built for one purpose: defeat Cthulhu. Runs at the site of 17th level wizards (and still dies.)


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Coriat wrote:
Kthulhu wrote:
full access.to the.fighters state block

Probably the most 'powerful' out of all the assumptions.

For instance, the assumption that any fight against a non-immune fighter is ended on round one by a geas cast via limited wish does shut down non-immune fighters pretty hard.

But somehow the theorycrafting fight against immune fighters never opens up with a failed attempt to use geas with limited wish.

This is a hugely valid point.


Seannoss wrote:
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.
Not what I said. How do all of these runes get to where this battle is? 1000 scrolls in the open air? Since this is a common wizard tactic, known by all you said, why can't the fighter dispel them?

Time is stopped. They can be held in backpack and then dumped out. While Time is Stopped. The minion can have a readied action to dispel them as soon as they appear (evidently out of thin air). Of course you use the rest of the time to not be there after you dump them.


Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.
The god that owes the fighter a favor, and whom you have been contacting, teleports the fighter into your demiplane while you are standing next to your stockpile. Fighter hits the stockpile with dispel. Wizard dies.

That is fiat. Having a god help you is not an ability or magic item.

Edit @ BigDTBone: I'd open with Explosive Runes. If that would fail. I admit a round would be wasted. But I haven't seen an ability or magic item that can prevent it yet. Or a way to become immune to Force Damage. If I knew these things, you can bet your last GP I'd be using them.


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Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.
The god that owes the fighter a favor, and whom you have been contacting, teleports the fighter into your demiplane while you are standing next to your stockpile. Fighter hits the stockpile with dispel. Wizard dies.
That is fiat. Having a god help you is not an ability or magic item.

Its a spell, one you use.

Scarab Sages

1 person marked this as a favorite.
Anzyr wrote:
Artanthos wrote:
Anzyr wrote:

Explosive Runes don't target.

They also don't litter the entire area in unlimited number, or proximity detonate. Someone has to take an action to read them.

Artanthos... you know perfectly well what my tactic is by now right? So you know this isn't the case. I'll explain again though.

Greater Dispel Magic cast by a minion that has no hope of successfully dispelling the runes, will trigger all of them.

How did that minion detect me again?

Even in the highly unlikely case it does detect me, can it act before I kill it? Doubtful as a fighter.


Pathfinder Adventure Path Subscriber

Once again.... when does the wizard (or especially the minion) get to act? The fighter just posted can go on 52... mythics can go faster than that.

Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?


minion doesn't need to detect you, his only job is to dispel that pile of papers on the floor


It doesn't. It's not targeting you. It's using the area version of Greater Dispel Magic to detonate the runes.


Seannoss wrote:
Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?

Wizards DO get minions as a class feature, charm, dominate, summon, familiar, some sort of autodispel-ing construct with laser chainsaw hands that shoot bees...


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Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.
The god that owes the fighter a favor, and whom you have been contacting, teleports the fighter into your demiplane while you are standing next to your stockpile. Fighter hits the stockpile with dispel. Wizard dies.
That is fiat. Having a god help you is not an ability or magic item.
Its a spell, one you use.

BTW Anzyr, I thought that was how we are fighting, with fiats. Because there are certainly no numbers or stats here.


Seannoss wrote:

Once again.... when does the wizard (or especially the minion) get to act? The fighter just posted can go on 52... mythics can go faster than that.

Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?

52 is nothing though. I'm at +43 before Moment of Prescience.


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Pathfinder Adventure Path Subscriber

As for a way around explosive runes. Spell Immunity? It does say SR yes. Pretty simple to get around that.


How about I just approach with a leaf blower, aka Black Feather Fan?

Scarab Sages

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kikidmonkey wrote:
minion doesn't need to detect you, his only job is to dispel that pile of papers on the floor

That only works if everyone is standing in a very small room. You know your opponent is standing there. You act before your opponent.

Otherwise, you've got to be close to your target. You've got to know when your target is approaching you. After you figure out he is approaching, you've got to act before your opponent does.


Shadowkire wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.
The god that owes the fighter a favor, and whom you have been contacting, teleports the fighter into your demiplane while you are standing next to your stockpile. Fighter hits the stockpile with dispel. Wizard dies.
That is fiat. Having a god help you is not an ability or magic item.
Its a spell, one you use.
BTW Anzyr, I thought that was how we are fighting, with fiats. Because there are certainly no numbers or stats here.

There doesn't need to be. I'm using abilities that a 20th level Wizard has. You are not using abilities that a 20th level Fighter mythic or otherwise has. Thus fiat.

And I use the same abilities each time I discuss this. So they are known.


Bradley Mickle wrote:
How about I just approach with a leaf blower, aka Black Feather Fan?

Sovereign Glue :D

Scarab Sages

Anzyr wrote:
Seannoss wrote:

Once again.... when does the wizard (or especially the minion) get to act? The fighter just posted can go on 52... mythics can go faster than that.

Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?

52 is nothing though. I'm at +43 before Moment of Prescience.

And I'm undetectable.

Stand around rolling initiative all day. When are you acting?


Also building a level 20 wizards takes forever? Building a fighter is whatever, but a wizard is like, a million statblocks of all your minions, describing your plane, all your permanent buffs, etc

Scarab Sages

Anzyr wrote:
And I use the same abilities each time I discuss this. So they are known.

Not that they work the way you seem to think, but yes, you are consistent.


Anzyr wrote:
Shadowkire wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Anzyr wrote:
Shadowkire wrote:
Or is the wizard coming back with those 1000s of explosive runes. Does that mean all the fighter has to do is ready an action to dispel them all and then the wizard takes 9k?
I use free days on the fast time plane to stockpile them. I don't need to prepare some for a given fight.
The god that owes the fighter a favor, and whom you have been contacting, teleports the fighter into your demiplane while you are standing next to your stockpile. Fighter hits the stockpile with dispel. Wizard dies.
That is fiat. Having a god help you is not an ability or magic item.
Its a spell, one you use.
BTW Anzyr, I thought that was how we are fighting, with fiats. Because there are certainly no numbers or stats here.

There doesn't need to be. I'm using abilities that a 20th level Wizard has. You are not using abilities that a 20th level Fighter mythic or otherwise has. Thus fiat.

And I use the same abilities each time I discuss this. So they are known.

OK then I will acomplish the wizard's death using actual spells: Fighter(with a high UMD) contacts the planes after you do. Finds out you know the fight is coming. Finds out you have a demiplane. Finds out you have a pile of explosive runes. Finds out when you are going to be next to the pile. Teleports in. Dispell. Wizard dead.


Pathfinder Adventure Path Subscriber
Anzyr wrote:
Seannoss wrote:

Once again.... when does the wizard (or especially the minion) get to act? The fighter just posted can go on 52... mythics can go faster than that.

Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?

52 is nothing though. I'm at +43 before Moment of Prescience.

And looking at the spell, does not add to initiative. So what are you getting at?


Artanthos wrote:
kikidmonkey wrote:
minion doesn't need to detect you, his only job is to dispel that pile of papers on the floor

That only works if everyone is standing in a very small room. You know your opponent is standing there. You act before your opponent.

Otherwise, you've got to be close to your target. You've got to know when your target is approaching you. After you figure out he is approaching, you've got to act before your opponent does.

Of course, if I wanted to I could have quite a large area spammed with Greater Dispel Magic. Again, that's just a Fighter to not lose. It doesn't actually help the Fighter win.


Seannoss wrote:
Anzyr wrote:
Seannoss wrote:

Once again.... when does the wizard (or especially the minion) get to act? The fighter just posted can go on 52... mythics can go faster than that.

Explosive ruins is tricky, but that relies on a minion that won't compare to either of the characters mentioned here. And, if the wizard has a minion, does the fighter get one too?

52 is nothing though. I'm at +43 before Moment of Prescience.
And looking at the spell, does not add to initiative. So what are you getting at?

Initiative is a DEX check.

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