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Downtime - that allows a moment to reflect. Just one week ago did we start with early enrollment. We are talking 16800 XP gained now - unless you missed a few in the early hour DT bug - and you had ample time of playing.
My character is up a few level in fighter. To be honest - I'm not much concentrating on that. He is foremost a gatherer. But I like to keep him fighting fit. A few XP where spend on tanner (rank 2) and apothecary (rank 1) just because it was needed to craft a few items (weak varnish and basic strips +2). But he is back now on the chosen path - dowser, forrester and miner 3 and scavenger 5.
So most of the time was spend running around - A LOT. Apart of my main there was my DT and the rest of the family was grateful I moved their characters to Emerald Lodge as well. But more time was spend - talking to people, giving tips, organizing the settlement, doing politics with neighbours, welcoming new members.
It didn't help that we had arranged for a gaming weekend (table top - Plunder & Peril) which was a fantastic success - but also some 25 gaming hours spend elsewhere. So sleep was a luxury.
But lets go into more detail:
Characters - they are shaping up nicely. Haven't killed a red yet - well - haven't seen any close by. Hardly a problem with gating. Crafting points could be an issue - or the uncommon recipe that is needed - or the +1 or better refined materials for the first + armor. I try to have characters focus on a specific role - mainly crafters right now - but they are spending XP elsewhere and become rounded characters.
Economy - being the hub of the Emerald Lodge allows me a good overview where we are. Recipes are slowly flowing in in increasing numbers. Most dedicated crafters / refiners have several recipes learnt by now. There are still gaps. Just 'hired' a dedicated apothecary today as I only had a +3 varnish recipe and we needed + varnish. Got the +1 varnish recipe in the time he moved from Emerald Lodge to Hammerfall and he did the trip back again to get this recipe as well. The first +2 longsword was crafted earlier - we can make now as many as we want (or better as we have resources). +1 runespun robes are in production a little bit longer - but production speed depends on resource flow. Other areas are starting up. I expect by the weekend that we have everything at +2 and we have caught up with players who train fighting.
Participation - there was the fear this game might be empty. I'm sure there are areas on the map where this still is the case. But we had a decent flow of people visiting EL, having it as the home base, or - not sure why the pass through ... We had Lisa Stevens visiting in the first two hours. The largest concentration of characters was yesterday when I assembled people at 8pm GMT to exchange resources, raw materials, etc. A total of 14 characters showed up - 2 players from different alliances showed up as well. Not all at the same time - but that is quite good for a small alliance as ours.
There are still players out there waiting. I had 2 tabletop players with accounts over the weekend who hadn't logged in yet. Hope to see them soon. The wife of a new member was still on the sideline. Hope my +2 longsword works as a bribe to get her in - and maybe to entice my wife to meet up with her - I heard something about girl gamer power. Fine with me if it means they play and feel happy.
My son still focusses more on Skyrim and Plants vs Zombies Garden warfare. Bad timing as he only got the new computer and the games at Christmas - so he could start with these games ahead of PFO. To my suprise my daughter is playing and enjoying it. Will have to move over in a moment to make space for her. Only 2 dedicated gaming computers in this house with 4 potential players.
Community - so far only one negative incident during the whole week. Great interactions with many people - generally everyone very helpful and it feels great to be part of this community. Oh - and I never finished it as game time had started and need to get in my fix before I have the table top players coming.

Doc || Allegiant Gemstone Co. |

Participation - there was the fear this game might be empty. I'm sure there are areas on the map where this still is the case. But we had a decent flow of people visiting EL, having it as the home base, or - not sure why the pass through ...
I think a lot of people are sticking around the NPC towns still, as from my understanding there isn't a game mechanics advantage to going to a PC town yet, actually PC towns are probably a hindrance to advancement till you actually reach the first soft level cap.
It may also be self-reinforcing, since I know at least for me, I like seeing people around, so I tend to stick around where there are people.

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Quote:Participation - there was the fear this game might be empty. I'm sure there are areas on the map where this still is the case. But we had a decent flow of people visiting EL, having it as the home base, or - not sure why the pass through ...I think a lot of people are sticking around the NPC towns still, as from my understanding there isn't a game mechanics advantage to going to a PC town yet, actually PC towns are probably a hindrance to advancement till you actually reach the first soft level cap.
It may also be self-reinforcing, since I know at least for me, I like seeing people around, so I tend to stick around where there are people.
Incorrect. NPC town crafting facilities have base 50 skill. Player combat cities have base 100 skill. Player crafting cities have base 120 skill.
Crafting in Player cities is faster with higher crit chance.
As an aside, Golgatha's forges still have room for a few more Armorers (and Smelters and Weaponsmiths) if anyone is still looking for a home.

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I predict a small, but noticeable, out-migration when the goblins stop dropping loot.
I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.
No one is going to break the bank or the market if the goblins keep on dropping at their current rate.

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The problem is not people who manually kill them. The problem is the macro botters who are getting 20+ silver every night while they sleep, along with tons of recipes and other loot.
This is a step in the right direction. Personally, I feel a better solution would be to limit drops to only +0 armor and weapons, since those are great for newbies but essentially worthless for everyone else. Absolutely no coin or recipes should drop from the starter goblins.

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I have to admit I'm a bit surprised at just how much fun the game is. Alpha was a very poor reflection of what has been built, all of these systems were designed to pair with competition and group play. As a non competitive solo game PFO sucks donkey balls. With friends and rivals it really shines, even in this basic state. I have yet to hear a single player say the game is not fun since EE began.
My hats off to Goblinworks, I was a fanboi with doubts but now I applaud them. Now we just need to get people in the game...

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I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.
90% of what the goblins drop is worthless, but as a way of collecting T1 recipes for your crafters, they are hard to beat.

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Bluddwolf wrote:I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.90% of what the goblins drop is worthless, but as a way of collecting T1 recipes for your crafters, they are hard to beat.
Sprinting about killing low level groups of 3 to 5 gobbo/wolves/bandits with AoE like whirlwind or spells is actually more effective if you find a good hunting area.
My company split their time 50/50 between Keeper's Pass and Kindleburn but not because of the starter gobbs, it is because the starter town AH have way more goods on offer. I picked up nearly 200 esoteric essence at Kindleburn yesterday for a coin each for example, that is probably an hour or so gathering saved.

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Bluddwolf wrote:I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.90% of what the goblins drop is worthless, but as a way of collecting T1 recipes for your crafters, they are hard to beat.
500 Gobs and less than 10 recipes, I'd say that does not match up with "hard to beat".

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Caldeathe Baequiannia wrote:500 Gobs and less than 10 recipes, I'd say that does not match up with "hard to beat".Bluddwolf wrote:I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.90% of what the goblins drop is worthless, but as a way of collecting T1 recipes for your crafters, they are hard to beat.
Have you found an easier way to get 10 recipes?

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Bluddwolf wrote:Have you found an easier way to get 10 recipes?Caldeathe Baequiannia wrote:500 Gobs and less than 10 recipes, I'd say that does not match up with "hard to beat".Bluddwolf wrote:I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.90% of what the goblins drop is worthless, but as a way of collecting T1 recipes for your crafters, they are hard to beat.
I got more than 10 off the Kindleburn Auction House yesterday for about 400 gc total :D
I left the +3 steel Plate behind as they wanted 2500c for it :D

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This would not have been for the birthday of a certain UK VC by any chance?
We didn't knew it was his birthday until a after he arrived. He kept it pretty secret (towards us). But we improvised and he even had a pirate themed birthday cake.
I guess it is the VC you talk about - unless the other one has his birthday the same weekend.

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Caldeathe Baequiannia wrote:500 Gobs and less than 10 recipes, I'd say that does not match up with "hard to beat".Bluddwolf wrote:I don't see why this is a big deal. The markets will not be built on T1 0 gear, or the recipes that those goblins drop. I've killed a bit over 500 goblins and I've only had a handful of armor pieces drop and a dozen or so weapons. In all I have a bit over 11 silver pieces in coin from all of those kills.90% of what the goblins drop is worthless, but as a way of collecting T1 recipes for your crafters, they are hard to beat.
Have you levelled up your Knowledge (Local)?
I go and kill newbie goblins for about an hour a night when I am watching TV. I haven't counted the number of recipes I have got, but I estimate it is about 1 in 20 kills.

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The problem is not people who manually kill them. The problem is the macro botters who are getting 20+ silver every night while they sleep, along with tons of recipes and other loot.
Those people should be named and shamed. I have only come across one, but I made sure his name was up on our forums, and passed it on to a significant member of another significant company.

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I forgot to add my review of the week.
My rogue (Snotbad) is levelling up slowly, although I do not particularly care for rogue levels since they require stealth and perception, both of which I don't need more of at the moment, and power, which is fairly useless as the rogue expendables seem to be a waste of time. Instead I have been building up my ranged attack bonus. My knowledge skills are slowly going up, as is my scavenging. Survival 5 seems to show a big increase in drops from trash heaps. I have +1 armour and a +2 bow, so I have levelled up the appropriate feats. I helped clear 1 escalation with the guys from Stoneroot Glade. I've been helping out the crafters with recipes and raw materials.
My crafter (Kradlum), ran from Kindleburn to Rathglen and has made level 4 tanner (5 tomorrow) and level 2 leather worker. I made 4 sets of +1 piecemeal brigantine armour on Sunday and distributed them. He conked a few newbie goblins on the head.
Generally the game has been good. My client doesn't seem to like entering settlement hexes and generally crashes soon after entry. I wasn't happy last night when I got a couple of double durability hits.

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Swiss Mercenary wrote:
This would not have been for the birthday of a certain UK VC by any chance?We didn't knew it was his birthday until a after he arrived. He kept it pretty secret (towards us). But we improvised and he even had a pirate themed birthday cake.
I guess it is the VC you talk about - unless the other one has his birthday the same weekend.
You mean the one that has just, finally signed up to Facebook?
So I guess that I might see you at Conception then, in the meantime, I should go and have a closer look at the pictures and try and guess which one is you ;)