The Many Things Adventurers Do That Are Really Weird


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Wands are for in combat healing, spells and potions are for between encounters. Only PCs and noob GMs forget that. The ogre has the healing potion to use if he survives. Drinking it during combat is pointless.

I've seen dummies try to use magic device with a wand of cure light wounds while something was trying to hit him.


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You got that wrong - wands and potions between, SPELLS are during - because they actually scale with level and can do a hefty chunk if you get high enough ones, like Heal. Wands are just potions you don't have to pull out multiple times. They still suck and do minimum level + modifiers. Staffs...well, that's a different story.


thegreenteagamer wrote:
You got that wrong - wands and potions between, SPELLS are during - because they actually scale with level and can do a hefty chunk if you get high enough ones, like Heal. Wands are just potions you don't have to pull out multiple times. They still suck and do minimum level + modifiers. Staffs...well, that's a different story.

And a devoted channeler can really heal massively. Twice a round.


In general, healing isn't great in combat. Heal is good, and lesser spells are okay if you just need to get a buddy out of negatives. Channeling can be great, but only if you invest in it—10d6 healing at tenth level heals everybody 35 HP, but if you're only healing 5d6, or didn't get Selective Channeling, you aren't gonna have a great time.

If you're a BBEG, on the other hand? Not even Heal is likely to be worth it.


Ehhhh, channel dice like to vary and vary hard. You say it will heal 35 and it will avoid the 30-39 range just to spite you. That's not to say that they fail you a lot, they're just really inconsistent, moreso than any other d6 I've seen.


220. You see that inward curve in the wall in the shape of a human face with holes where the eyes would look through, where you could fit a human face into? The wall with all the dead bodies in front of it with their eyes burnt out? Where we just saw someone removing the head of a dead body from it? The one which inflicts such fear upon us that we are slowed in our approach to it?

Let's put our faces into that curve and look through, even though there's a mysterious voice in the air asking 'are you sure?'.


221. Grouchy barbarian puts dead persons burned face back into the wall and smashes it into the wall. He does it with each body till the mechanism is ruined. Then he continues to smash the wall. The idiot who was the only key to that is long dead and gone. They were stupid to think being needed would make them immortal. They may have been an adventurer. :p


Sissyl wrote:

A selection of various, sincere strategies:

92. Fireball centered on one of the party members.

Look, in her defence, one had been beheaded, the second had just been hit with a large weapon by a minotaur and collapsed to the floor (admittedly *I* knew he wasn't dead yet because he was my other character but she was standing some way away due to being a squishy mage - she couldn't tell that) and the third character was invisible and she didn't have the foggiest idea where he was. She had no way of knowing the minotaur was down to one hit point and her last Magic Missile would have done the trick!


222.
Player 1: Alright, time to count out this sweet BBEG loot!
Player 2: I'm gonna go back and check that room we skipped.
GM (me): Are you sure?
Player 2: Yeah.
Player 1: Alright, but I'm staying here to tally everything up.
Player 2: So I'm gonna start heading back down the hall.
GM (me): Okay then...

This lead to Player 2 getting ambushed and eaten by a Shambling Mound at Level 6. It then happened a second time at Level 7, this time by a Chuul. I think he's learned his lesson.


Graywolf777 wrote:


115: Evil cultists who sacrifice children to their dark god, tyrannical warlords who torture and subjugate their population to crush all hopes and dreams, and vile . But the true beauty of it all was after all that I attached the thief's ghost to one of the magic items they looted off his corpse. (And later on when the character who had that magic item died, I attached his ghost to the item as well.)

Their most hated enemy, and he would mock the party forever. (Unless they actually got rid of a useful magic item, but, come one, they're PC's...)

Couldn't they kill the ghost?


Ancient Dragon Master wrote:
Graywolf777 wrote:


115: Evil cultists who sacrifice children to their dark god, tyrannical warlords who torture and subjugate their population to crush all hopes and dreams, and vile . But the true beauty of it all was after all that I attached the thief's ghost to one of the magic items they looted off his corpse. (And later on when the character who had that magic item died, I attached his ghost to the item as well.)

Their most hated enemy, and he would mock the party forever. (Unless they actually got rid of a useful magic item, but, come one, they're PC's...)

Couldn't they kill the ghost?

Ghosts regenerate from almost everything.


Goth Guru wrote:
Ancient Dragon Master wrote:
Graywolf777 wrote:


115: Evil cultists who sacrifice children to their dark god, tyrannical warlords who torture and subjugate their population to crush all hopes and dreams, and vile . But the true beauty of it all was after all that I attached the thief's ghost to one of the magic items they looted off his corpse. (And later on when the character who had that magic item died, I attached his ghost to the item as well.)

Their most hated enemy, and he would mock the party forever. (Unless they actually got rid of a useful magic item, but, come one, they're PC's...)

Couldn't they kill the ghost?
Ghosts regenerate from almost everything.

There's always a way to put a ghost to rest, not counting "extreme measures". The players may have to utilize legend lore, contact other plane, divination or vision spells to get that information.

Guess it depends on how much the mocking gets on their nerves as compared to the ghost possessing them, aging them to death or any of a wide variety of horrible things...

Not counting the usefulness of the item the ghost inhabits, if the personality is cool and isn't trying to 86 them, it seems likely that they'll keep it around for the sheer fun of it. Not bad!


I have two players who will over plan everything they do. A classic example of this is when I let them discuss and argue about the best way to open a door. The door was untrapped, non-magical, and there was no ravenous thing from beyond time and space hiding behind it. It was just a door. I let them go on for nearly an hour while they decided on a course of action, just to see how long it would take them. Finally the Bard just walked up and opened the door and they verbally crucified him for "not playing it safe".

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