Infinite Wishes?


Advice

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Lantern Lodge

Buy as many diamonds as possible

Then go around destroying (or gaining control of) all the other diamonds in the world. The price of diamonds will rise, making your current horde of diamonds more valuable. Sell just enough to keep diamonds in the mind of the people (and hence the demand), and use the rest for wishes and prices hit the level you want.

EDIT: This is not unlike a certain real life company...


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The candle trick is based on the fact that with a candle you could summon an efreet and use his three wishes. In 3.5 wish allowed in his text to create an item up to 15000gp worth and thus you could use your third wish to get another candle and repeat the process.

That part about creating items is removed in the Pathfinder Wish, so it is subject to GM fiat as anything that is explicitly allowed by the spell


CWheezy wrote:
Contract devil is good, because you can tell your simulacrum to give you the 3 wishes for a gold piece as the contract or something

Contract Devil only is allowed to make the other side of the contract someone's soul.


What about ring of 3 wishes followed by astral projections. Using the charges in the duplicate ring does not use up the original. Any sane DM will house rule that it does however.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Winterwalker wrote:
Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

RAW says:

"The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. "

By RAW, and that blurb, I wouldn't let anyone make a cheaper wish item than what's already established in game with Ring of Three Wishes.

That's a 3 time and done item that costs 97,500 craft price.

That it does, but certain items adhere strictly to the formulas. Take staves for example.

I would just make a "staff of wishful thinking" that granted it's user limited wish (1 charge) and wish (2 charges) as it's spells. It's damned expensive to make, but with the downtime rules, it falls within the realm of possibility. What's more, you will never have to pay for the material component cost ever again. If you happen to be a 20th-level arcane sorcerer (or 16th-level arcane sorcerer with a robe of arcane heritage) you can use the staff of wishful thinking more or less at will. Infinite free wishes for life! :D

EDIT:

blahpers wrote:
Craft a staff of wish. (I believe Ravingdork coined the term "staff of wishful thinking".)

Blah! Ninja'd.

EDIT 2:

Such a staff would cost 766,300gp to craft, or 7,663 magic capital. Said amount of magic capital can be earned for only 191,575gp with the right feats (that's low enough for the starting funds of a 15th-level character, or a 17th-level character if your GM doesn't like you "earning" capital prior to play). Throw in a couple of traits and you can save as much as an additional 10% on those crafting costs.

Deduct the cost of of having to craft all six +5 manuals/tomes from that (since you effectively get them for free at this point) and you're actually coming out 595,925gp ahead. Talk about savings!!!

Liberty's Edge

Book Magic of Faerun 3.5
Template: Magister
Page 185

(extremely unlikely a GM will let one do it but it is a rather amusing idea to play a character that can pick spells from 0-9th to cast once per day as spell-like abilities at no cost, as well as for Defense pick spells 0-9th to be immune to. Immunity to Wish & Limited Wish)

I wish you where dead!

Magister: I'm sorry, but I don't feel like dropping dead today


Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?


Claxon wrote:
Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?

It is a game design rule, but not an official one. It may have been official in 3.5.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
wraithstrike wrote:
Claxon wrote:
Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?
It is a game design rule, but not an official one. It may have been official in 3.5.

Yep. There's no such rule in Pathfinder. And in fact, there are items worth more than that in the Core Rulebook that you are, in fact, allowed to make as a player character.

As with any magical item though, check with your GM.


Skyth wrote:
CWheezy wrote:
Contract devil is good, because you can tell your simulacrum to give you the 3 wishes for a gold piece as the contract or something
Contract Devil only is allowed to make the other side of the contract someone's soul.

Ah you are correct. Instead, you would get your wishes, then immediately destroy both contracts, solving the inssue


wraithstrike wrote:
Claxon wrote:
Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?
It is a game design rule, but not an official one. It may have been official in 3.5.

Where is it from? I remember it, but can't find a source.

Ravingdork wrote:

Yep. There's no such rule in Pathfinder. And in fact, there are items worth more than that in the Core Rulebook that you are, in fact, allowed to make as a player character.

As with any magical item though, check with your GM.

What items are those, that aren't artifacts? I'm simply curious.


CWheezy: As has been pointed out previously on this thread, destroying the contract eliminates all of its effects.

Claxon: Well, for one, you could have a shield that is both a +10 weapon and a +10 shield. That's 300,000 right there. Then stack on every weapon and shield enhancement with a static price.

Liberty's Edge

Well it also depends on what a person would generally wish for right? One example would be.

Bracers Of Creation (Wonderous Item)

*Major Creation At Will (7th level)
*Fabricate At will (7th Level)
Bracers Limitations
- Requires appropriate Craft/Profession Skill
- Requires a Lawful Alignment
- Uses Command Word "I wish for..." ( x 1,800 GP multiplier)

6300[Major Creation at will] + 4725 [Fabricate at will]
-40% Cost due to limitations
costs: 6,615

Or to Craft and make it oneself
3,308GP and 5 SP

That gives one short lived physical items wished for that they could technically craft themselves as long as they have 1 rank in the appropriate craft skill. For an item that generally would be used by Lawful people as chaotic people might be well... too unfocused to make use it.

However leaving it available for Good, neutral or evil to help or abuse it as they see fit. Let's face it, a LE person would have quite a few sudden gemstones to sell, or have 'just enough gold' while a good person would have food & Provisions, or at least good weapons or Ammunition for their friends against foes, Cold Iron arrows for the archer, Cold Iron Swords for the fighters, perhaps even silver weapons for the suddenly surprising encounter with a were-creature.

Course not limited versions of the Bracers might be made by chaotic creatures and that makes it quite a bit more expensive to make and buy, but still gives one quite a few uses for it.

Other items could be bought to better round out the Wish character.

So then it comes to the creativity of creating a character with unlimited wishes that doesn't use a wish/limited wish or miracle spells


CWheezy wrote:
Ah you are correct. Instead, you would get your wishes, then immediately destroy both contracts, solving the inssue

You forgot to read "Breaking an infernal contract": "Should both copies of a contract be destroyed, any effects caused by the contract are canceled or reversed and the mortal's soul goes to its normal place of rest after death and can be resurrected as normal."

Breaking the contract undoes the wishes.


Avoron wrote:

CWheezy: As has been pointed out previously on this thread, destroying the contract eliminates all of its effects.

Claxon: Well, for one, you could have a shield that is both a +10 weapon and a +10 shield. That's 300,000 right there. Then stack on every weapon and shield enhancement with a static price.

Mechanically they are treated as separate items, so I'm not sure the cost should be added together in that sense.

But, in that same vein a +10 weapon does cost 200,000. So would you be allowed to have flat cost enhancers that would raise the cost above that? Would having a flat enhancement prevent you from increasing the item to a +10 from a +9?

It seems the answer is no. Any other examples?


Finding cheap and/or "infinite" ways to cast gate is your best bet to gain infinite wishes; however, you may need to plane shift to an infinite plane to accumulate your infinite wealth.

Liberty's Edge

Black_Lantern wrote:

Finding cheap and/or "infinite" ways to cast gate is your best bet to gain infinite wishes; however, you may need to plane shift to an infinite plane to accumulate your infinite wealth.

kinda like how a group in spelljammer brought scrap iron shipments to the world of Dragonlance for a 'modest fee'?

Scarab Sages

Chemlak wrote:
Skyth wrote:
Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

You also would have to tack on an additional 2,500,000 gp for the 100 times material component requirement of an at will item I believe.

Since its per day, rather than continuous/unlimited, it's only material costs equal to 50 castings, so 1,250,000 in irreducible costs, plus 27,540 to craft.

Woohoo. Not many people I know of will fork out 1,277,540 gp to craft an item usable once per day. Even for a wish.

Edit: oops, completely skimmed over the unlimited version, which does have the 2,500,000 irreducible cost.

Wait hang on where is this million irreducible cost coming from I can't see it in item creation and it has an impact an item I'm trying to make as a test of the crafting system.

Liberty's Edge

Senko wrote:
Chemlak wrote:
Skyth wrote:
Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

You also would have to tack on an additional 2,500,000 gp for the 100 times material component requirement of an at will item I believe.

Since its per day, rather than continuous/unlimited, it's only material costs equal to 50 castings, so 1,250,000 in irreducible costs, plus 27,540 to craft.

Woohoo. Not many people I know of will fork out 1,277,540 gp to craft an item usable once per day. Even for a wish.

Edit: oops, completely skimmed over the unlimited version, which does have the 2,500,000 irreducible cost.

Wait hang on where is this million irreducible cost coming from I can't see it in item creation and it has an impact an item I'm trying to make as a test of the crafting system.

Page 550 of the core book end of the list of creation under rule 4


"I wish for a map with the location of every item on this plane of existence capable of either granting a Wish spell, or capable of summoning something that can cast a Wish spell on my behalf, spelled out in sufficient detail that it can be easily located at any given time that I check the map."

There. Sure, most of them will probably be in the hands of some nasty customers, but it will also show the location of every genie's lamp lost in the desert sands. Just use it to find the nearest unguarded item, use it, then move on to the next one. When you've grown powerful enough to be able to take guarded lamps, move on to those.


"capable of summoning something that can cast a Wish spell on my behalf"

You'd have to be careful about your wording, or else you'd get a map leading you to a bunch of objects that summon creatures that immediately kill you.


Avoron wrote:

"capable of summoning something that can cast a Wish spell on my behalf"

You'd have to be careful about your wording, or else you'd get a map leading you to a bunch of objects that summon creatures that immediately kill you.

Okay, change "can cast on my behalf" to "will cast on my behalf".

Spend some time to lawyer up your phrasing (which should be done any time you use a Wish spell), but the basic idea is that what you are wishing for is basically just an item with a glorified Discern Location spell as it's base.

Or if you are afraid of the GM twisting it into "Okay, you get your map. That was until just a few moments ago the prized possession of a demon lord who now really, really wants it back", Wish for the knowledge of how to create such a map so you can craft your own.

Either way, you're not using the wish to create something that grants more wishes, you're just wishing for the knowledge of where to find things that already exist.


Claxon wrote:
wraithstrike wrote:
Claxon wrote:
Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?
It is a game design rule, but not an official one. It may have been official in 3.5.

Where is it from? I remember it, but can't find a source.

Ravingdork wrote:

Yep. There's no such rule in Pathfinder. And in fact, there are items worth more than that in the Core Rulebook that you are, in fact, allowed to make as a player character.

As with any magical item though, check with your GM.

What items are those, that aren't artifacts? I'm simply curious.

I can't find it as general rule. I do however remember the cap as being 200000 before you they became epic in 3.5. PF has no epic items however. I don't know if mythic has the same written or unwritten rule or not.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Claxon wrote:
wraithstrike wrote:
Claxon wrote:
Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?
It is a game design rule, but not an official one. It may have been official in 3.5.

Where is it from? I remember it, but can't find a source.

Ravingdork wrote:

Yep. There's no such rule in Pathfinder. And in fact, there are items worth more than that in the Core Rulebook that you are, in fact, allowed to make as a player character.

As with any magical item though, check with your GM.

What items are those, that aren't artifacts? I'm simply curious.

Almost any +5 weapon with +5 worth of abilities, particularly if it is made of a special material or has a static-priced ability added to it.

Scarab Sages

Michael Talley 759 wrote:


Page 550 of the core book end of the list of creation under rule 4

Oh yes I read the table and not the notes, that seems confusing since the charged price is less than the command word one and under special it states charges per day is divided by 5/charges as a different category to charges. So to segue a little as the thread I made asking for help got one reply saying they wouldn't bother making the item which is no help in knowing if I priced it correctly. Where am I going wrong with my pricing please?

An item that casts create greater-demiplane 4 times a day.
9th level.

Command Word Activated
9 (spell level) times 20 (their caster level) times 1,800 = 324,000 GP

Charges per day limit
324,000 divided by (5 divided by 4) = 259,200 GP

Doesn't take up a body slot
259,200 times 2 = 518,400 GP

Final Price: 518,400 GP or 259,200 GP if you make it yourself plus of course any other discounts e.g. a arcanist with use device is required to activate it (40% off).


Amakawa Yuuto wrote:

You forgot to read "Breaking an infernal contract": "Should both copies of a contract be destroyed, any effects caused by the contract are canceled or reversed and the mortal's soul goes to its normal place of rest after death and can be resurrected as normal."

Breaking the contract undoes the wishes.

Yeah you are right. Well in that case, you just ignore the contract entirely and just use the wishes any way. I don't think it says you can't have multiple contracts, although I guess that is implied.

I think three wishes that have no chance to go wrong is still a pretty great deal using simulacrum

Liberty's Edge

Senko wrote:
Michael Talley 759 wrote:


Page 550 of the core book end of the list of creation under rule 4

Oh yes I read the table and not the notes, that seems confusing since the charged price is less than the command word one and under special it states charges per day is divided by 5/charges as a different category to charges. So to segue a little as the thread I made asking for help got one reply saying they wouldn't bother making the item which is no help in knowing if I priced it correctly. Where am I going wrong with my pricing please?

An item that casts create greater-demiplane 4 times a day.
9th level.

Command Word Activated
9 (spell level) times 20 (their caster level) times 1,800 = 324,000 GP

Charges per day limit
324,000 divided by (5 divided by 4) = 259,200 GP

Doesn't take up a body slot
259,200 times 2 = 518,400 GP

Final Price: 518,400 GP or 259,200 GP if you make it yourself plus of course any other discounts e.g. a arcanist with use device is required to activate it (40% off).

Yes, But don't forget any material component cost multiplier if the spell has any

Scarab Sages

Michael Talley 759 wrote:
Senko wrote:
Michael Talley 759 wrote:


Page 550 of the core book end of the list of creation under rule 4

Oh yes I read the table and not the notes, that seems confusing since the charged price is less than the command word one and under special it states charges per day is divided by 5/charges as a different category to charges. So to segue a little as the thread I made asking for help got one reply saying they wouldn't bother making the item which is no help in knowing if I priced it correctly. Where am I going wrong with my pricing please?

An item that casts create greater-demiplane 4 times a day.
9th level.

Command Word Activated
9 (spell level) times 20 (their caster level) times 1,800 = 324,000 GP

Charges per day limit
324,000 divided by (5 divided by 4) = 259,200 GP

Doesn't take up a body slot
259,200 times 2 = 518,400 GP

Final Price: 518,400 GP or 259,200 GP if you make it yourself plus of course any other discounts e.g. a arcanist with use device is required to activate it (40% off).

Yes, But don't forget any material component cost multiplier if the spell has any

There's a 500 GP tuning fork cost the main expense is in making it permanent afterwards. So do I add the 500 GP to the item or multply it by something, I ask since it says add it directly into the cost of the item per charge. Yet I'm dividing by charges per day so is that 500 * 4 + cost or cost/(5/(500*4))? Also if you know for mythic specific crafting how would this interact with abilities that let you ignore thousands of GP or creating a mythic spell version. Do you need to pay the mtyhic power on use, on creation? Thanks for the help too.

Liberty's Edge

Senko wrote:
Michael Talley 759 wrote:
Senko wrote:
Michael Talley 759 wrote:


Page 550 of the core book end of the list of creation under rule 4

Oh yes I read the table and not the notes, that seems confusing since the charged price is less than the command word one and under special it states charges per day is divided by 5/charges as a different category to charges. So to segue a little as the thread I made asking for help got one reply saying they wouldn't bother making the item which is no help in knowing if I priced it correctly. Where am I going wrong with my pricing please?

An item that casts create greater-demiplane 4 times a day.
9th level.

Command Word Activated
9 (spell level) times 20 (their caster level) times 1,800 = 324,000 GP

Charges per day limit
324,000 divided by (5 divided by 4) = 259,200 GP

Doesn't take up a body slot
259,200 times 2 = 518,400 GP

Final Price: 518,400 GP or 259,200 GP if you make it yourself plus of course any other discounts e.g. a arcanist with use device is required to activate it (40% off).

Yes, But don't forget any material component cost multiplier if the spell has any
There's a 500 GP tuning fork cost the main expense is in making it permanent afterwards. So do I add the 500 GP to the item or multply it by something, I ask since it says add it directly into the cost of the item per charge. Yet I'm dividing by charges per day so is that 500 * 4 + cost or cost/(5/(500*4))? Also if you know for mythic specific crafting how would this interact with abilities that let you ignore thousands of GP or creating a mythic spell version. Do you need to pay the mtyhic power on use, on creation? Thanks for the help too.

No wories, I like helping people. Looks like the 500GP is Multiplied by 50 and added directly to the price of the item. So...

It would cost an additional 25000 gp, or 430,400 GP to buy or 215,200 GP to make.

sadly haven't read the Mythic book rules on Item creation. so far I used to create the worlds Strongest guardian (he can lift a Mountain, but deals little damage in comparrison)


Claxon wrote:
What items are those, that aren't artifacts? I'm simply curious.

Note: no artifact has a price. They're literally priceless.


Ravingdork wrote:
Claxon wrote:
wraithstrike wrote:
Claxon wrote:
Isn't anything worth more than 200,000 gp an artifact? Are you even allowed to actually make those?
It is a game design rule, but not an official one. It may have been official in 3.5.

Where is it from? I remember it, but can't find a source.

Ravingdork wrote:

Yep. There's no such rule in Pathfinder. And in fact, there are items worth more than that in the Core Rulebook that you are, in fact, allowed to make as a player character.

As with any magical item though, check with your GM.

What items are those, that aren't artifacts? I'm simply curious.
Almost any +5 weapon with +5 worth of abilities, particularly if it is made of a special material or has a static-priced ability added to it.

The old limit before it became an epic item did not include special material costs or costs for required material components ( for example, scroll of wish costs 25*17*9+25,000 gp but for epic determination, you ignored the 25,000 gp addition)


FrodoOf9Fingers wrote:

Buy as many diamonds as possible

Then go around destroying (or gaining control of) all the other diamonds in the world. The price of diamonds will rise, making your current horde of diamonds more valuable. Sell just enough to keep diamonds in the mind of the people (and hence the demand), and use the rest for wishes and prices hit the level you want.

EDIT: This is not unlike a certain real life company...

Step 1: Corner the market on diamonds.

Step 2: Manipulate the price of diamonds so that a .01 carat diamond is worth 10,000+ GP.

Step 3: (Nearly) endless wishes!

The main problem with this, is that the Plane of Earth is effectively infinite in size and has tons of diamonds. Even if you -could- figure out how to pull this off, other wizards would just open up portals and start up trade relations with the Shaitans, making money off buying/selling the now exorbitantly priced diamonds.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Mackenzie Kavanaugh wrote:
FrodoOf9Fingers wrote:

Buy as many diamonds as possible

Then go around destroying (or gaining control of) all the other diamonds in the world. The price of diamonds will rise, making your current horde of diamonds more valuable. Sell just enough to keep diamonds in the mind of the people (and hence the demand), and use the rest for wishes and prices hit the level you want.

EDIT: This is not unlike a certain real life company...

Step 1: Corner the market on diamonds.

Step 2: Manipulate the price of diamonds so that a .01 carat diamond is worth 10,000+ GP.

Step 3: (Nearly) endless wishes!

The main problem with this, is that the Plane of Earth is effectively infinite in size and has tons of diamonds. Even if you -could- figure out how to pull this off, other wizards would just open up portals and start up trade relations with the Shaitans, making money off buying/selling the now exorbitantly priced diamonds.

Folks who try to strip mine the plane of Earth for it's mineral wealth quickly find out that the plane is defended. Also remember that the plane of Earth is mostly.... Earth as in arid dirt.


LazarX wrote:
Mackenzie Kavanaugh wrote:
FrodoOf9Fingers wrote:

Buy as many diamonds as possible

Then go around destroying (or gaining control of) all the other diamonds in the world. The price of diamonds will rise, making your current horde of diamonds more valuable. Sell just enough to keep diamonds in the mind of the people (and hence the demand), and use the rest for wishes and prices hit the level you want.

EDIT: This is not unlike a certain real life company...

Step 1: Corner the market on diamonds.

Step 2: Manipulate the price of diamonds so that a .01 carat diamond is worth 10,000+ GP.

Step 3: (Nearly) endless wishes!

The main problem with this, is that the Plane of Earth is effectively infinite in size and has tons of diamonds. Even if you -could- figure out how to pull this off, other wizards would just open up portals and start up trade relations with the Shaitans, making money off buying/selling the now exorbitantly priced diamonds.

Folks who try to strip mine the plane of Earth for it's mineral wealth quickly find out that the plane is defended. Also remember that the plane of Earth is mostly.... Earth as in arid dirt.

The plane is infinite. A small portion of it is diamonds. What is a small portion of infinity?


DominusMegadeus wrote:
LazarX wrote:
Mackenzie Kavanaugh wrote:
FrodoOf9Fingers wrote:

Buy as many diamonds as possible

Then go around destroying (or gaining control of) all the other diamonds in the world. The price of diamonds will rise, making your current horde of diamonds more valuable. Sell just enough to keep diamonds in the mind of the people (and hence the demand), and use the rest for wishes and prices hit the level you want.

EDIT: This is not unlike a certain real life company...

Step 1: Corner the market on diamonds.

Step 2: Manipulate the price of diamonds so that a .01 carat diamond is worth 10,000+ GP.

Step 3: (Nearly) endless wishes!

The main problem with this, is that the Plane of Earth is effectively infinite in size and has tons of diamonds. Even if you -could- figure out how to pull this off, other wizards would just open up portals and start up trade relations with the Shaitans, making money off buying/selling the now exorbitantly priced diamonds.

Folks who try to strip mine the plane of Earth for it's mineral wealth quickly find out that the plane is defended. Also remember that the plane of Earth is mostly.... Earth as in arid dirt.
The plane is infinite. A small portion of it is diamonds. What is a small portion of infinity?

Zero is a small portion of infinity. So is one. So is two. Even if the diamonds are infinite, they could be in the form of an infinite set of zero-volume points. That would result in the diamonds not being harvestable.


And yet they are.


I suppose the real question here is not how, but why? If you wanted to make your character a god, you could just have taken the Starstone test, and at least then you get a fun dungeon to run through before you retire your character into divinity, instead of a flippin' homework assignment worth of math and/or legalese contract fulfillment.


thegreenteagamer wrote:
I suppose the real question here is not how, but why? If you wanted to make your character a god, you could just have taken the Starstone test, and at least then you get a fun dungeon to run through before you retire your character into divinity, instead of a flippin' homework assignment worth of math and/or legalese contract fulfillment.

That's easy. Fear of failure. Nobody knows what the test is, and so very few have succeeded in so very much time that it seems nigh impossible... even if it's not. And everyone who fails is never heard from again. Beyond even the magic of resurrection, apparently.


Also, getting infinite wishes is a fun exercise in system breaking. As history shows, D&D and it's ilk are very very prone to breaking.


1) Buy a Great White Whale for 12600 gp (market price).
2) Cast Anthropomorphic Animal.
3) Switch your soul with Magic Jar with the animal.
3a) You may want to make the whale fail his save.
4) You are now a whale, with the ability of spellcasting.
5) Buy a belt of giant strength +2. Give it to the whale (maybe as a ring given the dimensions)
6) Cast your wish via Blood Money. You have to suffer 50 strength damage (25000 gp) and they are affordable (has a ridiculous strength of 52!).
7) When you have finished your spellcasting, you'll need (talking of medium results on d4s) 20 free Lesser Restorations to regain all the lost strength.
Or trick this again and "blood money"-pay for a standard restoration (limited wish).

Done.


20 lesser restos or one heal

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
DominusMegadeus wrote:
Also, getting infinite wishes is a fun exercise in system breaking. As history shows, D&D and it's ilk are very very prone to breaking.

Which means you don't get any kudo points for breaking it.


"Congratulations, you achieved infinite wishes. Your character ascends to divinity, and is the new god of (insert portfolio here). Campaign is over, and you're the new GM, since that's clearly what you wanted anyway."

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