Infinite Wishes?


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How many ways are there to get infinite wishes in Pathfinder? I've thougth of one (Simulacrum of an Efreet of double normal hit dice. Use one of the wishes to cast simulacrum of the same Efreet and you have two others to do as you please with.).

Are there other ways? (I'm only interested in stuff from the PRD. Third party, and AP's, etc...Not interested in).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

There's not even a way of getting a single wish. There isn't any twisting of the rules that will get past any semi competent PFS judge.

Liberty's Edge

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While I cannot see the above as a valid (GM Approved) method of gaining unlimited wishes.

The easiest way is probably to simply be a wizard and cast it yourself, assuming you're a diamond hoarder.

(Good luck finding a CR16-ish Efreet that goes along with this though.)

Grand Lodge

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Well, besides casting it yourself,

Wizard has access to true name. Take it a few times to get the true names of a bunch of noble genies, every year summon them via true name and make a wish. Make sure you are immortal.


I could care less about GM approval. I'm talking strictly by the rules. Kind of an intellectual exercise. Anyone who tries this in an actual game deserves what's coming to them ;)

Btw, one wish will get you 30,000 gp which will more than pay for the diamond for the next one :) (Use the wish to duplicate a fabricate. Limit the value of what you are making to 30,000 to stay within the 10,000 gp limit of the wish for material components you don't need to provide).


Winterwalker wrote:

(Good luck finding a CR16-ish Efreet that goes along with this though.)

Nothing in Simulacrum states that you have to find or even see the creature that you are making the simulacrum of.


Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.


I figured it is a a rules question as it deals with how the rules actually work. Advice I see as a more 'real' environment of stuff that you would do in an actual game.

Liberty's Edge

Skyth wrote:
Winterwalker wrote:

(Good luck finding a CR16-ish Efreet that goes along with this though.)

Nothing in Simulacrum states that you have to find or even see the creature that you are making the simulacrum of.

The effect is "duplicating" a creature, so it DOES matter if it exists in the game world, so a GM would need to rule on that.

I suppose if you are ignoring the RAW of a normal Efreet's HD you COULD do whatever you want. This would not be RAW though would it?

Liberty's Edge

Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

RAW says:

"The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. "

By RAW, and that blurb, I wouldn't let anyone make a cheaper wish item than what's already established in game with Ring of Three Wishes.

That's a 3 time and done item that costs 97,500 craft price.


I'm aware of the RAW, Winterwalker. Do you have any similar items in mind?


Winterwalker wrote:
Skyth wrote:
Winterwalker wrote:

(Good luck finding a CR16-ish Efreet that goes along with this though.)

Nothing in Simulacrum states that you have to find or even see the creature that you are making the simulacrum of.

The effect is "duplicating" a creature, so it DOES matter if it exists in the game world, so a GM would need to rule on that.

I suppose if you are ignoring the RAW of a normal Efreet's HD you COULD do whatever you want. This would not be RAW though would it?

Assuming the planes are infinite, and the fact that there are rules to advance a monster by increasing the monster's hit dice, logically it stands to reason that there is an Efreet that has double normal hit dice as a 'normal' Efreet.

I'm not seeing any wording in the Simulacrum spell that the creature must be present, still alive, or even that the caster needs to know what the creature looks like, though creatures like this are likely to be famous :)

Liberty's Edge

Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

Your math seems low, did you include the material cost in this?


Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

You also would have to tack on an additional 2,500,000 gp for the 100 times material component requirement of an at will item I believe.


Skyth wrote:
Nothing in Simulacrum states that you have to find or even see the creature that you are making the simulacrum of.

There's nothing in RAW about what simulacrum grants. So, RAW, actual RAW, this isn't guaranteed to work as 'special abilities' are not spell-like abilities and have their own distinct section on monster entries. It might be an easily justified implication, but it's not RAW.


Uwotm8 wrote:
Skyth wrote:
Nothing in Simulacrum states that you have to find or even see the creature that you are making the simulacrum of.
There's nothing in RAW about what simulacrum grants.

Not true, however...

Quote:
So, RAW, actual RAW, this isn't guaranteed to work as 'special abilities' are not spell-like abilities and have their own distinct section on monster entries.

I will have to conceed defeat on this point.


Skyth wrote:

You also would have to tack on an additional 2,500,000 gp for the 100 times material component requirement of an at will item I believe.

Winterwalker wrote:


Your math seems low, did you include the material cost in this?

If we're going so far as to cheese up an infinite-wish item, I'm safely assuming that a quick plane shift to the Plane of Earth or planar binding for an earth elemental or shaitan takes care of the diamond issue.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Skyth wrote:
Ipslore the Red wrote:

Craft an item that can cast wish once per day, activated by a command word.

The spell level times the CL time 1,800 divided by 5 works out to 55,080 gold pieces market value. It would cost 27,540 gp to make.

An item that can cast wish unlimited times per day, command word activation, is 275,400 gp, or 137,700 gp to craft.

You can make crafting a lot cheaper with this build. Magic Capital can be gotten at a rate of 3/day using Ravingdork's build, and one capital can be used for 100 gp worth of crafting cost. Therefore, it would take 1,377 magic capital to craft the unlimited wishing item, which would take 459 days to accrue. You would then need to spend 138 days crafting the item, for a total of 597 days, or about 20 months. He would have to spend 1/8th of the item's market price, or 34,425 gp.

The DC is equal to 5+CL, plus 5 for each missing requirement other than a feat. A character would lack the necessary CL and spell to make it, making the DC 32 to craft this item. Doable.

You also would have to tack on an additional 2,500,000 gp for the 100 times material component requirement of an at will item I believe.

Since its per day, rather than continuous/unlimited, it's only material costs equal to 50 castings, so 1,250,000 in irreducible costs, plus 27,540 to craft.

Woohoo. Not many people I know of will fork out 1,277,540 gp to craft an item usable once per day. Even for a wish.

Edit: oops, completely skimmed over the unlimited version, which does have the 2,500,000 irreducible cost.

Liberty's Edge

Ipslore the Red wrote:
Skyth wrote:

You also would have to tack on an additional 2,500,000 gp for the 100 times material component requirement of an at will item I believe.

Winterwalker wrote:


Your math seems low, did you include the material cost in this?
If we're going so far as to cheese up an infinite-wish item, I'm safely assuming that a quick plane shift to the Plane of Earth or planar binding for an earth elemental or shaitan takes care of the diamond issue.

I'm just not sure your math was correct, not the methods to pay for it.

Liberty's Edge

Making/buying a Ring of Three Wishes, or being a wizard that owns a diamond mine, are still your best bets.

Liberty's Edge

Ipslore the Red wrote:
I'm aware of the RAW, Winterwalker. Do you have any similar items in mind?

No, I was pointing out your example was flawed based on the price disparity.

Ninja!: But the ring of three wishes is the baseline price for what your wish item should cost ballpark wise.


Selecting the Yuelral's Blessing discovery lets you use any number of gems of equal value so you don't need that diamond mine or other weird permission to have one.


Skyth wrote:

How many ways are there to get infinite wishes in Pathfinder? I've thougth of one (Simulacrum of an Efreet of double normal hit dice. Use one of the wishes to cast simulacrum of the same Efreet and you have two others to do as you please with.).

Are there other ways? (I'm only interested in stuff from the PRD. Third party, and AP's, etc...Not interested in).

There is a concept know as "wish binding" if I am titling it correctly. Basically you use the planar binding spells to call the creature, and then you use dominate monster on it.

With that said, just because the rules allow you to do something that does not mean the GM will allow it, and this is one of those things that you should talk to the GM about first. He might just say no, or he might set you up, and then have bad things happen to your character, if he is against the idea.

edit:Since this is a thought exercise feel free to ignore my comments about a GM not liking it.


Arcane sorcerer with craft(jeweler) and fabricate, use all WBL to buy diamonds cast fabricate to tripple the value of the dust. Craft a staff that Can cast wish with all the dust and use the level 20 power to convert your spells to wishes:) it is not my idea i read it here somewere.


Can't you just simulacrum the wish demon?
Also doesn't the candle trick still work?


My GM told me about the Candle Trick, not sure if that was ever fixed but that was how he got Infinite Wishes once.


What is the candle trick?


Uwotm8 wrote:
What is the candle trick?

The item is a Candle of Invocation.

It allows the user to cast gate(the spell), and call an outsider whose alignment matches the user. Since gate gives you full control over the outsider you can then have the outsider cast Wish for you.

The candle is a whopping 8400 gp.


Uwotm8 wrote:
What is the candle trick?

Using a candle of invocation.

Looks like it'll still work. I just worry about pissed off Efreet after once you're done with them then. Granted, if you offer them 500 gp for the three wishes (10 HD, short term service, non hazardous, so half cost...) it costs you 8900 gp for 3 wishes and they are less likely to be pissed off...One of which can net you 30,000 gp...

Still, with granted wishes, you need to have the critter completely on your side...Efreet are unlikely to be that.


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Typing in candle of invocation in Google results in the suggestions

exploit
abuse
pathfinder
loop
wish

ROFL...


Skyth wrote:
Uwotm8 wrote:
Still, with granted wishes, you need to have the critter completely on your side...Efreet are unlikely to be that.
.

If you succeed in bargaining it does what it's paid to do. That's part of the spell effect. After that it returns to where it came from.

Quote:
My GM told me about the Candle Trick, not sure if that was ever fixed but that was how he got Infinite Wishes once.

It wasn't but it has more steps now.

That still doesn't answer why the simulacrum can't simply be of a wish demon.


Gate wrote:
In the case of a single creature, you can control it if its HD does not exceed your caster level.

That's better than dominate as it doesn't need a save or anything. You have automatic control. Only later does it say "If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service."

It's pretty straight forward that a gate to use wish and then going away isn't a longer or more involved service.

Liberty's Edge

Undone wrote:
Skyth wrote:
Uwotm8 wrote:
Still, with granted wishes, you need to have the critter completely on your side...Efreet are unlikely to be that.
.

If you succeed in bargaining it does what it's paid to do. That's part of the spell effect. After that it returns to where it came from.

Quote:
My GM told me about the Candle Trick, not sure if that was ever fixed but that was how he got Infinite Wishes once.

It wasn't but it has more steps now.

That still doesn't answer why the simulacrum can't simply be of a wish demon.

It was answered in this thread earlier, mainly by RAW the spell doesn't specifically say the copies get the SLA's of the target.

Seeing as most of these wish grants are SLA's the RAW doesn't support it.


Actually, it would work. Contract devil wish granting is a special ability.


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you know what infinite wishes will get you ?

An empty table that used to be filled with people you role played with ;)


Skyth wrote:
Actually, it would work. Contract devil wish granting is a special ability.

Not for infinite wishes. The reason is that the Infernal Contract wording meshes crunch with Golarion fluff. So, in that ability's case fluff becomes the rules. Which, no contract devil would give multiple even across different devils because Hell already has your soul condemned. That's how those creatures simply operate.


Step 1...Simulacrum of Contract Devil
Step 2...Sign Contract, get 3 wishes.
Step 3...Destroy both copies of contract (Immediately after signing, have devil do it :) )
Step 4...Go to Step 2.

The trick is is that it is a simulacrum under your control with the ability to generate wish-granting contracts.


Looking at it, simulacrum of Contract Devil won't work, as if the contract is destroyed, all effects of the Wishes is reversed...Makes it pointless.


Skyth wrote:
Looking at it, simulacrum of Contract Devil won't work, as if the contract is destroyed, all effects of the Wishes is reversed...Makes it pointless.

Nah that's not true. You dominate or simulacrum a commoner him to enter into the contract. It works.

There are enough ways to get an expandable body to sign it.


Blood Money and a high enough Str score via Polymorph spells and whatnot.


Whoever enters the contract with a Contract Devil must
a. Be a mortal.
and
b. Sign of their own free will.

However, you could potentially use magic to trick a commoner into thinking that the contract meant something different than it did. Depends on what the GM allows.


Avoron wrote:

Whoever enters the contract with a Contract Devil must

a. Be a mortal.
and
b. Sign of their own free will.

However, you could potentially use magic to trick a commoner into thinking that the contract meant something different than it did. Depends on what the GM allows.

There's like 400 bajillion ways to get access to a willing living creature. Summons are a funny way.


I skipped to the bottom, because the answer to your question however it is posed is simply this:

NO!


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Claxon wrote:

I skipped to the bottom, because the answer to your question however it is posed is simply this:

NO!

A fine houserule.


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Skyth wrote:

How many ways are there to get infinite wishes in Pathfinder? I've thougth of one (Simulacrum of an Efreet of double normal hit dice. Use one of the wishes to cast simulacrum of the same Efreet and you have two others to do as you please with.).

Are there other ways? (I'm only interested in stuff from the PRD. Third party, and AP's, etc...Not interested in).

Here's the easiest way I can think of, and it is perfectly achievable by any given 1st level Human Commoner.

Hold out your hand until a Ring of Three Wishes appears. Immediately put on the Ring. And then say:

"I wish this ring had appeared in my hand a few seconds ago."*

There you go. You now have two wishes remaining and all it cost was next to no effort on your part and the merciless violation of causality. Spend a wish on a Bag of Holding and take an hour or so, and you can quickly gather a large collection of such rings.

*The best part is, the wish cannot possibly be misconstrued because it already wasn't.


Craft a staff of wish. (I believe Ravingdork coined the term "staff of wishful thinking".)


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Be a GM.


Contract devil is good, because you can tell your simulacrum to give you the 3 wishes for a gold piece as the contract or something

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