S&S Island of Empty Eyes card questions


Rules Questions and Gameplay Discussion

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I have a couple of questions about two cards that came in deck 4:

1. The scenario card for Home Sweet Home states that the henchmen for the scenario consist of Gholdako and Ghol-Gon Obelisks. However, the deck only came with a single Obelisk and 6 copies of Gholdako. I'm assuming the scenario card is a misprint.

2. The 'At This Location' text of the Teleportation Chamber is as follows: Choose a random character. If that character is at another location, move her to this location; otherwise, move her to a random location. When and how does this take effect? Is it optional or mandatory?

Sovereign Court

I'm guessing at the start of your turn for #2, and with a random result like that I don't see it being optional. Whenever it is, it's almost definitely required.


I haven't received my deck 4 yet, so I'm spitballing based on your comment.

Presuming the Teleportation Chamber is a location, it reads like an effect is triggered as either a once per turn effect, or (my guess) on the turn of the character at that location. It would be a mandatory effect (keyword 'may' would indicate optional). It does seem to be missing the 'frequency' of the effect. Is that the entire text in its entirely or shorthand?

Also, sometimes the card by itself doesn't make a lot of sense, but if you look at the entire scenario as a whole, it'd make more sense.

Sovereign Court

That's the whole of the text if I remember from mine correctly (didn't catch it at the time, but thinking back I believe it was written as above). No may definitely means mandatory, but it's missing a trigger. This is definitely one where the location is just printed with a missing piece, no scenario text or anything to change that.


I believe actually the scenario card is CORRECT and the cards we received are incorrect. Here's why:

A) The scenario reads Gholdako (singular), Ghol-Gan Obelisks (Plural). This could easily be misinterpreted as a typo until you realize that:

B) Island of Empty Eyes comes with 6 Daughters of Imerta. Ghol-Gan Obelisk's "Before you act" text reads: "Before you act, shuffle the henchmen Daughter of Imerta into a random open location deck." If there is only one Obelisk why would six Daughter of Imerta cards be added? Wouldn't one suffice as only one Obelisk exists to summon one Daughter? Also let's not forget the fairly speculatory (but not easily discountable) opinion that:

C) Gholdako is a fairly powerful henchman with a lot of text. I probably could have worded this better, but in the past with "named" henchmen, usually they were more powerful than average with a lot of text. Certainly Gholdako is more powerful than average because of his "If the check to defeat has the Attack or Ranged trait, the difficulty is increased by 10" effect. Plus if you look at Gholdako he... quite frankly meets the qualifications of what you would consider a "unique" unit.

Currently my friend and I are playing the scenario as it looks it's intended, with one Gholdako and six Obelisks to make full use of the six Daughter of Imerta cards. Whether this theory turns out to be correct or not, though, either way it looks as if there is some work that needs to be done by the developers in either clarification, potential errata, or distribution of the extra cards needed in order to make up the scenario proper.


Maybe. But...

Aamcotronix wrote:
B) Island of Empty Eyes comes with 6 Daughters of Imerta. Ghol-Gan Obelisk's "Before you act" text reads: "Before you act, shuffle the henchmen Daughter of Imerta into a random open location deck." If there is only one Obelisk why would six Daughter of Imerta cards be added? Wouldn't one suffice as only one Obelisk exists to summon one Daughter? Also let's not forget the fairly speculatory (but not easily discountable) opinion that:

You could encounter the Ghol-Gan Obelisk multiple times. If it was undefeated, you could encounter it again. Then you would need another Daughter of Imerta.

Aamcotronix wrote:
C) Gholdako is a fairly powerful henchman with a lot of text. I probably could have worded this better, but in the past with "named" henchmen, usually they were more powerful than average with a lot of text. Certainly Gholdako is more powerful than average because of his "If the check to defeat has the Attack or Ranged trait, the difficulty is increased by 10" effect. Plus if you look at Gholdako he... quite frankly meets the qualifications of what you would consider a "unique" unit.

I don't think Gholdako is his name, I think it is a type of monster. See this wiki entry. It isn't 100% clear, but it reads to me like gholdako is a type of undead cyclops. This info in the SRD seems to back that up by referencing "a gholdako".

I'm not saying you are wrong or right though.

Grand Lodge

Based on my memory of the actual Adventure Path, there's only one tower/obelisk that I'm aware of, and many Gholdako. So I think it's just a typo on the scenario card.


Hawkmoon269 wrote:

Maybe. But...

Aamcotronix wrote:
B)(Text)

You could encounter the Ghol-Gan Obelisk multiple times. If it was undefeated, you could encounter it again. Then you would need another Daughter of Imerta.

Aamcotronix wrote:
C)(Text)

I don't think Gholdako is his name, I think it is a type of monster. See this wiki entry. It isn't 100% clear, but it reads to me like Gholdako is a type of undead cyclops.

I'm not saying you are wrong or right though.

ThreeEyedSloth wrote:
Based on my memory of the actual Adventure Path, there's only one tower/obelisk that I'm aware of, and many Gholdako. So I think it's just a typo on the scenario card.

Yeah, that's true. Normally I would assume it's just a typo on the scenario card as well but... I don't know. It just seems like there is a lot of evidence piling up.

As for the Daughters, yeah that's definitely true that you could encounter it multiple times but... technically you could encounter the henchman dozens of times and you would then need that many daughters for each one. Not a terribly strong argument, admittedly, but I would assume Paizo would only include the number that they absolutely -need- in order to cut down on costs and cards for the deck. That number in this case showing to be 6. Curiously, the same number of Ghol-Gan Obelisks the scenario seems to assume are in existence. Also, for the Obelisk itself it seems unlikely that anyone would really run into it multiple times given that all it takes to defeat it is to bury a card with the "Magic" trait. Possible, certainly, but in my opinion a little unlikely.

As for the Gholdako... Yeah I don't know. I'm certainly convinced that it is not a unique "named" henchman, per se, though I still believe it's powerful enough to warrant that "unique henchman" feel. Again, that point was mostly speculation based on what I've seen from all of the sets so far.

I honestly hope that I'm wrong in this since it seems like a load of hassle to try to fix, but I'm just not sure. Mostly what's convincing me are the numbers involved and how they work themselves out pretty perfectly. If I do turn out to be wrong, I'm curious what the other Daughters of Imerta are there for or if they really are all in case you fail to have a magic item in your hand to defeat the Obelisk five times in a row. Also just figured I'd mention: I'm certainly not trying to be confrontational here so in case I come off as such I apologize. This is the first time I've really come across such a large error and my friend and I are Phoenix Wright-style trying to find out the truth.


I didn't take it as confrontational. And what you said got me interested enough to think about it some more and look some things up.

Are there any other scenarios that use the Daughters of Imerta as henchmen? (Still waiting on my adventure 4 deck. It has been sitting in New Jersey since 12/12/14.)


Oh good. I'd hoped not but wanted to make sure just in case. I looked through all of the locations, scenarios, henchmen, and villains and nothing else seemed to use the Daughters. In fact, I didn't think they were used at ALL until I finally saw the Ghol-Gan Obelisk. That's when I started putting things together.

Amusingly enough, all of these discoveries and theories started with a bit of pure OCD when it comes to card storage, lol.

Grand Lodge

I feel like there's been precedence of including extra copies of cards that weren't really needed by the scenario, but were included anyway. But I can't think of anything off the top of my head.


Speaking of potentially missing cards, I only received 6 copies of the henchman Blink Spider, when the scenario it's used in will require 7 copies if you play with six players.

Sovereign Court

Xexyz wrote:
Speaking of potentially missing cards, I only received 6 copies of the henchman Blink Spider, when the scenario it's used in will require 7 copies if you play with six players.

Hmm, same here. I really need to go through my base set and 4 adventures and compare to the card lists.


Speaking of the card list, I went to download the latest version as mine was downloaded back on Oct. 14 and the one on the site says updated on Oct. 30... however, the Card list for S&S seem to only go up to AD2 and contain a total of 4 pages (Base, AD1, AD2, Add-On)

According to my old version of the card list that I downloaded from here, they only list 6 x Blink Spiders being included.

Contributor

It's certainly not dispositive, but I recall the playtest of that scenario had many obelisks and only one gholdako.


Yo.... 5 new promo cards incoming our way :-)

The Exchange

Either way you play it that is a difficult scenario! We played it both ways, and we don't think one way or the other offers an advantage (though our group was ranged/caster heavy, all melee would definitely have a different play experience).

I haven't read that book of S&S, but that basically emulates DR, which makes sense based on the creature.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Sigh.

The printer messed up and swapped the quantities on Gholdako and Ghol-Gan Obelisks in deck 4. There should be 1 Gholdako and 6 Obelisks.

To make matters worse, I actually *caught* this mistake on their proofs, so their failure here is on multiple levels. Fortunately, the person responsible for this error (as well as for the wrong cards getting into RotR decks 3 and 4, and for a bunch of similar errors that I caught before they ended up in final product, and that I believe to be at least partly responsible for some of the S&S and Class Deck launch delays) is no longer with them.

Being short 1 Blink Spider is our fault, though.

We will be turning these lemons into lemonade via a free make-good pack. Details later—hopefully the next PACG blog. In the meantime, I suggest proxying with Buccaneers (that is, setting the Ghol-Gan Obelisk to the side, adding Buccaneers to the location decks instead, and referring to the Obelisk whenever you find a Buccaneer).

I'll add this to the FAQ soon.

I'm really sorry this happened.


At least for me, no need to be sorry. But that is great you'll be doing something to fix this one for free. Fantastic news.


Seconded.

Thank you, Vic, for all the hard work you put in to make PACG amazing!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
...as well as for the wrong cards getting into RotR decks 3 and 4 ...

Huh, what were those?


2nd printing, Hand Chopper, Circles of Binding.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thanks, Hawkmoon.

Grand Lodge

Gah, I'm sorry Vic. It seems like you guys just can't seem to catch a break with PACG-related printing. Hopefully the removal of said person will result in a better process overall in the long run.


Thanks for always looking out for the fans and keeping us informed.


Malcolm_Reynolds wrote:

Seconded.

Thank you, Vic, for all the hard work you put in to make PACG amazing!

+1 and +1 again.


Vic Wertz wrote:

Sigh.

The printer messed up and swapped the quantities on Gholdako and Ghol-Gan Obelisks in deck 4. There should be 1 Gholdako and 6 Obelisks.

To make matters worse, I actually *caught* this mistake on their proofs, so their failure here is on multiple levels. Fortunately, the person responsible for this error (as well as for the wrong cards getting into RotR decks 3 and 4, and for a bunch of similar errors that I caught before they ended up in final product, and that I believe to be at least partly responsible for some of the S&S and Class Deck launch delays) is no longer with them.

Being short 1 Blink Spider is our fault, though.

We will be turning these lemons into lemonade via a free make-good pack. Details later—hopefully the next PACG blog. In the meantime, I suggest proxying with Buccaneers (that is, setting the Ghol-Gan Obelisk to the side, adding Buccaneers to the location decks instead, and referring to the Obelisk whenever you find a Buccaneer).

I'll add this to the FAQ soon.

I'm really sorry this happened.

I didn't see this in the FAQ by the way, but I remembered seeing something about deck 4 so I came searching


Also. I am not seeing a reference to your ship being anchored in Home Sweet Home. I believe the intent would be it is placed at the Sea Fort?


I don't think the ship is anchored at all in Home Sweet Home. And even if it was, it couldn't be at the Sea Fort, since that location is only available in a 6 player game.


Thematically you are traipsing over your new island looking for squatters

But you're right about sea fort !


If I was a pirate who just got a brand spanking new island, I would start by sailing around and scouting the coast from the boat, rather than charging immediately inland. Seems thematic to me.


Joshua Birk 898 wrote:
If I was a pirate who just got a brand spanking new island, I would start by sailing around and scouting the coast from the boat, rather than charging immediately inland. Seems thematic to me.

That's what we did in my game, so I think it's fine thematically.

Grand Lodge

Vic Wertz wrote:

Sigh.

The printer messed up and swapped the quantities on Gholdako and Ghol-Gan Obelisks in deck 4. There should be 1 Gholdako and 6 Obelisks.

To make matters worse, I actually *caught* this mistake on their proofs, so their failure here is on multiple levels. Fortunately, the person responsible for this error (as well as for the wrong cards getting into RotR decks 3 and 4, and for a bunch of similar errors that I caught before they ended up in final product, and that I believe to be at least partly responsible for some of the S&S and Class Deck launch delays) is no longer with them.

Being short 1 Blink Spider is our fault, though.

We will be turning these lemons into lemonade via a free make-good pack. Details later—hopefully the next PACG blog. In the meantime, I suggest proxying with Buccaneers (that is, setting the Ghol-Gan Obelisk to the side, adding Buccaneers to the location decks instead, and referring to the Obelisk whenever you find a Buccaneer).

I'll add this to the FAQ soon.

I'm really sorry this happened.

Got the email last night about the Make Good Pack. I see it in my Sidecart (which will be sent along with the next shipment).

But I saw that you're putting out a brand-new scenario, The Land of the Blind. Question ... are you going to be putting that out there as a free download like the mini-scenario and the demo?


I think that will be one of the cards in the pack.

Lantern Lodge

So I had read about the Gholdako/Obelisk issue a couple of weeks ago, but it kinda just nestled into the deep recesses of my brain and hid.

So on Sunday night the girlfriend and I finally got into the Island of the Empty Eyes and set up the first scenario. The info about Gholdako and the Obelisk simply kept quiet. Didn't pipe up at all.

So we proceeded to clear the six locations of 5 Gholdako and an Obelisk (that we encountered last meaning the only open location was the one it was in) and completed the scenario. It wasn't too bad, but only because, with the exception of using Lirianne, every other character is focuses on melee.

So we'll probably go back and give it another run through, set up properly this time.

Paizo Employee Chief Technical Officer

The scenario is one of the cards in the Make-Good Pack.

Grand Lodge

Thanks, Vic.


Hi I'm following up on this issue, according to the FAQ there's a make-good pack:

http://paizo.com/paizo/faq/v5748nruor1gu#v5748eaic9sr9

I picked up Adventure Pack 6 and my local store say anything about this.


I meant to say, "my local store didn't say anything about the make-good pack." So how are retail customers supposed to get this?


According to this blog post, Paizo was sending them to distributors, so your local store should contact their distributor about it.


I'd like to add that it has to be the shop where you bought your AD4 as far as I understand it.

My "local store" (a.k.a. the shop about 160 miles away that I ordered from) expects those to arrive with their shipment of AD6... which could still be weeks or months away here in Germany.


I bought AD6 from my local store earlier today and the make-good pack was included as expected. So it's being distributed correctly here in the UK at least.


Oh UK release... I think for the last ADs my shop had a delay of a week after that.
Was your pack inside the deck box? Sounds like it to me. Well let's hope I can actually add somethind to this thread soon.

Paizo Employee Chief Technical Officer

The packs are physically separate from the AD6 decks, though they should often arrive in the same shipment. And we've sent enough out that you shouldn't have problems getting them from any retailer, even if you didn't buy your AD4 from them.


I deleted my original reply since Vic responded while I was composing it.

My Rise of the Runelords cards came in the follow-up adventure Deck wrapped in plastic with a cute note about Goblins gumming up the works. This didn't happen with Skull & Shackles AD6, so it differed from my previous experiences which is why I was asking.

I'll go ask my retailer to get the new cards for me.


Michael Klaus wrote:
Was your pack inside the deck box? Sounds like it to me. Well let's hope I can actually add somethind to this thread soon.

No, it was separate. The guy in the shop knows I come in to get the next AP every month and he usually gives me the promo card too; this month he had AD6, the Goblin Buckler Gun promo and the make-good pack, all separate. I did mention to him a few weeks ago to expect the make-good pack.


Why do none of the shops I talked to in Germany get any promos? That is so annoying.


Michael Klaus wrote:
Why do none of the shops I talked to in Germany get any promos? That is so annoying.

You should tell them to talk to their distributors. Paizo gives them to distributors to give to retailers. (Though some promos are not retail promos.)

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
Michael Klaus wrote:
Why do none of the shops I talked to in Germany get any promos? That is so annoying.
You should tell them to talk to their distributors. Paizo gives them to distributors to give to retailers. (Though some promos are not retail promos.)

It's true that some promos are not retail promos, but we do send out a retail promo every single month we release a card game product.


My local retailer is inquiring with the distributor. The retailer reminded me that the Seattle Port slowdown is impacting shipments, and might have impacted the make-up card deliveries.

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