Should the use of Acid Spells turn you into an Ooze?


Pathfinder First Edition General Discussion

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Certain spells have the tag "acid" (without quotes) right next to the school of magic.

Three examples are Acid Splash, Acid Arrow, and Acid Fog

We have it house ruled that the use of these spells slowly shift your characters biological makeup into that of a ooze.

But my question is, should it?

Happy Thanksgiving Guys

Scarab Sages

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Hahaha.


Of course it should.


You can't handle the ooze.


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Per RAW, as is written in the CRB under the MAGIC chapter, spell description, descriptor, and magic special effects, pages 208-212, yes, it must.

Grand Lodge RPG Superstar 2012 Top 32

JuanAdriel wrote:
Per RAW, as is written in the CRB under the MAGIC chapter, spell description, descriptor, and magic special effects, pages 208-212, yes, it must.

There's no heading called "magic special effects" that I can find, but according to the text found "in the CRB under the MAGIC chapter, spell description, descriptor", we have this:

CRB, MAGIC chapter, spell description, descriptor wrote:
Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.

Nothing about interacting with your physiology.


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No, no, it turns you into an awakened, permanent-anthropomorphic animal turtle, with ninja class levels.


If only it said "None of these descriptors" instead of "most"

Would have saved a lot of forum time.


@Jiggy: You are making me doubt, so I'll clarify:
-I was joking.
-I'm assuming that Unassuming (the OP) is joking too.
-I just mislead "special spell effects" for fun. :)


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Can an earth-blooded sorc just cast a bunch of shocking grasps to mask or counteract this effect?


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Jiggy wrote:
JuanAdriel wrote:
Per RAW, as is written in the CRB under the MAGIC chapter, spell description, descriptor, and magic special effects, pages 208-212, yes, it must.

There's no heading called "magic special effects" that I can find, but according to the text found "in the CRB under the MAGIC chapter, spell description, descriptor", we have this:

CRB, MAGIC chapter, spell description, descriptor wrote:
Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.
Nothing about interacting with your physiology.

Oh, okay.

So, it wouldn't turn you into an Ooze.

It'd turn your ALIGNMENT into an Ooze metaphorically.

You must feed your hunger forever more, devour ALL that stands before and against you, leaving nothing in your wake aside from surprisingly clean dungeons.

Except Loot, most of the time you just accumulate that.

Wait.

How is this different from a normal murderho- er, adventurer?


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No, it turns your alignment to Sour. Casting electric magic makes you bitter, and water magic is neutral.

Now, who here had good grades in chemistry? I did, but then again, my highschool chemistry teacher often had to ask me for help teaching the class (he was a gym teacher put there to cover the 'extra' class).


Jiggy wrote:
CRB, MAGIC chapter, spell description, descriptor wrote:
Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.
Nothing about interacting with your physiology.

Unless, you know, you are an "unusual creature", which the various rules for class levels in the general population keep stating VERY clearly that adventurers are.

Liberty's Edge

No, Acid spells do not turn you into an ooze...unlike using evil spells, which will slowly change your alignment... :)


Hehe


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RedDogMT wrote:

No, Acid spells do not turn you into an ooze...unlike using evil spells, which will slowly change your alignment... :)

by the logic that evil spells will slowly turn you evil, then Caligula can use a wand of protection from evil as a cheap atonement spell to gain and maintain a good alignment to buy off all the murders, rapes, abuses and acts of oppression he committed. but evil spells turning you evil is a houserule in faiths of purity, which isn't even from the core line, but is an obscure setting pamphlet.

Liberty's Edge

Auren "Rin" Cloudstrider wrote:
RedDogMT wrote:
No, Acid spells do not turn you into an ooze...unlike using evil spells, which will slowly change your alignment... :)
by the logic that evil spells will slowly turn you evil, then Caligula can use a wand of protection from evil as a cheap atonement spell to gain and maintain a good alignment to buy off all the murders, rapes, abuses and acts of oppression he committed. but evil spells turning you evil is a houserule in faiths of purity, which isn't even from the core line, but is an obscure setting pamphlet.

Well, atonement is a different thing...but you are correct that good spells also changing alignment. I am so glad we are in agreement. :)

However, I would wonder why Caligula would want to spend his time using good magic? Besides taking time away from "murders, rapes, abuses and acts of oppression", use of those spells would eventually give him all those silly ethics and morals that would get in the way of future "murders, rapes, abuses and acts of oppression".


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RedDogMT wrote:
Auren "Rin" Cloudstrider wrote:
RedDogMT wrote:
No, Acid spells do not turn you into an ooze...unlike using evil spells, which will slowly change your alignment... :)
by the logic that evil spells will slowly turn you evil, then Caligula can use a wand of protection from evil as a cheap atonement spell to gain and maintain a good alignment to buy off all the murders, rapes, abuses and acts of oppression he committed. but evil spells turning you evil is a houserule in faiths of purity, which isn't even from the core line, but is an obscure setting pamphlet.

Well, atonement is a different thing...but you are correct that good spells also changing alignment. I am so glad we are in agreement. :)

However, I would wonder why Caligula would want to spend his time using good magic? Besides taking time away from "murders, rapes, abuses and acts of oppression", use of those spells would eventually give him all those silly ethics and morals that would get in the way of future "murders, rapes, abuses and acts of oppression".

he would do it so paladins couldn't smite him for doing his evil actions and so he could fool people using detect spells, he would also do it so he wouldn't get an afterlife in the abyss and he would be using them to buy off his crimes. in other words. Caligula would use good magic so he could do his evil without being punished.

it is also why i don't like the idea that aligned spells change ones alignment, because some of the evil spells have no good justification for being evil, like infernal healing, which could have just as easily been celestial healing, fey regeneration or whatever or simply a port of lesser vigor. either way, there is nothing evil about fast healing, plus about using negative energy to animate corpses, there is nothing inherently evil about negative energy plus a mindless creature shouldn't really have an alignment because it can't choose to do anything what it was constructed to do without a reprogram. in fact, neutral zombies make just as much sense as neutral golems. because all a zombie amounts to is a construct animated by negative energy through a hollow husk of a lifeless object.


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RedDogMT wrote:
Besides taking time away from "murders, rapes, abuses and acts of oppression", use of those spells would eventually give him all those silly ethics and morals that would get in the way of future "murders, rapes, abuses and acts of oppression".

Alignment doesn't affect how you act. The old adage is action affects alignment, alignment doesn't affect action.


RedDogMT wrote:

No, Acid spells do not turn you into an ooze...unlike using evil spells, which will slowly change your alignment... :)

I like that summoning an angel to kill a child is a good deed while summoning a demon to save a child is an evil action. If you are worried that you did too many evil things just spend a day summoning angels and let them do silly or self sacrificial stuff and you are good to do some more raping.

Scarab Sages

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While that's certainly good news for the Angel Summoner, I'm concerned that the BMX Bandit has no easy way to spam his way to atonement.

It's the caster/martial disparity, again!


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JuanAdriel wrote:
Per RAW, as is written in the CRB under the MAGIC chapter, spell description, descriptor, and magic special effects, pages 208-212, yes, it must.

Irrefutable evidence of both RAW and RAI.


Ashiel wrote:
Alignment doesn't affect how you act. The old adage is action affects alignment, alignment doesn't affect action.

I don't know the source of that adage, but it's the opposite of how I currently think of it. If you put a Helm of Opposite Alignment on a Paladin, and it causes him to become Evil, then that is likely to affect his future actions.


Gingerbreadman wrote:
I like that summoning an angel to kill a child is a good deed while summoning a demon to save a child is an evil action.

Trying to kill the child is a good deed. Trying to save a child is an evil deed.

Summoning an Angel is a spell that channels Good energy. This will warp your alignment (slightly) towards good and make you (eventually) not want to kill children.
Summoning a Demon for good purposes is like using Sauron's Ring with good intentions. Turning invisible isn't an evil act, but doing it with a cursed evil ring warps your mind towards evil.


Matthew Downie wrote:
Gingerbreadman wrote:
I like that summoning an angel to kill a child is a good deed while summoning a demon to save a child is an evil action.
Trying to kill the child is a good deed. Trying to save a child is an evil deed.

Glad we agree.


....kay so what was this in reference too?

the only thng i'm coming up to is ninja turtles, and the guy from ultra force and i'm pretty sure thats wrong XD


Zwordsman wrote:

....kay so what was this in reference too?

the only thng i'm coming up to is ninja turtles, and the guy from ultra force and i'm pretty sure thats wrong XD

This thread http://paizo.com/threads/rzs2rpr8?Should-the-use-of-Evil-aligned-spells-aff ect


Can you use an atonement spell to prevent turning into ooze?

Scarab Sages

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No, but an astonement spell could help you maintain a solid form.

RPG Superstar Season 9 Top 16

Incredibly offensive, I have some gooey friends that are basic, or just entirely composed of magical forces. #notalloozes


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Petty Alchemy wrote:
Incredibly offensive, I have some gooey friends that are basic, or just entirely composed of magical forces. #notalloozes

Some of my best friends are oozes


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When debating ooze rights, people are all like "I don't see solidity" and "oozes are mindless". It's horrible!


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Nope! Using [acid] spells turns you into a black dragon!


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Matthew Downie wrote:
Ashiel wrote:
Alignment doesn't affect how you act. The old adage is action affects alignment, alignment doesn't affect action.
I don't know the source of that adage, but it's the opposite of how I currently think of it. If you put a Helm of Opposite Alignment on a Paladin, and it causes him to become Evil, then that is likely to affect his future actions.

The helm of opposite alignment is a specific magic item with a specific effect wherein the curse forces you to act in accordance with an alignment.

Literally everything else concerning alignment demands that X alignment doesn't have any influence over how you act, instead how you act is exactly what determines your alignment.


And somehow the original thread leaks back into the parody thread.


Unassuming Local Guy wrote:
And somehow the original thread leaks back into the parody thread.

It's like a fungus version of kudzu.

Shadow Lodge

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Mind you, ooze bites can be pretty painful.


Now now. If Acid spells turned you into an Ooze, Fire spells would have nothing to turn you into. We have to be consistent here. Thus, elemental spells must turn you into actual Elementals. If you cast Fireball ten thousand times, you turn into a Fire Elemental. Clearly, this makes perfect sense.


Then what do you turn into if you cast Heal ten thousand times?


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Westphalian_Musketeer wrote:
Then what do you turn into if you cast Heal ten thousand times?

A lantern archon.


Wow, how original. And it adds so much to the "debate" too!


Undone wrote:
Westphalian_Musketeer wrote:
Then what do you turn into if you cast Heal ten thousand times?
A lantern archon.

Actually thinking about it, since most people do not turn into their alignment's outsider until after they die, does the same apply for sout alignment?

Do you have to wait until after you die to turn into an ooze?

Shadow Lodge

Cheapy wrote:
Wow, how original. And it adds so much to the "debate" too!

Anything added to zero is an improvement.


Maybe that's how I happened.


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Cheapy wrote:
Wow, how original. And it adds so much to the "debate" too!

I find that analogy via parody to be an incredibly effective tool in argument. It often forces people who support an illogical argument to (1) make that same claim about the parody or (2) disingenuously distinguish the two arguments. In both cases they are revealed as defending untenable positions.


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BigDTBone wrote:
Cheapy wrote:
Wow, how original. And it adds so much to the "debate" too!
I find that analogy via parody to be an incredibly effective tool in argument. It often forces people who support an illogical argument to (1) make that same claim about the parody or (2) disingenuously distinguish the two arguments. In both cases they are revealed as defending untenable positions.

Satire is merely making a modest proposal in a serious way which people disagree with.


Undone wrote:
Westphalian_Musketeer wrote:
Then what do you turn into if you cast Heal ten thousand times?
A lantern archon.

Just not a Good latern archon. To get that, you need to cast Holy Word 10000 times.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

BigDTBone wrote:
Cheapy wrote:
Wow, how original. And it adds so much to the "debate" too!
I find that analogy via parody to be an incredibly effective tool in argument. It often forces people who support an illogical argument to (1) make that same claim about the parody or (2) disingenuously distinguish the two arguments. In both cases they are revealed as defending untenable positions.

You're begging the question of whether this analogy is any good to begin with.

Sean K Reynolds shot down this "energyments" comparison back in 2012

I don't mind the parody as a chuckle, but this is the wrong section of the forum for joke threads :)


Benchak the Nightstalker wrote:
BigDTBone wrote:
Cheapy wrote:
Wow, how original. And it adds so much to the "debate" too!
I find that analogy via parody to be an incredibly effective tool in argument. It often forces people who support an illogical argument to (1) make that same claim about the parody or (2) disingenuously distinguish the two arguments. In both cases they are revealed as defending untenable positions.

You're begging the question of whether this analogy is any good to begin with.

Sean K Reynolds shot down this "energyments" comparison back in 2012

I don't mind the parody as a chuckle, but this is the wrong section of the forum for joke threads :)

SKR's post falls into number (2) above. This isn't a joke thread, satire doesn't get relegated to the backpage just because you don't like the topic. General discussion forum is the exact correct place.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

I fail to see how Sean is being disingenuous in his post.

If you disagree with him, feel free to explain why he's wrong.

I call it a joke thread because the OP seemed pretty tongue in cheek.

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