Is there a reason not everyone does this?


Rules Questions

1 to 50 of 88 << first < prev | 1 | 2 | next > last >>
Scarab Sages

I present, the humble spiked gauntlet. Now, from what I can tell, it doesn't take up a hand (that is, you can wield a battle axe in a hand with a spiked gauntlet, though obviously you couldn't attack with the gauntlet). It counts as an armed attack, and it can't be disarmed or dropped. So if you have your hands slot free, why not pay the 5 gold and equip one? It's a simple weapon. That way you can't drop it (stun, unconscious, command), you always threaten, and if you have it on as part of your armor, you don't need a move action to equip it. It seems like the perfect backup 'just in case' weapon. Am I missing something? I mean, I guess you are forced to take the damage if someone casts heat metal, but other than that. . .


The longspear/spiked gauntlet seems to be popular among certain clerics, and I would assume summoners and alchemists.


Nothing in the game is "mandatory". There's nothing wrong with the spiked gauntlet, though I've never used one on any of my characters.

There are plenty of ways to never be unarmed. Sometimes characters focus in on a single weapon, to the exclusion of everything else. Some people don't care for the golf-bag-walking-armory style of character that carries umpteen weapons for every possible situation.

The long and short is: Use one if you like. Everyone else' methods may vary.


1 person marked this as a favorite.

I use two on basically every character unless they have a specific reason to not use them.

For extra fun, make one Cold Iron and one Alchemical Silver. There's your anti-DR for the first several levels. For higher levels you could make one Adamantine if you ever wanted to punch your way through a stone wall, but that's more of a specialty thing.

That said, while I use two that doesn't mean they come up often. A lot of the time it's just 10 (or a little more for the special materials version) gold down the drain for security purposes. I'm fine with spending that, but some might be more leery of it.

I do, however, have specific long-term plans for a pair for my Magus, because Spell Storing is just too funny to not use as much as possible.

Lantern Lodge

2 people marked this as a favorite.

Another item of note is flavor: People avoid things that are distasteful to thier character O.o


3 people marked this as a favorite.

Wizards look funny with one on. Its personal preference. You could also go with gauntlets. In fact, a lot of heavier armored characters have gauntlets which came with their armor and they don't even know it.

Scarab Sages

VampByDay wrote:
So if you have your hands slot free, why not pay the 5 gold and equip one?

Well, because some suits of armour practically come with them included. No point in paying for something twice :).


Tarantula wrote:
Wizards look funny with one on. Its personal preference. You could also go with gauntlets. In fact, a lot of heavier armored characters have gauntlets which came with their armor and they don't even know it.

True. I almost never play a character that gets them for free and when I do I forget about them.


You're right. A lot of people don't do this, but it's one of those "Never really thought about/used" things. I posted just a few days ago wondering about armor spikes myself(which include gauntlets) because I wanted to dual wield with a longsword/shield combo and not lose my shields ac bonus. :P


1 person marked this as a favorite.

I just haven't had a character that I could see wearing them. They just didn't seem to fit my vision of what the character looked like. IRL however, these were my motorcycling gauntlets for a number of years.


eakratz wrote:
I just haven't had a character that I could see wearing them. They just didn't seem to fit my vision of what the character looked like. IRL however, these were my motorcycling gauntlets for a number of years.

Hah! I had those same ones. My friends loved them.


There's also the Cestus.

Conductive is another great weapon ability for throwing touch-based powers into the mix without having to use a standard action. The "Fey Warrior" build I had up recently packed a conductive Cestus to apply Laughing Touch through punch'n'slice scythe-cestus Hurtful-combo charges or mostly-scythe full attacks.

The Exchange

I have a fighter that carries 6 extra med, 6 small and 2 large spiked gauntlets just to make sure everyone has one. It really helps others if you always provide a flank.


Cestus is a bit different from the Spiked Gauntlet in that it does mildly impair the hand; Spiked Gauntlet impairs nothing and thus you can wear it all the time, forever.

On the flip side better crit range, B or P instead of just P, and it's a Monk weapon if that helps. In my opinion, Cestus is a better weapon, but the Spiked Gauntlet is a better tool for the purposes of "always be armed".

But that's me.


I've always assumed that a spiked gauntlet wouldn't be a hand free for somatic components, if I'm right on that any shield wielding cleric etc. wouldn't want one.


Dave Justus wrote:
I've always assumed that a spiked gauntlet wouldn't be a hand free for somatic components, if I'm right on that any shield wielding cleric etc. wouldn't want one.

Locked gauntlets aren't free, spiked and regular both are able to be used for somatic.


Dave Justus wrote:
I've always assumed that a spiked gauntlet wouldn't be a hand free for somatic components, if I'm right on that any shield wielding cleric etc. wouldn't want one.

I've never seen it ruled that way, and if it is a Cleric with a shield would never want Heavy Armor (or most Medium armors)-- standard Gauntlets use identical wording and come free with all Medium and Heavy Armors sans Breastplate.

If your GM does rule it that way, that changes the situation significantly, but I know mine doesn't and I certainly wouldn't myself.

Sczarni

I got a Mithral one for my Swashbuckler recently (half a pound of weight can make the difference sometimes!), but as mentioned earlier sometimes a spiked gauntlet just doesn't fit the theme of your character.

And, a Spiked Gauntlet really doesn't help a reach build, since you can't switch grip outside of your turn.


Spiked gauntlets are...spiky. Whilst it's not reflected in the rules, they'll catch on things like your sack of treasure, your wineskin or your horse. They're a pain when you want to scratch your nose or get a potion out of your backpack. So a GM would be well within his rights to cause difficulties of that nature.

And the cestus has better crit numbers.

Liberty's Edge

Why doesn't everyone use spiked gaunlets: in part because the glavor of them don't work for some people's sense of immersion.


Mudfoot wrote:

Spiked gauntlets are...spiky. Whilst it's not reflected in the rules, they'll catch on things like your sack of treasure, your wineskin or your horse. They're a pain when you want to scratch your nose or get a potion out of your backpack. So a GM would be well within his rights to cause difficulties of that nature.

And the cestus has better crit numbers.

Depends on where exactly the spikes are; I pretty much figured they were just over the knuckles. Scratching your nose shouldn't be an issue, nor should the wineskin or the horse. Reaching into stuff could be though if you're not careful and your GM thinks to point it out, yeah.


1 person marked this as a favorite.

because occasionally a character is so weak that 1 lb makes a big difference and when weight isn't important the flavor of armor spikes is much cooler.


I've played a sorcerer with a spiked gauntlet. It was done as having long finger blades instead of spiked knuckles or whatever.

Liberty's Edge

A few reasons:

- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.

- because my magus need a free hand, and a hand wearing a weapon isn't free.

- because my druid don't wear metal gauntlets.

- because I have a hard time seeing weapon that were used as last resort used as a main weapon.


now this beg the question.

If I punch the enemy (no unarmed strike feat) I draw an AoO

however... just by putting on a glove and performing the exact same motion somehow, that opening to be attacked just vanishes? where does it go? What could have possibly been done to change the whole dynamic of throwing a punch?


1 person marked this as a favorite.
Edward Sobel wrote:

now this beg the question.

If I punch the enemy (no unarmed strike feat) I draw an AoO

however... just by putting on a glove and performing the exact same motion somehow, that opening to be attacked just vanishes? where does it go? What could have possibly been done to change the whole dynamic of throwing a punch?

That's some dangerous free-thinkin' about the rules system, knock it off. Next you'll be asking why trying to stab some greatsword wielding brute with a tiny little knife doesn't provoke...


BadBird wrote:
Edward Sobel wrote:

now this beg the question.

If I punch the enemy (no unarmed strike feat) I draw an AoO

however... just by putting on a glove and performing the exact same motion somehow, that opening to be attacked just vanishes? where does it go? What could have possibly been done to change the whole dynamic of throwing a punch?

That's some dangerous free-thinkin' about the rules system, knock it off. Next you'll be asking why trying to stab some greatsword wielding brute with a tiny little knife doesn't provoke...

not to change the subject but maybe we best review this attacks of oppurtunity


1 person marked this as a favorite.
Diego Rossi wrote:

A few reasons:

- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.

- because my magus need a free hand, and a hand wearing a weapon isn't free.

- because my druid don't wear metal gauntlets.

- because I have a hard time seeing weapon that were used as last resort used as a main weapon.

Yikes. That is one distasteful houserule at the top.


Because you cant use any Hand slot magic item that have "Gloves" or "Gauntlets" in its name?


1 person marked this as a favorite.
Scavion wrote:
Diego Rossi wrote:

A few reasons:

- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.

- because my magus need a free hand, and a hand wearing a weapon isn't free.

- because my druid don't wear metal gauntlets.

- because I have a hard time seeing weapon that were used as last resort used as a main weapon.

Yikes. That is one distasteful houserule at the top.

Well, ASF occurs because you have trouble making the correct hand gestures for a spell, so it's perfectly reasonable and logical for a thing that affects your hand movement to cause ASF.


1 person marked this as a favorite.

Because how could heroes kiss women's arms? By taking off their gauntlet first to avoid prickling her arm? Oh please, don't be absurd sires! The sheer tackiness of the thing!


Diego Rossi wrote:

A few reasons:

- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.

- because my magus need a free hand, and a hand wearing a weapon isn't free.

- because my druid don't wear metal gauntlets.

- because I have a hard time seeing weapon that were used as last resort used as a main weapon.

Putting aside the houserule...

Spiked Gauntlets leave the hand free (Magus away), Druids can use metal weapons, just not armor (Druid away) and most people are indicating them as weapons of last resort, not main weapons. Note that the original post mentioned wearing them and using an axe.

Dark Archive

1 person marked this as a favorite.

Something to keep in mind that some posts neglect is that if you are 2 handing a reach weapon then your spiked gauntlet does not threaten as both hands are on the weapon. Yes, you could use a free action to take a hand off the weapon on your turn to threaten with it but you then won't threaten with your reach weapon.


Edward Sobel wrote:

now this beg the question.

If I punch the enemy (no unarmed strike feat) I draw an AoO

however... just by putting on a glove and performing the exact same motion somehow, that opening to be attacked just vanishes? where does it go? What could have possibly been done to change the whole dynamic of throwing a punch?

Keep in mind you only provoke if your target is armed and only provoke from that target.

So this is how I understand it (assuming no unarmed strike feat):
if you punch someone holding a sword, you need to be careful to avoid the sword, while a spiked gauntlet is less vulnerable than your squishy flesh.

Grand Lodge

Diego Rossi wrote:
- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.

Do you grant it an AC bonus like a light shield, too?

Grand Lodge

claudekennilol wrote:
Diego Rossi wrote:
- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.
Do you grant it an AC bonus like a light shield, too?

No, he has it give them a -1 to AC, and Reflex saves.

Grand Lodge

Diego Rossi wrote:
- because my magus need a free hand, and a hand wearing a weapon isn't free.

What if, as a magus, I'm wearing heavy armor because my class says I can (or most medium armor), can I no longer use the ability the entire class is based around because I'm wearing a gauntlet that came with the armor?

Grand Lodge

4 people marked this as a favorite.

Yeah, I wear gloves, and suddenly, I can't pick anything up either.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Many of my characters have worn them.

Some do one alchemical silver gauntlet (blunt damage) and the other cold iron spiked gauntlet.

Works great for an archer, can fire the bow and remove the hand from the bow as a free action in order to threaten an area. Unless they ready an action for when you are firing, you threaten an area.

By the standard rules, it works for spell casters. They can still do their gestures and once the spell is done casting they threaten an area. Doesn't work so well for spells with a full round casting time such as Enlarge Person.

I've seen it mentioned in a few different threads talking about what sort of equipment every character should have. The list also tends to include a sap, some means of dealing with swarms, and a few other handy items.

Many of my characters also carry an alchemical silver light mace. For 25 gp, you've got a simple weapon that most anyone can use. My casters tend to offer it to the melee person that failed to purchase a silver weapon. :)

Grand Lodge RPG Superstar 2012 Top 32

None of my characters have ever used a spiked gauntlet.

For some, it's because they're not weapon-users. For instance, my 7STR, purple-dress-wearing sorceress never carries any weapons at all, so it breaks concept; on top of that, if she's ever in a position where a spiked gauntlet would be relevant, she's already a lost cause. :/

For all my characters that would wear a spiked gauntlet, I go for a cestus instead: choice of bludgeoning damage (yay silver!), better threat range, similarly cheap.

So in my mind, there's not much reason to use the spiked gauntlet. (Unless of course you don't have a book with a cestus, I suppose.)


As far as I am concerned, regardless of the rules loophole, my wizard should not be able to wear spiked gauntlets and be able to retrieve delicate items from a spell component pouch plus perform the necessary hand gestures.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
justaworm wrote:
As far as I am concerned, regardless of the rules loophole, my wizard should not be able to wear spiked gauntlets and be able to retrieve delicate items from a spell component pouch plus perform the necessary hand gestures.

I think this is the key point. It is hard to picture somebody doing precision actions of any sort while wearing spiked gauntlets, so people whose characters routinely do such things (such as rogues and spellcasters) typically avoid them even though there is no rules as written penalty to any actions for wearing them.

Grand Lodge

Why couldn't a Gauntlet, or Spiked Gauntlet, be fingerless?


blackbloodtroll wrote:
Why couldn't a Gauntlet, or Spiked Gauntlet, be fingerless?

They could be a lot of things (which is likely why there is no rule stating gauntlets are also armor), but regardless they will still limit delicate hand movements. So, (in my play-style) it doesn't add to the overall appeal for a character that needs to do delicate things (wizard, alchemist, sorcerer, etc.) - basically anyone not normally wearing armor (except monk-ish types).

Grand Lodge RPG Superstar 2012 Top 32

3 people marked this as a favorite.
justaworm wrote:
blackbloodtroll wrote:
Why couldn't a Gauntlet, or Spiked Gauntlet, be fingerless?
They could be a lot of things (which is likely why there is no rule stating gauntlets are also armor), but regardless they will still limit delicate hand movements. So, (in my play-style) it doesn't add to the overall appeal for a character that needs to do delicate things (wizard, alchemist, sorcerer, etc.) - basically anyone not normally wearing armor (except monk-ish types).

My problem here is that once I get into that mindset, I start wondering why I can't cast while wearing a breastplate. I eventually had to just resign myself to the fact that somatic components are performed not with the hands, but with the nipples.

Grand Lodge

Jiggy wrote:
justaworm wrote:
blackbloodtroll wrote:
Why couldn't a Gauntlet, or Spiked Gauntlet, be fingerless?
They could be a lot of things (which is likely why there is no rule stating gauntlets are also armor), but regardless they will still limit delicate hand movements. So, (in my play-style) it doesn't add to the overall appeal for a character that needs to do delicate things (wizard, alchemist, sorcerer, etc.) - basically anyone not normally wearing armor (except monk-ish types).
My problem here is that once I get into that mindset, I start wondering why I can't cast while wearing a breastplate. I eventually had to just resign myself to the fact that somatic components are performed not with the hands, but with the nipples.

So, all of your casters, are Really Really Big Man?


Basically, at least from what I've seen around here... It comes down to 2 reasons:

1- The player doesn't like aesthetics/flavor of wearing gauntlets.
2- The GM doesn't like aesthetics/flavor or thinks it's overpowered for some odd reason and enforces a bunch of harsh house-rules to make sure gauntlets are not viable choice.

Personally, most of my characters have either a gauntlet or a cestus. Especially if they focus on archery or 2-ranged weapons. This way they can strike back if they are grappled. Casters often have the same weapons in order to threaten adjacent squares and/or add the Dueling enhancement to them.

Grand Lodge

You can choose to wear one Gauntlet.

You don't have to cast with your gauntleted hand.

Hell, your Gauntlet, could be your Arcane Bond.


Most of my characters wear a cestus all the time. My wizards generally do not, especially if they have a poor Strength score--that's a pound of carry weight I could use elsewhere. Besides, even if they get the attack, they aren't going to do much. They could provide flanking, but if my wizard is in a position to provide flanking, I've already screwed up big time.


Barathos wrote:
Scavion wrote:
Diego Rossi wrote:

A few reasons:

- Because I am the GM and feel that the spiked gauntlets count as a piece of armor and they should give a spell failure chance for Arcane users, probably in line with the failure chance given by light shields.

- because my magus need a free hand, and a hand wearing a weapon isn't free.

- because my druid don't wear metal gauntlets.

- because I have a hard time seeing weapon that were used as last resort used as a main weapon.

Yikes. That is one distasteful houserule at the top.
Well, ASF occurs because you have trouble making the correct hand gestures for a spell, so it's perfectly reasonable and logical for a thing that affects your hand movement to cause ASF.

Not really since he's comparing an item that weighs 1 pound vs 6. One strapped to your hand vs one form fitting.

You only need one hand free to perform somatic gestures so by that logic a shield alone shouldnt even cause ASF.

I.E since the shield logically only matters for the hand bearing it.

1 to 50 of 88 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Is there a reason not everyone does this? All Messageboards

Want to post a reply? Sign in.