Iconic Dwarven Holy Warrior - Crusader or Warpriest?


Advice


Hi Everyone,

I'm wanting to create a backup PFS character for some online games and I want to play an iconic "tough as nails" dwarven holy warrior - a stout, bearded wall of metal and axe-weilding Torag goodness. I'm not interested in Paladin or Inquisitor for RP reasons.

Regardless of class, I plan on taking Steel Soul (feat), Glory of Old (trait), Protection (domain/blessing), and wield some sort of 2h axe at first level.

So, which of these classes best embodies the iconic dwarven holy warrior? Which one has better melee healing/support capabilities?


For tough as nails I'm not sure anything beats a warpriest or paladin because of all the self healing. If one is patient then a cleric could get be more durable but requires more time and effort. The warpriest is going to win out in my eyes because of all the swift actions between the two.

Though in truth I'd also think about cleric. A properly made cleric can do pretty much the same stuff the warpriest does and sometimes better. It comes down to swift actions/heals vs full casting between the two.


Great advice. Thanks!

The one thing that I'm on the fence about is the Protection the domain vs. Protection the blessing. The first give a constant bonus of +1 per 5 levels while the second is a bonus of +1 per 10 levels and needs a standard action to activate.

Personally, I'm leaning towards cleric for domain and the spells. But, the warpriest doesn't need CHA - which is very good for a dwarf.

Scarab Sages

Warpriest is the man. You get Martial Weapon proficiency and Heavy Armor proficiency, the ability to buff yourself with swift actions, bonus combat feats that only fighters can get, and that you use your level as a qualifier for (so you get stuff like Weapon Specialization, Spellbreaker, etc.), plus a good amount of support and healing.

Plus, if you want to wield an Axe, clerics of Torag don't get proficiency with it. You might as a crusader (I don't have it in front of me atm), but that archetype is pretty bad compared to just a standard cleric or warpriest.


Pathfinder Lost Omens, Rulebook Subscriber

Dwarves do get racial weapon familiarity, so he could weild a battle axe


One thing I could add in favor of cleric if your liking protection domain...

Torag is of course the main dwarven deity and he has protection as a domain of course. But more importantly, he had protection domain as well. This mean two things 1) you can use variant channel to add AC to everyone who receives the channel bonus (meh) 2) you can take tactics inquisition. Frankly tactics inquisition stinks till level 8 but when you get there you as a dwarf will give yourself and your team an initiative boost that will make slugging through 7 levels well worth considering. A +7ish to all initiative in your group is nothin to sneeze at.


Crusaders also get a small list of fighter bonus feats at 1st and every five levels. Heavy armor prof, weapon focus and weapon specialization is on that list.

If i go cleric i would use a dwarven war ax. If warpriest, great ax.

I had not considered an inquisition instead of a domain.

Can a warpriest select a variant channel ability?

Scarab Sages

Stonelord paladin perhaps? You keep lay on hands, you have awesome defenses, dr, and can defensive stance cycle.


I forgot about stormlord. But doesn't a paladin require high charisma? How high would it need to be for a dwarf paladin?


Also, how good are warpriest at the support role? Or, are they only good as self buffers?

Scarab Sages

Stonelord doesn't require charisma at all. It's the dwarf-only paladin archetype in the ARG.

It trades out most of the standard paladin abilities that require charisma in exchange for benefits that are more dwarven in nature that don't need charisma.

The only thing a stonelord needs CHA for is extra uses of lay on hands.


Stonelord is honestly a pretty abysmal archetype compared to normal paladin. It works okay for dwarves since they have a charisma penalty, but everything you lose makes you feel...out of place. When I played one I felt strong defensively, but had almost no offense.

The classic dwarven holy warrior is the cleric hands down. In Pathfinder, you should be worshipping Torag. And you don't necessarily need a battle axe, though you are racially proficient. Warhammers are also an iconic weapon of dwarves, which happens to be Torag's favored weapon. Of course, you can do either. As for charisma and clerics, it is only necessary if you want to use more channel energy. Which, while channel energy is nice to have it shouldn't be your mainstay of healing. That's what wands of CLW are for. Depending on your point buy, either work on having 8 or 10 charisma after the racial penalty. This will leave you with a couple channel energy uses for during the day. However, thinking that clerics actually need charisma is incorrect, its only necessary for how much you want to be able to use channel energy, and that shouldn't be your focus. Also, if you want to focus on buffing yourself and allies then you don't need to have an incredible wisdom to start with either. If your comfortable not using your spells offensively then start with around 14 wisdom and use items to increase it from there up to 20 so you can cast spells as you gain access to more spell levels. Remember, 9th level spells only require a Wisdom of 19 to cast.

For 20 point buy I suggest
STR: 16 DEX: 10 CON: 16 INT: 10 WIS: 16 CHA: 8, including racial adjustments.

Spend a feat on heavy armor eventually and pick up stone plate for extra dwarven awesomeness. It's plate armor, made from stone. Perfect for dwarves. You only need to increase your dex to 12 to take advantage of the max dex to AC, so you're already close. If you lower your wis to 14 you could actually start with at least 12 dex.


Well, Torag is a no-brainer :)

I was debating over the charisma bonus because I was strongly considering variant channeling - probably Bravery/Valor for the +fear/AC/charge.

If I channel in combat, do my (living) enemies also get the variant channel bonuses?


LibraryRPGamer wrote:

Well, Torag is a no-brainer :)

I was debating over the charisma bonus because I was strongly considering variant channeling - probably Bravery/Valor for the +fear/AC/charge.

If I channel in combat, do my (living) enemies also get the variant channel bonuses?

They would unfortunately. You would need the feat selective channel to exclude them. Only undead would not benefit if they were in the area of affect of your channel. Also remember, as the follower of a good aligned god you can only access the heal variants of channel energy. Not the harm variants.

Also, channel variants are based on deity portfolios. Not domains. Torag's portfolio is forge, protection, and strategy. You do not have access to bravery/valor variants.


Claxon wrote:
Also, channel variants are based on deity portfolios. Not domains. Torag's portfolio is forge, protection, and strategy. You do not have access to bravery/valor variants.

OK. That makes sense. Of those, I like strategy the best I think. It has the most out-of-combat potential for a low CHA cleric.

At higher levels, I can see this abused:
Me - "ok everyone - let's grapple the giant!"
GM - "Alright, everyone succeeds. Grappler, that's a +20 to your roll. What!?"

Scarab Sages

Claxon wrote:

Stonelord is honestly a pretty abysmal archetype compared to normal paladin. It works okay for dwarves since they have a charisma penalty, but everything you lose makes you feel...out of place. When I played one I felt strong defensively, but had almost no offense.

I think it's a great archetype, but you have to think of it as an alternate class more than an archetype.

You lose Divine grace, but who needs it when you have Steel Soul + Glory of Old? In exchange you get heavy DR and AC bonuses.

You lose Spells, but gain Defensive Stance with stance powers.

You lose smite, but you CHA sucks, and you gain an ability that will let you bypass DR and Hardness, gain an untyped bonus to hit and damage, that is usable more times per day than smite. At level 12 it can let you attack touch ac.


LibraryRPGamer wrote:
Claxon wrote:
Also, channel variants are based on deity portfolios. Not domains. Torag's portfolio is forge, protection, and strategy. You do not have access to bravery/valor variants.

OK. That makes sense. Of those, I like strategy the best I think. It has the most out-of-combat potential for a low CHA cleric.

At higher levels, I can see this abused:
Me - "ok everyone - let's grapple the giant!"
GM - "Alright, everyone succeeds. Grappler, that's a +20 to your roll. What!?"

Sure, but keep in mind you need everyone spending their standard action to help the character successfully grapple. And, on the next turn the giant is likely to escape if the PC really needed that bonus because it doesn't persist to the next time he needs to make the grapple check to maintain. It can be useful, but the fact that your entire party has to join in and "waste" their actions balances it out.


Imbicatus wrote:
Claxon wrote:

Stonelord is honestly a pretty abysmal archetype compared to normal paladin. It works okay for dwarves since they have a charisma penalty, but everything you lose makes you feel...out of place. When I played one I felt strong defensively, but had almost no offense.

I think it's a great archetype, but you have to think of it as an alternate class more than an archetype.

You lose Divine grace, but who needs it when you have Steel Soul + Glory of Old? In exchange you get heavy DR and AC bonuses.

You lose Spells, but gain Defensive Stance with stance powers.

You lose smite, but you CHA sucks, and you gain an ability that will let you bypass DR and Hardness, gain an untyped bonus to hit and damage, that is usable more times per day than smite. At level 12 it can let you attack touch ac.

I'm not a fan of loosing spells. And, defensive stance powers don't come online till level 8.

Grand Lodge

Mendevian Priest Cleric works too.


Claxon wrote:
LibraryRPGamer wrote:
Claxon wrote:
Also, channel variants are based on deity portfolios. Not domains. Torag's portfolio is forge, protection, and strategy. You do not have access to bravery/valor variants.

OK. That makes sense. Of those, I like strategy the best I think. It has the most out-of-combat potential for a low CHA cleric.

At higher levels, I can see this abused:
Me - "ok everyone - let's grapple the giant!"
GM - "Alright, everyone succeeds. Grappler, that's a +20 to your roll. What!?"

Sure, but keep in mind you need everyone spending their standard action to help the character successfully grapple. And, on the next turn the giant is likely to escape if the PC really needed that bonus because it doesn't persist to the next time he needs to make the grapple check to maintain. It can be useful, but the fact that your entire party has to join in and "waste" their actions balances it out.

Sure. But, that's just a crazy example. It is more of an out of combat thing with knowledge checks or tearing down the barricaded door. Stuff like that...

Can the variant channel be "turned off" - so, if you wanted a big heal via channeling, can you decided to not give the bonus and give everyone full healing instead of 1/2 healing + bonus?

Scarab Sages

LibraryRPGamer wrote:

I'm not a fan of loosing spells. And, defensive stance powers don't come online till level 8.

Fair enough.

Since you are going with a casting class and are worshiping Torag, if you use the Warhammer instead of an axe, you can take the Blessed Hammer feat for a divine spellstrike.


I had the same problem. I wanted a righteous dwarven rager chieftess of a sacred military order who could be a sweet, amiable and protective lady outside the battlefield, and a swearing killing machine when fighting. Cleric? Paladin? Oracle? Warpriest? / Barbarian? Bloodrager? Before the ACG she was a NG Barbarian (Armored Hulk, Elemental Kin, Drunken Rager)/Cleric (Crusader, Earth/Metal subdomain), but I wasn't entirely satisfied- mainly for alignment.
After much inner struggling I settled on LG Arcane Bloodrager (Primalist, Steelblood)/ Warpriest (Champion of the Faith, Artifice and Good blessings). I could add some homebrew to let her enhance her shield rather than her armor. I could change my mind again, but this is pretty much the closest thing to the flavor I was searching. The Warpriest is a great conversion of the 2.5E Crusader, a class I loved.


Ya. It's hard when you have a concept and the classes don't fit exactly.

The character background I am going for is: An experienced Dwarven military commander. He has been on the front lines for many decades and his superiors finally forced him to take a vacation. But, he HATES vacations so he joined Pathfinder Society for what he considers "some good, old-fashioned R&R." I plan on RPing him like an old, cranky man who refuses to enjoy his vacation.

How good are warpiests at party support casting/healing?

Scarab Sages

LibraryRPGamer wrote:


How good are warpiests at party support casting/healing?

Not great. They can cast buff spells and cure spells as well as a normal cleric, but it doesn't benefit from Fervor's action economy, and you have less spells available than a cleric to do it.

Personally, I would just invest in a wand of CLW and never cast a cure spell using my slots. Perhaps a remove x, restoration, or breath of life when you can cast it, but for the most part, you should be selfish as a warpriest.

Based on your background, have you considered an Inquisitor? Dwarves make great inquisitors, and the tactics and monster knowledge options really fit with a former military commander. Not to mention the 6 skills per level is thematic for a commander. Personally, I like Sanctified Slayer and Sacred Huntmaster far more than the normal inquisitor, but any type of one works.


Pretty good. I have one in a Kingmaker game, and I'm the only divine caster. A Warpriest can still Channel at level 4, and his Fervor pool that powers it is based off of Wisdom (good for Dwarves), so Charisma is irrelevant. They can use CLW wands, and spontaneously cast Cure or Inflict spells. They also get access to the standard low-level party buff spells, such as Bless and Prayer. They excel at self-buffing, but can support a party, especially if they're with a Wizard or Bard to assist in the buffs.

The blessings, for the most part, are take or leave. Some are pretty good, and some you may only use in very specific situations. The alignment-based major blessings are standard action Summon Monster spells, so you can add some support from those, too (like Lantern Archons if you're good-aligned).


Inquisitor...hmmm...Is there a daily limit to Studied Target?

Scarab Sages

LibraryRPGamer wrote:
Inquisitor...hmmm...Is there a daily limit to Studied Target?

There is not.


So, Studied Target seems to be a more versatile, "infinite use" version of Judgment. But, the scaled bonus is a bit slower. That's fine. The sneak attack damage is hit or miss for me. Too bad there isn't a teamwork feat that lets you count as flanking when adjacent to any ally...

Scarab Sages

There is Pack Flanking, but you need a Companion to take it. You could take it if you took the Animal domain or it's subdomains.

Once you have it, Solo Tactics should let you treat the opponent as flanked if you are adjacent to anyone.


Yes, but, Pack Flanking has Combat Expertise as a feat tax...

I'm leaning against inquisitor. I've got a rogue/oracle in another game and I don't feel the need to play another skill-focused character.

I think I need to see it all together...

Crusader Cleric:
+One Domain
+FULL Channel Energy progression
+9th level spells = 1 fewer spells/day than cleric // 1 more spells/day than warpriest
-Heavy Armor Prof OR Weapon Focus at 1st level (both at 5th)
-3/4 BAB

Warpriest
+Heavy Armor Prof AND Weapon Focus at 1st level. Bonus feats at 3rd+
+Full BAB
+Weapon/Armor bonuses
-Two blessings
-Channel Energy - slower progression than cleric. Uses fervor (meh)
-6th level spells = instant casting w/ fervor

So, when I rate the abilities, the crusader comes out ahead. Which would you suggest at 1st level: Weapon Focus or Heavy Armor Proficiency?

Scarab Sages

Warpriest doesn't get Full BAB anymore, so that's a wash.

As for the crusader cleric, that one is easy: Weapon Focus is not a valid first level feat for the crusader's bonus feat. You still need to meet the prerequisites for crusader's bonus feats, and you don't have BAB 1 at first level.


Right, forgot about the Warpriest BAB.

SRD wrote:

A crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of six at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Tower Shield Proficiency, and Weapon Focus*.

At 10th level, a crusader may also choose from the following feats: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus*, Improved Critical*, Shield Slam, Shield Specialization, and Weapon Specialization*.

At 20th level, a crusader may also choose from the following feats: Greater Shield Specialization and Greater Weapon Specialization*. Bonus feats marked with an asterisk (*) must be applied to the favored weapon of the crusader’s deity. A crusader need not meet the normal class- or level-based prerequisites for these bonus feats.

Emphasis Mine. Which would you choose?

Scarab Sages

LibraryRPGamer wrote:

A crusader need not meet the normal class- or level-based prerequisites for these bonus feats.

Emphasis Mine. Which would you choose?

Yep. Class or level-based prerequisites. BAB is not class or level-based.

If your GM is house ruling it to work, get weapon focus, you can't a afford a good suit of heavy armor for a few levels anyway.


You could play an inquisitor and not worry about the skills. Just pick skills like climb, sense motive and other dwarf like skills, maybe some profession and crafting for a dwarf. Just because you get skills doesn't mean you need to focus on it.

Warpriest seems to me to be a selfish battle cleric. Which isn't a bad thing. Also you can go believers boon (a domain) and believers hands(LoH) and extra lay on hands to really get all the divine blessings.


Ahh...duh. Thanks.

This is for PFS, so no house rules. Crusader Cleric w/ Heavy armor proficiency it is. I'm fine with that.

Thanks for the help everyone!

Scarab Sages

You're welcome! I hope you have fun with it.

For what it's worth, I think it was intended to allow the crusader to take weapon focus at first level, but due to poor writing/editing, it is disallowed under RAW. Ultimate combat has a few errors like that.


LibraryRPGamer wrote:
Can the variant channel be "turned off" - so, if you wanted a big heal via channeling, can you decided to not give the bonus and give everyone full healing instead of 1/2 healing + bonus?

Unfortunately no. If you select it you lose that healing without any option to turn off the bonus to up the healing.


You would be much better off with a WP. At lower levels (The bulk of PFS) I'd say between 7 and 10 the cleric is stronger and then again stronger at 13+

The WP at level 1 to 6 is significantly better than the cleric. After that the cleric is better until you pick up quicken blessing at which point it's close to even.

Fervor and 18 STR really carries you early.


Disclaimer: these are all my opinions and not necessarily fact.

I feel like warpriest is a trap. It's a mediocre archetype of inquisitor and fervor is just about the only thing it has going for it. Crusader cleric on the other hand has much stronger casting with little loss as long as you play smart with your buffs.

I'm a diehard dwarf fanatic, and I've spent some time thinking about the options for this sort of character build recently. Here's what I've come up with:

1-2 fighter/x cleric. Two fantastic domains (I recommend choosing Cayden Cailean as your deity and picking the demon(under chaos) and travel domains. That gives you a nice swift action self buff and boosts your speed (one of the biggest weaknesses of dwarves). The level(s) in fighter give you proficiency and feats.

20 crusader cleric. A solid choice but you get diminished spellcasting and only one domain. I couldn't pick just one so I eventually ruled this one out but it might be good for you.

20 warpriest. Yuck, imo. I'd go inquisitor instead if you don't like the cleric or paladin options. It has far better
skills and it's mechanics are just as strong. If you insist on going this route, I recommend dual wielding kukris to take full advantage of the warpriest's altered damage dice.

Paladin/stonelord paladin. Both are cool, and you can do well with either. Stonelord is good, especially with a reach weapon, and you can safely dump CHA and only lose LoH per day.

Lastly, battle oracle. This would be harder to pull off since you're forced to use normal dwarf stats. I had my GM okay letting me use a floating +2 rather than the typical, so it was easy for me. You could still do it though, you could simply start with a 15(13 after racial) CHA and you'd be just fine with some CHA headbands as you level. This seems the strongest and easiest choice to me, but you may disagree.

Sorry for any weird typing here, I'm on my phone. Hope this was helpful!


thedjvan wrote:
1-2 fighter/x cleric. Two fantastic domains (I recommend choosing Cayden Cailean as your deity and picking the demon(under chaos) and travel domains. That gives you a nice swift action self buff and boosts your speed (one of the biggest weaknesses of dwarves). The level(s) in fighter give you proficiency and feats.

If I were to go the Fighter 1-2/Cleric X rout, what fighter or cleric archetype would you suggest?

And, Torag will be my deity - for flavor reasons.

Grand Lodge

I still think Mendevian Priest Cleric is a good choice.


blackbloodtroll wrote:
I still think Mendevian Priest Cleric is a good choice.

This isn't a PFS game, but, we are playing with PFS rules. Is this archetype legal for organized play?


LibraryRPGamer wrote:
blackbloodtroll wrote:
I still think Mendevian Priest Cleric is a good choice.
This isn't a PFS game, but, we are playing with PFS rules. Is this archetype legal for organized play?

Yes.

Quote:
I feel like warpriest is a trap. It's a mediocre archetype of inquisitor and fervor is just about the only thing it has going for it. Crusader cleric on the other hand has much stronger casting with little loss as long as you play smart with your buffs.

Without a major quickening rod the WP even at high levels will have superior action economy thanks to quickened SM 6/7/8. Granted this isn't 9th level magic. Crusader cleric suffers in the extreme at early levels being terrible at basically everything. In PFS you start at 1 and the extreme reduced spell progression makes you little more than a WP without fervor at low levels.

Above all don't do this.

Quote:

If I were to go the Fighter 1-2/Cleric X rout, what fighter or cleric archetype would you suggest?

Lastly my final point for WP if you want to go front liner the WP can go dwarf at no real cost. Huge number of feats and cha as a dump stat help a lot for dwarves.

Quote:

20 warpriest. Yuck, imo. I'd go inquisitor instead if you don't like the cleric or paladin options. It has far better

skills and it's mechanics are just as strong.

To each his own. I consider the inquisitor very weak in the long term. It's only saving grace is spell level refunds since skills are replaced almost entirely by 7th-9th level if you have casters/UMD in the group. That said the base WP without an archetype isn't much better. The Sacred fist on the other hand is leaps and bounds above the Inquisitor both offensively and defensively.


LibraryRPGamer wrote:
thedjvan wrote:
1-2 fighter/x cleric. Two fantastic domains (I recommend choosing Cayden Cailean as your deity and picking the demon(under chaos) and travel domains. That gives you a nice swift action self buff and boosts your speed (one of the biggest weaknesses of dwarves). The level(s) in fighter give you proficiency and feats.

If I were to go the Fighter 1-2/Cleric X rout, what fighter or cleric archetype would you suggest?

And, Torag will be my deity - for flavor reasons.

Torag, Torag, Torag. Unfortunately, Torag's domain choices are far inferior to many of the others. This limits you on your domain abilities greatly, but I understand the desire to play the dwarf of Torag. It lends itself more to a caster but you can make it work. Cleric doesn't need an archetype in this case, but you could take your choice of fighter archetypes. I probably wouldn't use any but it's up to you ;)

Scarab Sages

thedjvan wrote:

Torag, Torag, Torag. Unfortunately, Torag's domain choices are far inferior to many of the others. This limits you on your domain abilities greatly, but I understand the desire to play the dwarf of Torag. It lends itself more to a caster but you can make it work. Cleric doesn't need an archetype in this case, but you could take your choice of fighter archetypes. I probably wouldn't use any but it's up to you ;)

Torag is great for a battle priest of any class. Ignoring domains/blessings, Defensive Strategist is the best defensive trait in the game. Blessed Hammer gives you spellstrike, and Deific Obedience gives you a +1 to hit, and Stone Strider lets you ignore a huge selection of difficult terrain.


So, taking BB's advice and looking at Mendelvian Priest. I can see some potential for a Blessed Hammer build using the free access to Spell Penetration and Greater Spell Penetration.

It would be a different kind of cleric, for sure...

BB- any suggestions on how to go about it?


Imbicatus wrote:
thedjvan wrote:

Torag, Torag, Torag. Unfortunately, Torag's domain choices are far inferior to many of the others. This limits you on your domain abilities greatly, but I understand the desire to play the dwarf of Torag. It lends itself more to a caster but you can make it work. Cleric doesn't need an archetype in this case, but you could take your choice of fighter archetypes. I probably wouldn't use any but it's up to you ;)

Torag is great for a battle priest of any class. Ignoring domains/blessings, Defensive Strategist is the best defensive trait in the game. Blessed Hammer gives you spellstrike, and Deific Obedience gives you a +1 to hit, and Stone Strider lets you ignore a huge selection of difficult terrain.

Those are all great things, but none of them address the domains which is what I was talking about. Any of them would be just as good on another build (such as crusader cleric) or whatever other class also so that sort of makes it irrelevant to what I was talking about. Still it's very good info about battle priests and worth bringing up.

Grand Lodge

The bad touch, or reach Cleric build chassis, both work for it, as a start.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Iconic Dwarven Holy Warrior - Crusader or Warpriest? All Messageboards

Want to post a reply? Sign in.