Drow Noble Advice


Advice


I'm interested in making a Drow Noble Paladin, but how powerful are they? Do they make other races pale in comparison? Because in our homebrew game the only Paizo races that are worth playing are Strix and Human. How does the drow noble fit in?


It fits in as BadWrongFun. It is one of the most infamously That Guy'd and Weeaboo'd races this side of a LARP, and everybody hates Driz'zt.

But you probably don't care about that.

It's also pretty crazy over-powered. The stat block isn't super-duper for paladin but it gets a bonus to charisma (good) and it's negative to con can be MORE than made up for by sucking points off of the dex and int you won't be using (adds up to "really good"). The spell-like abilities are really good for 1st level survival, and while they aren't all super-useful, you get so darn many of them. Lastly, Spell Resistance is super-hard to get, but they get it starting out and it's pretty much the best you can hope for as a PC.

But if you say the only races worth playing are Strix and Human, you probably don't care about *that* either.

They're powerful, they're easy to min-max, and while they are "hated and feared by all" and their skin color proves they are fundamentally inferior and in need of enslavementevil as a result of evil radiation that just makes them emo sparklepires begging for drama-queening.

Also, unless you take the variant "surface infiltrator" the light blindness is rather hard to get around.


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Just play a normal Drow and say he is from a noble Line.
Drow noble is vastly more powerfull than the standart races.

Grand Lodge

Consider you need around a dozen feats to get most the abilities of a Drow Noble, I would assume they are quite powerful.

SR is amazing in defense, that it increases in power with you is a huge boost.


yazo wrote:
in our homebrew game the only Paizo races that are worth playing are Strix and Human.

If that is the case, then we'd need more info on this setting before commenting on the value of the Drow Noble.


yazo wrote:
I'm interested in making a Drow Noble Paladin

Fluff-wise, that might be tough. Unlike Driz'zt, the Matron Mothers and other Drow might notice the Lawful Good prayers, etc. and "take steps" (aka kill the abomination or make it a Drider as punishment). But, that's your GM's problem.

Quote:
but how powerful are they? Do they make other races pale in comparison?

"Very and Yes", when compared to other PC races.

- or -

"Not At All" and "No", when compared to a Pit Fiend, Balor, or Mythic Ancient Red Dragon.[/snark]

Quote:
Because in our homebrew game the only Paizo races that are worth playing are Strix and Human. How does the drow noble fit in?

Without knowing why the other PC races aren't worth playing in your homebrew game, we can only speculate. However, if your group feels that the only thing that can compete with a bonus feat is a fly speed (an argument could be made either way), then Drow Noble is plenty viable. What they get is worth way more than a lousy bonus feat or fly speed.


They're not really a normal race. They are a 41 BP base race vs. 14 for a standard Drow. That's like having a full level or 2 on everyone.

Grand Lodge

Unless you're playing in a all drow campaign, this idea is cheese.

My advice, don't do it.


A Drow Noble if using the ARG should be starting at roughly 3 levels behind the other PC classes. However, that is a little much and Paizo has put up a Cleric 3 with a CR of 3, meaning their CR comes out to more like CR 1, though I would go the middle ground of CR 2 and just miss out on two class levels.


yazo wrote:
I'm interested in making a Drow Noble Paladin, but how powerful are they? Do they make other races pale in comparison? Because in our homebrew game the only Paizo races that are worth playing are Strix and Human. How does the drow noble fit in?

That's a strange world that only has two races worth playing. I'm curious about that.

For the most part, though, Drow Nobles are powerful. Normal Drow are fine, but the nobles have I think 41 RP versus the standard 8-12, meaning they're much more powerful than most races. Essentially your character will be more powerful than most other characters of the same level, especially at lower levels.

The most OP part of Drow Nobles is the constant detect magic. That's something players aren't meant to have. It means that every time there's a something magical you'd have a chance to figure out what it is, or at least know that there's something magic there. That can make DMing a lot more difficult.

Story-wise you'll also have to figure out why you're a Drow paladin. In most universes that contain Drow, at least, the vast majority are CE and would loathe and seek to kill any Drow that didn't follow that system, and a LG Drow would be particularly bad.


Hmm i was told in anothrr thread that elves who turn evil become drow as in transform. Just fluff him as a elf who went evil and then is on his path to redemption and hopefully a way back to normal elfdom. The bonuses could be handwaved as your elven bloodline is particularly powerful and gained the sla via transformation.


The Genie wrote:
Hmm i was told in anothrr thread that elves who turn evil become drow as in transform. Just fluff him as a elf who went evil and then is on his path to redemption and hopefully a way back to normal elfdom. The bonuses could be handwaved as your elven bloodline is particularly powerful and gained the sla via transformation.

Yeah, I'm not sure how Canon that actually is, but even if it is, redemption is fun.

The issue is balance, and it's still quite doable if you've got the play-style for it. The key is to play a character who doesn't matter even if they ARE way more powerful than the rest of the gang. Support roles, really sub-optimal class builds (like bog-standard monk, rogue, or healer cleric). As long as you are in a role that avoids the spotlight anyway, you won't be annoying everyone else by hogging the spotlight.

But the question is; can you be that player?


Drow Noble is overpowered for a race. The spell resistance is extremely powerful. Equal level casters will fail to hit you with spells 50% of the time. Drows have their own language (a version of sign language) that can be chosen as a bonus language. The SLAs allow for early prestige class access(Divine: L0, L1, L3 | Arcane: L0, L1, L2, L3). If that wasn't enough, they get +10 to stats with the only penalty being a -2 con. Did I mention they get poison use for free and have 2x normal darkvision range of other races? They also get lots of other more minor abilities.

If your GM allows you to play a Drow Noble, one or more of three things is true. 1) S/He's an idiot. 2) The campaign is going to be really hard. 3) S/he wants the party to play overpowered characters.


boring7 wrote:
The Genie wrote:
Hmm i was told in anothrr thread that elves who turn evil become drow as in transform. Just fluff him as a elf who went evil and then is on his path to redemption and hopefully a way back to normal elfdom. The bonuses could be handwaved as your elven bloodline is particularly powerful and gained the sla via transformation.

Yeah, I'm not sure how Canon that actually is, but even if it is, redemption is fun.

The issue is balance, and it's still quite doable if you've got the play-style for it. The key is to play a character who doesn't matter even if they ARE way more powerful than the rest of the gang. Support roles, really sub-optimal class builds (like bog-standard monk, rogue, or healer cleric). As long as you are in a role that avoids the spotlight anyway, you won't be annoying everyone else by hogging the spotlight.

But the question is; can you be that player?

I played a drow noble pistolero mysterious stranger before errata on pistolero.

Granted i did survive a near tpk untouched but that was because the pixie oracle exploded an orc with black powder...then again that was due to me being away from the detonation area.

I have also dmed for drow noble they take consideration but hardly enough to fret this much.


The Genie wrote:

I played a drow noble pistolero mysterious stranger before errata on pistolero.
Granted i did survive a near tpk untouched but that was because the pixie oracle exploded an orc with black powder...then again that was due to me being away from the detonation area.

I have also dmed for drow noble they take consideration but hardly enough to fret this much.

Be fair, that is a highly subjective call. I mean I'm on board, but other people aren't wrong for not doing it.

But the real issue is always BadWrongFun. Good-aligned drow characters were Emo Sparklepires back when Anne Rice was at the height of her popularity, it's been 15-20 years since then but the hate and prejudice against dark-skinned elves remains. And it's not like the special snowflake gamers and good drow characters stopped existing nor did they stop having a correlation.

Personally, I'm rolling a Drow noble, keeping in the back doing support, I don't know if ANY of the other players have figured out what I am (sank a lotta points into a good disguise check) and we all seem to be having fun. For the record, my character is a Drow Noble, raised from infancy by an eccentric Bronze dragon, and I'm an archer (light crossbow) cleric. It's pretty much as BadWrongFun as you ever could get.


boring7 wrote:
Personally, I'm rolling a Drow noble, keeping in the back doing support, I don't know if ANY of the other players have figured out what I am (sank a lotta points into a good disguise check) and we all seem to be having fun. For the record, my character is a Drow Noble, raised from infancy by an eccentric Bronze dragon, and I'm an archer (light crossbow) cleric. It's pretty much as BadWrongFun as you ever could get.

I'd be cautious of this approach. If you really want to be a Drow noble you should allow your party to know. Otherwise you're basically secretly making yourself more powerful than the rest of the party. At the very least the party should be aware of the OP character so they can react accordingly (in and out of character).


All the Drow Noble benefits are great. They will make you stronger. The SR is really sweet. None of this will save you from a bad roll or getting clawed to death by a dragon in melee.

I don't fret as a DM if my players want to be powerful. I wouldn't fret over a Drow noble or a Trox as long as everyone had access to them.

I get concerned when one person wants toys everyone else doesn't get.

Why not just play a normal Drow? They roleplay more easily and are studly as a race all by themselves.


Ruanek wrote:
boring7 wrote:
Personally, I'm rolling a Drow noble, keeping in the back doing support, I don't know if ANY of the other players have figured out what I am (sank a lotta points into a good disguise check) and we all seem to be having fun. For the record, my character is a Drow Noble, raised from infancy by an eccentric Bronze dragon, and I'm an archer (light crossbow) cleric. It's pretty much as BadWrongFun as you ever could get.
I'd be cautious of this approach. If you really want to be a Drow noble you should allow your party to know. Otherwise you're basically secretly making yourself more powerful than the rest of the party. At the very least the party should be aware of the OP character so they can react accordingly (in and out of character).

That's why, like I said, I stay in the back and play support. Let the barbarian rack up the kills, and if he ever gets back let the party leader/face (a Fetchling, oddly enough) do the leading and the talking.

Not to mention he's the one that knows technology. I'm playing "out of her element and along for the ride" magic person in a world of Iron Gods and Alien Technology.


boring7 wrote:
Ruanek wrote:
boring7 wrote:
Personally, I'm rolling a Drow noble, keeping in the back doing support, I don't know if ANY of the other players have figured out what I am (sank a lotta points into a good disguise check) and we all seem to be having fun. For the record, my character is a Drow Noble, raised from infancy by an eccentric Bronze dragon, and I'm an archer (light crossbow) cleric. It's pretty much as BadWrongFun as you ever could get.
I'd be cautious of this approach. If you really want to be a Drow noble you should allow your party to know. Otherwise you're basically secretly making yourself more powerful than the rest of the party. At the very least the party should be aware of the OP character so they can react accordingly (in and out of character).

That's why, like I said, I stay in the back and play support. Let the barbarian rack up the kills, and if he ever gets back let the party leader/face (a Fetchling, oddly enough) do the leading and the talking.

Not to mention he's the one that knows technology. I'm playing "out of her element and along for the ride" magic person in a world of Iron Gods and Alien Technology.

So are you not benefiting from being a noble versus a normal Drow? Or are you just trying to hide your more powerfulness behind a mask of never having to use it? (In either case, why not just be a normal Drow and not have the issue at all?)


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Ruanek wrote:
So are you not benefiting from being a noble versus a normal Drow? Or are you just trying to hide your more powerfulness behind a mask of never having to use it? (In either case, why not just be a normal Drow and not have the issue at all?)

Sense of interest in backstory.

'Cuz I wanted levitate and arcane vision as at-will abilities instead of "use once per day then experience buyer's remorse."

Better SR. (SR is over-charged anyway)

Take your pick.


As a wizard in a 2nd Darkness campaign let me tell you I hate the drow and everything but the darkvision they have. I've run against SR since I was a level 3 or so. It sucks. Sucks. Sucks. And your GM will hate you once he blows a good spell and it gets eaten by it.

He will then find ways to attack you with natural attacks. At least that was my plan when I allowed someone to play as just a basic drow.

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