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It's alive!
Today we deployed Alpha 10. The critical feature of this deployment is the first iteration of War of Towers:-
[link] "This is a key feature of the early part of Early Enrollment. It provides a variety of important features that closes a number of critical game loops."
Sounds awesome.

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Couple of bugs we already know about:
PvP info is not displaying correctly
Company names do not check for collision with existing names
Deleting a character doesn't remove it from the Company list
Making a character with the name of deleted character likely puts that character in the deleted character's Company

Leithlen |
1 person marked this as a favorite. |

I've been very critical of trying to launch with a shell that doesn't even resemble the design features, but with the changes listed here (if they can be polished up in the next few weeks), the game suddenly starts to LOOK like PFO. I honestly didn't expect a lot of this to get into game before the start of EE, and not for a few months after as starting EE will likely shift a lot of resources to bug fixes once customers are paying and having issues.
If encumbrance, player looting (including item deletion and threading), stamina drain, and all of the core "player interface with world" systems can be added into the world and the combat can be cleaned up so that it's responsive and thus fun instead of a chore, the game might actually be ready for players a lot sooner than I'd have ever guessed.
If getting that stuff done would mean another month delay, DO IT. Get this right. The difference between being launching EE with an impressive though incomplete product and launching EE with something bland is the difference between the reception that LiF has gotten from player reviews vs. the response that so many MMORPGs that failed to ever "make it" have gotten.

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1. Well done. This is huge.
2. Good lesson here for some of the people who have been unfairly sour and negative. At the very least, some of the folks here weren't even close to "reasonably patient." GW has been super upfront about the process, and each patch has been a steady climb up. I see no reason to be anything other than very heartened.

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I've been very critical of trying to launch with a shell that doesn't even resemble the design features, but with the changes listed here (if they can be polished up in the next few weeks), the game suddenly starts to LOOK like PFO. I honestly didn't expect a lot of this to get into game before the start of EE, and not for a few months after as starting EE will likely shift a lot of resources to bug fixes once customers are paying and having issues.
If encumbrance, player looting (including item deletion and threading), stamina drain, and all of the core "player interface with world" systems can be added into the world and the combat can be cleaned up so that it's responsive and thus fun instead of a chore, the game might actually be ready for players a lot sooner than I'd have ever guessed.
If getting that stuff done would mean another month delay, DO IT. Get this right. The difference between being launching EE with an impressive though incomplete product and launching EE with something bland is the difference between the reception that LiF has gotten from player reviews vs. the response that so many MMORPGs that failed to ever "make it" have gotten.
Seconded, I would rather some of the core features be present before we get going instead of having to say 'it will be better soon', I'm (and I'm sure plenty on this board) are here one way or another, but it's all the friends and casual followers that I'm worried about keeping involved.

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Leithlen wrote:Seconded, I would rather some of the core features be present before we get going instead of having to say 'it will be better soon', I'm (and I'm sure plenty on this board) are here one way or another, but it's all the friends and casual followers that I'm worried about keeping involved.I've been very critical of trying to launch with a shell that doesn't even resemble the design features, but with the changes listed here (if they can be polished up in the next few weeks), the game suddenly starts to LOOK like PFO. I honestly didn't expect a lot of this to get into game before the start of EE, and not for a few months after as starting EE will likely shift a lot of resources to bug fixes once customers are paying and having issues.
If encumbrance, player looting (including item deletion and threading), stamina drain, and all of the core "player interface with world" systems can be added into the world and the combat can be cleaned up so that it's responsive and thus fun instead of a chore, the game might actually be ready for players a lot sooner than I'd have ever guessed.
If getting that stuff done would mean another month delay, DO IT. Get this right. The difference between being launching EE with an impressive though incomplete product and launching EE with something bland is the difference between the reception that LiF has gotten from player reviews vs. the response that so many MMORPGs that failed to ever "make it" have gotten.
I'm not certain why people are talking like Early Enrollment is the same as an Open Release. Everyone who will have access the first month will be enthusiastic backers who know what they are getting into. I for one look forward to watching the growth in these early months. Certainly the game should wait until its "Ready Enough", but as long as the War of Towers stuff is functioning, the game is ready to get started as far as I am concerned.

Grezgurt |

So I'm a bit confused about how to take a tower from defenders.
1 - Capture points is reduced by the number of defenders in the hex.
2 - Killing them dos not remove them from the hext but causes them to respawn at their tower.
So it seems like to me all that defenders need to do is run naked to thier tower and sit there during the PVP window. Heck they can log in run there and go shopping or to the movies... because killing them does not remove them and they just respawn in the hex.
Am I missing something?
Also killing attackers does nothing as attackers respawn at the other Shrine on the edge of the hex. Attackers just need to run naked to the towere they want to capture. Again killing the attacker does nothing as they still respawn in the same hex just on the side(edge).
Am I missing somthing or does it just seem that the war of towers is about who has the most accounts logged in an absolutely nothing about PVP?

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So it seems like to me all that defenders need to do is run naked to thier tower and sit there during the PVP window. Heck they can log in run there and go shopping or to the movies... because killing them does not remove them and they just respawn in the hex.
o
As I understand the explanation this seems to be quite a valid concern ...
If this is the case I had liked a cooldown on respawn for Respawns .... Say five minutes or something....