What's in the patch what's in the patch what's in the patch?!? :)
They've toned down the weapon exploits and rebalanced the whole attack system. I know that much from the Alpha Forums. Unless Stephen is a liar.
This is exciting! War of Towers preview on the main server? That would be fun.
Note sure if it's kosher to post the whole list of patch notes, but I did want to say this:
Added great club attacks to Dreadnaught trainer.
Thank you from Captain...CAAAAAVEMAAAAAAAN!!!
All the rebalanced attacks are in the official wiki spreadsheets, so those with access will probably push that data where it goes so you can see it sometime soon.
Nice, I was thinking of craft a great club earlier today, but hadn't seen any feats for it ..
Why does this tease us so....
Mighty Migh-TOR!!!!!!
Drat!! Now I have to get my fighter to earn xp again when I was planning on my cleric doing it tonight. :-)
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The silent sound of keyboard abuse across the world...
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Ohhh!! Commoner Armour Feats!!
Can't wait to check those out!!
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EDIT: Sorry.. too much wiki work lately...
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[done to the Jaws theme music]
joins Kabal with the jaws music
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Yay! New fixes and tweaks to bemoan or praise! Thank the Gods!
We needed something new to tear at. The current arguements/debates/flamewars are ... tiresome.
It's alive!
Quote: Today we deployed Alpha 10. The critical feature of this deployment is the first iteration of War of Towers:-
[link] "This is a key feature of the early part of Early Enrollment. It provides a variety of important features that closes a number of critical game loops."
Sounds awesome.
Drooool.
"Hey boss, uh, I'm not feeling so great. Maybe I'd better go home now."
(Nah, but it's tempting.)
Couple of bugs we already know about:
PvP info is not displaying correctly
Company names do not check for collision with existing names
Deleting a character doesn't remove it from the Company list
Making a character with the name of deleted character likely puts that character in the deleted character's Company
I haven't played Alpha in a while, is player looting in?
Haven't seen the patch notes yet, but likely not. I suspect its the sort of feature that would get mentioned in the blog.
error in /vcinvite description
You need to specify the company. The command should be:
/vcinvite companyname, charactername
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I've been very critical of trying to launch with a shell that doesn't even resemble the design features, but with the changes listed here (if they can be polished up in the next few weeks), the game suddenly starts to LOOK like PFO. I honestly didn't expect a lot of this to get into game before the start of EE, and not for a few months after as starting EE will likely shift a lot of resources to bug fixes once customers are paying and having issues.
If encumbrance, player looting (including item deletion and threading), stamina drain, and all of the core "player interface with world" systems can be added into the world and the combat can be cleaned up so that it's responsive and thus fun instead of a chore, the game might actually be ready for players a lot sooner than I'd have ever guessed.
If getting that stuff done would mean another month delay, DO IT. Get this right. The difference between being launching EE with an impressive though incomplete product and launching EE with something bland is the difference between the reception that LiF has gotten from player reviews vs. the response that so many MMORPGs that failed to ever "make it" have gotten.
1. Well done. This is huge.
2. Good lesson here for some of the people who have been unfairly sour and negative. At the very least, some of the folks here weren't even close to "reasonably patient." GW has been super upfront about the process, and each patch has been a steady climb up. I see no reason to be anything other than very heartened.
Certainly wasn't expecting this. Noice!
Patching game; not clear after reading blog. Are we in 9.1 and waiting for 10 to go live, or is Alpha 10 already live?
I think 10 is live. I had to delete and reinstall. Patcher kept stopping at a point "cannot access file blah blah...." and then quitting.
Leithlen wrote: I've been very critical of trying to launch with a shell that doesn't even resemble the design features, but with the changes listed here (if they can be polished up in the next few weeks), the game suddenly starts to LOOK like PFO. I honestly didn't expect a lot of this to get into game before the start of EE, and not for a few months after as starting EE will likely shift a lot of resources to bug fixes once customers are paying and having issues.
If encumbrance, player looting (including item deletion and threading), stamina drain, and all of the core "player interface with world" systems can be added into the world and the combat can be cleaned up so that it's responsive and thus fun instead of a chore, the game might actually be ready for players a lot sooner than I'd have ever guessed.
If getting that stuff done would mean another month delay, DO IT. Get this right. The difference between being launching EE with an impressive though incomplete product and launching EE with something bland is the difference between the reception that LiF has gotten from player reviews vs. the response that so many MMORPGs that failed to ever "make it" have gotten.
Seconded, I would rather some of the core features be present before we get going instead of having to say 'it will be better soon', I'm (and I'm sure plenty on this board) are here one way or another, but it's all the friends and casual followers that I'm worried about keeping involved.
Duffy wrote: Leithlen wrote: I've been very critical of trying to launch with a shell that doesn't even resemble the design features, but with the changes listed here (if they can be polished up in the next few weeks), the game suddenly starts to LOOK like PFO. I honestly didn't expect a lot of this to get into game before the start of EE, and not for a few months after as starting EE will likely shift a lot of resources to bug fixes once customers are paying and having issues.
If encumbrance, player looting (including item deletion and threading), stamina drain, and all of the core "player interface with world" systems can be added into the world and the combat can be cleaned up so that it's responsive and thus fun instead of a chore, the game might actually be ready for players a lot sooner than I'd have ever guessed.
If getting that stuff done would mean another month delay, DO IT. Get this right. The difference between being launching EE with an impressive though incomplete product and launching EE with something bland is the difference between the reception that LiF has gotten from player reviews vs. the response that so many MMORPGs that failed to ever "make it" have gotten. Seconded, I would rather some of the core features be present before we get going instead of having to say 'it will be better soon', I'm (and I'm sure plenty on this board) are here one way or another, but it's all the friends and casual followers that I'm worried about keeping involved. I'm not certain why people are talking like Early Enrollment is the same as an Open Release. Everyone who will have access the first month will be enthusiastic backers who know what they are getting into. I for one look forward to watching the growth in these early months. Certainly the game should wait until its "Ready Enough", but as long as the War of Towers stuff is functioning, the game is ready to get started as far as I am concerned.
So I'm a bit confused about how to take a tower from defenders.
1 - Capture points is reduced by the number of defenders in the hex.
2 - Killing them dos not remove them from the hext but causes them to respawn at their tower.
So it seems like to me all that defenders need to do is run naked to thier tower and sit there during the PVP window. Heck they can log in run there and go shopping or to the movies... because killing them does not remove them and they just respawn in the hex.
Am I missing something?
Also killing attackers does nothing as attackers respawn at the other Shrine on the edge of the hex. Attackers just need to run naked to the towere they want to capture. Again killing the attacker does nothing as they still respawn in the same hex just on the side(edge).
Am I missing somthing or does it just seem that the war of towers is about who has the most accounts logged in an absolutely nothing about PVP?
There is a capture zone at the tower. Have to be in to count. Defenders spawn at the tower - short distance into capture zone. Attackers spawn edge of hex - couple minutes run back to zone. So defenders can d vs. higher number attackers.
There is an in-game notice about waiting for the company name to be processed or something.
Does that mean we have to wait till the next server reboot (tomorrow) before we can have people join the new companies?
Remember people are solid, can fill zone potentially depending on area. Also, allies can be involved by attacking defenders at range if they don't want to enter zone, or ambush attackers returning from spawn point. Be interesting to see some of the various strats that develop other than the zerg.
Doc || Allegiant Gemstone Co. wrote: There is an in-game notice about waiting for the company name to be processed or something.
Does that mean we have to wait till the next server reboot (tomorrow) before we can have people join the new companies?
Yes. Next day reset.
Grezgurt wrote:
So it seems like to me all that defenders need to do is run naked to thier tower and sit there during the PVP window. Heck they can log in run there and go shopping or to the movies... because killing them does not remove them and they just respawn in the hex.
o
As I understand the explanation this seems to be quite a valid concern ...
If this is the case I had liked a cooldown on respawn for Respawns .... Say five minutes or something....
I think we'll have to play with the towers for a few days to learn where the rough edges are.
Aaaannndd still patching....
Which means it must be awesone!
Negative Daeglin -
- Our company is showing up in in-game search now, and I was able to join it. Cool
As for actual early enrollment, will we still have a week or two after it goes live before the War starts or will it begin as soon as EE does?
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I love the hints that the effects of the civilization that built the Emerald Spire have not been fully detailed yet. It feels like there might be a plan for the lore that hasn't been published, and hidden plans are much more exciting than actual plans.
I may have overlooked this. Can Companies capture and control more than 1 tower each?
GW: just FYI the 10.0 Installer has vanished off the GW site page, and the 9.1 is what's available.
Also, I can't get the capture mechanic to work. I created a company, I'm a member, and I'm in a tower courtyard, but the counter isn't showing as per the blog.
GW: Fix the link! Patcher failed for me so I need to redownload. :p
The link has been fixed to 10.0. However, it doesn't matter which version you have downloading in the last few weeks. The patcher will get you where you need to be.
Cheers,
B
Ah, too late! Already uninstalled and started a fresh download.
Bonny, the patcher is not working. Both myself and Bringslite have had it fail, and I'v e had it fail on both a bootcamp mac and a windows box. Patcher hangs midway through on a texture, and must be killed via Task Manager.
The patcher has worked for everyone else. Ill let the guys know you're having an issue.
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