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![Sunlord Thalachos](http://cdn.paizo.com/image/avatar/PF20-03.jpg)
Qakisst Vishtani wrote:The Achievement doesn't specify that. Just that you are not a bard or skald or similar class and a Shadowdancer most definitely is not a similar class.Liranys wrote:Doesn't count if you need it for a class requirement. :pVM mercenario wrote:Bandmember: Have ranks in a Performance skill, without being a bard (or skald or similar class), while being in a party with a bard (or skald or similar class)Done that. A rogue in a party with a bard, was prestiging into shadow dancer and one of the prereqs is Perform Dance. :)
pppppppppppppp
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Liz Courts Webstore Gninja Minion |
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![Liz Courts](http://cdn.paizo.com/image/avatar/private/LizNinja.jpg)
Liz Courts wrote:Tinker, Tailor, Soldier, Spy: Have at least one rank in two different Craft skills and two different Profession skills.Hey Liz, can I have two different Perform checks instead of two Professions (when not a bard)?
Nope. John le Carré's characters didn't appear to be the singing and dancing type. :P
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Petty Alchemy RPG Superstar Season 9 Top 16 |
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![Chatterer](http://cdn.paizo.com/image/avatar/10Chattererswarm5.jpg)
The Birth of the Cog: Create a Clockwork creature.
Truth by Pottery: Create a Clay Golem.
It's Alive!: Create a Flesh Golem during a thunderstorm.
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![Mystic Theurge](http://cdn.paizo.com/image/avatar/PZO1110-MysicTheurge_90.jpeg)
Know-it-all: Have at least 1 skill point in all knowledge skills.
Cunning Linguist: Have at least 10 skill points in language.
Renaissance Man: Have at least 1 skill point in all skills (to include all knowledge skills). Requires only 1 point each in craft, perform, and profession.
Master Craftsman: Have a skill rating of 10 or higher in 4 craft skills or 1 skill point in all craft skills. [/b]
The Entertainer: Have a skill rating of 10 or higher in 4 difference performance skills or 1 skill point in all performance skills. [/b]
Chairman of the Board: Have a skill rating of 10 or higher in 4 different profession skills or 1 skill point in all profession skills. [/b]
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Petty Alchemy RPG Superstar Season 9 Top 16 |
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![The Jester](http://cdn.paizo.com/image/avatar/jester.jpg)
This is Sparta: Fight an army from a pass they have to squeeze through slowly.
To Infinity: Get to a flying creature by grabbing on, or catapult.
Space Junk: Die in space.
Give Him Back. Now: Use your ally's familiar as an improvised weapon (funny story about that).
The Laser Dance: Steal something without triggering any traps.
Streaming Wolf-Swords: Help a samurai kill himself. Then maybe loot him.
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![The Jester](http://cdn.paizo.com/image/avatar/jester.jpg)
Saving Cap'n Crunch wrote:Give Him Back. Now: Use your ally's familiar as an improvised weapon (funny story about that).Can it beat the story of
Chump Change: Get past a werewolf's DR by using silver coins.
Probably not. We were in PFS (Hall of the Flesh Eaters, no spoilers here) and he needed to open a door. He stole my cat (well, he asked, and gave me money for a new one) and whacked it against the door, which worked out because the door was unlocked and no one checked it. In the encounter, he fought well...with the cat's corpse.
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HyperMissingno |
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![Vigliv](http://cdn.paizo.com/image/avatar/PZO9072-Vigliv_500.jpeg)
HyperMissingno wrote:Probably not. We were in PFS (Hall of the Flesh Eaters, no spoilers here) and he needed to open a door. He stole my cat (well, he asked, and gave me money for a new one) and whacked it against the door, which worked out because the door was unlocked and no one checked it. In the encounter, he fought well...with the cat's corpse.Saving Cap'n Crunch wrote:Give Him Back. Now: Use your ally's familiar as an improvised weapon (funny story about that).Can it beat the story of
Chump Change: Get past a werewolf's DR by using silver coins.
Heh, we were in a GM's first session of her first game and the first fight was against a pack of werewolves. Things happened and the kitsune sorcerer managed to get a few asleep. Our dwarven bard asked the GM if he could ignore the DR by placing silver coins on his head and bashing the poor sap's brains out with a coup-de-grace. After much deliberation from everyone in the table besides me (I was still new at the time) they ruled it was okay but the coins would be ruined.
His other achievements include
Call me Sprangledandy: Speak Hendersoneese fluently.
Did he look like this?: Communicate with nothing but Comprehend Languages and drawings
It's mine now!: Take something that wasn't intended to be loot from the dungeon.
It's yours now!: Successfully sell something that wasn't intended to be loot for over 1000gp.
SKORNBREKKER!: Get denied entry to a city because of your last name.
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![Mystic Theurge](http://cdn.paizo.com/image/avatar/PZO1110-MysicTheurge_90.jpeg)
Saving Cap'n Crunch wrote:HyperMissingno wrote:Probably not. ...he fought well...with the cat's corpse.Saving Cap'n Crunch wrote:Give Him Back. Now: Use your ally's familiar as an improvised weapon (funny story about that).Can it beat the story of
Chump Change: Get past a werewolf's DR by using silver coins.Our dwarven bard asked the GM if he could ignore the DR by placing silver coins on his head and bashing the poor sap's brains out with a coup-de-grace.
His other achievements include
Call me Sprangledandy: Speak Hendersoneese fluently.
Did he look like this?: Communicate with nothing but Comprehend Languages and drawings
It's mine now!: Take something that wasn't intended to be loot from the dungeon.
It's yours now!: Successfully sell something that wasn't intended to be loot for over 1000gp.
SKORNBREKKER!: Get denied entry to a city because of your last name.
My son ran a game for his high school buddies. The party's druid couldn't seem to accomplish much of anything himself (new player) but his porcupine proved to be an awesome thrown weapon at close range.
In our Runelords game my ifrit sorcerer took a level of Oracle at 5th level and I spent two game sessions refusing to talk to any player that didn't speak ignan while pantomiming at the other players. Had the GM in stitches on the floor.
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![The Jester](http://cdn.paizo.com/image/avatar/jester.jpg)
"I Am Iron Man!" (forge magical armor)
"Live By the Sword..." (forge a magical weapon)
I'd like to errata these two:
"The Best Defense Is A Good Offense" (forge a magical weapon)
"The Best Offense Is A Good Defense" (forge magical armor)
To add some new ones:
"Think of the Happiest Thought...." (cast fly)
"Tempus Fugit" (cast haste and slow in the same combat)
"Making Lovecraft" (cast black tentacles)
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![Mystic Theurge](http://cdn.paizo.com/image/avatar/PZO1110-MysicTheurge_90.jpeg)
The Ruler Without Subjects - As the DM, have the entire player party walk out on your game.
My former DM has earned and deserved this, but I am sure there are others out there with this achievement as well.
I'm not sure this qualifies as an achievement; but then, we give bad movies a Razzie so I guess it counts.
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![The Jester](http://cdn.paizo.com/image/avatar/jester.jpg)
"Ursa Minor" (successfully complete a "personal quest" campaign)
"Lyra" (successfully complete an "artifact" campaign)
"Draco" (successfully complete an "epic" campaign)
"Aquarius" (successfully complete a "seafaring" campaign)
"Pisces" (successfully complete an "aquatic" campaign)
"Aries" (successfully complete a "war" campaign)
"Taurus" (successfully complete a "survival" campaign)
"Gemini" (successfully complete a "courtly intrigue" campaign)
"Cancer" (successfully complete a "lesser heroes" campaign)
"Leo" (successfully complete a "kingdom management" campaign)
"Virgo" (successfully complete a "rescue" campaign)
"Scorpio" (successfully complete a "stop Sauron" campaign)
"Ophiuchus" (successfully complete a "conspiracy" campaign)
"Sagittarius" (successfully complete a "stop the plague" campaign)
"Capricorn" (successfully complete a "bizarre" campaign)
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
Skull & Shackles Adventure Path-Specific Achievements
(Y'arr! Here there be spoilers, mateys!)
Cannonballs of Steel
Survive a keelhauling (by any means necessary.)
Despicable Ye, Mateys
Gain 20 total Infamy.
Emptied the Island of Empty Eyes
Complete Book Four of the Skull & Shackles Adventure Path.
Fair-Weather Jack
Botch every single crew job Mister Plugg assigns you.
Fever Sea Raided
Complete Book Two of the Skull & Shackles Adventure Path.
For Hate's Sake, I Spit My Last Breath At Thee
Complete Book Six of the Skull & Shackles Adventure Path, proving yourselves to be the greatest pirates on the high seas!
Most Disgrateful
Gain 10 total Infamy.
Mutiny on the Boun... Err, Wormwood
Complete Book One of the Skull & Shackles Adventure Path.
Not So Loathsome Now
Gain 40 total Infamy.
Paid the Price of Infamy
Complete Book Five of the Skull & Shackles Adventure Path.
Taming the Rising Tempest
Complete Book Three of the Skull & Shackles Adventure Path.
The Sea Is a Cruel Mistress
Somehow manage to make Sandara Quinn hostile to your party.
They're More... Suggestions Than a Code
Play a paladin during this Adventure Path-- without falling.
Tonight You Dine on Hardtack Soup
Somehow manage to make Ambrose "Fishguts" Kroop hostile to your party.
Victorious Notorious
Gain 30 total Infamy.
Vile Pirates, Arrrrr
Gain 55 total Infamy.
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MagusJanus |
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![Thedan](http://cdn.paizo.com/image/avatar/PZO9256-Thedan.jpg)
MagusJanus wrote:I demand the story for this good sir/madam.An achievement my group actually uses:
You are MagusJanus
Accidentally unleash the Tarrasque four times in the same campaign and live.I'll have more later!
So the first time, we're level ten and just rescued this trapped maiden who was being kept as a living sacrifice by an evil cult. She wasn't exactly wearing much when we found her. To absolutely no one's surprise, she turned out to be a succubus. Not only that, but the GM intended her to be the BBEG, making her one of the few succubi to side with the Devils and Lawful Evil just to make her unique. Naturally, she immediately begins using complex language to offer each of us three wishes in exchange for our souls, figuring at least one character would be stupid enough to take her up on her deal.
My character rolls a natural 1 on Knowledge (religion) and ends up being that sucker, having completely misunderstood what the price for the three wishes is.
Now, my character was a bit of a braggart and a bit egotistical, and he had just helped take down an evil cult without taking a scratch. He's feeling more than a little full of himself, and is wanting to prove that he's really as big of a man as he brags about being. So, naturally, he wishes for the greatest embodiment of unstoppable hunger that exists to be released. Which, of course, sent the poor GM on a hunt through the Bestiaries and other books just to figure out exactly what that is.
After ten minutes of frantic GM activity, the poor GM sighed, hung her head, accepted the inevitable, and had the succubus say, "Wish granted."
My character was the only one who survived, since he rolled a natural 20 on his Knowledge (Religion) check and hoofed it as soon as the Tarrasque appeared. He didn't come out of hiding until he heard a rumor that the creature had been imprisoned again by the combined might of angelic and devilish armies.
Oh, and the original campaign? Completely scrapped at this point. Instead, a new plot was created where my character was given a quest of atonement for his demonic deal and monster unleashing and sent with a group to stop an ancient necromancer from completing a spell to turn all of Numeria into an undead army. We had just gotten the sourcebook for that and the Technology Guide and the group was eager to try them out, so everyone forgave me for accidentally derailing the campaign.
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By level 15, the team had secured a magical artifact that could teleport anything, no matter how powerful, into orbit. The catch: The artifact would go with it. Our plan was to use it on the artifact the necromancer was after to create his army. The party was walking out in the wilds of Numeria, on their way back to Hajoth Hakados, when they spotted a cloaked woman near a wrecked caravan that showed signs of laser fire (by this point, the party was experienced enough with energy weapons to recognize such with ease). The party approached the woman, who promptly threw back her cloak to reveal herself as the succubus my character had made a deal with and reveal that she has come for what belongs to her.
Now, it's worth noting the succubus was not necessarily in the best of shape; she was missing a wing, one arm was now cybernetic, and her face had some rather bad scarring. My character is quickly able to determine that she did not escape her last fight unscathed and might be weaker than normal. Plus, the GM had just wrapped up the side story of another character, so everyone felt is was my turn.
My character, being a lot wiser than when they last encountered each other, immediately revealed a flaw in the succubus's claim: She still owed him two wishes. After convincing the party to let him handle it and some delicate negotiations with the succubus, she agrees to give him his last two wishes as he intends them if he in turn does not use them to wish for her to be harmed or to summon the Tarrasque (the GM rolled extremely, extremely badly).
So, my character wishes for a Ring of Three Wishes and gets one fully charged. Succubus is annoyed; she sees this as a way for him to try to screw her out of a soul, but a deal is a deal. He puts it on... and then announces he's going to use his last wish from her, much to her pleasant surprise.
Then my character uses his last wish to wish for their contract to be void and for his soul to remain with him.
At this point, the succubus is furious; he just screwed her out of six wishes. Naturally, she starts to attack, at which point my character wishes she meet the same power that left her so wounded a second time.
The GM checks her notes, sighs, looks at me, and tells me the Tarrasque appears.
My character promptly ran back to the group, grabbed the artifact we were on our way back to town with, and used it to send the Tarrasque into orbit. The party is a little unhappy that their plan for dealing with the necromancer is kaput, the players are ribbing me for unleashing the creature a second time in the campaign, and the GM is glad I managed to handle the creature without a second helping of deus ex machina needed.
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We're level 20 at this point, and we've discovered a few twists: The artifact the necromancer needs only pulls something down to the planet, the necromancer is a lich, and the lich needs to both die and have its phylactery destroyed on the same plane as the artifact for its plan to work. Basically, the lich is going to pull the moon from orbit and use the power of all of the resulting death to ascend to godhood.
Naturally, ascending to godhood is probably the only part of that which won't work.
We also have found out the lich's fortress has an emergency escape routine, which planeshifts the entire fortress to the Negative Energy Plane. So as soon as the lich is down, we have to escape fast; luckily, the lich's personal abode contains a planar gate, though we don't know which plane it goes to. But, thanks to other scouting efforts, we also know where the artifact is.
We used the Ring of Three Wishes to teleport into the lich's fortress, in the same room as the artifact he's using. We discovered we're too late; it's going to fire no matter what. However, we can re-aim it... so after using some scrying magic to scan space a bit and discovering an object much smaller than the moon floating in orbit, we altered the aim and trajectory to where the artifact would bring that object down upon the undead army. Our plan was to wait until the lich noticed something was wrong, ambush him, and then planeshift his phylactery to the Positive Energy Plane. And then planeshift home, since we were pretty certain the entire fortress would planeshift immediately upon its owner's demise.
Unfortunately, we had forgotten where we left the Tarrasque.
Once the grumpy eternally-hungry beast got over its headache from a forced orbital descent, the Tarrasque promptly went on a rampage. And it was headed straight for the fortress we were in. The lich runs out, curses, and offers to ally with us; right about now, both sides have a bigger problem than each other and everyone knows it. Or so he thinks (he's a little too distracted trying to save his artifact to connect the do-gooder heroes with the incoming engine of destruction).
We aid the lich in getting the artifact to safety, then tell it we have a plan to save the artifact and stop the Tarrasque: We're going to planeshift the lich's phylactery and the lich to the Negative Energy Plane (we had scrolls to spare...). Of course, the entire fortress would follow, and take the Tarrasque with it. The lich, of course, is skeptical, but some phenomenal diplomacy rolls later and the lich is on board.
We lured the Tarrasque further into the building, which wasn't difficult since it was eating the building, and once the creature was over the foundation my character unleashed the plan: He used his Ring of Three Wishes to send the lich and its phylactery to the Positive Energy Plane. The building itself shifts to the Negative Energy Plane, my alignment shifts from Chaotic Good to Chaotic Neutral, and the party planeshifts to safety.
After a couple weeks of checking, the group determines the Tarrasque is asleep, going to remain asleep, and no longer a threat. And then, of course, it's time to celebrate the end of the campaign!
Notice we forgot about the planar gate?
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After about three months of celebrating (to the point the Technic League is threatening to send assassins if we don't leave due to the impact we're having on the economy), the group gets a letter from a stranger, telling them there is information about the lich we need to know. Naturally, considering where we dropped the lich, we're thinking this is going to either be an ambush or an announcement the lich is back and is coming after us.
The group arrives at the house we were told to meet at, goes inside... and promptly finds out we stepped through a one-way Gate to the Abyss. Standing before the characters is a Demon Lord, with his attendant army standing by. He then congratulates the characters on our victory over the lich, mentions that he had been financing the whole operation, and asks for payment... of course, he means our souls.
My character, after some negotiation, manages to get the Demon Lord to agree to instead accept immensely powerful object... the same one that was used to send the Tarrasque to orbit. The one that, unbeknownst to my character, was eaten by the Tarrasque and currently sits in the Negative Energy Plane. My character's plan to send the Demon Lord to orbit isn't going to work.
My character uses the Ring of Three Wishes to summon the artifact... and is nastily surprised when the Tarrasque shows up. During the ensuing chaos, the group managed to planeshift back to the Material Plane and has been in hiding ever since. As far as we know, the Tarrasque was still on the loose, tearing up the Abyss as of campaign end.
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Tinkergoth |
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![Rigg Gargadilly](http://cdn.paizo.com/image/avatar/PZO9032-Quickling.jpg)
HyperMissingno wrote:** spoiler omitted **...MagusJanus wrote:I demand the story for this good sir/madam.An achievement my group actually uses:
You are MagusJanus
Accidentally unleash the Tarrasque four times in the same campaign and live.I'll have more later!
... This is possibly the greatest story ever told.