
Sissyl |

Sissyl wrote:Worth noting is also that in the 3.5 book, probably in PF as well, the smallest two categories (Fine and Diminutive) are not used as proper creatures, instead only as swarms.Incorrect. Sprites, for example, are Diminutive.
Interesting. If you check the d20 SRD and the PFSRD, you will find that D&D 3.5 sprites were Tiny. They got smaller in the transition. I wonder if that's like how bags of chips get compressed in transport?

Vod Canockers |
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PIXIE DUST wrote:I find it funny that the Book of Elder Evils had the leviathan and in it's description it literally said that it was so large that general game descriptions could not be applied to it xDIndeed... beyond a certain point, you need to start calling it geography rather than anatomy.
Kilimanjaran
CarpathianAlpian
Rockian
Andean
Himalayan
Lunarian

Randarak |
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I've seen Awesome and Monumental for sizes beyond Colossal. I THINK BESM 3rd Edition used the same size rules d20 does. One second!!
Okay, I'm back, and I really did just go across the house to get my copy of BESM 3e. The size values in that book (along with my own extrapolation for modifiers) are as follows:
Speck (+128 to hit/AC, -128 CMB/D)
Minute (+64 to hit/AC, -64 CMB/D)
Wee (+32 to hit/AC, -32 CMB/D)
Teeny (+16 to hit/AC, -16 CMB/D)
Fine (+8 to hit/AC, -8 CMB/D) [Anything above this on the chart might as well list their damage as "1" at this point.]
Diminutive (+4 to hit/AC, -4 CMB/D)
Tiny (+2 to hit/AC, -2 CMB/D)
Small (+1 to hit/AC, -1 CMB/D) [3/4"x2/4" mini]
Medium (baseline) [1"x1" mini]
Large (-1 to hit/AC, +1 CMB/D) [2"x2" mini]
Huge (-2 to hit/AC, +2 CMB/D) [3"x3" mini]
Gargantuan (-4 to hit/AC, +4 CMB/D) [4"x4" mini]
Colossal (-8 to hit/AC, +8 CMB/D) [6"x6" mini]
Enormous (-16 to hit/AC, +16 CMB/D) [8"x8" mini]
Monstrous (-32 to hit/AC, +32 CMB/D) [1'x1' mini]
Towering (-64 to hit/AC, +64 CMB/D) [18"x18" mini]
Monumental (-128 to hit/AC, +128 CMB/D) [Why roll dice?!] [2'x2' mini]
I like wee.

chbgraphicarts |

SpyCraft and FantasyCraft both do: Immense and Vast
Immense is something the size of a City
Vast is something the size of a large landmass or natural satellite.
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I use these size categories in my games (based on minis bases, by ft.):
Insignificant (.125 x .125)
Miniscule (.25 x .25)
Fine (.5 x .5)
Diminutive (1 x 1)
Tiny (2.5 x 2.5)
Small (3 x 3)
Medium (5 x 5)
Large (10 x 10)
Huge (15 x 15)
Gargantuan (30 x 30)
Colossal (60 x 60)
Enormous (120 x 120)
Titanic (600 x 600)
Massive (3000 x 3000)
Immense (15,000 x 15,000)
Vast (75,000+ x 75,000+)

Axolotl |

Sauce987654321 |

I never liked the idea of having categories beyond colossal, as I think it sells the gargantuan and colossal size category pretty short. A gargantuan monster could swallow a mammoth whole, while the colossal monster could swallow whole that very same monster that ate the mammoth. Beyond that you could just increase reach and/or space.

Rogar Stonebow |

I never liked the idea of having categories beyond colossal, as I think it sells the gargantuan and colossal size category pretty short. A gargantuan monster could swallow a mammoth whole, while the colossal monster could swallow whole that very same monster that ate the mammoth. Beyond that you could just increase reach and/or space.
I can understand this, yet through various spells and what not, existing creatures can be made greater than colossal.

chbgraphicarts |

I never liked the idea of having categories beyond colossal, as I think it sells the gargantuan and colossal size category pretty short. A gargantuan monster could swallow a mammoth whole, while the colossal monster could swallow whole that very same monster that ate the mammoth. Beyond that you could just increase reach and/or space.
Except that's not the case at all. Only certain creatures can Swallow Whole; it's not a quality of being a certain size.
Gargantuan creatures are only 30x30/6in. bases, while Colossal are 12in. bases.
Colossal is freakishly huge for a normal human, but compare a Great Wyrm Red Dragon to an aircraft carrier; or better yet, an Island Turtle - those are creatures so huge entire cities are literally built on their backs. Are we supposed to believe that something that massive only has the same statistics as a creature that is dwarfed in comparison?
Having Size Categories larger than Colossal only makes sense, frankly.

Rogar Stonebow |

Rogar Stonebow wrote:I can understand this, yet through various spells and what not, existing creatures can be made greater than colossal.No, they can't. Nothing bigger than Colossal.
Take a Rune Giant and then cast mythic enlarge person on him.
He goes from Gargantuan to Collossal plus one size.

Sauce987654321 |

Sauce987654321 wrote:I never liked the idea of having categories beyond colossal, as I think it sells the gargantuan and colossal size category pretty short. A gargantuan monster could swallow a mammoth whole, while the colossal monster could swallow whole that very same monster that ate the mammoth. Beyond that you could just increase reach and/or space.Except that's not the case at all. Only certain creatures can Swallow Whole; it's not a quality of being a certain size.
Gargantuan creatures are only 30x30/6in. bases, while Colossal are 12in. bases.
Colossal is freakishly huge for a normal human, but compare a Great Wyrm Red Dragon to an aircraft carrier; or better yet, an Island Turtle - those are creatures so huge entire cities are literally built on their backs. Are we supposed to believe that something that massive only has the same statistics as a creature that is dwarfed in comparison?
Having Size Categories larger than Colossal only makes sense, frankly.
Plenty of creatures can swallow whole. A colossal T-rex can swallow whales or even Krakens. I know not all big creatures can swallow whole, but the ones that can do exactly what I'm talking about.
Like I said, you can always use a bigger space and reach. The aspidochelone is a giant whale with an island on its back, it also has a space of 150'.

Majuba |
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Gargantuan creatures are only 30x30/6in. bases, while Colossal are 12in. bases.
Gargantuan are 20x20/4in. Colossal are 30x30/6in.
Yes, there are things that are simply bigger, but for 99% of *HIGH* level play, there is no point in adjusting statistics/modifiers for anything bigger than 30-40'. The impact it has on the world is immense. Simple weight, and Strength score, are sufficient to handle anything further.
If you want to have, say, Godzilla fight Unicron, there's no need to add additional modifiers. And they don't even make sense when you get to/past Colossal. Why should something twice the size of a low-end Colossal get a -24 attack/AC as compared to it?
Actually, Unicron is a premiere example of why to treat things that big as terrain/environment than a creature.
As for actual examples, if something says "make this bigger" and it's already Colossal, it simply doesn't work.
Target one animal (Gargantuan or smaller)

gbonehead Owner - House of Books and Games LLC |
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The biggest problem, I found, was that some things just made no sense at that size. Even if a 500-foot-long beetle notices the damage you do to it, do feats like Stunning Strike make any sense?
The reality is that creatures above Colossal really need an extension of the size rules. I was kinda hoping it would be there in the Mythic stuff, but I suspect it was just too squirrelly of an issue. Under 3.5e, there was a book called the Immortals Handbook Epic Bestiary Volume One (there never was a volume two) that had a decent section on expanded sizes, but it didn't really address some of the core issues.
Maybe sometime there will be Ultimate Monsters, with some optional rules on expanded size. For now, I'd recommend staying away from creatures above Colossal except as plot devices :)
Personally, I always wanted to see some rules for diminished effects beyond certain size differences - for example, damage is by medium creatures is halved for every size category above Colossal, so when Big Mac the All-Beef Barbarian hacks at King Mogaru, his damage is quartered even before DR or any other modifiers, and Big Mac's ally Small Fry the Halfling Rogue is in even worse shape, doing 1/8 the damage because he's Small instead of Medium.
I never actually fleshed any of that out; truly ginormous creatures were tough enough as it was, but some end results and corner conditions of the rules (flanking? 5-foot steps?) ended up sort of silly.

Rogar Stonebow |
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Rogar Stonebow wrote:Take a Rune Giant and then cast mythic enlarge person on him.
Mythic Enlarge Person wrote:You can increase the target's size by up to two size categories, to a maximum of Huge.
No your wrong.. when I look at that passage, I close my eyes and can't see anything like what you describe.

BigDTBone |

I think we should just standardize a "daaaaaaaamn" system, or alternatively or "d-d-d-d-d-d-damn!" System. So you start off with just Damn! For 1 power of 2 larger than gargantuan, and then you add either a's or d's for every power of 2 larger than gargantuan the monster is.
Similar methods could be reversed for things smaller than fine.

Sauce987654321 |

TriOmegaZero wrote:No your wrong.. when I look at that passage, I close my eyes and can't see anything like what you describe.Rogar Stonebow wrote:Take a Rune Giant and then cast mythic enlarge person on him.
Mythic Enlarge Person wrote:You can increase the target's size by up to two size categories, to a maximum of Huge.
Even if you do raise a rune giant's size by 2, it still doesn't go beyond colossal. This is because there is nothing beyond colossal according to RAW.
You probably still gain a size bonus from the spell's effect, if it doesn't mention anything about the spell failing if cast on a colossal monster. It's like how a huge dragon using beast shape to turn into a huge creature and still gaining the size bonuses to strength.