Things I did, things I couldn't do, and things I'm confused about.


Pathfinder Online


So I didn't do any tutorials, so I'll get that out of the way first.

I started late Saturday night and ran around Sotterhill learning everything from any NPC that could teach me stuff. I had around 1 million xp to spend. I ended up becoming Rogue 7, Fighter 7, Wizard 7, Cleric 7 all on one character. I trained every available thing from the Class/Role trainers. Figured I might find stuff as loot to use and then focus on the loot for a certain class to try out.

Then I ran around learning skills/crafts etc... I never learned how to make anything and only found 2 recipes off Mobs for some kinds of crystals or something. I didn't know how to use them in my inventory to learn them but they disappeared right after I right-clicked on them.

I slotted some feats and stuff, relating to what I thought was Rogue-like.
It would have been nice for some kind of tool tip to tell me more about everything I learned and could use. I was pretty much flying blind.

Late Sunday evening I tried combat for around 3hrs. I ran around in the woods looking for monsters. I was using a longsword the whole time (thanks to the guy who gave me one) but I wanted to be a rogue like character. I mashed keys like somebody's grandparent trying to learn how to play a video game. I stuck with mainly the computer picked attacks in my hotkey slots.

I did manage to die around 15 times in 3hrs. Not counting the random "Oh these characters running up to me want to help me fight these mobs, OH CRAP THEY'RE ATTACKING ME and NOT THE MOBS" so I didn't die as much as I should have, including the ganking I wasn't prepared for.

THE WHOLE EVENING last night I didn't even know I could enter STEALTH!
Only found out today, that by hitting X I could have entered stealth.
Well that makes me feel like a total tool as a rogue wannabe.

My physical stats were around 22 STR, 30 DEX, 18 or 19 CON, 20+ INT, 18+ WIS and 17 PER. My hitpoints said I had 620 and the majority of my skills in craft said 80.

I did get a ton of loot, several purple/blue/green essences, and blue gems, green plant stuff and normal things. 1 Greatsword which I noticed help me do a lot more damage to mobs instead of the longsword, 2 longswords (1 was free), 2 longbows, and I think some alcolyte items.

I never found any Arrows so I don't even know if I could have even used the longbow or not.

I did find 1 light armor item of a Warrior's Chain Shirt. That was pretty nice and looked a lot better than the clothes I had.
I noticed in my character sheet that I moved a different Feature armor style from Swashbuckler to Unbreakable to Dragoon etc.. that my armor resistance rating dropped from around a 9 to a 5 but some of my ratings for my attack/power bonuses jumped up a lot in respect to that. I don't know what that all meant.

When I tried the higher power/attack ratings by switching armor feature styles I didn't notice to much difference, it was hard to determine.

Once again, I wish I knew then, that I could have went into stealth.

How do you learn your recipes that you find?
I figured out how to access the crafting areas though.
Do you only know recipes when you loot them OR do you also know recipes from learning the skill/craft/profession? Like Tanner/leatherworker?

Is there a way to be just a craftsman in the game?

Is there a way to find out what attacks/feats/abilities you have do before you slot them into your Paper doll/hot keys? I couldn't quite figure it out and even after slotted wasn't sure on them.

Did I gimp myself last night (not counting stealth feature lol) by grabbing Cleric/Wizard roles/abilities, with my XP instead of focusing on Rogue/Fighter? Would I have been able to have had higher Rogue & Fighter levels?

How much of all of these questions I have would have been in the tutorials those NPC's in town offered? I really didn't notice them until I was trying to give away a lot of my loot before I logged.

Anyone have links to things that show "How to be a crafter/gatherer" or "How to build a Rogue"? I don't want to waste any xp training the wrong things and I didn't see a way to untrain something ingame last night.

How I'd like to play in Pathfinder Online is to be mainly viable Solo.
My play times aren't always set in stone so I like to be able to run out and do things on my own. Plus the challenge is better for me personally.

I want to be a Stealthy, Dex based character. I love that style and Ranged attackers in the tabletop game. I'd like to be able to surprise my enemy before they know I'm there or skirt around and loot resources ignoring the combat if I want.

Most MMO's I've played a spellcaster. This one I'd like to go melee but wouldn't mind having some spellcasting utility spells as well if there is anything that would enhance combat.

Also in every single game I've played online I've been a serious crafter/gatherer. 1/2 the times I've logged on to games just to check my mail, auctions, and craft stuff. I really want to do this and not limit my total power level of my main character. Is this possible?

Is it just me or does the game cycle through Night/Day rather quickly? Is there a way to adjust that?

Goblin Squad Member

Recipes: When you right click on a recipe, if you have the right per-requisites, you'll learn it and it will vanish from your inventory. If you hover, it will tell you what you need to learn it, but some of the recipes are broken at the moment. Some appear to come from learning the skills, others come from monster drops

Goblin Squad Member

The charts and spreadsheets found HERE by Cheatle of TEO is a good source for new players.

RECIPES
*You learn some recipes with each level of the crafting skill you have.
*Mobs drop recipes that you can learn by right clicking if you meet the prerequisites.
*There is a current bug where certain recipes can't be learned. It is different for each character.

CRAFTSMAN
*Yes, you can be a sole craftsman. There are even some Settlements that focus on crafting.
*Look HERE for Guild Recruitment & Helpful Links by Nihimon.

ROLES
*It is most likely going to be best to focus on one or two roles.

SOLO
*It can be done but expect to die a lot. The game relies heavily on group play.

Goblin Squad Member

Training in the Alpha: Sotterhill represents an "NPC" settlement, and can not train you past about level 7 in anything much. The other two settlements are more specialized and reflect what "PC" settlements will be like. They can train you to higher levels, but only in a couple of roles.

Goblin Squad Member

Serious Carfter/Gatherer: This is not totally possible. Aside from presuming you can get the materials from others as needed, at issue is that your Stats need to be high enough to take higher level skills, and there are a limited number of ways of increasing stats, so you have no choice but to take other skills. The devs want to discourage players from taking a single, focused, path to the top, preferring that players be a bit more generalist.

Goblin Squad Member

Switching Armour and Features: The feats and equipment are gated by keywords. The fanciest feat in the world won't help if your armour doesn't have a matching keyword and vice-verse. If your feat has a "Holy" keyword, the armour must have a "Holy keyword for you to use them together

Goblin Squad Member

Excellent write-up.

I can't really answer any of your questions. My experience was similar, except that I learned how to stealth right away due to trying out every button on the keyboard to see what it did.

I focused on spellcasting classes and ended up with a level 10 cleric and level 7 wizard. I only died once due to not checking the power level of the alpha wolf next to the bandit before engaging.

You may have entered the game when folks were testing out pvp, as there was going to be a character wipe later and they didn't have to worry about rep.

Edit: Also, Hammerfall is a settlement which focuses on crafting. We'd love to have you join us!

Goblin Squad Member

Arrows: At the moment, consumables are not implemented, so every bow comes with a built in endless supply of arrows which makes them extraordinarily powerful. You may use your bow at any time, for now.

Goblin Squad Member

I think the new quickstart document describes all the keys:

https://www.dropbox.com/s/i4w23d1aajn0xrl/Quick_Start_Guide_v2.pdf

Goblin Squad Member

Yeah, use that quickstart guide and the tutorial by the clerics where you log in. Reading that and doing that makes it so much easier! Wish I had know about the clerics when I started. They don't stand out so you can't really tell that they are not PCs just standing around.

And you get a couple of attack powers out of the tutorial, which sounds a bit lame since it is for your starting club but my rogue is still using his club as his second weapon. Does more damage than a mace or sword, haven't found a short sword to try that out yet.

Goblin Squad Member

<kabal> Bunibuni wrote:
And you get a couple of attack powers out of the tutorial, which sounds a bit lame since it is for your starting club but my rogue is still using his club as his second weapon. Does more damage than a mace or sword, haven't found a short sword to try that out yet.

A trick on the tutorial that might not be usable in the next Alpha: while the trainer was there and you could buy those three skills, you didn't have to. Buying any three skills (one each time you were prompted) would advance the quest. Likewise, you didn't have to equip those 3 feats. The quest would advance if you equipped, when prompted, any primary attack; any secondary attack; and any passive feat.

Goblin Squad Member

Looking over the other attack feats I did get, those original two attack feats still worked out to be some of the best for the club, which apparently is also considered a hammer since I got some hammer achievements out of using it.


So... I could have used X to enter Stealth... I could have gotten all crazy with a bow after all... Dang it.

So is it possible to make a very effective Rogue w/some fighter to be a light weapon and Longbow/Shortbow specialist, maxed out on Rogue stuff and still at least be able to craft my own high level gear?

At the very least I want to be able to harvest any nodes that would pertain to being able to make Bow stuff, light armor and light weapons etc...

Goblin Squad Member

Eigengrau wrote:

So... I could have used X to enter Stealth... I could have gotten all crazy with a bow after all... Dang it.

So is it possible to make a very effective Rogue w/some fighter to be a light weapon and Longbow/Shortbow specialist, maxed out on Rogue stuff and still at least be able to craft my own high level gear?

At the very least I want to be able to harvest any nodes that would pertain to being able to make Bow stuff, light armor and light weapons etc...

Part of the intent of the role-based, classless, system is that you can do pretty-much whatever you want. There will be advantages to not slotting training from multiple roles at the same time, but in general, you can make a sneaky harvesting cleric that only fights with a staff and wizard spells if you like, allowing you to wear heavy armour and have excellent fortitude while using arcane effects to slip through the wilds picking off gold and essences....

Goblin Squad Member

Note that many things you can do now will change as features enter. Having to track ammunition, encumbrance, and falling damage will alter the current effectiveness of solo-kiting ogres with a bow then jumping off the mountain as a shortcut back to sotterhill.

Goblinworks Executive Founder

Eigengrau wrote:

So... I could have used X to enter Stealth... I could have gotten all crazy with a bow after all... Dang it.

So is it possible to make a very effective Rogue w/some fighter to be a light weapon and Longbow/Shortbow specialist, maxed out on Rogue stuff and still at least be able to craft my own high level gear?

At the very least I want to be able to harvest any nodes that would pertain to being able to make Bow stuff, light armor and light weapons etc...

Not really. You can specialize in one or the other, and either learn how to use t3 gear, learn to craft t3 gear, or learn to refine t3 materials. Trying to do all three will take 2-3 times the time/XP as learning one.

That said, you can get to create and use low and mid range gear faster.

Goblin Squad Member

As Decius says. what I should have said is, it's possible, but you'd need a lot of patience to do it at a high level.

The devs talk about an underlying mechanic that several years from now, a new player will be able to enter and be almost as good as an old hand at specific things fairly quickly. Where the old-hand will have an advantage is in multiple roles. The two might be almost equal fighters a few months later, while the long term play will also be able to make their own equipment and switch over to being a spellcaster if they feel like it.

Scarab Sages Goblin Squad Member

Last weekend the long bow was far, far better than the short bow. There was one long bow attack that could kill low level enemies in one hit, where the short bow needed at least two shots. They're adjusting attack speed and damage in the new Alpha version, so the two types of bow might be more evenly matched this weekend.

Goblin Squad Member

Also they are putting out a new quick start guide for Build 8. Read It! Like It! Love It!

Scarab Sages Goblin Squad Member

Is it available yet?

Goblin Squad Member

Caldeathe Baequiannia wrote:

As Decius says. what I should have said is, it's possible, but you'd need a lot of patience to do it at a high level.

The devs talk about an underlying mechanic that several years from now, a new player will be able to enter and be almost as good as an old hand at specific things fairly quickly. Where the old-hand will have an advantage is in multiple roles. The two might be almost equal fighters a few months later, while the long term play will also be able to make their own equipment and switch over to being a spellcaster if they feel like it.

That is how EVE works. My 2-3 year old character has pretty much maxed for example his ability to fly Interceptors there is nothing I can do to really improve much more in that ship. In terms of weapons he has maximum skills in drones. There is nothing I can do now to improve either of those abilities.

A 3 month old character could equal my skills in Interceptors or drones easily (though probably not both).

Of course on the EVE forums there is always the new player obsessed with something that takes a lot to train like flying a capital ship such as a Titan or Carrier who says the game is "unfair" and wants training shortened. When told those ships are useless outside big fleet battles they just throw a tantrum.

In PFO its pretty clear with crafting for example that higher level crafters will be able to consistently make top tier stuff but newer crafters will still be able to make the same gear just at a lower rate (as they will need to rely on the +1 or +2 random upgrades).

In PvP numbers will be the big force multiplier. Whether 10 one week characters can take out a single 1 year trained char or it needs 10 x 3 months character remains to be seen, I assume their will be game mechanics to deter "blobbing" but in the end more people will still outweigh higher training and better gear.

Goblin Squad Member

KoTC Edam Neadenil wrote:

I assume their will be game mechanics to deter "blobbing" but in the end more people will still outweigh higher training and better gear.

I don't assume this at all. Numbers are to be the biggest force multiplier in PFO. Doing things to prevent 'blobbing' runs directly counter to this design intent. I wouldn't hold my breath.

Scarab Sages Goblin Squad Member

Kadere wrote:
KoTC Edam Neadenil wrote:

I assume their will be game mechanics to deter "blobbing" but in the end more people will still outweigh higher training and better gear.

I don't assume this at all. Numbers are to be the biggest force multiplier in PFO. Doing things to prevent 'blobbing' runs directly counter to this design intent. I wouldn't hold my breath.

If the formation combat ideas come to fruition, they should certainly discourage the most common kind of "blobbing" in other games. To me, a battle between 100 disorganized nut jobs charging straight into the fray and a 100-character formation (or five 20-character formations) should result in a humiliating death for the rabble.

(A 100-character formation in an open field against a dozen 5-character skirmish units in the trees might go the other way, of course.)

Goblin Squad Member

I just have to ask what in the world is blobbing?

Goblin Squad Member

Diella wrote:
I just have to ask what in the world is blobbing?

It is a tactic where instead of training up a few powerful characters you just attack with masses of characters. In extreme cases you might attack a single very low level character with 20 or 30 of your own.

It will become a particularly big issue in PFO if we ever get effective group teleports.

Goblin Squad Member

Blobbing is specifically with masses of easy-to-get low level characters ganging up on many fewer, more powerful ones.

Think seven level 3s attacking two level 10s.

The question is will that actually work in favor of the blob of level 3s.

Scarab Sages Goblin Squad Member

PFO is intended to have a fairly narrow power differential between level 0 and level 20, compared to games like WoW, where hundreds of level 1 characters have no hope against one maximum level character.

How narrow the difference really is between any two levels will determine how big the blob needs to be.

Goblin Squad Member

You may've also run across its synonym (from Starcraft): Zerging.

Scarab Sages Goblin Squad Member

Of course, in EVE there's a very specific definition of blobbing: "Your side brought more ships to the fight than my side."

People who are flying solo will accuse a squad of 10 of blobbing. People in a squad will accuse someone who brings a wing of three squads of blobbing. At the multiple fleet level, groups finally break down and change the accusations to who is "blobbier", because neither side can claim they aren't a blob.

Goblin Squad Member

So...a blob is in the Eye of the Beholder.

Scarab Sages Goblin Squad Member

T7V Jazzlvraz wrote:
So...a blob is in the Eye of the Beholder.

Very much so.

Goblin Squad Member

KarlBob wrote:

Of course, in EVE there's a very specific definition of blobbing: "Your side brought more ships to the fight than my side."

People who are flying solo will accuse a squad of 10 of blobbing. People in a squad will accuse someone who brings a wing of three squads of blobbing. At the multiple fleet level, groups finally break down and change the accusations to who is "blobbier", because neither side can claim they aren't a blob.

Hotdropping a fleet of supers definitely counts as blobbing though.

Scarab Sages Goblin Squad Member

KoTC Edam Neadenil wrote:
KarlBob wrote:

Of course, in EVE there's a very specific definition of blobbing: "Your side brought more ships to the fight than my side."

People who are flying solo will accuse a squad of 10 of blobbing. People in a squad will accuse someone who brings a wing of three squads of blobbing. At the multiple fleet level, groups finally break down and change the accusations to who is "blobbier", because neither side can claim they aren't a blob.

Hotdropping a fleet of supers definitely counts as blobbing though.

Especially if the target is a single battlecruiser!

Goblin Squad Member

Now zerging is the word I know it by. Thanks to all for the explanation, you learn something new every day keeps one young.

Goblin Squad Member

KarlBob wrote:
KoTC Edam Neadenil wrote:
KarlBob wrote:

Of course, in EVE there's a very specific definition of blobbing: "Your side brought more ships to the fight than my side."

People who are flying solo will accuse a squad of 10 of blobbing. People in a squad will accuse someone who brings a wing of three squads of blobbing. At the multiple fleet level, groups finally break down and change the accusations to who is "blobbier", because neither side can claim they aren't a blob.

Hotdropping a fleet of supers definitely counts as blobbing though.
Especially if the target is a single battlecruiser!

*eyes mist over in sweet reminiscence*

Goblin Squad Member

On Zergs... Here I was thinking the term originated in DAoC but it seems to me there was actually a race called the Zerg. Or did StarCraft get the name from DAoC?

DAoC 2001. StarCraft 2008. Hmm.

Goblin Squad Member

Being wrote:

On Zergs... Here I was thinking the term originated in DAoC but it seems to me there was actually a race called the Zerg. Or did StarCraft get the name from DAoC?

DAoC 2001. StarCraft 2008. Hmm.

StarCraft - 1998

StarCraft 2 - 2008

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