Goblinworks Blog: The Big Chill


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Scarab Sages Goblin Squad Member

Question from a first-timer at updating to a new version of the Alpha client: Do I need to open the Windows Control Panel and manually uninstall Alpha 6 before I download Alpha 7, or will the installer do its own housekeeping and remove the outdated files?

Goblinworks Programmer

KarlBob wrote:
Question from a first-timer at updating to a new version of the Alpha client: Do I need to open the Windows Control Panel and manually uninstall Alpha 6 before I download Alpha 7, or will the installer do its own housekeeping and remove the outdated files?

The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)

Scarab Sages Goblin Squad Member

Taylor Hainlen wrote:
KarlBob wrote:
Question from a first-timer at updating to a new version of the Alpha client: Do I need to open the Windows Control Panel and manually uninstall Alpha 6 before I download Alpha 7, or will the installer do its own housekeeping and remove the outdated files?
The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)

Thanks. Will do.

Edit: In a related question, are uninstallations pretty thorough, or is each client leaving behind a lot of bits and pieces that the basic Windows uninstaller can't remove? Is it recommended that we invest in third party uninstallation software?

Goblin Squad Member

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Taylor Hainlen wrote:
The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)

By some ways out do you mean September 14? I shudder at the thought of frequent tweaking and knob tuning updates to EE without a self-patching client. MVP territory in my book.

Goblinworks Founder

Quote:
your characters will start with simple peasant clothes and a club

Why a club? I would have thought a knife or dagger would be a more common starting choice. How often do people wander around with a club?

Scarab Sages Goblin Squad Member

In tabletop Pathfinder, clubs are free, because you can always pick up a fallen tree branch* and whack someone with it. I think the same principle is at work here.

*or de-spined cactus branch, or large branch of coral, or other terrain-acquired equivalent (AP-based equivalents: demon horn, broken robot leg, mummy leg bone, belaying pin, empty genie bottle, stalagtite, icicle, um, what else?)

Goblin Squad Member

Elth wrote:
Quote:
your characters will start with simple peasant clothes and a club
Why a club? I would have thought a knife or dagger would be a more common starting choice. How often do people wander around with a club?

In core rules any random lump of wood (chair leg, bit of firewood etc) counts as a club. Knife or dagger will cost money.

Kill something with the club and take their weapon. Or gather some shrubbery sell it and buy a knife.

Goblinworks Programmer

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Proxima Sin of Brighthaven wrote:
Taylor Hainlen wrote:
The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)
By some ways out do you mean September 14? I shudder at the thought of frequent tweaking and knob tuning updates to EE without a self-patching client. MVP territory in my book.

I completely agree with you. The patcher is scheduled to be in before the start of EE.

Scarab Sages Goblin Squad Member

Taylor Hainlen wrote:
Proxima Sin of Brighthaven wrote:
Taylor Hainlen wrote:
The installer is not intelligent enough to do it's own house keeping. It is always recommended to uninstall the previous version before running the new installer. (I am working on our patcher as we speak but that is still some ways out, sadly)
By some ways out do you mean September 14? I shudder at the thought of frequent tweaking and knob tuning updates to EE without a self-patching client. MVP territory in my book.
I completely agree with you. The patcher is scheduled to be in before the start of EE.

Very glad to hear it.

Goblin Squad Member

Companies?

Scarab Sages Goblin Squad Member

Doesn't sound like they made it into this version, based on the patch notes. (I hope I'm wrong about that.)

Goblin Squad Member

I LOVE the idea of cold start.

Goblin Squad Member

At 5000 xp per hour, this is not much of a cold start.

I'm really looking forward to EE, and a true "Cold Start".

Speaking of that, will we have a functioning character bio / background that is view able if we wish for it to be?

Goblin Squad Member

It is still a cold start - but the growth rate is simply accelerated. It still provides the framework to prove that the economic cycle can start up and self perpetuate, which I believe is the primary point.

Goblin Squad Member

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Kadere wrote:
It is still a cold start - but the growth rate is simply accelerated. It still provides the framework to prove that the economic cycle can start up and self perpetuate, which I believe is the primary point.

The big difference from last weeks Alpha will be the character is a bit less disposable.

Last week it was possible to run a wizard for a few hours, delete it and try a rogue, rinse and repeat.

Presumably this time around you will start to incur quite an XP disadvantage if you do that too often.

Goblin Squad Member

So just to clarify ... the download of the new installer is not available before 3.00 pm Pacific Time ?

Or can you pre-download and login at exactly 3.00 pm ??

Goblin Squad Member

It's behind a firewall until then, so not before hand.

Goblin Squad Member

KoTC Edam Neadenil wrote:
Kadere wrote:
It is still a cold start - but the growth rate is simply accelerated. It still provides the framework to prove that the economic cycle can start up and self perpetuate, which I believe is the primary point.

The big difference from last weeks Alpha will be the character is a bit less disposable.

Last week it was possible to run a wizard for a few hours, delete it and try a rogue, rinse and repeat.

Presumably this time around you will start to incur quite an XP disadvantage if you do that too often.

Can't you have more than one character in Alpha? I was expecting to create several characters and just let them accrue XP in order to test faster.

Goblin Squad Member

You can up to three, and they all accumulate XP

Goblin Squad Member

KoTC Edam Neadenil wrote:

So just to clarify ... the download of the new installer is not available before 3.00 pm Pacific Time ?

Or can you pre-download and login at exactly 3.00 pm ??

The new client will be in place no later than server up time at:

Countdown to Server Up time on August 28

It MAY be in place a little earlier than that, so there's no harm in trying.

Goblin Squad Member

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I'll not be surprised if we receive a note in this thread, or elsewhere on the Paizo boards, from Taylor or Ryan when it's available.

Goblin Squad Member

TEO Cheatle wrote:
You can up to three, and they all accumulate XP

Thanks for the reply, Cheatle.

Goblin Squad Member

Bluddwolf wrote:
At 5000 xp per hour, this is not much of a cold start.

Technically it's correct, the start is very cold. We just happen to be starting on a comet racing towards the center of a very large sun at 457,000,000 mph.

If you wait to create your characters until Friday morning, you'll miss out on about a month of xp.

Goblin Squad Member

Heh heh...

Who else already has their starting feats/skills build picked and calculated?

;P

Paizo Employee CEO

Lee posted the following in the Alpha forums:

"As part of the cold start test we are wiping the character database. Note that you get 5,000 XP per hour on this build, so if you created a character day 1 of Alpha you will be back to that point in less than 48 hours. Also we have removed all achievement requirements from skills up to level 16, and sped up crafting dramatically (Cloverdell should be running about 18 times faster, while the others are 6 times faster since they were already higher level) so you should be able to make up for lost time pretty quickly."

Goblinworks Programmer

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Caldeathe Baequiannia wrote:
KoTC Edam Neadenil wrote:

So just to clarify ... the download of the new installer is not available before 3.00 pm Pacific Time ?

Or can you pre-download and login at exactly 3.00 pm ??

The new client will be in place no later than server up time at:

Countdown to Server Up time on August 28

It MAY be in place a little earlier than that, so there's no harm in trying.

T7V Jazzlvraz wrote:
I'll not be surprised if we receive a note in this thread, or elsewhere on the Paizo boards, from Taylor or Ryan when it's available.

The new installer is downloadable. For clarity, this does not mean that the server is connectable yet. This will only allow you to download the new client and get it ready in preparation for the normal up-time.

Goblin Squad Member

Okay, everybody get off the internet until my download finishes....

Goblin Squad Member

I already got it,
Started my download the second I read the post.

Goblin Squad Member

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I've carefully instructed the husband to get it all downloaded and installed for me so hopefully it is ready to go when I get home from work.

Goblin Squad Member

It is a fast download, I'm only going to miss a couple of minutes... oh wait... that will set me behind the curve by 27,000,000 xp!!

LOL, just kidding...

Goblin Squad Member

Too soon, Bludd... Too soon.

Goblin Squad Member

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AvenaOats wrote:
Quote:
Thornguards in all settlements now have one minute respawn timers. (Try your takeover NOW Cheatle!)
Thornkeep's Most Wanted!!! XXXX Goblinsballs!!!

This all started because our rep hit -7500 while we were messing around outside town and once we came close to town the guards pretty much one shoted most of us (outer guards are a bit beefier then the ones in town apparently) and the game chose to respawn us in the center of town next to a guard who promptly killed us, starting and infinite death loop so we killed the 1st guard just to survive and stop the loop.

The knee jerk 1 minute respawn timer is both childish and poorly thought out and may well ultimately end up in characters becoming unplayable without the kind of well thought out solution they should have implemented.

Goblin Squad Member

As a longtime pathfinder player it doesn't make sense to me that everyone starts with a club and rags, so I am curious as to where this came from?

Is the club and rags what was always planned, something you saw in another game and though "ohh, hardcore cool", or a way to push the class and starter packs in the store for real $?

If its the later, as someone who is about to invest a significant amount of time and additional money in a subscription, etc. is GW that hard up for cash they they need to force people to spend even more money to start the game or are you currently financially unsound and grasping at straws?

I'm also curious, can anyone but fighters use there abilities and feats with just rags and a club (can wizards cast spells without a wand & staff?) (yeah I'm waiting on the hour long download to finish just like everyone else :-p )

If not then unless you plan on playing a fighter, doesn't the club and rags start make the class packs pay to win?

Goblin Squad Member

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Summersnow wrote:
As a longtime pathfinder player it doesn't make sense to me that everyone starts with a club and rags, so I am curious as to where this came from?

I recommend reading Stephen's post on this topic.

Goblin Squad Member

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It can't be a ploy to sell more new player packs, because we all get one of those anyway. Either those packs are delivered on day 1 and we start with 'stuff', or they aren't ready yet and it wouldn't do us any good to buy more.

And realistically, it's not going to matter past the first couple of weeks anyway because newby gear is going to flood the market as soon as the crafters are spun up.

Scarab Sages Goblin Squad Member

Yelta wrote:
I've carefully instructed the husband to get it all downloaded and installed for me so hopefully it is ready to go when I get home from work.

Ladies and gentlemen, this is what spouses are for!

Goblin Squad Member

Made my characters about 3 hours after the servers went up and started with 16,000 exp. Maybe everyone is getting exp retroactive to server start time?

Goblin Squad Member

Gaskon wrote:
Made my characters about 3 hours after the servers went up and started with 16,000 exp. Maybe everyone is getting exp retroactive to server start time?

Correct.

Goblin Squad Member

Summersnow wrote:
As a longtime pathfinder player it doesn't make sense to me that everyone starts with a club and rags, so I am curious as to where this came from?

This is very common practice in sandbox MMO's. Your character starts out with nothing but a cheap, common weapon and maybe another item or two if you are lucky. From that point on it's just you and the world. It becomes entirely up to the player to survive and accumulate the skills needed to create a home.

Within a few days to a week you learn the basics and get a feel for what you are capable of. You discover which creatures you can fight and which ones to run from. You also tend to find what you most enjoy during this time and begin to focus on that, whatever it may be.

Goblinworks has created a story reason why you start out with nada which is that you've just woken up from the dead, for the first time. Congratulations. They decided to give you a club to ease the game mechanics and allow you to have a chance at defeating something, speeding up the unnecessary process of you having to punch wolves until you miraculously found a stick to use. :p

Goblin Squad Member

Ravenlute wrote:
Summersnow wrote:
As a longtime pathfinder player it doesn't make sense to me that everyone starts with a club and rags, so I am curious as to where this came from?

This is very common practice in sandbox MMO's. Your character starts out with nothing but a cheap, common weapon and maybe another item or two if you are lucky. From that point on it's just you and the world. It becomes entirely up to the player to survive and accumulate the skills needed to create a home.

Within a few days to a week you learn the basics and get a feel for what you are capable of. You discover which creatures you can fight and which ones to run from. You also tend to find what you most enjoy during this time and begin to focus on that, whatever it may be.

Goblinworks has created a story reason why you start out with nada which is that you've just woken up from the dead, for the first time. Congratulations. They decided to give you a club to ease the game mechanics and allow you to have a chance at defeating something, speeding up the unnecessary process of you having to punch wolves until you miraculously found a stick to use. :p

It is also a great way to do some early bonding. Like initiating the Freshmen. I do not think I could kill anything alone with that club. I also hope to haggle for a staff soon, if players start making them. Hopefully I may be able to offer some consumables in return. :)

Edit: actually killing mobs with that club is very doable, can even kill a group of three bandits with it solo (barely).

Goblin Squad Member

This is probably said somewhere but I'm at work and on my phone... Do you have to be logged in to gain exp in Alpha? What about in EE?

Goblin Squad Member

No, once your character is created and approaches the statue for the alpha xp boost it will continue to accrue xp whether you are logged in or not.

EE same, except there won't be an xp boost.

Goblin Squad Member

Being wrote:

No, once your character is created and approaches the statue for the alpha xp boost it will continue to accrue xp whether you are logged in or not.

EE same, except there won't be an xp boost.

Thank you!

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