Vedavrex Misraria

Wyspr's page

Goblin Squad Member. 175 posts. No reviews. No lists. No wishlists.


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Three times last night this happened to me. It is a reasonably regular occurrence.

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Weaver of Shadow wrote:
celestialiar wrote:
Weaver of Shadow wrote:

I just paid for Early enrollment and I am confused about what is releasing when. Am I going to be able to play on the 25th? or sooner? Is the "Alpha 8" Release referring to just Alpha Testers?

Thanks for your time.

I got you if you wanna play, just PM me your e-mail.
Trying to figure out how to PM you now, will send it as soon as I figure it out. Thanks so much

LOL, I sent you a PM too.

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Thanks for the audio, wish I could have participated but alas it fell in the middle of my work day.

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Tony dumb dumb, enough said.

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Stephen Cheney wrote:

Typically for nVidia cards, the first digit is the generation and the second is the tier within the generation. The 750 appears to be more or less the entry level serious gaming card for the 700 series, and might be worse than the higher tens digit in the 600 series: the 660 is missing whatever common upgrades went into the 700 series, but has more power. Eventually, generations get far enough out of date that a lower-tier card of the current gen is better than a higher-tier one of an earlier gen, but within a generation or two the card with the higher tens digit will generally perform better for most gaming applications.

I tend to use Tom's Hardware to sort these things out. Jazzlvraz's link also looks good.

Toms Hardware are great, I've been using their info to build systems for what feels like forever, but is probably around 10 years.

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KarlBob wrote:
BenneyC wrote:

27 for 23 more days

I really hate the color combination of two and eight. 27 was much better and 29 will be decent.

CGA colors?

In Hercules all ages look the same...

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Nihimon wrote:
TEO Pino wrote:

Well the 2nd Annual 'Drink a beer with Pinosaur at Dragoncon' event is fast approaching !

(& Attendance is already guaranteed to double to 3 this year !)
You know some interesting (half-?)people.

Lol, I thought the same thing, maybe there will be 2 half-people and 2 full-people totaling 3?

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1 person marked this as a favorite.
DeciusBrutus wrote:
When will we get rid of the archaic remnant of the railroad age and agree about what time it is?

It's beer o'clock at least somewhere. I think we can all agree to that.

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It's behind a firewall until then, so not before hand.

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KarlBob wrote:
Valkenr wrote:
Wyspr wrote:
Valkenr wrote:
TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Boo "the poster has not made this video available on mobile devices".

That's a lie, I have it set to all platforms. "Youtube has for some hidden reason decided to make this not available on mobile devices"

The only flag I got was for Germany. Universal Music Group doesn't seem to want Germans to hear peaceful music.

I have noticed that youtube has been making a lot of videos non-mobile though.

And blaming it on the poster of the video instead of taking responsibility for their own decisions, yes.

Google really hate Windows Phone, this doesn't surprise me at all. This is one of many reasons that I don't use google services (except when people post stuff on YouTube but it seems google don't want me to use that anyway).

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I think everyone missed the point I was making being "tomorrow". It depends on when it is read.

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Lam wrote:
Wyspr wrote:
I'd love to join you Cheatle but it's smack in the middle of Friday down under :(
Maybe use tomorrow to start character and use Adventure Time without Bonny: Friday 6 Pacific Daylight Time for the stripping. That would be Saturday morning down under, 11 a. m. (sorry the daylight vs standard and ACT vs Australian east coast confuses me. I believe that Canberra is +16 hours off PST).

So ATwB is on Saturday in AU being 2 days from now, but strip mining tomorrow night is Friday for AU. Unless when Cheatle said tomorrow he meant Friday night, I guess "tomorrow" can be quite subjective in different time zones. Alpha servers open at 8am Friday for Australia, anyway I'm now quite confused.

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I'd love to join you Cheatle but it's smack in the middle of Friday down under :(

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Valkenr wrote:
TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Boo "the poster has not made this video available on mobile devices".

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There were a few items of armor that didn't make the list, I had a few of them myself but unfortunately I didn't take the time to look at Cheatles post until after alpha had finished. I must say for everyone who has not been in alpha, Cheatle has been extremely busy during the alpha open times and has brought a LOT of information to the community.

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Nihimon wrote:
Wyspr wrote:
Personally I quite like the feel of the turning, none of this instantly facing which ever direction the mouse moves.
Like I said, I'd be quite satisfied if they'd just let the mini-map arrow face the way the camera is facing, rather than the way my character is currently facing while waiting to catch up to the camera.

Yeah, I've found this a little frustrating, less so as I became accustom to it but it would help a lot if there wasn't a disconnect between camera and arrow.

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Personally I quite like the feel of the turning, none of this instantly facing which ever direction the mouse moves.

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I have no experience with AMD, nVidia has been working well for a long time - if it ain't broke, don't fix it.

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Your friend probably just needs to get a newer video card by the sounds of it. Your system performance sounds like I expected it to be based on my tests with the old Pentium, notably better but not awesome.

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Charge mechanics are bad, because they are NOT in game yet, all charge abilities currently just move you in the direction of your target when damage is applied. Hopefully this will be changed in build 7 and we can assess it then.

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Thanks for snapping the screeies Cheatle.

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It looks like someone clear up the rest of the guards while I was at work today.

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Liam Warner wrote:
Hmmmm thanks for the replies, greater reward for greater risk is understandable just made a little cautious by their apparent view player combat is the best type of game play.

I'm not sure how much you have read about the PvP aspect of the game but there are some carefully designed systems that prevent ganking and the more "in your face" style PvP by heavily penalizing players who do this via a reputation system. As in the real world murder is not tolerated in PFO. Players with low reputation will be unable to interact with trainers and progress their characters.

There is also sanctioned PvP which involves either defending your settlement during its PvP window or attacking a settlement or one of its claimed hexes during their PvP window if your company (guild) so desire.

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KoTC Edam Neadenil wrote:

Ok so whisper or form a party

how do you form a party ?

You could whisper Wyspr (haha) as I'm usually around during Aussie times looking to do something.

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Ryan Dancey wrote:
I played the Cold Start on Friday before the servers opened for Alpha. (yes, I played an Alpha of the Alpha!). It was awesome, hard, and a bit terrifying. I'm going to write up my thoughts for this week's blog.

I look forward to it.

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Caldeathe Baequiannia wrote:

All right. Having spent the last three hours working with an experienced gamer who is new to pathfinder (my first Alpha invitee) I now feel like I really do have something to offer. Please include me.

I am in Alpha and month 1.

And, by the way, we had a blast suppressing Razmirans. I'm at "Elite Cultist Slayer 98/100. If only my reputation wasn't -7300 from letting Cheatle talk me into being a guard slayer last night.

edit (make that now at elite cultist slayer 3 :-)

I last checked my rep after 28 hours logged in and it was around -2k, another half day and I'd be back in positive.

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Guurzak wrote:
Zog (all hail Zog) does not appreciate being mentioned without the proper respect.

Oops.

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Black Silver of The Veiled, T7V wrote:
Wyspr wrote:
So unrelated, but I hope people are okay in CA.
Snort... I've been waiting for a long time for the big one to happen, so I can laugh as parts of California sinks beneath the sea.

It appears you have reincarnated Bill Hicks.

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So unrelated, but I hope people are okay in CA.

Edit: I'd probably heard the location before but my US geography is a little under developed.

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I just heard there was an earthquake in CA, is that where GW and Zog reside?

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Yeah, been offline for about an hour.

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I would expect they will be in for the reason you stated but I'd wondered about this too earlier this week. Failed to bring my pondering to the forums though.

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I was hoping for your screenshot Charlie.

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I look forward to watching this, thanks Harad.

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This certainly falls into the category of being reasonable, though I still think teleporting a character to a shrine at log off or any time after means that it should happen to every character in the game. There are plenty of anti-griefing mechanics in play already and one persons play style should not cause their body to be transported when logged off any more than anyone else's.

The timers and other penalties should be sufficient.

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Has tho been linked in alpha forums under new player help? If not it should be plus sticky-ed.

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So having read through most of this thread, I see a lot of really interesting ideas, a lot of complicated mechanics and some concepts that I find would be incredibly disruptive to regular game play and immersion as well as breaking some fundamental concepts of the games design.

I think timing logouts depending on your flags a good idea.

I think that transporting a logged out character to be a terrible one. Essentially this will cause extra and constant server load for every character whether or not they are logged in. It will be very disruptive to people who are for what ever reason, traveling over long distances. Finally it seems only to be proposed to prevent an army from appearing on someone's doorstep, which would only take 15 minutes to march across a couple of hexes. Further any settlement who's PvP window is active is likely to be prepared to defend their land anyway.

It seems like a lot of effort for no real gain, creating a system that would more likely be gamed for other advantages like not having time to run home so logging out knowing you'll be home when you log back in for example.

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Lam wrote:

may be other reasons to get an I7 that's up to you.

Sorry, but what does that even mean.

I7 is a CPU, I5 is good enough to run any game at the highest settings but I7 will still compile code faster for example. If you want that extra power for such purposes that is up to you but it won't improve the quality or performance of any game.

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I should add that I have about 40gb for games after OS, office Adobe PS and Premier, MYOB and a few other things, so I have about 5-6 games installed.

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My nVidia GTX590 runs ate 40fps on the busiest scenes and 55 when by myself. Anything that benchmarks higher than that will be awesome, I have all settings at maximum quality.

I have a 120gb SSD which is okay but if you can get 250gb you would be happier, I'm planning an upgrade myself.

8gb of ram should be good but if you want to have other software running maybe a bit more, though PFO is a bit of a memory hog in the current build I expect some optimization will come. I would recommend you don't get 4gb with intent to upgrade later, save the money somewhere else like a smaller SSD.

I5 should be enough but there may be other reasons to get an I7 that's up to you.

Don't undervalue a good performance motherboard, watch out for all the "value add" stuff that you may not need but a low performance MB will bottle neck your whole system and is often easily overlooked.

That's my thoughts, other people will likely have different opinions.

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LOL.

Oh, my wife just looked at me strangely for laughing randomly, thanks...

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It was a lot of fun, thanks for coming up with the plan Cheatle. Sadly I missed the latter part of the shenanigans due to a client crash and the (usual) refusal to log that toon back into the game. Ah, maybe tomorrow we can finish retiring the rest of the guards.

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Here

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I think spying on the darksiders may be a little counter intuitive at this point of alpha, maybe save that for EE or when we're playing for sheep stations.

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Both work, though I think /fps may have been added in build 5 or 6.

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I tend to agree with Proxima, I've been telling a bunch of my friends about PFO in varying amounts of detail and always it starts...

"So you've rolled a <insert class> but you can also train to use <insert ability> from <insert other class>."

I tried explaining the same thing early on and found that each person got more confused. They needed to start with something they understood and then they could easily grasp the concept of the open class system.

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Caldeathe Baequiannia wrote:
Leithlen wrote:
@Caldeathe Thank you for an additional data point there. Could you post your FPS values in a similar manner to what Wysper did?
I did not change the settings at all. If someone can point me at a straightforward way to know what FPS I'm getting, I'd be happy to oblige.

/fps

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Screen shot or it didn't happen.

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Leithlen wrote:
So, I have an older Core2 Duo E8400 (3 GHz) with 4 GB of low-latency RAM and a NVidia GTX 260. My guess is that this 5-year old system is going to be a bit underpowered for Pathfinder, but I've seen some people posting that they're running around in Alpha at 25-30 FPS on systems that appear to have weaker computing and graphical power than mine. I'm planning to upgrade shortly, but I might sell/give this system to a friend to play on. Does anyone in Alpha have a system with similar capabilities and, if so, can you tell me how it runs the PFO Alpha build?

Okay, I got my old PC fired up and first off the details, it's actually a good step below your system, though the same video card.

Pentium 4 3.6ghz
2gb RAM
HDD powered by a little mouse on a tread mill

It's connected to my TV so I put it into 720p (I think it was 1680x720?)
Set the video card to max performance and PFO to fastest graphics.

Loading was slow (probably I should feed the little mouse) but once loaded it was quite smooth. In town the frame rate was around 16fps, in the wilderness it was 35-45fps. Even at low FPS it is quite smooth which supprised me and the frame rate rarely varied more that +/- 3fps. At higher frame rates the variation was closer to +/- 6fps.

I'd suggest that the video card is suitable though certainally on the minimum end of the scale. The HDD in that system was salvaged from a PC much older making it possible 10 years old now and without doubt is the worst component.

I'd suggest that your system would be able to run it and your components are a good step above what I tested it on, the concern may be when there are many people in the same area, like in town, it may cause your system to bog down making combat dificult.

I hope this is helpful.

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I may not be present this week.

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