Weaver of Shadow wrote:
LOL, I sent you a PM too.
War of Towers partial Tower Non-Aggression Pact Discussion, Wednesday, Sept 10th, @ 9PM Est / 6PM Pst / 1AM GMT
Stephen Cheney wrote:
Toms Hardware are great, I've been using their info to build systems for what feels like forever, but is probably around 10 years.
Lol, I thought the same thing, maybe there will be 2 half-people and 2 full-people totaling 3?
Google really hate Windows Phone, this doesn't surprise me at all. This is one of many reasons that I don't use google services (except when people post stuff on YouTube but it seems google don't want me to use that anyway).
So ATwB is on Saturday in AU being 2 days from now, but strip mining tomorrow night is Friday for AU. Unless when Cheatle said tomorrow he meant Friday night, I guess "tomorrow" can be quite subjective in different time zones. Alpha servers open at 8am Friday for Australia, anyway I'm now quite confused.
Boo "the poster has not made this video available on mobile devices".
There were a few items of armor that didn't make the list, I had a few of them myself but unfortunately I didn't take the time to look at Cheatles post until after alpha had finished. I must say for everyone who has not been in alpha, Cheatle has been extremely busy during the alpha open times and has brought a LOT of information to the community.
Yeah, I've found this a little frustrating, less so as I became accustom to it but it would help a lot if there wasn't a disconnect between camera and arrow.
Liam Warner wrote:
Hmmmm thanks for the replies, greater reward for greater risk is understandable just made a little cautious by their apparent view player combat is the best type of game play.
I'm not sure how much you have read about the PvP aspect of the game but there are some carefully designed systems that prevent ganking and the more "in your face" style PvP by heavily penalizing players who do this via a reputation system. As in the real world murder is not tolerated in PFO. Players with low reputation will be unable to interact with trainers and progress their characters.
There is also sanctioned PvP which involves either defending your settlement during its PvP window or attacking a settlement or one of its claimed hexes during their PvP window if your company (guild) so desire.
Caldeathe Baequiannia wrote:
I last checked my rep after 28 hours logged in and it was around -2k, another half day and I'd be back in positive.
This certainly falls into the category of being reasonable, though I still think teleporting a character to a shrine at log off or any time after means that it should happen to every character in the game. There are plenty of anti-griefing mechanics in play already and one persons play style should not cause their body to be transported when logged off any more than anyone else's.
The timers and other penalties should be sufficient.
So having read through most of this thread, I see a lot of really interesting ideas, a lot of complicated mechanics and some concepts that I find would be incredibly disruptive to regular game play and immersion as well as breaking some fundamental concepts of the games design.
I think timing logouts depending on your flags a good idea.
I think that transporting a logged out character to be a terrible one. Essentially this will cause extra and constant server load for every character whether or not they are logged in. It will be very disruptive to people who are for what ever reason, traveling over long distances. Finally it seems only to be proposed to prevent an army from appearing on someone's doorstep, which would only take 15 minutes to march across a couple of hexes. Further any settlement who's PvP window is active is likely to be prepared to defend their land anyway.
It seems like a lot of effort for no real gain, creating a system that would more likely be gamed for other advantages like not having time to run home so logging out knowing you'll be home when you log back in for example.
I7 is a CPU, I5 is good enough to run any game at the highest settings but I7 will still compile code faster for example. If you want that extra power for such purposes that is up to you but it won't improve the quality or performance of any game.
My nVidia GTX590 runs ate 40fps on the busiest scenes and 55 when by myself. Anything that benchmarks higher than that will be awesome, I have all settings at maximum quality.
I have a 120gb SSD which is okay but if you can get 250gb you would be happier, I'm planning an upgrade myself.
8gb of ram should be good but if you want to have other software running maybe a bit more, though PFO is a bit of a memory hog in the current build I expect some optimization will come. I would recommend you don't get 4gb with intent to upgrade later, save the money somewhere else like a smaller SSD.
I5 should be enough but there may be other reasons to get an I7 that's up to you.
Don't undervalue a good performance motherboard, watch out for all the "value add" stuff that you may not need but a low performance MB will bottle neck your whole system and is often easily overlooked.
That's my thoughts, other people will likely have different opinions.
I tend to agree with Proxima, I've been telling a bunch of my friends about PFO in varying amounts of detail and always it starts...
"So you've rolled a <insert class> but you can also train to use <insert ability> from <insert other class>."
I tried explaining the same thing early on and found that each person got more confused. They needed to start with something they understood and then they could easily grasp the concept of the open class system.
Caldeathe Baequiannia wrote:
So, I have an older Core2 Duo E8400 (3 GHz) with 4 GB of low-latency RAM and a NVidia GTX 260. My guess is that this 5-year old system is going to be a bit underpowered for Pathfinder, but I've seen some people posting that they're running around in Alpha at 25-30 FPS on systems that appear to have weaker computing and graphical power than mine. I'm planning to upgrade shortly, but I might sell/give this system to a friend to play on. Does anyone in Alpha have a system with similar capabilities and, if so, can you tell me how it runs the PFO Alpha build?
Okay, I got my old PC fired up and first off the details, it's actually a good step below your system, though the same video card.
Pentium 4 3.6ghz
It's connected to my TV so I put it into 720p (I think it was 1680x720?)
Loading was slow (probably I should feed the little mouse) but once loaded it was quite smooth. In town the frame rate was around 16fps, in the wilderness it was 35-45fps. Even at low FPS it is quite smooth which supprised me and the frame rate rarely varied more that +/- 3fps. At higher frame rates the variation was closer to +/- 6fps.
I'd suggest that the video card is suitable though certainally on the minimum end of the scale. The HDD in that system was salvaged from a PC much older making it possible 10 years old now and without doubt is the worst component.
I'd suggest that your system would be able to run it and your components are a good step above what I tested it on, the concern may be when there are many people in the same area, like in town, it may cause your system to bog down making combat dificult.
I hope this is helpful.