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graystone wrote:That's why you have the RECHARGE spell. ;)Which costs 500 gp and has a 20% chance of failing and destroying the battery. D:
A working battery (whether charged or not?) costs 100 gp, but it's not likely you'll find one outside of Numeria.
I see you need to be in Numeria, but if Leatherface the rabid Bloodrager is able to shell out 2,700gp on a non-magic weapon, then 100gp for 10 hours chopping isn't so bad.
Edit: they are indeed an ideal Bloodrager weapon ("chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies") because a Bloodrager has a bit of Cha and the chainsaw gives +2 to Intimidate.
So... What's the best method of recharging the silver disks out of Numeria? Bearin mind hey only weigh 1lb each and the charge is 10 hours, the generator need not be at hand or portable.
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So... What's the best method of recharging the silver disks out of Numeria? Bearin mind hey only weigh 1lb each and the charge is 10 hours, the generator need not be at hand or portable.
That's the beauty of it. There really isn't any, which is why Golarion is not going to be overrun by technological armies in the next year.
Paizo took their inspiration in this also from "Journey To the Barrier Peaks". You could bring home a lot of toys from the spaceship in that module, but you'd run out of charges in short order and be left with some exotic paperweights.
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Marcus Robert Hosler |
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
Thanks.
I know this isn't official Paizo, but would a soulkinife with emulate melee weapon blade skill applied to a chainsaw have to recharge a emulated chainsaw? Or could she simply dismiss and reform the blade to regain the use of the blade?
Tech items are treated like magic items instead of normal equipment. I don't think you could use emulate melee weapon to make one.
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Ross Byers RPG Superstar 2008 Top 32 |
![Ross Byers](http://cdn.paizo.com/image/avatar/private/RossByers.jpg)
The pricing and crafting requirements of technological weapons is to treat them like a magic weapon of equal power. A chainsaw costs 2,700 gp. Therefore, emulating a chainsaw is roughly as powerful as emulating a +1 weapon.
Can you and should you emulate chainsaw using a soulknife are different questions.
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Ventnor |
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![Red Dragon](http://cdn.paizo.com/image/avatar/Red.jpg)
The pricing and crafting requirements of technological weapons is to treat them like a magic weapon of equal power. A chainsaw costs 2,700 gp. Therefore, emulating a chainsaw is roughly as powerful as emulating a +1 weapon.
Can you and should you emulate chainsaw using a soulknife are different questions.
You make a good point.
On the other hand, psychic chainsaws.
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Artemis Moonstar |
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The pricing and crafting requirements of technological weapons is to treat them like a magic weapon of equal power. A chainsaw costs 2,700 gp. Therefore, emulating a chainsaw is roughly as powerful as emulating a +1 weapon.
Can you and should you emulate chainsaw using a soulknife are different questions.
Weapons very in cost. A mwk. Chainsaw would be 3000gp enchanting would cost even more etc. the price is probably because these are quite rare and powerful. Also, you still have to blow a feat to use one. But, Soulknives with chainsaws all the freaking way!
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RCM |
![Theldrat](http://cdn.paizo.com/image/avatar/Theldrat-Final.jpg)
Weapons very in cost. A mwk. Chainsaw would be 3000gp enchanting would cost even more etc. the price is probably because these are quite rare and powerful. Also, you still have to blow a feat to use one. But, Soulknives with chainsaws all the freaking way!
Thanks! But given the minimum level at which a soulknife can acquire the blade skill or the extra blade skill feat to emulate a chainsaw they should be close to being able to afford one any way. So it should not be to off balancing to allow for it.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
"Chainsaw 2,700 gp 1d12 3d6 18-20/×2 — 10 1 charge/hour 10 lbs. S Deadly, distracting"
What would be the die damage for a chainsaw built for a large or huge creature?
I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.
Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)
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RCM |
![Theldrat](http://cdn.paizo.com/image/avatar/Theldrat-Final.jpg)
I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)
How true, oh by the way are the stats and background for 'the people who built the gizmos" going to show up in Iron Gods?
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
James Jacobs wrote:How true, oh by the way are the stats and background for 'the people who built the gizmos" going to show up in Iron Gods?
I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)
Spoilering, I guess...
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
In fact...
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
RCM wrote:DAMNIT MAN/WOMAN, SPOILER TAG THAT! Some of us GMs are on practical crusades to not let our players find out what the alien race was!Spoiler:So the Androffan races mentioned in the Tech Guide are just ordinary humans. Oh well I was hoping for a new alien race.:(
There's a flag for "needs spoiler tag," just so ya know. (I just flagged the post myself.)
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Arturius Fischer |
![Alchemist](http://cdn.paizo.com/image/avatar/PZO1117-Alchemist_500.jpeg)
Come on.
I'd honestly be more surprised and weirded out if they were Nagaji or something that made the ship. Of COURSE they are Human.
But yes, I DO like how the entire 'Technology Style' is that of Barrier Peaks / Gamma World. AKA: Crazy science-fantasy like the good old novels and not the pseudo-realistic hyper advanced stuff.
That being said, Chainsaws are only weapons in Evil Dead and 40K. For every other universe, I'd declare it an Improvised Weapon in all cases, but as it is, I'm going to make one crazy chainsaw-wielding Horror-movie style villain for my PC's to deal with later...
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KingmanHighborn |
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Come on. ** spoiler omitted **
But yes, I DO like how the entire 'Technology Style' is that of Barrier Peaks / Gamma World. AKA: Crazy science-fantasy like the good old novels and not the pseudo-realistic hyper advanced stuff.
That being said, Chainsaws are only weapons in Evil Dead and 40K. For every other universe, I'd declare it an Improvised Weapon in all cases, but as it is, I'm going to make one crazy chainsaw-wielding Horror-movie style villain for my PC's to deal with later...
One possible idea for chainsaws might be to treat them like crossbows: no strength bonus. After all, if you try hitting a tree harder with a chainsaw, you won't cut it down any faster, you'll just break your saw.
I have to agree I'm a bit unnerved by this getting into the hands of the power gamers in my group...
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Arturius Fischer |
![Alchemist](http://cdn.paizo.com/image/avatar/PZO1117-Alchemist_500.jpeg)
Not all of us WANT to be human though... (ETC, Spoiler Omitted)
OK, sure, I might can agree with some of this... but you should have known it in advance.
You may not like it, but you should have seen it coming.
As for the furry bit, anything I say there would be tainted with my own experience. So, don't think I'm accusing you or anything, but every time I've seen it it's just a humanoid version of some creature, with almost no extrapolation of the mental attributes or attitudes one would expect of such a crossover, short of whatever the critter is stereotyped with--ie cat furries distracted by something shiny. Bit like playing every Humanoid race in an D20 RPG, though, so I can't hold it against them.
But yes, the Kzin are awesome. ;)
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KingmanHighborn |
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KingmanHighborn wrote:Not all of us WANT to be human though... (ETC, Spoiler Omitted)OK, sure, I might can agree with some of this... but you should have known it in advance.
** spoiler omitted **
Yeah it's not that I didn't expect it, just disappointed.
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I would rather interpret the question of "Does the Technology Guide have chainsaws" as a rhetorical question that implies the answer "yes," much like "Is the sky blue" and "Do goblins like fire."
The next time somebody asks if a Pathfinder Society scenario is going to be out on time, I'll respond: "Does the Technology Guide have chainsaws?" The same goes for questions like "Is the next RPG hardcover going to be awesome" and "Will the art in the next Campaign Setting book be totally sweet?"