Does the Technology Guide have chainsaws?


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I'm aware of the ripsaw glaive, but I mean the type powered by diesel/electricity/other fuel of choice without reach.


From what I saw on the PRD, yes, there is a chainsaw. At it is glorious!


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Yep! It's an exotic 2-handed weapon that deals 3d6 damage and has a scimitar's crit range. It does need to be powered though, so you need to keep track of how many charges you're using.

Dark Archive

Okay, so spending 1 feat for exotic weapons is a tax, but it's a tax on cool. I can live with that.

From the PRD:

"Chainsaw 2,700 gp 1d12 3d6 18-20/×2 — 10 1 charge/hour 10 lbs. S Deadly, distracting"

It seems like an ideal weapon for a Bloodrager. So, so pretty.


It is definitly one of the better exotic weapons out there.


Unless you plan on spending all your time in Numeria, recharging it is a problem.


That's why you have the RECHARGE spell. ;)


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Groovy...you have the chainsaw and the shotgun now...I see an Evil Dead game coming on...


graystone wrote:
That's why you have the RECHARGE spell. ;)

Which costs 500 gp and has a 20% chance of failing and destroying the battery. D:

A working battery (whether charged or not?) costs 100 gp, but it's not likely you'll find one outside of Numeria.


You don't cast it on the battery, you cast it on the chainsaw. No failure... ;)

EDIT: plus there are ways around the cost...

Dark Archive

Umbral Reaver wrote:
graystone wrote:
That's why you have the RECHARGE spell. ;)

Which costs 500 gp and has a 20% chance of failing and destroying the battery. D:

A working battery (whether charged or not?) costs 100 gp, but it's not likely you'll find one outside of Numeria.

I see you need to be in Numeria, but if Leatherface the rabid Bloodrager is able to shell out 2,700gp on a non-magic weapon, then 100gp for 10 hours chopping isn't so bad.

Edit: they are indeed an ideal Bloodrager weapon ("chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies") because a Bloodrager has a bit of Cha and the chainsaw gives +2 to Intimidate.

So... What's the best method of recharging the silver disks out of Numeria? Bearin mind hey only weigh 1lb each and the charge is 10 hours, the generator need not be at hand or portable.

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Captain K. wrote:

So... What's the best method of recharging the silver disks out of Numeria? Bearin mind hey only weigh 1lb each and the charge is 10 hours, the generator need not be at hand or portable.

That's the beauty of it. There really isn't any, which is why Golarion is not going to be overrun by technological armies in the next year.

Paizo took their inspiration in this also from "Journey To the Barrier Peaks". You could bring home a lot of toys from the spaceship in that module, but you'd run out of charges in short order and be left with some exotic paperweights.


"Chainsaw 2,700 gp 1d12 3d6 18-20/×2 — 10 1 charge/hour 10 lbs. S Deadly, distracting"

What would be the die damage for a chainsaw built for a large or huge creature?


Enlarge Person and Lead Blades don't have 3d6 on the charts other than as the Large version of 2d6. I believe the rule for increasing die sizes outside of the chart is to double them, so 6d6 Large and 12d6 Huge.


RCM wrote:

"Chainsaw 2,700 gp 1d12 3d6 18-20/×2 — 10 1 charge/hour 10 lbs. S Deadly, distracting"

What would be the die damage for a chainsaw built for a large or huge creature?

I use this feat as a reference


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I've been working on a "vital strike" chainsaw build. It isnt worth it early, but later (Level 11+, with the "gravity clip" (2000 gp, effectively permanent lead blades), it goes up fast (assuming ipsilore is correct, 24d6 pert hit at level 16+, or 18d6 per hit at 11+).


Thanks.
I know this isn't official Paizo, but would a soulkinife with emulate melee weapon blade skill applied to a chainsaw have to recharge a emulated chainsaw? Or could she simply dismiss and reform the blade to regain the use of the blade?


RCM wrote:

Thanks.

I know this isn't official Paizo, but would a soulkinife with emulate melee weapon blade skill applied to a chainsaw have to recharge a emulated chainsaw? Or could she simply dismiss and reform the blade to regain the use of the blade?

Tech items are treated like magic items instead of normal equipment. I don't think you could use emulate melee weapon to make one.


graystone wrote wrote:


Tech items are treated like magic items instead of normal equipment. I don't think you could use emulate melee weapon to make one.

Unless they are treated as a specific magic weapon it should be possible.

RPG Superstar 2008 Top 32

The pricing and crafting requirements of technological weapons is to treat them like a magic weapon of equal power. A chainsaw costs 2,700 gp. Therefore, emulating a chainsaw is roughly as powerful as emulating a +1 weapon.

Can you and should you emulate chainsaw using a soulknife are different questions.

Dark Archive

"Can you and should you"?

I'd suggest you *should* enchant your chainsaw to be at least +1 Keen. If you are going for a crazy weapon you may as well make sure you sever limbs with every chop.


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Improved Critical (chainsaw) please?


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Ross Byers wrote:

The pricing and crafting requirements of technological weapons is to treat them like a magic weapon of equal power. A chainsaw costs 2,700 gp. Therefore, emulating a chainsaw is roughly as powerful as emulating a +1 weapon.

Can you and should you emulate chainsaw using a soulknife are different questions.

You make a good point.

On the other hand, psychic chainsaws.


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The first thing that popped in my head when I reas Chainsaws....

FINALLY! THIS CAN BE MADE!

I am a very, very happy individual.

Dark Archive

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Ross Byers wrote:

The pricing and crafting requirements of technological weapons is to treat them like a magic weapon of equal power. A chainsaw costs 2,700 gp. Therefore, emulating a chainsaw is roughly as powerful as emulating a +1 weapon.

Can you and should you emulate chainsaw using a soulknife are different questions.

Weapons very in cost. A mwk. Chainsaw would be 3000gp enchanting would cost even more etc. the price is probably because these are quite rare and powerful. Also, you still have to blow a feat to use one. But, Soulknives with chainsaws all the freaking way!


Cr500criket wrote:


Weapons very in cost. A mwk. Chainsaw would be 3000gp enchanting would cost even more etc. the price is probably because these are quite rare and powerful. Also, you still have to blow a feat to use one. But, Soulknives with chainsaws all the freaking way!

Thanks! But given the minimum level at which a soulknife can acquire the blade skill or the extra blade skill feat to emulate a chainsaw they should be close to being able to afford one any way. So it should not be to off balancing to allow for it.

Dark Archive

I don't actually have the Tech guide yet, and I haven't looked at Dreamscarred Press' Soulknife too much. I'm just going off what I've heard and seen.


So a Magus with a chainsaw can use it to spellstrike shocking grasp and enchanting it with his arcane pool? Oh... I know what I will play for Iron God. Hail to the king baby!

Paizo Employee Creative Director

RCM wrote:

"Chainsaw 2,700 gp 1d12 3d6 18-20/×2 — 10 1 charge/hour 10 lbs. S Deadly, distracting"

What would be the die damage for a chainsaw built for a large or huge creature?

I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.

Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
williamoak wrote:
It is definitly one of the better exotic weapons out there.

As long as your a foot soldier of the Technic League, yes. Otherwise it's a toy that only lasts for a short while.


James Jacobs wrote:


I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.

Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)

How true, oh by the way are the stats and background for 'the people who built the gizmos" going to show up in Iron Gods?

Paizo Employee Creative Director

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RCM wrote:
James Jacobs wrote:


I would set it at 4d6 for a Large creature, and 6d6 for a Huge one. That's what a 3d6 natural attack upgrades to with Improved Natural Attack, and is thus the only in-book precedent.

Keep in mind, of course, that it's VERY unlikely that a chainsaw sized for a large or huge creature (or a small creature for that matter) could be found in Numeria, since the people who built these gizmos were Medium. Of course... once you get Item Creation into the hands of those crazy PCs... all bets are off! ;-)

How true, oh by the way are the stats and background for 'the people who built the gizmos" going to show up in Iron Gods?

Spoilering, I guess...

Spoiler:
They were humans. So, they're already in print. See the Core Rulebook. ;-)


So the Androffan races mentioned in the Tech Guide are

Spoiler:
just ordinary humans. Oh well I was hoping for a new alien race.:(


RCM wrote:
** spoiler omitted **

DAMNIT MAN/WOMAN, SPOILER TAG THAT! Some of us GMs are on practical crusades to not let our players find out what the alien race was!

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
RCM wrote:
** spoiler omitted **

How else would that silver suit fit Lirianne so well?

Paizo Employee Creative Director

In fact...

Spoiler:
...one of the main reasons we made the crew of the ship human was indeed so that their gear would be usable by the player characters. There are other alien technologies to be found in Iron Gods that are more... well... alien... but that's not the way we wanted to go with the bulk of the stuff.

Paizo Employee Creative Director

Neongelion wrote:
RCM wrote:
Spoiler:
So the Androffan races mentioned in the Tech Guide are just ordinary humans. Oh well I was hoping for a new alien race.:(
DAMNIT MAN/WOMAN, SPOILER TAG THAT! Some of us GMs are on practical crusades to not let our players find out what the alien race was!

There's a flag for "needs spoiler tag," just so ya know. (I just flagged the post myself.)

RPG Superstar 2008 Top 32

I was really hoping the Silver Mount was more of the 'Space Hulk' variety, but this way is cool too.


Come on.

Spoiler:
Humans are the most common race in pretty much any setting. Mostly because the people who write and play them are also, in fact, Humans, and prefer to have a simple point of reference.

I'd honestly be more surprised and weirded out if they were Nagaji or something that made the ship. Of COURSE they are Human.

But yes, I DO like how the entire 'Technology Style' is that of Barrier Peaks / Gamma World. AKA: Crazy science-fantasy like the good old novels and not the pseudo-realistic hyper advanced stuff.

That being said, Chainsaws are only weapons in Evil Dead and 40K. For every other universe, I'd declare it an Improvised Weapon in all cases, but as it is, I'm going to make one crazy chainsaw-wielding Horror-movie style villain for my PC's to deal with later...

RPG Superstar 2008 Top 32

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One possible idea for chainsaws might be to treat them like crossbows: no strength bonus. After all, if you try hitting a tree harder with a chainsaw, you won't cut it down any faster, you'll just break your saw.


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Arturius Fischer wrote:

Come on. ** spoiler omitted **

But yes, I DO like how the entire 'Technology Style' is that of Barrier Peaks / Gamma World. AKA: Crazy science-fantasy like the good old novels and not the pseudo-realistic hyper advanced stuff.

That being said, Chainsaws are only weapons in Evil Dead and 40K. For every other universe, I'd declare it an Improvised Weapon in all cases, but as it is, I'm going to make one crazy chainsaw-wielding Horror-movie style villain for my PC's to deal with later...

spoiler:
Not all of us WANT to be human though, I never play them and honestly it's a weak and pathetic cop out to have this 'simple point of reference' It's actually annoying. I actually have an easier time playing and writing from the pov of a catfolk EASIER then I do human. Granted I am a furry, however I still think humans get way to much love in fantasy and sci-fi...I mean you know...all hail the Kilrathi, much cooler race then stupid hairless apes. I mean the aliens could of been like them...or the Kzin, for example. You can have 'humanoid' without being vanilla apes.
Ross Byers wrote:
One possible idea for chainsaws might be to treat them like crossbows: no strength bonus. After all, if you try hitting a tree harder with a chainsaw, you won't cut it down any faster, you'll just break your saw.

I have to agree I'm a bit unnerved by this getting into the hands of the power gamers in my group...


Neongelion wrote:
DAMNIT MAN/WOMAN, SPOILER TAG THAT! Some of us GMs are on practical crusades to not let our players find out what the alien race was!

Sorry about that but I seem unable to edit the post at this moment.


LazarX wrote:
How else would that silver suit fit Lirianne so well?

You know until you mentioned that I had never realized that was her.


KingmanHighborn wrote:
Not all of us WANT to be human though... (ETC, Spoiler Omitted)

OK, sure, I might can agree with some of this... but you should have known it in advance.

Spoiler:
It's not much of a spoiler when the Android has been a playable race for many months. Who designed the Androids, I wonder? Logical progression. If the Androids were four-armed or had catlike features, it would imply that the people who made them did, too. As they look almost Human, enough to pass, then clearly the people who made them are also Human. It's even spelled out in the Inner Sea Beastiary with the Mannequin robots, which were the step prior to Androids. Of COURSE the Androffan are Humies.

You may not like it, but you should have seen it coming.

As for the furry bit, anything I say there would be tainted with my own experience. So, don't think I'm accusing you or anything, but every time I've seen it it's just a humanoid version of some creature, with almost no extrapolation of the mental attributes or attitudes one would expect of such a crossover, short of whatever the critter is stereotyped with--ie cat furries distracted by something shiny. Bit like playing every Humanoid race in an D20 RPG, though, so I can't hold it against them.
But yes, the Kzin are awesome. ;)

Paizo Glitterati Robot

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Chris uses Spoiler Tag! It's super effective!


Arturius Fischer wrote:
KingmanHighborn wrote:
Not all of us WANT to be human though... (ETC, Spoiler Omitted)

OK, sure, I might can agree with some of this... but you should have known it in advance.

** spoiler omitted **

Yeah it's not that I didn't expect it, just disappointed.

spoiler:
I can disagree a bit though on the regard only a human would make the android race. It could of been a real interesting twist to have a cosmic entity/alien race engineer a race similar to the most populous race on a given planet, to infiltrate and/or learn about them. Then something went haywire and their programing got wiped. Heck I don't think you even HAVE to say they are human bots, I could see this said race sculpting their androids to match elves, orcs, etc. etc. (Even catfolk for that matter) for that purpose to blend in. The looks would be cosmetic of course, but it'd also explain the hard time they have relating to humanoids and their emotions. As far as the cat being distracted by shiny, meh that's ferrets to me not cats. Something darting across the floor really quick is attention grabbing though, but probably no more then a human would. The tail, facial, and other body language is extremely important and I usually describe it in depth when I play them. Plus I imagine their speech is that mix of words and growls/purrs like the Kilrathi had. (I'm sure the Kzin sound similar.)

Shadow Lodge

Yeah I'm a little disappointed as well, will have to change that for my game.

:
Making them human is just kind of a let down. There are plenty of races in Star Trek, Star Wars, etc. that have aliens that are humanoid and don't have a problem with using weapons/tech.

Paizo Employee Developer

I would rather interpret the question of "Does the Technology Guide have chainsaws" as a rhetorical question that implies the answer "yes," much like "Is the sky blue" and "Do goblins like fire."

The next time somebody asks if a Pathfinder Society scenario is going to be out on time, I'll respond: "Does the Technology Guide have chainsaws?" The same goes for questions like "Is the next RPG hardcover going to be awesome" and "Will the art in the next Campaign Setting book be totally sweet?"

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