ACG: Logline theorycrafting


Advice

Shadow Lodge

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Take a sentence or two and share what half-formed thoughts are percolating in your head. This is not a forum for in-depth discussion and analysis, but to brainstorm builds and share observations.

Wizard w/ Spirit Whisperer Archetype: Select Life Spirit. Channel as a Cleric your level 1+INT MOD/day.

Oracle (Life) w/ Spirit Guide Archetype: @L7 Channel as Cleric your level (1+CHA/day)x2 (one pool for Oracle, one pool for spirit)

Shaman w/ Animist Archetype: Pump WIS, dip 1 level Inquisitor to add WIS to Diplomacy, Skill focus: Diplomacy, +1 Diplomacy trait = goodbye Conditions

Monk (Maneuver Master) 2/Brawler X: High STR + Dragon Style Feats + Pummeling Style Feats.


Sammy T wrote:

Shaman w/ Animist Archetype: Pump WIS, dip 1 level Inquisitor to add WIS to Diplomacy, Skill focus: Diplomacy, +1 Diplomacy trait = goodbye Conditions

Expanding on this idea, Half-Elf Shaman Animist with Skill Focus (Diplomacy), a Thrush familiar, Creed of Humility (Virtue Feat), follow Sarenrae for the Illuminator trait. At level 1, your Diplomacy skill is +17, assuming you have 18 WIS and 14 CHA.


I've considered Master of Many Styles to do Dragon Style and Pummeling Style (I'm assuming you meant that instead of Maneuver Master,) but the combo doesn't really work until MoMS 8. That's because the big payoff of the combo (being able to charge through allies and pounce) requires two swift actions (entering each style is a swift action until you hit MoMS 8). So they aren't as complementary as you might think.


Orator makes the wizard incredibly good at getting the ladies, scaring commoners into doing things, and convincing the party he is not evil, as well as knowing a ton of languages.

There are a bunch of different ways to add evolution points to everything now. The primal companion hunter can even apply them to itself, for a minute per level, but it's companion has to die first (Maybe send the AC in as a scout or a trapfinder?)

Animal soul might be a can of worms.

Believers boon and the feather domain is like skill focus (per) on steroids.

Lunging spell touch is probably pretty good for a reach cleric.

Riving strike is probably great on a Magus.

Pack Flanking would be great except the int 13 requirement, not sure what to do with it otherwise.

Glue Seal seems like a ton of fun.

Euphoric Cloud is great for parties.


Spirit Talker might just be a must take feat for witches. Extra Hex is already really common - now a hex that you can vary day to day, with a lot of useful choices...


MOMS 2/BrawlerX, you use combat style mastery to start off with one style active and can switch between styles as a free action. You could actually add other styles with martial flexibility and swap to a more defensive style like crane when needed.


Halfling daring champion with power attack, risky striker, challenge, and precise strike against a large creature.

Dark Archive

Half-orc Warpriest of Gorum - Grab Die Hard at level 1, use bonus feats for Vital Strike nonsense. Get the Weapon of the Chosen feat line and do all the standard attack actions.

Some kind of Mutagenic Mauler Brawler - POPEYE THE BRAWLER MAN!

And the most unlikely: a Steelblood Bloodrager with the Destined bloodline who becomes a Graveknight. Because reaasons!


Warpriest sacred weapon scimitar and improved crit. 2d8 dmage one handed 15 threat and can still carry a shield for AC.

Liberty's Edge

Empiricist Investigator + Student of Philosophy = Int mod on all the mental skills. That and Investigators being scary combatants and I know what I'm probably playing next. :)

Silver Crusade

MehWhyNot wrote:
Sammy T wrote:

Shaman w/ Animist Archetype: Pump WIS, dip 1 level Inquisitor to add WIS to Diplomacy, Skill focus: Diplomacy, +1 Diplomacy trait = goodbye Conditions

Expanding on this idea, Half-Elf Shaman Animist with Skill Focus (Diplomacy), a Thrush familiar, Creed of Humility (Virtue Feat), follow Sarenrae for the Illuminator trait. At level 1, your Diplomacy skill is +17, assuming you have 18 WIS and 14 CHA.

I wish this build was a good healer, because I have a just turned 2 cleric in PFS that I hate playing and this sounds like it could be fun.

Scarab Sages

TWF Warpriest of Pharasma using Daggers. River Rat + Fates Favored traits for +3 damage at level one up to +5 at level 9. Deific Obediance negates the accuracy penalty for TWF, and you can gain the second off-hand attack before you get your first iterative.


Fighter archtypes stack. Should be something I can do there?


Unsworn shaman with INT & CHA higher than WIS. See how long I can convince other players that I'.m playing a wizard.


Bigdaddyjug wrote:
MehWhyNot wrote:
Sammy T wrote:

Shaman w/ Animist Archetype: Pump WIS, dip 1 level Inquisitor to add WIS to Diplomacy, Skill focus: Diplomacy, +1 Diplomacy trait = goodbye Conditions

Expanding on this idea, Half-Elf Shaman Animist with Skill Focus (Diplomacy), a Thrush familiar, Creed of Humility (Virtue Feat), follow Sarenrae for the Illuminator trait. At level 1, your Diplomacy skill is +17, assuming you have 18 WIS and 14 CHA.
I wish this build was a good healer, because I have a just turned 2 cleric in PFS that I hate playing and this sounds like it could be fun.

Just run it as a Life Oracle with higher CHA. More diplomacy plus channeling to heal. Goodberry+Cure spells are pretty great at healing.


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KuntaSS wrote:

Orator makes the wizard incredibly good at getting the ladies, scaring commoners into doing things, and convincing the party he is not evil, as well as knowing a ton of languages.

Orator + Focused Trance revelation (+party member to chitchat for 1d6 rounds) = win at Diplomacy.

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