
Franz Lunzer |

Looking through my just purchased PDF, I was saddened to not see any Shaman Archetypes. Then I found them. They are missing the bookmark for the beginning on the Shaman section in the PDF, so all the shaman archetypes are listed in the bookmarks under Rogue.
Just checked, the 'Single file Lite' pdf has the bookmarks mostly correct, though the visionary and witch doctor bookmarks are under the Rogue.

Xethik |
2 people marked this as FAQ candidate. |

Eldritch Scion does not modify Spell Combat or spellcasting to work with metamagic. I have to assume metamagic increases casting time of Eldritch Scion's spells and, thus, make them incompatible with Spell Combat's "any spell from the magus spell list with a casting time of 1 standard action" line. This is in addition to problems with Knowledge Pool and other class abilities.
This isn't the first time this has been overlooked for a spontaneous Magus archetype. Is this intended to keep Shocking Grasp-spamming Magi from going straight for Eldritch Scion or an accidental side effect?
Also, there are now two Order of the Beasts. One from Inner Sea Combat, one in ACG. Kind of annoying.

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2 people marked this as FAQ candidate. 1 person marked this as a favorite. |
The wording on Pack Flanking:
Pack Flanking (Teamwork)
You and your companion creature are adept at fighting together against foes.
Prerequisites: Int 13, Combat Expertise, ability to acquire an animal companion.
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.
Normal: You must be positioned opposite an ally to flank an opponent.
could be read as only giving the master and not the animal companion flanking (since the AC has the feat, but doesn't have an animal companion.) Unless there's some clarification that you count as the AC's "companion creature"?

Xethik |
1 person marked this as FAQ candidate. |

Eldritch Scion does not modify Spell Combat or spellcasting to work with metamagic. I have to assume metamagic increases casting time of Eldritch Scion's spells and, thus, make them incompatible with Spell Combat's "any spell from the magus spell list with a casting time of 1 standard action" line. This is in addition to problems with Knowledge Pool and other class abilities.
This isn't the first time this has been overlooked for a spontaneous Magus archetype. Is this intended to keep Shocking Grasp-spamming Magi from going straight for Eldritch Scion or an accidental side effect?
Also, there are now two Order of the Beasts. One from Inner Sea Combat, one in ACG. Kind of annoying.
As an update, I meant Spell Recall, not Knowledge Pool. Also, I'm not sure if there is an issue with Spell combat and metamagic. Partially because I realized Spell Combat is very ambiguous about working with metamagic to begin with, unless I'm missing something.

David_Bross |
1 person marked this as FAQ candidate. |
I assume this is an error, but I could be wrong. Under Paladin, Ranger, etc, the following line is found
Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3.
The Bloodrager's entire spell entry is as follows
Beginning at 4th level, a bloodrager gains the ability to cast a small number of arcane spells drawn from the bloodrager spell list (see page 22). To learn or cast a spell, a bloodrager must have a Charisma score equal to at least 10 + the spell level. He can cast spells he knows without preparing them ahead of time. The saving throw DC against a bloodrager’s spell is 10 + the spell level + the bloodrager’s Charisma modifier.
Like other spellcasters, a bloodrager can cast only a certain number of spells of each level per day. His base daily spell allotment is given on Table 1–3. In addition, he receives bonus spells per day if he has a high Charisma score (Pathfinder RPG Core Rulebook 17, Table 1–3). The bloodrager does not need to prepare these spells in advance; he can cast any spell he knows at any time, assuming he hasn’t yet used up his allotment of spells per day for the spell’s level.
The bloodrager’s selection of spells is limited. At 4th level, a bloodrager knows two 1st-level spells of his choice. A bloodrager gains more spells as he increases in level, as indicated on Table 1–4. Unlike spells per day, the number of spells a bloodrager knows is not affected by his Charisma score, but it is affected by any bonus spells he gains from his bloodline.

singingzombies |
1 person marked this as a favorite. |
Pg 89 Brawler Archetype Wild Child. Animal Companion (EX) Replaces the bonus combat feats gained at 2nd, 5th, 11th, and 14th lv. Wild Tricks replaces the the bonus combat feats gained at 5th, 8th, 11th, 14th, 17th, and 20th lv. So... both abilities replace the 5th and 14th lv bonus combat feats.
Don't forget the 11th bonus combat feat since someone must have completely forgot to double-check their archetype work.

coyote6 |
1 person marked this as FAQ candidate. |

Melkiador wrote:The shield brawler doesn't seem to have the weapon proficiencies for shield. I find this sad.Some one already mentioned this, they get proficiency with a shield through the "close" weapon group.
Nope. Shield champion replaces all armor and weapon proficiencies of the base brawler, and only gets simple weapons. No close weapons group.

Kitsune YMG |
1 person marked this as FAQ candidate. 1 person marked this as a favorite. |
Divine Protection's prerequisite line reads:
"Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings†, domains, or mystery class feature."
It needs to read:
"Cha 13; Knowledge (religion) 5 ranks; ability to cast 2nd-level divine spells; blessings†, domains, or mystery class feature."
One must use semicolons in place of ALL commas when one of the items of a comma separated list contains commas.
I'm sure no one actually cares, but I so seldom get to *use* that kind of semicolon.

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1 person marked this as a favorite. |
Kitsune, I think Paizo has been consistently doing values like this in the past. Most style feats with crazy amounts of prereqs have the same issue.
Yep - I wish there was another way. Paizo MUST put out the latest big shiny by Gencon and it seems they are always under crushing time constraints.
Time and time again technical editing quality suffers.

Ross Byers RPG Superstar 2008 Top 32 |
7 people marked this as FAQ candidate. |

Someone on Facebook noticed this one:
The ring of summoning affinity for asuras and aeons add CR 7 critters to the 4th level list. That should probably be 6th.

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Thomas LeBlanc wrote:Why do Paizo designers/editors hate the cleric so much?That is a question asked at my table about once a game session. They just don't really have any class features to keep them competitive with everything else released. Thus, archetypes have little to realistically change.
Thread jack a little, but I found this ironic enough to post.
I was recently posting in a thread where over half the people were telling me how overpowered clerics were.
This is a funny old world. :)

Andy Brown |
Divine Protection's prerequisite line reads:
"Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings†, domains, or mystery class feature."
It needs to read:
"Cha 13; Knowledge (religion) 5 ranks; ability to cast 2nd-level divine spells; blessings†, domains, or mystery class feature."One must use semicolons in place of ALL commas when one of the items of a comma separated list contains commas.
I'm sure no one actually cares, but I so seldom get to *use* that kind of semicolon.
Isn't this a specific punctuation style for feat prereqs that means you need
Cha 13 AND Knowledge (Religion) AND 2nd level spells and ONE OF (Blessings OR Domains OR Mystery)
Pupsocket |

This may be an error,or intentional.
For the Psychic Searcher archetype of the oracle, p106, it says, "A psychic searcher’s inspiration pool is based on her Wisdom modifier, not Intelligence."
Was that meant to be Charisma, or is wisdom important to theis flavor of oracle?
Agreed, it seems like it should be either Intelligence or Charisma.

AndIMustMask |
3 people marked this as FAQ candidate. 1 person marked this as a favorite. |

page 84, for the bloodrider AT:
Blood Bond (Su): At 9th level, the bloodrider and his
feral mount gain a closer bond that allows the bloodrider
to augment his mount based on his bloodline. While the
bloodrider is bloodraging and on his feral mount, he
grants the mount all the immunities and resistances he
gains from bloodline powers. Furthermore, whenever the
bloodrager is affected by a spell or spell-like ability with
the range of personal while on the feral mount, the feral
mount also gains the benef it of that spell. This ability
replaces the bloodline feat gained at.
there should be an end to that sentence, not just a floating "at"

Chemlak |

Kitsune YMG wrote:Divine Protection's prerequisite line reads:
"Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings†, domains, or mystery class feature."
It needs to read:
"Cha 13; Knowledge (religion) 5 ranks; ability to cast 2nd-level divine spells; blessings†, domains, or mystery class feature."One must use semicolons in place of ALL commas when one of the items of a comma separated list contains commas.
I'm sure no one actually cares, but I so seldom get to *use* that kind of semicolon.
Isn't this a specific punctuation style for feat prereqs that means you need
Cha 13 AND Knowledge (Religion) AND 2nd level spells and ONE OF (Blessings OR Domains OR Mystery)
Yes.

zapbib |
1 person marked this as FAQ candidate. |
slayer can select one of the following
rogue talents in place of a slayer talent: bleeding
attack*, camouf lageAPG, combat trick, fast stealth,
f inesse rogue, f irearm trainingUC, gritUC, hard to foolAPG,
lasting poisonAPG, powerful sneakAPG, rogue crawl,
slow reactions*, snap shotAPG, sniper’s eyeAPG, surprise
attack, swift poisonAPG, terrain masteryUC, trap spotter,
unwitting allyUC, or weapon training. Any talent effects
based on rogue level use the slayer’s class level. A slayer
can select this talent multiple times. If the rogue talent
has a prerequisite (such as the major magic rogue talent
requiring the minor magic talent), the slayer must fulfill
the prerequisite before taking that rogue talent.
Major and minor magic are not part of the rogue talent a slayer can take.
Granted, it could merely be a weird example, but it's still not good editing.I feel the this version of the acg should have been the one to be playtested.

Franz Lunzer |

j b 200 wrote:Nope. Shield champion replaces all armor and weapon proficiencies of the base brawler, and only gets simple weapons. No close weapons group.Melkiador wrote:The shield brawler doesn't seem to have the weapon proficiencies for shield. I find this sad.Some one already mentioned this, they get proficiency with a shield through the "close" weapon group.
Let me quote the shield champion's weapon and armor proficiencies:
Weapon and Armor Proficiency: A shield champion is proficient with all simple weapons. She is also proficient with light armor, and with bucklers, light shields, and heavy shields. This replaces the brawler’s weapon and armor proficiencies.
(emphasis mine)

Xethik |
1 person marked this as a favorite. |

coyote6 wrote:j b 200 wrote:Nope. Shield champion replaces all armor and weapon proficiencies of the base brawler, and only gets simple weapons. No close weapons group.Melkiador wrote:The shield brawler doesn't seem to have the weapon proficiencies for shield. I find this sad.Some one already mentioned this, they get proficiency with a shield through the "close" weapon group.Let me quote the shield champion's weapon and armor proficiencies:
Quote:Weapon and Armor Proficiency: A shield champion is proficient with all simple weapons. She is also proficient with light armor, and with bucklers, light shields, and heavy shields. This replaces the brawler’s weapon and armor proficiencies.(emphasis mine)
Shield Bash: If I am proficient with wearing shields, can I make a shield bash without a nonproficiency penalty?Armor proficiencies and weapon proficiencies are different things.
Table 6–4: Weapon (page 142) lists light shields, heavy shields, and spiked shields as martial weapons. The shield bash attacks entries (page 152) say that using a shield in this way is a "martial bludgeoning weapon."
Regardless of whether or not you are proficient in wearing a shield for defense, attacking with a shield is using a martial weapon and you take appropriate penalties if you are not proficient in martial weapons (for example, if you are a cleric, you take a –4 nonproficiency penalty when making shield bash attacks because you are not proficient in martial weapons).

Franz Lunzer |

Ah, interesting.
Regardless, it's a good thing the shield champion isn't doing a shield bash, eh?
Throw Shield (Ex): At 3rd level, a shield champion can throw a medium or light shield as a normal (non-improvised) thrown weapon with a range increment of 10 feet or the shield’s range increment, whichever is greater.
The thrown shield deals the same damage as a shield bash, and any damage increases from shield spikes apply to this attack. A shield champion is treated as having the Far Shot feat for the purpose of determining range increment penalties for throwing a shield.
I may be off, but this feature is not "shield bash at range". It just deals damage as one.
It even says non-improvised. (Though the 'medium' should probably read 'heavy', and the 'normal' probably 'simple'.)
Franz Lunzer |

The point of the archetype isn't melee shield fighting though. It's ranged shield fighting. All features and abilities a shield champion has are for throwing its shield.
One thing of note: the returning shield ability doesn't specify, whether you lose the shield bonus to AC when you throw your shield.
Unless you have the shield caught or opt to not have it returning, I'd say you keep the shield bonus.

UnArcaneElection |

At 20th level, when a bloodrager enters a bloodrage, the morale bonus to his Strength and Constitution increases to +8, and the morale bonus on his Will saves increases to +4. Furthermore, the spell he can apply to himself at the beginning of a bloodrage due to the greater bloodrage class feature is not limited to only spells of 2nd level or lower.
Thing is, I can't find anything in Blood Casting, Bloodrage, or Spell Casting (at least in the PRD version) that says that bloodrage limited the level of spell in the first place.

Franz Lunzer |

It's in the Greater Bloodrage class feature:
At 11th level, when a bloodrager enters a bloodrage, the morale bonus to his Strength and Constitution increases to +6 and the morale bonus on his Will saves increases to +3. In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
Greater bloodrage counts as the barbarian’s greater rage ability for the purposes of feat prerequisites, feat abilities, magic item abilities, and spell effects.
Bloodrage doesn't limit your ability to cast spells during the rage.
Greater Bloodrage gives the option to cast a spell the instant you enter the bloodrage.
UnArcaneElection |

^Got it. Still, seems a bit confusing the way they put this together; I didn't figure out how Greater Bloodrage was supposed to use this until just now. Probably should have put a paragraph break in front of this, and should clarify the type of action for using a spell this way (presumably a free action, since entering a Bloodrage is a free action).

Melkiador |

The point of the archetype isn't melee shield fighting though. It's ranged shield fighting. All features and abilities a shield champion has are for throwing its shield.
I don't believe that was supposed to be the case. Hopefully, I am allowed to post this blurb:
...a shield champion has perfected an entire martial discipline relying on only her hand-to-hand fighting skills and her ever-present shield. What she forgoes in weapon versatility and improved combat maneuvering, she makes up for in her ability to turn her defense into a weapon.
So, the flavor blurb of the class doesn't even mention throwing a shield, yet this is all the archetype as written can do without feat dipping. And shield throwing is fairly weak ability to bear such a high cost, as it can't even take advantage of iterative attacks.
Personally, I'm hoping the lack of shield weapon proficiencies was simply an oversight that will be corrected in FAQ or errata. Of course, even with the weapon profs, it's still a fairly weak archetype, but as is, it just looks broken.