MKV93's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


RSS


Luthorne wrote:
MKV93 wrote:
I'd like to know more about warlock and specifically what happened with mystic bolts. In the second version of the playtest they felt a bit underwhelming; are they now a viable combat choice? What level do you gain access to them? Any other thoughts on them? I really like the idea of mystic bolt and am curious what the final version ended up looking like.

The warlock now gets mystic bolts at 1st level, but they're not touch attacks initally. At 3rd level, they get to make one mystic bolt per round hit touch AC, and at 5th, all of them do. Furthermore, at 7th and every 6 levels afterwards, they get to pick a new damage type, so they'll eventually end up with all of them (acid, cold, electricity, and fire), which seems much more useful for dealing with resistance, though they're still probably in trouble with creatures that have uniform resistance to everything.

Edit: If only it wasn't a prepared caster...

How much damage do they deal? How does it scale? Can you choose to not make them touch attacks so that deadly aim works with them? Thanks!


I'd like to know more about warlock and specifically what happened with mystic bolts. In the second version of the playtest they felt a bit underwhelming; are they now a viable combat choice? What level do you gain access to them? Any other thoughts on them? I really like the idea of mystic bolt and am curious what the final version ended up looking like.


Calth wrote:
Azouth wrote:
How many extra X feats are there?

Extra Amplification (Physic)

Extra Focus Power (Occultist)
Extra Mental Focus (Occultist)
Extra Mesmerist Trick (Mesmerist)
Extra Touch Treatment (Mesmerist)
Extra Wild Talent (Kineticist)

Can you elaborate on any requirements these have or how many Focus Points they give (Occultist is mainly what I want to know about)?


I've seen a brief description of it and asked earlier and no one answered, but could anyone tell me exactly what the witch variant multiclass does? What levels do they get what abilities and why can't they take extra hex?


Shisumo wrote:
MKV93 wrote:
I've heard it referenced, but could someone specify what exactly elbow smash and flying kick are/do? Thanks

Elbow smash and flying kick are two of the new "style strikes," gained 1/4 levels starting at 5th. You can use one style strike per flurry (and only during a flurry) until 15th level, where you can use two per flurry but only one per attack.

Elbow smash lets you add another attack at -5 to your full attack bonus if you hit with the first attack, but the extra attack only deals nonlethal damage.

Flying kick lets you move a distance equal to the bonus from your fast movement ability (so 10 ft at 5th, 20 at 6th, etc.) before making an attack during your flurry, giving you a kind of mini-pounce.

Thank you! They kept being referenced and I was confused. They sound sweet!


I've heard it referenced, but could someone specify what exactly elbow smash and flying kick are/do? Thanks


David knott 242 wrote:
ZanThrax wrote:
Would it be correct to assume that none of the Cha-to-AC revelations are available?

Yes, that would be correct -- neither of the Cha-to-AC revelations from the hardbacks are in the lists of level multiclass revelations.

Is Life Link available? I want straight pally oradin to be a thing


Eigengrau wrote:
MKV93 wrote:
Can anyone tell me when VMC alchemist gets certain things? And/or witch?

3rd level you get a competence bonus = to 1/2 character level on Craft Alchemy and can use that skill to identify potions.

7th level you can make bombs that do damage as an alchemist of your character level and you get INT mod + 1/2 character level number of bombs/day.

11th level the Mutagen class feature

15th you get poison use & swift poisoning abilities

19th you are immune to poison

Thanks. Could you give me the witch VMC breakdown? I'd appreciate it


Can anyone tell me when VMC alchemist gets certain things? And/or witch?


Is there a reason there is no Extra Fervor feat?