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Finoan wrote:

Some background of why this would be wanted would be very useful.

I have seen people want to use Tumble Through to move into an enemy's space and then back into their original location. The background being that they are playing a Swashbuckler and want to gain panache without having to end up in a bad position on the opposite side of the enemy.

But I can't think of any scenario where using Step and not moving would be anything other than a complete waste of an action. You don't have to spend all of your actions of your turn if you don't want to. You can just no-op one of them.

Edit: The only possibilities I can come up with are subordinate action Step actions for an activity. But I can't think of one off-hand that has a mandatory Step subordinate action.

Fire Kineticist Impulse, Kindle Inner Flame Stance:

You shed faint, glowing embers, as do your allies while they're in your kinetic aura. Anyone shedding these embers gains a +1 status bonus to Reflex saves and Acrobatics checks and can Step as a free action once per round. When an affected creature takes a move action, its Strikes deal an extra 2 fire damage until the end of its turn.
Can you use the free action Step to, say, attempt (and fail) to Step into the enemy's space, not move from where you are, but still get the extra 2 fire damage?


Can you use the Step action without actually changing your position? As in, use the action, extend the action cost, trigger whatever is triggered by you taking a Move action, but not relocate?