
silverhair2008 |

brvheart, don't forget that the Dam-Thing is immune to weapon damage. Which confused my players they thought that magical weapons would harm it. A +x weapon wouldn't but the Flaming weapon would do fire damage is how I ran it. They managed to defeat it, but I have 7 PC's in my game, a 4 member party better run.

silverhair2008 |

As my group had two PC's die last session they allowed Ulman Dark to attempt to raise one and he succeeded. But the other they chose to journey to Endhome to get the Magus raised and do some hiring of Mage's and other assorted miscellaneous things.
They have decided to journey by ship. We will see what happens next session.
Killer GM #0706

silverhair2008 |

Hey, Guys, my group traveled to Endhome to get their Magus raised after he slept in one of the deluxe rooms at the Last One Inn. They heard about a couple of towers and have cleaned out one near Endhome but traveled a bit north to the Wizard's Library. The final treasure piece is the Ring of Rajick. It has a couple of functions but its main function is to cast Lesser Geas on the wearer to get him/her to search for the Book of Korbus. Now FGG has left it up to the GM to place the book. However, I don't do real well on off the cuff thinking. So I am asking if anyone has any ideas. I am using the Lost Lands campaign setting not Golarion.

silverhair2008 |

They made it back to ZK. Their Scarred Witch Dr decided to leave to pursue other opportunities. They acquired a Battle Scion and a Shaman. They are in the Gut and have just finished off the Plantation keepers.
Tonight they continue on toward the actual levels of RA. How many will survive to make it there?

silverhair2008 |

They finally made it to the 2nd level of RA proper. They met and defeated Saracek. They have yet to meet Marthek or Ambros. They will probably meet them on January 8th in our next session. Where they go afterward is open for them to decide. RA makes a GM's job very hectic as we have to prepare for any change in direction. Oh I am preparing level 6B and 7B from RA Expansions and the KS exclusive from the RA KS.

silverhair2008 |

Just a suggestion, My group was on Level 2 going toward Marthek's lair. I changed the write up a bit. I added some enhanced Black Skeleton, and a couple of Amber Skeletons as Marthek's body guards. It created a challenging encounter that threatened death but wasn't over powering. The reason behind the change was they met Saracek when he was alone and it didn't take long to overcome him. If there had been some Black Skeletons or even a couple of Amber skeletons it might have been different.

Thedmstrikes |
I had a recent encounter with a group that also walked all over Marthek. He was dropped in a single round without harming any of the PCs. Saracek at least lasted a couple rounds and did a little something before he got trashed too. I think your suggestion for an upgrade to both encounters will work well since there is more of it in the closet of darkness.
Does anyone else have any suggested modifications?

silverhair2008 |

On the 29th they will ascend to Level 1. Let's hope they survive. They are level 6/7 now and they had a request. They don't feel like wasting time going to levels below where they are now. Unless it pertains to the storyline. I can understand their feelings. I've taken to not even running encounters vs Dire Rats. I see no sense in it. The only way a Dire Rat can hit any of them is on a natural 20.

silverhair2008 |

Anyone have any answers to these questions? I sent them to FGG so if I get an answer back I can post the answers here if anyone else is interested.
1. How high is the ground level to the sea level? Reference page 41, how high is that cliff?
2. I see the Mausoleum is about 30-50 feet lower than the surrounding ground. What is the surrounding area like is it rolling hills or fairly flat?
3. Did you ever establish how deep each level is? I recall level 2 has a rat tunnel that travels 80 feet to the surface so that puts it about 80 feet down but what about the other levels? How deep is level 15?
4. Does the river that runs through level 9 empty into the sea? Am I to presume that it is at sea level?

silverhair2008 |

The party went into Level 3 from Room 7 on Level 2. They got across the stream and found the "hill" on that side of the stream. Their Shaman discovered the hidden stairway and made it to the top. The Battle Scion went to the door and lifted it. That is when the Symbol of Insanity took out the Magus, the Cleric and the Theurge. The Spell-Less Ranger went in to check out the room and when he opened the casket the Fireball went off so he grabbed the Staff. It got passed around between the Shaman and the Theurge.
The Symbol happened because the Shaman neglected to check for traps.

silverhair2008 |

Okay fellow GM's I have a question for you. My players just entered Level 3. They found the hidden stairway and got zapped by the Symbol of Insanity trap on the tomb door. The Spell-Less Ranger went in, opened the casket, got Fireballed, and grabbed the staff he saw inside before he left. Now he got hit with the Curse:
Curse of the Archmage
Type curse; Save none
Effect Anyone who leaves the room with any of these items will never able to touch treasure again. Coins and gems cause one point of damage per 5 gp value as they are transformed into lead and glass. This curse
can only be removed by a dispel magic followed by a limited wish, wish, or miracle, and then a remove curse. If the curse is removed, the accursed individual is subjected to a geas to destroy the evil temple on
Level 12 of Rappan Athuk, which must be completed within a year and a day or the individual begins to incurably lose 1 point of Constitution per month until the individual dies. A character killed by this curse
cannot be raised.
Now my question is if he passes the Staff to another character is that character hit with the same curse?

Ckorik |

Okay, I need some suggestions. There are three specially marked Daggers that are needed to enter Level 3B. They are conceivably hidden somewhere in RA.
Has anyone used the Daggers or have you planned out where you will put them so they can be found?
Well the oracle should 'know' where they are - I would say my response is based upon how you plan to use them?
If you want them to be 'found' naturally I'd put one early on in a random horde. If you want them to be searched for I'd hide them down in the lower levels and let the players research/legend lore/etc. to figure out where to go. Some of it would depend on how deep into the dungeon they've already gone. If you want to use them as a source for adventure I'd put one in the Tsar, one in the pyramid tomb where the sword of air resides, and one down with one of the liches in RA.
Given the danger that's below that I'd keep the things well hidden. Then again if you are trying to get your players into the 'don't go down unknown holes unless you are really ready for them' angle you could put them in minor areas and let them see how bad things can get. Are your planning to run this section as it's own dungeon - or are you just wanting your players to find the daggers as they go and perhaps find the secret area?

Steve Geddes |

I've always found mazes a great idea conceptually that plays out terribly at the table.
My preference (as a player) is to either have it totally run as a narrative, or to have a very abstract system (a few intelligence checks or something) - failure resulting in a long time in the maze and a few wandering encounters, success being quick and/or no encounters and spectacular success being an opportunity for something good (whether treasure/place to rest/secret knowledge).
Doing it "in real time" always starts interesting and moody but ends up being tedious, in my experience.

Killer DM #0706 |

We sort of used a narrative, I said which way and approximately how far each stretch of hallway went and when there was a choice they told me which way they turned. I would ask for d20 rolls sporadically against the random encounter chart.One of the players was trying to map where they were. But the funniest thing that happened was during an encounter with a Mustard Jelly.
I have a house rule that if you confirm a critical with a second 20, then you roll again. If you hit on the third roll it is an automatic kill of the target. Well last night the Magus rolled two 1's in a row. He rolled a third time for another 1, so in keeping with standards he killed himself. They had purchased a Breath of Life scroll and used it. But I still got credit for certifying my Killer GM status.

Quintain |

Ok, looking for some rules/advice here. Our party is currently holding the lower temple of orcus and expect to actually finish out the 24 hour camp needed to hallow the temple.
We found out through our scouting that the Priests of Orcus are using level 10 as a staging area to move enemies up to level 9 and potentially gather forces to attack.
Once our camp of the lower temple is over, we'd like to move and clear level 10.
Does anyone know what would happen if brown mold encountered the lava on level 10? Would the instantaneous growth be enough to harden the lava on the surface into a crust, and eliminating the extreme temperatures on the level?
Any ideas on the impact of brown mold vs. lava/environmental heat?