What to do when a PC angers a powerful NPC


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I have a PC in my campaign who angered a powerful NPC who is going to reward the party if they complete the quest given. the rather powerful NPC isn't hostile to her but it very irritated and a fey. there is a single reward for the whole party and then an individual reward for each player. the mental argument I am having with myself is do I not give that PC the individual reward and risk the rage of the person playing or do I give a hard quest to redeem the PC in the eyes of the very powerful NPC?

Liberty's Edge

I would take that player aside and offer him a secondary objective to get back in the good graces of this powerful fey creature. Depending on how he performs, he could earn his reward while also avoiding fey wrath.


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This isn't really a question that can be answered without knowing the details of the NPC involved. The NPC is a person and would respond as a person would.

In general, I think it's a bad idea to give player characters "plot immunity" and allow them to get away with stupid things simply because you don't want to annoy the players. You get what you reward, and if you reward bad decisions, you'll get more of them.

Having said that, if the NPC in question is a fey,... they are noted for being capricious and liking practical jokes. This simply screams Blessed with Suck to me. Give him a reward with really annoying side effects.....

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Deaths Adorable Apprentice wrote:
I have a PC in my campaign who angered a powerful NPC who is going to reward the party if they complete the quest given. the rather powerful NPC isn't hostile to her but it very irritated and a fey. there is a single reward for the whole party and then an individual reward for each player. the mental argument I am having with myself is do I not give that PC the individual reward and risk the rage of the person playing or do I give a hard quest to redeem the PC in the eyes of the very powerful NPC?

Punish the entire party for the acts of that PC. Fey are highly emotional and are infamous for handing out massive reactions to personal slights. At the very least put the party in a spot where it's going to take some massive fast talking to get them out of.

On a side thought though, if you are that concerned about the reactions of a player to what happens to a character, perhaps you might want to ask yourself why that player is in your group.


for more details the Fey is the Fairy queen from Hungry are the Dead who I have made much more important. the 'quest' is to in 4 months stop a war between the Lumber Consortium and the Fey people. If war happens the people of Andoran will suffer and a nation like Taldor will take advantage of Andorans weakened state and reclaim what they think is theirs. the party had a meeting with the Fairy Queen and they were to bring a representative of the Lumber Consortium for what should have a peaceful talk but thing happened. the representative refused to go after a group of rouge Fey attacked the town and the party still made him attend. they brought him to the meeting unconscious. When he refused to talk until the Fey paid him for damages and turned his back on the Fey Queen she feebleminded him. all but one party member was silent and listened as she explained the war she is having trouble containing. she needs to meet with the actual leaders of the Lumber Consortium and they are to arrange it. the player in question was very verbal aggressive and got in the face of the Fey Queen. roleplaying really matters in my campaign. and she bumped up to Royalty and there will be more powerful people later. this isn't an easy quest so I want to reward the party and she will get the group reward because the Fey isn't hostile to her but the individual rewards each of which I am creating custom per play is what I am not sure about. if I give her a redemption quest I have no idea what it would be. I think that is everything


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As stated Fey are capriccious and have a sense of humour.. Have the Fey award the player with a Nice magic item that the Fey "borrowed" from an Evil cult who consider it a Holy Relic or a magic sword that a powerful Barbarian chief thinks is his are a couple of ways.


As the giver of the reward is a fey I'd go with a little mischief added to the personal reward. Like the thing does something cool (like the other's rewards) but makes the user's hair turn blue or something. Nothing that is too bad for the pc but that reminds him/her of what (s)he did.

As a side note: As you described the fey queen she sounded like a real jerk I could see some of my PCs have problems with, too. Perhaps you should talk to the player in question. Perhaps (s)he felt the same and just reacted according to the fey's behaviour.


Umbranus wrote:

As the giver of the reward is a fey I'd go with a little mischiev added to the personal reward. Like the thing does something cool (like the other's rewards) but makes the user's hair turn blue or something. Nothing that is too bad for the pc but that reminds him/her of what (s)he did.

As a side note: As you described the fey queen she sounded like a real jerk I could see some of my PCs have problems with, too. Perhaps you should talk to the player in question. Perhaps (s)he felt the same and just reacted according to the fey's behaviour.

there are some back story reasons the party only knows a little about that lead to why the Fey Queen was so agitated. we have spoken about that altercation a few times and the fey that attacked the town were lead by the Fey Queens rebellious sister too so the reaction wasn't something I hadn't considered. combined with the personality my friend gave her character, think 16 year old barbarian but she is a sorcerer. mostly I need to party as a whole to be able to recognize when they deal with more people more powerful than they are honey works better. Fey Royalty works very different then human Royalty and there is a good chance they will get to rub elbows with the human royals. and bumping up to them could lead to jail, maiming, or death. I like the prank item. so I have to think of something interesting in that regard.

for my side note though I had one other player tell me that he would have had the Fey Queen cast silence and then permanency on that player so I could have been way worse.


Pathfinder Starfinder Roleplaying Game Subscriber

Sometimes a player is just determined to make any social interaction difficult for the rest of the group.

Fey are imaginative creatures. The personal reward should reflect this.

Could do something like a spear that never misses. In this case, if it doesn't hit it's target, it hits its wielder. Or take any classic Monkey Paw solution.

If you don't think that the player knows they have insulted the Fey, you could always give a gentle hint via seating arrangements. Long table, everyone in the group is on one side of the table near the fey while the one who insulted is at a different table on the other side of the room. Any who comment on this are allowed to join the one who gave insult.

Assuming there is someone familiar with that fey and the group, they could make suggestions on how to try and get back into the fey's good graces. That would be an appropriate time to say something to the effect "I'm not sure they will ever accept your apology. I'm only willing to help this once and only if you swear you will never slight them again."


I had a druid npc who was at the meeting tell her directly that she should apologize at the next available chance and she said she would. the issue I am having is would the Fey (an ancient and powerful being)except the apology or accept with a condition like a quest. and if I go with the quest route I am not sure what to have her and the party my proxy have to do. right now they are lvl 7 mythic tier 1 and they should be around lvl 9 or 10 tier 1 when it is reward time. and if its a quest I need to be hard. but which ever way I go I am liking the idea of the pranked item.


It heppens to me almost on a regular basis. The answer is simple - crush them like the insolent insects they are!


I'd go with accept the apology, play the mischievous prank, skip the quest, and have the side effect only show up well after they have finished dealing with the fey, so it comes across as a truly random effect that they can't find a fey around to deal with or inform them of it's true nature. Most fey would get more of a laugh out of that than a quest. If you do a quest, make it like one of the quests in Skyrim where you had to collect a bunch of random objects to restore a staff that was never in need of restoring in the first place to maintain the capricious aspect of it.


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Pathfinder Starfinder Roleplaying Game Subscriber

"Your words ring hollow. Prove to me with your actions that you are sincere and I may accept your apology."

Seems like a very Fey thing to say. This now puts the onus on the player to figure out a proper gift to show their sincerity.


sunshadow21 wrote:
I'd go with accept the apology, play the mischievous prank, skip the quest, and have the side effect only show up well after they have finished dealing with the fey, so it comes across as a truly random effect that they can't find a fey around to deal with or inform them of it's true nature. Most fey would get more of a laugh out of that than a quest. If you do a quest, make it like one of the quests in Skyrim where you had to collect a bunch of random objects to restore a staff that was never in need of restoring in the first place to maintain the capricious aspect of it.

well there is now a fey pc in the party so there will always be a fey available. the skyrim quest of collecting random junk for no reason but the amusement of the fey pleases my immensely and I had been thinking along those lines and it would waste in game time and that should learn them *shakes fist angrily*. i will have to see if she does apologize when given the chance.


BretI wrote:

"Your words ring hollow. Prove to me with your actions that you are sincere and I may accept your apology."

Seems like a very Fey thing to say. This now puts the onus on the player to figure out a proper gift to show their sincerity.

that made me giggle so it might be a great idea. let her figure it out

Liberty's Edge

How wise is the powerful NPC?
How fickle is the powerful NPC?
What alignment is the pwoerful NPC?

A wise person may see beyond the petty actions of one individual and choose to keep their word toward the PCs that acted professionally.

A less than wise person may hold the actions of one PC against the group. They may give a lesser award to the group and then unceremoniously have them removed from their sight (essentially, the NPC deducts an amount from the reward as compensation for the slight). In this case, you may want the NPC to explain the reasons for the lesser reward so that the 'bad' player understands they were to blame and so the other players understand that one bad apple can lead to a bad situation.

A fickle NPC may let their anger get the best of them and not give the PCs anything...instead making the slight have more 'value' than what the adventurers accomplished. In the worse case, a very selfish and fickle fey NPC may even have the PCs banished from their 'realm' if the offense was especially grievous.

As for the alignment, it should be able to give you some guidance on how important honoring an agreement is and how selfishly (or unselfishly) they would handle giving out the reward.

EDIT: I read your post about what happened during the meeting with the Lumber Consortium and the Fey Queen. My guess is that the queen would be wise, but she also would need to maintain her political power. In that case, I would have the queen tell the player that his ungracious actions have a cost. Imprison the PC for month to give him time to consider the importance of showing proper respect for the Queen of the Fey. Tell him that there is no reward for insolence (ie no reward for the adventure). After the 30 days, he will have the opportunity to convince the queen that he has realized the error of his way. If the queen believes the sincerity of the apology, he is sent on his way, banished from her realm. If he does not apologize, she can send him back to imprisonment again.

I know that the players are the center of the game, but some players need to be hit with the GM hammer when they do really stupid things.


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Kill them. Kill them dead.

Grand Lodge

As someone who ran a changeling game for a long time, my initial reaction is for the fey to give the party reward, and the individuals reward. But make the reward to the insolent party member a poison pill. If it is an item stolen from one of the feys rivals, the curse of which can only be removed by slaying that rival, the more the better. (I see the fey as very fond of killing two birds with one stone. Punish an insolent lackey and sick them on a rival at the same time? Marvelous.)


Something else you could do for a "reward" is the Fey queen could offer the assistance of one of her servitors to assist the group as a favor to repay the party. Of course the twist is the ally is as helpful as a brick tied to them in water and will not leave the groups "service" until the group finds a way to appease the queen. Have the individual rewards be legit though, as the tokens were promised in good faith and the party did just complete a (assuming) difficult task.


Deaths Adorable Apprentice wrote:
well there is now a fey pc in the party so there will always be a fey available.

Even better, the queen can enlist the help of fey PC to reveal the truth of quest and/or item at the most aggravating time possible. Gets multiple people at the table involved, making it more fun for the party as a whole.


Matthias wrote:
Have the individual rewards be legit though, as the tokens were promised in good faith and the party did just complete a (assuming) difficult task.

It can still be legit, even if there is a prankish side effect to it. Fey are really, really good at that.


Degoon Squad wrote:
As stated Fey are capriccious and have a sense of humour.. Have the Fey award the player with a Nice magic item that the Fey "borrowed" from an Evil cult who consider it a Holy Relic or a magic sword that a powerful Barbarian chief thinks is his are a couple of ways.

This is great, or perhaps a cursed item where the curse isn't immediately

obvious. I like ones where the positive effects of the item get greater over time but the curse becomes more unavoidable. That way the PC has to weigh the cost benefit of the item when he uses it.

Sovereign Court

There needs to be a bit of punishment. The player made his choice - although perhaps not entirely aware of the risks - and that needs to have consequences. It's good to have rewards for doing smart things and punishments for doing stupid things.

But it's also important to not go overboard. After all, player fun is important,

My proposal: every individual rewards is something nice and useful, like a nice magic item well-tailored to the PC. Even the offending PC gets a good item. But there's a difference: all the other items work without complication. The offender's item also has a significant drawback. But if any time he uses the item, he first speaks a short apology, the drawback doesn't trigger that time. (Insist this is said aloud every time.)

Simple example: he gets a neat magic sword. A +3 sword perhaps. Whenever he draws the sword, if he says "my apologies, oh gracious queen", nothing bad happens. If he forgets/refuses, then the sword "collaborates" with enemies, for a -1 AC penalty because the PC's sword seems to be making it a little bit harder to parry.

A -1 AC penalty is pretty annoying, and many people would just say the apology every time. However, if he's proud, a -1 AC is something he can still cope with. He can even keep his pride in most fights (against non-scary enemies), but say the apology just in case, when facing scary enemies.

Make very sure to fit the sword exactly to his fighting style. If you happen to know his future build, make sure it's precisely the weapon he wants. The player should really like the weapon, except that one annoying part. The nice thing about faeries is that this isn't contrived at all; faeries are experts in giving exactly the right gifts, gifts that are awesome on the one hand, and somehow irksome on the other.


You could rp the situation and simply not give the PC the specific reward. RP choices have consequences. You don't get boons from scorned boon givers.

Alternatively
1- Embarrassing but really helpful magic item. Like a +2 intelligent holy sword that is a wooden toy sword in appearance and has the spirit of a fuddy duddy pompus weapon trainer constanly giving advice. Or a stuffed animal of protection. Or an item that is benificial but has a drawback, perhaps he is an elf who now has a thick dwarven beard and so on.
2- Darkwood Vale of Andoran is a hot bed of lycanthopy . . . even a non evil affliction might have negative social consequences.


I like giving my players cursed items focused on roleplaying to punish them.

For example, I gave one player a cursed orb that increased his Sense Motive checks by +2, but twice or so a session he'd have to save a Will check or blurt out something out loud - sometimes yelling while trying to be stealthy, sometimes insulting an enemy and drawing attention to himself, sometimes revealing an embarrassing secret of himself instead of being able to cast a spell.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
Deaths Adorable Apprentice wrote:

for more details the Fey is the Fairy queen from Hungry are the Dead who I have made much more important. the 'quest' is to in 4 months stop a war between the Lumber Consortium and the Fey people. If war happens the people of Andoran will suffer and a nation like Taldor will take advantage of Andorans weakened state and reclaim what they think is theirs. the party had a meeting with the Fairy Queen and they were to bring a representative of the Lumber Consortium for what should have a peaceful talk but thing happened. the representative refused to go after a group of rouge Fey attacked the town and the party still made him attend. they brought him to the meeting unconscious. When he refused to talk until the Fey paid him for damages and turned his back on the Fey Queen she feebleminded him. all but one party member was silent and listened as she explained the war she is having trouble containing. she needs to meet with the actual leaders of the Lumber Consortium and they are to arrange it. the player in question was very verbal aggressive and got in the face of the Fey Queen. roleplaying really matters in my campaign. and she bumped up to Royalty and there will be more powerful people later. this isn't an easy quest so I want to reward the party and she will get the group reward because the Fey isn't hostile to her but the individual rewards each of which I am creating custom per play is what I am not sure about. if I give her a redemption quest I have no idea what it would be. I think that is everything

It sounds like she set a precedent for the punishment for rude behavior: Feeblemind.


these are all great ideas and I really want to prank an item but she is sorcerer so it wont be a weapon which would be easy. the rouge and the assassin I have are the only ones I see getting weapons, I have a lot of casters. I very much want to giver her a pranked reward now so long as she apologizes. if I do it right it could be a lesson and hilarity for a long time. but what to give a RP happy blaster sorcerer. I want it to be a item or a spell she will want to use a lot. any suggestions will be greatly appriciated


Problem with any item that has a drawback is a successful spellcraft check to identify the item should reveal its secret function, and make the character and player weary of using it and unsatisfied with the reward their quest got them.

Messing with player items is a very quick way to have them turn on you as a GM if not handled carefully.


that is true. mostly I would want a staff that has a %chance to misfire in odd ways. like a fireball that sometimes sprays flowers or the takes a round or two to work because it is busy dancing above the battle field. so if I go that route I will want it to be amusing. the new GM is kind of uncertain about this scenario


You could go with a magic item that works just fine, but the command to activate it is something like, "I apologize to her majesty for acting like an ass."


JoeJ wrote:

You could go with a magic item that works just fine, but the command to activate it is something like, "I apologize to her majesty for acting like an ass."

that would make her insane. if she doesn't apologize or does it in a mouthy way I might do that


I would say maybe some sort of rod that boosts spell dc/dmg, with the twist that each time a spell is used with the rod empowering it the spell has a delay of 0-2 rounds. makes the character want to use it because of the additional power, but sometimes the magic simply takes its sweet time to get there. If you wished to add flavor something like:

EX: Spell used: Scorching Ray- "The Rays of fire shoot from your finger tips at the foe (Rolls a 2 round delay) and then proceed to wander drunkenly about the field of combat, moving their way to the target in an odd fashion".

I would also recommend that the item should be able to be redeemed by the character if they wish to atone with the Faerie Queen, taking away the drawback but making the item power level within normal guidelines once the set task is complete.


Matthias wrote:

I would say maybe some sort of rod that boosts spell dc/dmg, with the twist that each time a spell is used with the rod empowering it the spell has a delay of 0-2 rounds. makes the character want to use it because of the additional power, but sometimes the magic simply takes its sweet time to get there. If you wished to add flavor something like:

EX: Spell used: Scorching Ray- "The Rays of fire shoot from your finger tips at the foe (Rolls a 2 round delay) and then proceed to wander drunkenly about the field of combat, moving their way to the target in an odd fashion".

I would also recommend that the item should be able to be redeemed by the character if they wish to atone with the Faerie Queen, taking away the drawback but making the item power level within normal guidelines once the set task is complete.

that could work I just need to read up on how rods work and how to create them. I don't want it to have a higher or lower power level than what the rest of the party gets I just want to mess with her some. so would that be like a empower rod or do I just custom it for the DC or Dmg boost and if I do that how would I figure out the price?


If there's one thing players absolutely love, it's having to suck up to NPCs. :-P

Hm. The [SARCASM] tag doesn't work here.


Arbane the Terrible wrote:

If there's one thing players absolutely love, it's having to suck up to NPCs. :-P

Hm. The [SARCASM] tag doesn't work here.

my campaign leans to needing allies and than means playing nice with NPC. in 7 levels this is the only issue and the players are still having fun and are totally content with the idea, all but the one guy who seems to hate the RP side of things. but he is one out of six if I am included and the GM counts! I work hard and demand groveling! ;)


Arbane the Terrible wrote:

If there's one thing players absolutely love, it's having to suck up to NPCs. :-P

Hm. The [SARCASM] tag doesn't work here.

i hate having to suck up to an NPC and lick the mud from their shoes. i also can't stand having to arbritrarily serve high level NPCs that could just as easily do the work themselves. if this Fey Queen where so overpowered? why didn't she personally slaughter the lumbering community? it isn't like these low level lumberjacks are really a threat to a creature with damage resistance, regeneration, a mountain of supernatural talents, and likely lord who knows how many save or die powers?

this is why i hate plot armored overleveled rulers as your default quest giver NPC, they don't lift a finger in game, promise you a minimalist reward for a task they were too lazy to do themselves and likely have the power to make a breeze of, the plot armor alone makes them nearly unkillable, they are usually nearing 20th level and over, usually have a higher point allotment than any PC, infinite soldiers, and they are there so the DM can brag "you can't kill this queen, shes too powerful, better lick the mud off her shoes like good slaves"


Matthias wrote:

Problem with any item that has a drawback is a successful spellcraft check to identify the item should reveal its secret function, and make the character and player weary of using it and unsatisfied with the reward their quest got them.

Messing with player items is a very quick way to have them turn on you as a GM if not handled carefully.

And risk angering the queen more?

There are cursed items that can beat spellcraft checks . . . why not drawbacks.

Liberty's Edge

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Auren "Rin" Cloudstrider wrote:
i hate having to suck up to an NPC and lick the mud from their shoes.

Common courtesy is 'licking the mud from their shoes' now?

Auren "Rin" Cloudstrider wrote:
i also can't stand having to arbritrarily serve high level NPCs that could just as easily do the work themselves. if this Fey Queen where so overpowered? why didn't she personally slaughter the lumbering community? it isn't like these low level lumberjacks are really a threat to a creature with damage resistance, regeneration, a mountain of supernatural talents, and likely lord who knows how many save or die powers?

Uh...you caught that the PCs were emissaries between this creature and humans who might not give it a hearing, right? Sending your ruler to act as a diplomat is usually stupid, so sending someone else makes a lot of sense. And who says the leader of a lumber consortium isn't equally scary?

Auren "Rin" Cloudstrider wrote:
this is why i hate plot armored overleveled rulers as your default quest giver NPC, they don't lift a finger in game, promise you a minimalist reward for a task they were too lazy to do themselves and likely have the power to make a breeze of, the plot armor alone makes them nearly unkillable, they are usually nearing 20th level and over, usually have a higher point allotment than any PC, infinite soldiers, and they are there so the DM can brag "you can't kill this queen, shes too powerful, better lick the mud off her shoes like good slaves"

Wow. Bitter much? There's no evidence that a single one of these statements is remotely true in this case. Chill out.


Gnomezrule wrote:
Matthias wrote:

Problem with any item that has a drawback is a successful spellcraft check to identify the item should reveal its secret function, and make the character and player weary of using it and unsatisfied with the reward their quest got them.

Messing with player items is a very quick way to have them turn on you as a GM if not handled carefully.

And risk angering the queen more?

There are cursed items that can beat spellcraft checks . . . why not drawbacks.

Fey don't have a lot of HP, don't have a lot of AC, i would anger the queen, die, roll up a minmaxed Ranger with Favored Enemy (Fey) and Cold Iron Arrows, turn the queen into a pincushion in 1-2 rounds and boast how i killed an arrogant tyrant who oppressed random people through proxies due to her laziness and selfishness.


Auren "Rin" Cloudstrider wrote:
Arbane the Terrible wrote:

If there's one thing players absolutely love, it's having to suck up to NPCs. :-P

Hm. The [SARCASM] tag doesn't work here.

i hate having to suck up to an NPC and lick the mud from their shoes. i also can't stand having to arbritrarily serve high level NPCs that could just as easily do the work themselves. if this Fey Queen where so overpowered? why didn't she personally slaughter the lumbering community? it isn't like these low level lumberjacks are really a threat to a creature with damage resistance, regeneration, a mountain of supernatural talents, and likely lord who knows how many save or die powers?

this is why i hate plot armored overleveled rulers as your default quest giver NPC, they don't lift a finger in game, promise you a minimalist reward for a task they were too lazy to do themselves and likely have the power to make a breeze of, the plot armor alone makes them nearly unkillable, they are usually nearing 20th level and over, usually have a higher point allotment than any PC, infinite soldiers, and they are there so the DM can brag "you can't kill this queen, shes too powerful, better lick the mud off her shoes like good slaves"

wow that's some rage. for some back story the Fey Queen wants a peaceful solution to the skirmishes between the Lumber Consortium and the Fey. she has been trying for years at this and things are coming to a head. She is hoping the party can arrange a meeting with someone willing to talk peace instead of demanding money. the Fey people are crying for blood and the Lumber consortium seems content to over harvest the forest and kill any Fey that gets in the way. and there are many ways my party could solve this and they could do it with out killing anyone and if they wanted to they could work to kill the Fey Queen probably not at the level they are now (oh how they would love to prove me wrong and might be able too) but I don't believe in the plot says I don't want them dead so you cant kill them.

I could have the Queen just waltz in and kill all of them but Andoran would attack the Fey then, and that action could have catastrophic effects on Fey throughout Golarian. plus I loss a lot of my plot if higher level NPCs are out solving the world problems, many adventures would be wasted this way. And the reward will not be small. the group as a whole will get a mythic tier from this and a custom weapon, item, or spell.

Liberty's Edge

Auren "Rin" Cloudstrider wrote:
Fey don't have a lot of HP, don't have a lot of AC, i would anger the queen, die, roll up a minmaxed Ranger with Favored Enemy (Fey) and Cold Iron Arrows, turn the queen into a pincushion in 1-2 rounds and boast how i killed an arrogant tyrant who oppressed random people through proxies due to her laziness and selfishness.

Creating 'revenge PCs' is deeply immature, selfish, and pointless. If you're ever tempted to make one, leave the game instead. Seriously, that game probably isn't for you if you feel like doing this.


I guess you could. You win. That really has nothing to do with the Adventure as described but yes you could maybe. Knowing the lumber consortium (if he is going by the source books) I think some of them are more tyranical than the fey but that is another story.


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Give him the PF equivalent of this.


Auren "Rin" Cloudstrider wrote:
Gnomezrule wrote:
Matthias wrote:

Problem with any item that has a drawback is a successful spellcraft check to identify the item should reveal its secret function, and make the character and player weary of using it and unsatisfied with the reward their quest got them.

Messing with player items is a very quick way to have them turn on you as a GM if not handled carefully.

And risk angering the queen more?

There are cursed items that can beat spellcraft checks . . . why not drawbacks.

Fey don't have a lot of HP, don't have a lot of AC, i would anger the queen, die, roll up a minmaxed Ranger with Favored Enemy (Fey) and Cold Iron Arrows, turn the queen into a pincushion in 1-2 rounds and boast how i killed an arrogant tyrant who oppressed random people through proxies due to her laziness and selfishness.

Holy s**t its a game the rage is uncalled. and I am lucky I don't have anyone I play with that is that petty. and there are high HP Fey they aren't all sprites. and the majority of the Fey nation would move to kill the character. but roleplaying actually matters in my campaign so you couldn't even justify the revenge character.


Gnomezrule wrote:
I guess you could. You win. That really has nothing to do with the Adventure as described but yes you could maybe. Knowing the lumber consortium (if he is going by the source books) I think some of them are more tyranical than the fey but that is another story.

and yes am using the source books and they are way worse than the Fey. the fey have proven in Taldor that they can be completely happy with the harvesting of the forest if done responsibly. the Lumber Consortium doesn't . the source book says at the current rate Darkmoon vale where they started has like a decade or two left before it is gone. the Lumber Consortium is only concerned with current profits and for some reason isn't concerned with the next few years.


Deaths Adorable Apprentice wrote:
Auren "Rin" Cloudstrider wrote:
Gnomezrule wrote:
Matthias wrote:

Problem with any item that has a drawback is a successful spellcraft check to identify the item should reveal its secret function, and make the character and player weary of using it and unsatisfied with the reward their quest got them.

Messing with player items is a very quick way to have them turn on you as a GM if not handled carefully.

And risk angering the queen more?

There are cursed items that can beat spellcraft checks . . . why not drawbacks.

Fey don't have a lot of HP, don't have a lot of AC, i would anger the queen, die, roll up a minmaxed Ranger with Favored Enemy (Fey) and Cold Iron Arrows, turn the queen into a pincushion in 1-2 rounds and boast how i killed an arrogant tyrant who oppressed random people through proxies due to her laziness and selfishness.
Holy s**t its a game the rage is uncalled. and I am lucky I don't have anyone I play with that is that petty. and there are high HP Fey they aren't all sprites. and the majority of the Fey nation would move to kill the character. but roleplaying actually matters in my campaign so you couldn't even justify the revenge character.

i wouldn't really roll up the revenge character unless i was forced to play nice with mountains of "High Level Rulers" over the course of a long campaign and grew tired of dealing with "over leveled monarchs" pushing me around.

call it the result of a bad experience i had with forgotten realms where the DM literally killed my character with a level 40 Drizz't for expressing on OOC hatred for Drizz't

so every time i built a D&D character in Forgotten Realms, i would make sure i could kill both Drizz't and Elminister in 1 round, regardless of level because i didn't want to be pushed around by 40th level NPC bullies. so i am sorry for my uneeded rage. i honestly thought the queen was going through the act of causing the Drizz't DMPC bullying Experience


Deadmanwalking wrote:
Auren "Rin" Cloudstrider wrote:
Fey don't have a lot of HP, don't have a lot of AC, i would anger the queen, die, roll up a minmaxed Ranger with Favored Enemy (Fey) and Cold Iron Arrows, turn the queen into a pincushion in 1-2 rounds and boast how i killed an arrogant tyrant who oppressed random people through proxies due to her laziness and selfishness.
Creating 'revenge PCs' is deeply immature, selfish, and pointless. If you're ever tempted to make one, leave the game instead. Seriously, that game probably isn't for you if you feel like doing this.

sorry for my fit of rage derived from being pushed around by a 40th level DMPC Drizz't and again by a 50th level DMPC Elminister. hell, half the NPCs that pushed me around in forgotten realms where way into the epic levels.

Liberty's Edge

Auren "Rin" Cloudstrider wrote:

i wouldn't really roll up the revenge character unless i was forced to play nice with mountains of "High Level Rulers" over the course of a long campaign and grew tired of dealing with "over leveled monarchs"

call it the result of a bad experience i had with forgotten realms where the DM literally killed my character with a level 40 Drizz't for expressing on OOC hatred for Drizz't

That's certainly a bad experience. Sorry that happened, and it definitely helps explain your anger.

Auren "Rin" Cloudstrider wrote:
so every time i built a D&D character in Forgotten Realms, i would make sure i could kill both Drizz't and Elminister in 1 round, regardless of level because i didn't want to be pushed around by 40th level NPC bullies.

An understandable reaction, though my previous advice to just not play with GMs who'd do this stands as, IMO, a better option.

Auren "Rin" Cloudstrider wrote:
so i am sorry for my uneeded rage. i honestly thought the queen was going through the act of causing the Drizz't DMPC bullying Experience

And this is the part where you veer from "Perfectly understandable." to "WTF, dude?" since there's basically zero evidence that anything of the sort is going on here. You just leaped right in and acted like it was with basically zero reason to.


If I am the fey queen, and an insolent mortal sorceress angers me by being insulting or threatening, I will call on the Eldest to lay a curse on her tongue. Until she appeases me, no one will ever believe her words. If she tells the truth, people will assume she's lying. If she lies, they'll believe her words are true. And regardless, they will believe these things even with solid evidence staring them in the face.

I won't tell her about this. She'll know I did something, but I won't tell her what. She'll just have to figure it out.

Her party members will be exempt from this curse (unless you want to go to the trouble of enlisting the other players). So will I, because it wouldn't do for her to be unable to offer apologies. If she does apologize, perhaps I'll petition the Eldest to undo the curse. Or I may demand some service of her in exchange. Who can say? It may depend on what I had for breakfast that morning.


Auren "Rin" Cloudstrider wrote:
Deaths Adorable Apprentice wrote:
Auren "Rin" Cloudstrider wrote:
Gnomezrule wrote:
Matthias wrote:

Problem with any item that has a drawback is a successful spellcraft check to identify the item should reveal its secret function, and make the character and player weary of using it and unsatisfied with the reward their quest got them.

Messing with player items is a very quick way to have them turn on you as a GM if not handled carefully.

And risk angering the queen more?

There are cursed items that can beat spellcraft checks . . . why not drawbacks.

Fey don't have a lot of HP, don't have a lot of AC, i would anger the queen, die, roll up a minmaxed Ranger with Favored Enemy (Fey) and Cold Iron Arrows, turn the queen into a pincushion in 1-2 rounds and boast how i killed an arrogant tyrant who oppressed random people through proxies due to her laziness and selfishness.
Holy s**t its a game the rage is uncalled. and I am lucky I don't have anyone I play with that is that petty. and there are high HP Fey they aren't all sprites. and the majority of the Fey nation would move to kill the character. but roleplaying actually matters in my campaign so you couldn't even justify the revenge character.

i wouldn't really roll up the revenge character unless i was forced to play nice with mountains of "High Level Rulers" over the course of a long campaign and grew tired of dealing with "over leveled monarchs" pushing me around.

call it the result of a bad experience i had with forgotten realms where the DM literally killed my character with a level 40 Drizz't for expressing on OOC hatred for Drizz't

so every time i built a D&D character in Forgotten Realms, i would make sure i could kill both Drizz't and Elminister in 1 round, regardless of level because i didn't want to be pushed around by 40th level NPC bullies. so i am sorry for my uneeded rage. i honestly thought the queen was going through the act of causing the Drizz't DMPC bullying Experience

Nope the party could have said no to the quest if they wanted to. I intend her to be a ally for later and they will benefit from powerful allies for the end game, look up Tar-Baphon and you should understand why. not all over powered NPCs are out to screw you. I like the people I am gaming with and they are being very nice as I learn to DM in this Campaign. I genuinely want them to play have fun and finish my campaign. I am having a blast creating it and luckily they seem to be enjoying it.

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