Is the effect from Sleeves of Many Garments illusory or transmutive?


Rules Questions

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Grand Lodge

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Silent Image has many options.

It can be used to gain a mechanical advantage. Big ones.

That's a terrible example.

Hell, a Cap of Human Guise, is 800, and get you a +10 bonus on the Disguise check to appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper.

There is the Pink and Green Sphere Cracked Ioun Stone, that a +1 Bonus to a charisma based skill check, like disguise.

This gives you squat.

That "flavor" argument don't stand up for crap, if you can get the same flavor, and have something for cheaper.

No.

It's a paperweight. A "flavorful" paperweight, that takes up a magic item slot.


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blahpers wrote:

Thanks for the FAQ!

It's still a bargain. It's a fantastic item even if it can't duplicate a swarmsuit or some other silliness.

This.

Grand Lodge

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blahpers wrote:

Wow. Tabletop gaming really has changed, hasn't it?

If you'll excuse me, I need a drink. : (

No, it has not.

You get excited about your PC finding your Nerf Sword of Uselessness, that deals no damage, but sure is flavorful?

Only 200gp, but you can't use another weapon, as it is two-handed.


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blahpers wrote:
graystone wrote:
blahpers wrote:

Thanks for the FAQ!

It's still a bargain. It's a fantastic item even if it can't duplicate a swarmsuit or some other silliness.

Really? It literally does nothing. No bonus to disguise, nothing. At best, you might get a circumstance bonus if you bribe your DM with pizza.
Does everything need to have a fixed numerical effect? By that logic, the entire silent image chain of spells is worthless.

For it to be worth buying? Yes. To disguise yourself, you STILL have roll without bonus (1d3 × 10 minutes of work) as it doesn't alter YOUR smell, makeup, hairstyle, ect. ALL the sleeves do is ADD the items activation action to your 1d3 × 10 minutes for your skill check.

On silent image: it's worth is totally in the DM's hands. As such it could be awesome or totally worthless.

Grand Lodge

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What the hell is the bargain?

Did I miss something about the 200gp sweater that can't even keep me warm?


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blackbloodtroll wrote:
Hell, a Cap of Human Guise, is 800, and get you a +10 bonus on the Disguise check to appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper.

Yep, 800 to make you look like someone else with a +10 roll or 200 to make you look like you, only changing part of yourself (clothing) with NO bonuses...

Yeah, 200 is a really good value for a paperweight...


blahpers wrote:
graystone wrote:
blahpers wrote:

Thanks for the FAQ!

It's still a bargain. It's a fantastic item even if it can't duplicate a swarmsuit or some other silliness.

Really? It literally does nothing. No bonus to disguise, nothing. At best, you might get a circumstance bonus if you bribe your DM with pizza.
Does everything need to have a fixed numerical effect? By that logic, the entire silent image chain of spells is worthless.

It is an unusual day I guess, But I'm agreeing with blaphers here.

EDIT: I would have prefered the item to be transmutation however.

Grand Lodge

I mean, if I want to throw money away, I could nab a Dull Gray Stone Ioun Stone for 25gp. That at least is a great target for spells.

Heck, I can nab a Disguise Kit, and a Masterwork Backpack, and still have money left over.

Grand Lodge

I can get 4 Potions of Disguise Self, for the same price.

That's 40 minutes of whatever outfit I want, and a +10 to disguise.

These don't even require me to take off my Bracers of Armor.

Grand Lodge

Do I lose the benefit of the actual clothes I am wearing?

Are they going so far as to actually give you penalty, and nothing else?


blackbloodtroll wrote:
Do I lose the benefit of the actual clothes I am wearing?

Obviously not.

Honestly, the item says illusion(glamour) on it. What did you expect for 200gp?

NVM.

I still think it's a great RP item. If I weren't committed to buying a Hat of Disguise, I'd buy this. Very tempted to pick this up for my Ranger...but PFS GMs don't really punish us for not wearing proper attire, so I'll see how long I can skate by.

Grand Lodge

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Really?

I expect the same benefit of other 200gp magic items.

Why wouldn't your Ranger just save money, and buy an actual outfit?


blackbloodtroll wrote:

Really?

I expect the same benefit of other 200gp magic items.

Why wouldn't your Ranger just save money, and buy an actual outfit?

Because from an RP perspective, there's no way he's going to carry around multiple outfits. Now, if he can buy one for 200gp and have any outfit he wants, that I like.

Plus, I don't see any reason why it won't give a circumstance bonus for Disguise or prevent a penalty in the few instances when attire is required.

The idea of SoMG is a great one. But the idea one that actually makes swarm suits and cold suits reeks of power gaming, imho.

This may be hard to understand, but I honestly think this is a better item for not doing transmutation.

Grand Lodge

So, why not a +1 to Disguise?

I can get a Pink and Green Cracked Ioun Stone for 200gp, and it takes up no item slot. +1 to Disguise

This takes up the Wrist slot, and provides no bonus.

I can use the Disguise skill to make my clothes look like the "proper" clothes I need.


As a GM, I'd have no problem allowing a circumstance Disguise bonus to impersonate. If the PC were going to impersonate, let's say, a baker. A white apron would go a long way in looking the part.

Grand Lodge

Heck, if it's only for when you need it, then why not a few potions of Disguise Self?


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I think the Sleeves are a good bargain for one purpose - they're a cheaper Hat of Disguise for people who only needed to look like "a ___" rather than "the ___" (but who do need to change the look a lot or need to have the look last for a long time, and thus don't want to just use potions*)

  • People who want to blend into different crowds (disguise as a patron to get into a club, disguise as a waiter to get into the back, disguise as a cook to get access to the food supply... as long as there's enough people, there's no need to change your actual appearance aside from possibly a couple small details).
  • People who want to easily switch sides (your uniform is whichever side is winning, perhaps)
  • People who want to blend into nobility (fashion is pretty expensive, especially if you need multiple sets of clothing, jewelry, etc. - or if you might be doing things which would lead to expensive clothing being destroyed or dirtied... which is generally what PC's are up to if they're in upper class events).
  • People who need to blend into groups with difficult-to-acquire uniforms (guards, religious, etc. - you can't just buy the uniform, and disguising yourself with similar looking clothes sometimes would just be ridiculous).
  • People who want to look like they're wearing skimpy clothing in the winter / hot clothing in the summer / hiding the fact they're wearing jewelry in a slum / etc. ?
  • People who just think it's cool to keep up with changing fashions or different cultures with a couple flicks of the wrist.

It's not a replacement for a Hat of Disguise, but it's cheap enough for a frivolous luxury or backup plan for some - and it allows these types of shenanigans for characters too poor for a Hat of Disguise (or who have something else in the Head slot - the Wrist slot doesn't have that much competition for some characters). The Hat holds up to more scrutiny, and can be used to better imitate specific people (or people who look very different than you) or to disguise from people who might know what your face looks like (or to hide a distinctive feature, like fangs or a burn)... but it's an order of magnitude more expensive.

* Disguise Self potions would, I think, last for 40 minutes at most, and only allow for 4 changes. If someone wants to do these kinds of acts for a long period of time (staying for a ball without having to watch the clock like Cinderella, for example) or who wanted to do these kinds of acts on a semi-regular basis, potions get pricey and add more risk of being noticed. (they hold up to more scrutiny, however - so it's a payoff)

However, it's still a raw ruling for people who depended on the Sleeves as a replacement for keeping track (and carrying!) of a billion different types of clothing types that could come in handy. It is a "paperweight" for people who didn't need any of the "blending in" properties the sleeves actually grant, and there isn't really a replacement for it that I'm aware of (but perhaps one will be made eventually - but priced and with a slot intended for such an item, rather than priced and slotted with the intention of making an illusory item [what the proper price and slot is, I don't know - it could even be cheaper (at least for items which covered only a specific set of clothing items) ] ).

Grand Lodge

The Sleeves cannot be compared to a Hat of Disguise.

There is already a cheaper, lesser version of that.

Also, this provides no bonus.

It does not provide anything like Jewelry.

So, you look nuts in a Aristocrat's or Royal Outfit.

You have no bonus to look like you belong in group.

You gain no bonus for Diplomacy.

You get nothing to help you "blend in".


N N 959 wrote:


Honestly, the item says illusion(glamour) on it. What did you expect for 200gp?

For 800, I can buy a item that actually makes an entire disguise and gives a +10 to the roll. The sleeves, at 1/4th the cost, don't come close to giving 1/4th the effect. Give them a +2 disguise and THEN they might be worth it. As is, they are expensive paper weights.

Damir: It doesnt do any of that. With no bonus, everyone must be able to see that it's a simple illusion (or it'd give a bonus).


graystone wrote:
Damir: It doesnt do any of that. With no bonus, everyone must be able to see that it's a simple illusion (or it'd give a bonus).

ROFL.

Really, you're seriously trying to claim that because it doesn't give a bonus, the NPC's know it's an illusion....lmao.


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I love the fact that you can use the sleeves to just change your whole clothing. I'm not interested in the disguise or these things, but just the glittering illusion of a new suit as I want it is really neat.


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Pathfinder Design Team wrote:

FAQ:

FAQ wrote:

Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?

The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.

Oh joy another terrible faqratta.


N N 959 : Replace it? It's so much better that it isn't funny. One lets you take on a disguise wih a +10 on the roll and gives you 3 races to pick from. All for a single action.

The other give no bonuses and does NOTHING to your disguise. And the check takes 1d3 × 10 minutes. Yes, it has the amazing ability to make you look like you with a different outfit on. Whoopie! :(

So one does nothing for your skills and it's 100% fluff. The other gives a limited change self spell. it's not hard to see one is a paperweight and the other is an actual useful item.


N N 959 wrote:
graystone wrote:
Damir: It doesnt do any of that. With no bonus, everyone must be able to see that it's a simple illusion (or it'd give a bonus).

ROFL.

Really, you're seriously trying to claim that because it doesn't give a bonus, the NPC's know it's an illusion....lmao.

How else do you explain the non-bonus? It offers NO disguise check (like a spell effect does) so unless you took the 1d3 × 10 minutes to make one you don't have a roll. Anyone looking at you knows it's fake. Just like anyone else that took 1 round on a disguise check...


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Let's say you stole a policeman's uniform and tried to pass yourself off as a policeman. What circumstance bonus would that give you? If that's not specified in the rules, I'm not surprised this isn't either.


Matthew Downie wrote:
Let's say you stole a policeman's uniform and tried to pass yourself off as a policeman. What circumstance bonus would that give you? If that's not specified in the rules, I'm not surprised this isn't either.

Perfect.


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graystone wrote:
N N 959 : Replace it? It's so much better that it isn't funny

Unless I want to look like a small plain clothed child or one of the other highly restricted options, a CoHG is worthless to me. Every single day of my characters existence, he or she will benefit from a SoMG

If you can't see past a lack of a specified bonus, I can't help you.

Silver Crusade

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graystone wrote:
N N 959 wrote:


Honestly, the item says illusion(glamour) on it. What did you expect for 200gp?

For 800, I can buy a item that actually makes an entire disguise and gives a +10 to the roll. The sleeves, at 1/4th the cost, don't come close to giving 1/4th the effect. Give them a +2 disguise and THEN they might be worth it. As is, they are expensive paper weights.

Damir: It doesnt do any of that. With no bonus, everyone must be able to see that it's a simple illusion (or it'd give a bonus).

Straight from the FAQ:

"The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects." (italics added by me)

Okay, let's point it out again: they can't be disbelieved.

If any part of your disguise relies on your changing your clothes-- the sleeves of many garments enable you to accomplish that part instantly. I don't know of any reasonable GM who would deny that (and not take that into account in regard to a PC's efforts to, say, elude observation by unfriendly eyes). What they don't do-- and what much of the disguise skill (and time needed for putting together disguises) is cover all of those things normally involved in concealing/changing your face, your hair, your height and apparent weight, your walking gait, your mannerisms, etc. etc.

If, in the more general course of role-playing, your character needs to keep up with the latest fashion trends... needs to be seen wearing a different high-class outfit every night of the week... wants to try out new styles for nights on the town... needs to slide easily between different social groups and classes... perhaps shift dress on a moment's notice to blend in with different nationalities and groups... just has a thing for changing his/her clothes every few hours... these sleeves are just the thing for that-- and in the game world, they are easily worth their weight in gold (in fact, in the game world, they are worth 4 times their weight in gold). And NO ONE who doesn't already know you're wearing the Sleeves of Many Garments is going to know that you're not really wearing the flashy new outfits you appear to be wearing, unless they have 'true seeing' up while they're looking at you (this is a glamer effect-- it cannot simply be disbelieved).

I wonder how many of you who think the sleeves are just expensive paperweights also think 'Prestidigitation' is totally useless to your character, since it too doesn't have a specific, numerically-expressed, game effect. Yet this spell is the perfect thing for making sure your character stays clean and smelling good at all times; and it's also the perfect thing for making sure your food is hot, your drinks are cold (or hot, if they're that sort of drink), and well-spiced/flavored, whenever you sit down to eat.

I find it troubling that there are so many posters here who cannot see the utility and value of an item (or a spell, for that matter) because there are no specific numerical bonuses attached. Unless you're just playing tactical war games or calculating gambling odds, it's not just about the numbers.

Grand Lodge RPG Superstar 2012 Top 32

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It is a terrible GM who responds to "I use illusion magic to appear to be wearing a guard's uniform" with "But the effect doesn't list a specific numerical bonus, so people react to you exactly as if you had done nothing to alter your appearance at all."

And apparently, several people in this thread play under terrible GMs. I cannot express the volume of my sympathy. :(


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So...if it can actually be felt, and can't be disbelieved, can it still protect against swarms when transformed into a swarm suit (by making them think they can't find a way in)?

Covering all 5 senses (and other fantasy senses I guess) and also not allowing a save is tantamount to saying its real in the vast majority of situations.


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It's a minor 200 gp magic item. It's not supposed to replace thousands of gp worth of mundane outfits, it just gives you an "instant change" option for your clothes. (And still effectively replaces several hundred gp of outfits that are only used for appearance as far as adventurers are concerned).

It would be nice if it gave a +2 circumstance bonus to disguise or something, but it's not really necessary for it's stated purpose (which isn't as a disguise, per se. Just giving you free unlimited outfit changes).


Ravingdork wrote:

So...if it can actually be felt, and can't be disbelieved, can it still protect against swarms when transformed into a swarm suit (by making them think they can't find a way in)?

Covering all 5 senses (and other fantasy senses I guess) and also not allowing a save is tantamount to saying its real in the vast majority of situations.

Swarms appear to come in two varities: Hive Mind and Mindless. Mindless Swarms aren't subject to mind affecting effects, so they probably don't care about your illusory swarmsuit. Hive Mind swarms ... have minds. So, yeah, they probably are fooled by the suit since they can't disbelieve it.

Overall, I'm a little disappointed by this ruling. The sleeves are probably still on my shopping list, if a little further down, though.

Grand Lodge

Most of my uses of this item have been straight RP, but when my PC needed a Winter Outfit to stay warm, or a Shinobi Shozoku to be sneaky, I had it.

I love items that are flavorful, and interesting.

I just want them to actually do something else, besides that.

Hell, even the Endless Bag of Dung can do that for me.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Roleplaying apparently doesn't count against mechanical benefits for some people. Two of four players in my RotRL have Sleeves of Many Garments since level three (we are currently at level 16) and use them constantly for RP encounters.


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Pathfinder Lost Omens, Rulebook Subscriber

Man, so what I'm hearing is most GM's sound like this:
"So what if it makes your clothing appear as a night black outfit with just your eyes exposed on a dark night, it provides no bonus to your hiding and sneaking around. Why would it?"
"So what if it changes your clothing to that which is in fashion and matches that of the current nobles around you. Why would that provide you with a bonus to pass as a noble?"
"So what if it changes your clothes to perfectly represent the tabard of the town guard down to the finities of their emblem. Why would that help you pass yourselves off as guardsmen?"
"So what if your outfit changed from a brown jerkin and pants to a red hood and cloak when you went around the corner. Why would that give you a bonus to losing the people tailing you in the crowd?"

And I thought I was a GM lacking some chops.

Easily a keeper for my characters. Already used them to get a captive out of her hideout by putting a bag over her head and SoMG to change into Guard tabards and we walked out the front door. Worth the 200gp on that experience alone. Of course, we had a pretty good GM, so YMMV.


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magnuskn wrote:
Roleplaying

Roleplaying doesn't cost me 200gp. What does it appears is an item with no tangible benefits.

Finn Kveldulfr wrote:


Okay, let's point it out again: they can't be disbelieved.

let's point it out again:This item doesn't not allow for a diguise check. It takes at least 1d3 × 10 minutes for this item to do ANYTHING and with no bonuses. it has less value than a disguise kit as at least THAT gives a +2 circumstance bonus. So for +150gp you get 2 less bonuses...

Now lets review the can't be disbelieved. Ok, how does that alter you? You didn't make a diguise check so anyone that makes a perception check has no problem seeing and identifying you. So anyone walking by you gets an auto perception check of 10 vs your roll of nothing...

Matthew Downie wrote:
Let's say you stole a policeman's uniform and tried to pass yourself off as a policeman. What circumstance bonus would that give you? If that's not specified in the rules, I'm not surprised this isn't either.

You mean like parade armor? A uniform that grants a +2 circumstance bonus on Diplomacy and Intimidate for 25pg? And 200gp can't grant you anything???


Gullyble Dwarf - Lvl 7 DM wrote:

Man, so what I'm hearing is most GM's sound like this:

"So what if it makes your clothing appear as a night black outfit with just your eyes exposed on a dark night, it provides no bonus to your hiding and sneaking around. Why would it?"
"So what if it changes your clothing to that which is in fashion and matches that of the current nobles around you. Why would that provide you with a bonus to pass as a noble?"
"So what if it changes your clothes to perfectly represent the tabard of the town guard down to the finities of their emblem. Why would that help you pass yourselves off as guardsmen?"
"So what if your outfit changed from a brown jerkin and pants to a red hood and cloak when you went around the corner. Why would that give you a bonus to losing the people tailing you in the crowd?"

If you get all the bonuses from all the clothing, then why go the illusionary path? To stop the 2 sets of clothes that give physical benefits? (cold weather and swarm suit?)


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Caliban_Loreseeker wrote:
It would be nice if it gave a +2 circumstance bonus to disguise or something,

I'll argue that this kind of circumstance bonuses are the DM job.


So if this doesn't actually transform or give tangible benefits in any way, what item could?

How much would an actual set of transformative clothing cost?


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graystone wrote:
Matthew Downie wrote:
Let's say you stole a policeman's uniform and tried to pass yourself off as a policeman. What circumstance bonus would that give you? If that's not specified in the rules, I'm not surprised this isn't either.
You mean like parade armor? A uniform that grants a +2 circumstance bonus on Diplomacy and Intimidate for 25pg? And 200gp can't grant you anything???

Obviously, if you made it look exactly like an outfit that gave you +2 to social skills due to how it looked, the Sleeves could give you that +2 too. The number of cases where you could get bonuses to Diplomacy or Intimidate or Disguise or Stealth is limited only by your imagination. You can't expect it to list them all in the item description - there's only so much space.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Nosdarb wrote:
Swarms appear to come in two varities: Hive Mind and Mindless. Mindless Swarms aren't subject to mind affecting effects, so they probably don't care about your illusory swarmsuit. Hive Mind swarms ... have minds. So, yeah, they probably are fooled by the suit since they can't disbelieve it.

To my knowledge, none of the swarms published to date (or even vermin in general) are immune to illusions. Illusions =/= mind-affecting effects unless it's a pattern, or specifically says it's a mind-affecting effect.

Dark Archive

I know mechanically it gives no benefit, but if a GM wouldn't give me a circumstance bonus/change how npc's reacted to me based on how I'm dressed when I use it then it is very much a useless item. I know exactly zero GM's personally who wouldn't do at least one if not both of the things I listed, so for me it's fine. I don't know if this is legal in PFS, but if it is I could understand why people would immediately want to get rid of it for that circumstance.


Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
Gullyble Dwarf - Lvl 7 DM wrote:

Man, so what I'm hearing is most GM's sound like this:

"So what if it makes your clothing appear as a night black outfit with just your eyes exposed on a dark night, it provides no bonus to your hiding and sneaking around. Why would it?"
"So what if it changes your clothing to that which is in fashion and matches that of the current nobles around you. Why would that provide you with a bonus to pass as a noble?"
"So what if it changes your clothes to perfectly represent the tabard of the town guard down to the finities of their emblem. Why would that help you pass yourselves off as guardsmen?"
"So what if your outfit changed from a brown jerkin and pants to a red hood and cloak when you went around the corner. Why would that give you a bonus to losing the people tailing you in the crowd?"
If you get all the bonuses from all the clothing, then why go the illusionary path? To stop the 2 sets of clothes that give physical benefits? (cold weather and swarm suit?)

So I think the answer to your first question is cause my character has no idea which of the prior listed activities he may be doing on a particular day and isn't going to try to tote around every possible color/clothing combination of the Inner Sea Region in his pack and changing clothes takes time.

The answer to the 2nd question is cause Illusion's don't grant insulation or provide an actual barrier to damage, cause...they're illusions. They just fool senses which makes them good for fooling people.


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Gullyble Dwarf - Lvl 7 DM wrote:

Man, so what I'm hearing is most GM's sound like this:

"So what if it makes your clothing appear as a night black outfit with just your eyes exposed on a dark night, it provides no bonus to your hiding and sneaking around. Why would it?"
"So what if it changes your clothing to that which is in fashion and matches that of the current nobles around you. Why would that provide you with a bonus to pass as a noble?"
"So what if it changes your clothes to perfectly represent the tabard of the town guard down to the finities of their emblem. Why would that help you pass yourselves off as guardsmen?"
"So what if your outfit changed from a brown jerkin and pants to a red hood and cloak when you went around the corner. Why would that give you a bonus to losing the people tailing you in the crowd?"

And I thought I was a GM lacking some chops.

Easily a keeper for my characters. Already used them to get a captive out of her hideout by putting a bag over her head and SoMG to change into Guard tabards and we walked out the front door. Worth the 200gp on that experience alone. Of course, we had a pretty good GM, so YMMV.

Well, that's the problem with RAW. If the rules don't say you get a bonus, then you don't.It may seem obvious to you that you should, but it's just as obvious to plenty others that it shouldn't. After all, if it was supposed to give a bonus it would be listed in the rules. Remember that until this thread it was equally obvious to two camps that the item was illusory or tranformative. Now it's obvious that it grands a bonus and that it doesn't.

Ravingdork wrote:
Nosdarb wrote:
Swarms appear to come in two varities: Hive Mind and Mindless. Mindless Swarms aren't subject to mind affecting effects, so they probably don't care about your illusory swarmsuit. Hive Mind swarms ... have minds. So, yeah, they probably are fooled by the suit since they can't disbelieve it.
To my knowledge, none of the swarms published to date (or even vermin in general) are immune to illusions. Illusions =/= mind-affecting effects unless it's a pattern, or specifically says it's a mind-affecting effect.

Huh. I always assumed that they were mind affecting. Hang on... How about this from the general rules on magic:

SRD wrote:
A character faced with proof that an illusion isn't real needs no saving throw.

The swarm crawling into your illusory swarmsuit doesn't get a save, but they don't need one. When they touch it they have sufficient proof that it doesn't exist.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Nosdarb wrote:

Huh. I always assumed that they were mind affecting. Hang on... How about this from the general rules on magic:

SRD wrote:


A character faced with proof that an illusion isn't real needs no saving throw.
The swarm crawling into your illusory swarmsuit doesn't get a save, but they don't need one. When they touch it they have sufficient proof that it doesn't exist.

That may have been true if not for the parts of the FAQ explicitly state that "The transformation changes only the appearance, including the feel, smell, and other sensory aspects" and " can’t be disbelieved".

Bugs be crawling on your skin, but they think they can't get in your suit.

Designer

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It's exactly the same as glamered. Even if someone slashes you with a longsword glamered to look like a bouquet of flowers, you don't get to disbelieve. But you still know you got slashed. Similarly the swarm on the suit knows its biting and drawing blood, but it still thinks you have a suit. Probably some suit-beast with skin like a suit. Yum!

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