Courageous Weapon Property: Is the courageous weapon property meant to help only on saves against fear? The text seems to give unfettered increases to all morale bonuses, which is way out of line for a +1 equivalent weapon ability.
A courageous weapon was meant to help only on saves against fear (either adding its enhancement bonus as a morale bonus on saves against fear, or adding half its enhancement bonus to your existing morale bonus on saves against fear, whichever is best for you). However, the wording is in error. The last sentence should say “on saves against fear” after “any morale bonus.” This change will be reflected in the next errata.
Klars: A traditional klar “counts as a light wooden shield with shield spikes”, and a metal klar “counts as a light steel shield with shield spikes”. What exactly does this mean? Particularly, a klar is a one-handed weapon that deals damage like a heavy spiked shield, and it deals slashing damage instead of piercing damage, so where do the differences end?
A klar counts as a light shield for the purpose of using it as a shield (for instance, it grants a +1 shield bonus to AC, has a –1 armor check penalty, and has a 5% arcane spell failure chance). For the purpose of using it as a weapon, it is a one-handed weapon that deals 1d6 slashing damage, but it is otherwise similar to using a spiked shield (for instance, the damage doesn’t stack with the bashing ability, you lose the shield bonus to AC when attacking with the klar unless you have Improved Shield Bash, and so on). As a side note, anywhere that lists klars as counting as shields with “armor spikes” is a typo that will be handled in the next errata.
Ring of Continuation: Can you use this to cast time stop with a duration of 24 hours?
This item has had some unintended consequences and needs a fix. Change the second sentence of the description to read as follows:
"Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater, that spell remains in effect for 24 hours or until the wearer casts another spell with a range of personal (whichever comes first)."
This answer originally appeared in the 9/11/12 Paizo blog.
Sleeves of Many Garments: Are the effects of sleeves of many garments illusion or transmutation?
The effects are illusion (glamer) like the glamered weapon and armor properties. This means they can’t be disbelieved like a figment could, but they do not actually physically change the clothes. The transformation changes only the appearance, including the feel, smell, and other sensory aspects.
Table 7-13: What happens if I roll 66-84?
Use the following weapons on a roll of 66-84:
Throwing Shield: The throwing shield says that it has special straps “that allow you to unclasp and throw it as a free action.” It seems likely that “unclasp and throw” means “unclasp in order to throw” but it could also mean “unclasp and additionally throw” which could give a character any number of extra attacks. Which interpretation is correct?
Throwing shield’s wording means you can unclasp as a free action in order to throw it; throwing it would requires its own action. The wording will be updated to disambiguate in the next errata.
Weapon Cord: What kind of action is it to recover a weapon attached to your wrist with a weapon cord?
As originally published, this was a swift action. The design team has changed this to a move action. This will be updated in the next printing of Ultimate Equipment.
Weapon Special Ability, Impact: Does this stack with the lead blades spell?
No. The weapon special ability and the spell are similar effects; note that impact lists lead blades as a construction requirement.