Is the effect from Sleeves of Many Garments illusory or transmutive?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is the effect produced by the Sleeves of Many Garments an illusion effect? Or a transmutation effect? Is it capable of granting a mechanical benefit such as protecting a person from swarms as a swarm suit, or from the cold as a cold weather outfit; or is it only meant to disguise (and if so, what mechanical advantages does that grant)?

This thread is primarily for clean, organized FAQing of the question. Please go to this thread for related discussion.

Grand Lodge

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

Am I the only one that ever gets confused and hits the "favorite" button before I hit the FAQ button because the FAQ text is literally attached to the favorite button?

Sovereign Court RPG Superstar 2011 Top 32

claudekennilol wrote:
Am I the only one that ever gets confused and hit the "favorite" button before I hit the FAQ button because the FAQ text is literally attached to the favorite button?

No I make that mistake as well. Also FAQed.


I would really like to see this answered in the context of telling the players that the associated school of magic forms the box around which the item operates. IOW, can we rely on the "aura" to help us interpret the boundaries on the item?

Sovereign Court

Huh. The text suggests actual change, but Illusion and Disguise Self seem to point in the other direction.


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It seems clear to me it's not illusionary. Sometimes the 'best fit' spell for creation isn't that good of a fit.

"The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise."

Why would it say transform if it was an illusion? It could say 'take on the appearance' instead.

Why say the clothes fit her perfectly? Clean? Mended? These are all things that don't need to be said for an illusion. Now if it said 'These new clothes APPEAR TO fit her perfectly and are always LOOK clean and mended', I could see a question.

Grand Lodge

graystone wrote:

It seems clear to me it's not illusionary. Sometimes the 'best fit' spell for creation isn't that good of a fit.

"The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise."

Why would it say transform if it was an illusion? It could say 'take on the appearance' instead.

Why say the clothes fit her perfectly? Clean? Mended? These are all things that don't need to be said for an illusion. Now if it said 'These new clothes APPEAR TO fit her perfectly and are always LOOK clean and mended', I could see a question.

Because some times Paizo's word count editor edits a little too much?

Because some times authors slip up and don't think about their word choice?


1 person marked this as a favorite.

... or an illusion/shadow effect which could be a little column a / a little column b?


graystone wrote:
Why would it say transform if it was an illusion? It could say 'take on the appearance' instead.

Because the word "transform" is also defined as changing the "appearance" of something.

Quote:
Why say the clothes fit her perfectly? Clean? Mended?

So that people understand that no matter who puts on the item or what clothes you were wearing before, these illusory clothes fit you perfectly and are clean, even if your old clothes were not. How else would people understand what's possible if the designers don't make some effort to spell it out?

Quote:
These are all things that don't need to be said for an illusion.

Based on what logic or rule reference?

Quote:
Now if it said 'These new clothes APPEAR TO fit her perfectly and are always LOOK clean and mended', I could see a question.

That wording would suggest that the clothes do not in fact fit perfectly, they only "appear to".

Alter Self is a transmutive spell that could have been used to physically alter clothes. Heck, they could have even used Fabricate. Now, it's possible they had to shoe-horn a 1st level spell to keep the price down, but if you're going to argue consistency in price, why would there no be consistency in magic?

Here's the problem with allowing this to physically change stuff. The aura is "illusion." So if you Detect Magic on it and see it as illusion, you're going to assume it can't do anything physical. But now you're saying it can?

As an honest question, can you find me another item with an illusion aura and based on a single spell requirement (no complex construction) that physically changes something? If you can, that would lend credence to your interpretation. If you can't, are you going to suggest this is an intended exception?


Illusion effects can absolutely be 'real' (see every single shadow conjuration spell).

It doesn't actually matter if the effect is illusory or transmutive. All that matters is if they are real enough to behave as normal physical clothing.


N N 959, I see nothing in the item entry that suggests in any way that it produces an illusionary effect. The only thing You can point to is the spell you're required to have to make the item. As far as I know, there is no rule relating the ability produced with the perquisite spells needed.

Brawling requires bull's strength and doesn't increase strength...

As far as illusion aura item, I'll point you to the Backbreaker Mail. Please point put what part of it's power is illusionary since it has an illusion aura and requires you know disguise self to make. I think this item proves nicely that an illusion aura is meaningless in figuring out if the effect is illusionary.

Grand Lodge

Doomed Hero wrote:

Illusion effects can absolutely be 'real' (see every single shadow conjuration spell).

It doesn't actually matter if the effect is illusory or transmutive. All that matters is if they are real enough to behave as normal physical clothing.

Such as the Cold Weather Outfit, granting a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather?


blackbloodtroll wrote:
Doomed Hero wrote:

Illusion effects can absolutely be 'real' (see every single shadow conjuration spell).

It doesn't actually matter if the effect is illusory or transmutive. All that matters is if they are real enough to behave as normal physical clothing.

Such as the Cold Weather Outfit, granting a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather?

Sure, why not?

That's an equipment bonus granted by normal, mundane clothing. It's certainly less complicated than most of the things any other "semi-real" illusions can create.

This is hardly a game breaker.

Grand Lodge

I agree, but just wanted to clarify.


Doomed Hero wrote:
Illusion effects can absolutely be 'real' (see every single shadow conjuration spell).

Except4 SoMG is based on glamer spell, not a shadow spell. If it were based on a shadow spell, we wouldn't be having this conversation.

Quote:
It doesn't actually matter if the effect is illusory or transmutive. All that matters is if they are real enough to behave as normal physical clothing.

And whether they are "real" is determined by whether it's illusion/glamer, which cannot change properties, or transmutative, which can.


graystone wrote:
N N 959, I see nothing in the item entry that suggests in any way that it produces an illusionary effect.

Look harder. The aura is ILLUSION

Quote:
The only thing You can point to is the spell you're required to have to make the item. As far as I know, there is no rule relating the ability produced with the perquisite spells needed.

You mean other than 99+% of the magic items can trace their abilities through the spells used to create them?

Quote:
Brawling requires bull's strength and doesn't increase strength...

I don't know what item you're referring to, so I can't make sense of what it is you mean to say.

Quote:
As far as illusion aura item, I'll point you to the Backbreaker Mail. Please point put what part of it's power is illusionary since it has an illusion aura and requires you know disguise self to make. I think this item proves nicely that an illusion aura is meaningless in figuring out if the effect is illusionary.

And I'll point out that this item also has a transmutative aura and spells which you conveniently left out. I'll also point out that I asked you to find a item based on a single spell because that's exactly what a SoMG relies upon: a single spell. I explicitly excluded items which combines schools and multiple spells because these are inherently going to allow the designers to push the envelope and justify abilities that no single spell can duplicate.

But to address your point head on, the Beast Shape I is transmutative and can be linked to the constrict ability of the armor.

The Disguise Self may be what allows for the appearance of the trophies on the amor, despite the wearer not having earned any trophies, because its not clear if the armor is inherently adorned with trophies or the wearers are adorning the armor (the description suggests those were the armor are putting trophies on it).

Not sure what Summon Monster I is doing, but maybe it's doing nothing which is why it's not listed as part of the aura, and it's only purpose is to make the armor harder to craft for fairness concerns.

It's also possible the item had other abilities which got edited out, but the editor forgot to modify the Construction info. Mistakes do happen.

Regardless, this item still proves the point which you ignore. The item is not doing anything that cannot be explained through the spells it's using or the aura that is associated with. The item isn't casting fireballs (evocation) or charming humanids (enchantment). You were charged with finding an illusion-only aura item that clearly performs a transmutative function. You didn't do it.

Keep looking.


Now we are arguing this issue in two threads at the same time? What a mess!


N N 959 wrote:
I would really like to see this answered in the context of telling the players that the associated school of magic forms the box around which the item operates. IOW, can we rely on the "aura" to help us interpret the boundaries on the item?

I agree with this, with the required caveat that if the text of an item says it can do more, then it can obviously do more.

Sleeves of Many Garments itself is not a frequently asked question. Also, even if it was, there are over a dozen questions that are asked more frequently and have a larger impact on the game that need addressing long before this.

Now, if an FAQ answer to this particular question is more general and provides direction, then I'd like to see it.


For the Record, the Summon Monster 1 spell is for the Human Bane effect for the armor spikes.

Look at the Bane enchantment for weapons, that is the spell used to make it.

The Exchange

Not illusion, transformation


N N 959 wrote:


The Disguise Self may be what allows for the appearance of the trophies on the amor, despite the wearer not having earned any trophies, because its not clear if the armor is inherently adorned with trophies or the wearers are adorning the armor (the description suggests those were the armor are putting trophies on it).

Really? To you that sounds like an illusion... You read things MUCH differently than I then. I see 0% of any indication of any illusion in the entire description.

N N 959 wrote:
You were charged with finding an illusion-only aura item that clearly performs a transmutative function. You didn't do it.

Really? I thought I did... And then you throw a hissy fit and said it didn't count cuz... I don't know, maybe it didn't agree with your point of view? I'll point it out again. Greater Hat of Disguise. And the next time you ignore it, I'll point to it again until you stop asking for what's already been given. [Note that I did so in the other Sleeves of Many Garments thread, but N N 959 knows that]

Greater Hat of Disguise.
Greater Hat of Disguise.
Greater Hat of Disguise.

Say it a few time with me so you'll remember it. :P

Liberty's Edge

graystone wrote:

It seems clear to me it's not illusionary. Sometimes the 'best fit' spell for creation isn't that good of a fit.

"The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise."

Why would it say transform if it was an illusion? It could say 'take on the appearance' instead.

Why say the clothes fit her perfectly? Clean? Mended? These are all things that don't need to be said for an illusion. Now if it said 'These new clothes APPEAR TO fit her perfectly and are always LOOK clean and mended', I could see a question.

Read the full phrase:

"These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. "

It specify that, by default, the garment fit perfectly and are clean and mended, unless the wearer decide differently. I.e. he can choose to have a set badly fitting, dirty rags.

So it is not proof of a transmutation effect, it is simply a way to specify that the wearer can decide the secondary aspects of the garments.


Diego Rossi wrote:
graystone wrote:

It seems clear to me it's not illusionary. Sometimes the 'best fit' spell for creation isn't that good of a fit.

"The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise."

Why would it say transform if it was an illusion? It could say 'take on the appearance' instead.

Why say the clothes fit her perfectly? Clean? Mended? These are all things that don't need to be said for an illusion. Now if it said 'These new clothes APPEAR TO fit her perfectly and are always LOOK clean and mended', I could see a question.

Read the full phrase:

"These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. "

It specify that, by default, the garment fit perfectly and are clean and mended, unless the wearer decide differently. I.e. he can choose to have a set badly fitting, dirty rags.

So it is not proof of a transmutation effect, it is simply a way to specify that the wearer can decide the secondary aspects of the garments.

I clearly explained how it read to me. [and I DID read the full phrase, thank you very much] No matter how you parse it, illusionary clothes would only APPEAR to fit or APPEAR to be clean. As I said, if these are truly meant to be illusionary, it was VERY poorly worded. Now I they where meant to be a transformation, I find it quite well worded. I'm going with the one I don't have to read anything into to get it to work naturally for me. And that's NOT with an illusion effect...


graystone wrote:
N N 959 wrote:


The Disguise Self may be what allows for the appearance of the trophies on the amor, despite the wearer not having earned any trophies, because its not clear if the armor is inherently adorned with trophies or the wearers are adorning the armor (the description suggests those were the armor are putting trophies on it).

Really? To you that sounds like an illusion... You read things MUCH differently than I then. I see 0% of any indication of any illusion in the entire description.

N N 959 wrote:
You were charged with finding an illusion-only aura item that clearly performs a transmutative function. You didn't do it.

Really? I thought I did... And then you throw a hissy fit and said it didn't count cuz... I don't know, maybe it didn't agree with your point of view? I'll point it out again. Greater Hat of Disguise. And the next time you ignore it, I'll point to it again until you stop asking for what's already been given. [Note that I did so in the other Sleeves of Many Garments thread, but N N 959 knows that]

Greater Hat of Disguise.
Greater Hat of Disguise.
Greater Hat of Disguise.

Say it a few time with me so you'll remember it. :P

I already explained in the other thread, the GHoD violates RAW and is unequivocally an error.

The aura is determined by the highest prerequisite spell. In this case Alter Self is transmutative, not illusion. So the item does not have an illusion aura any more than a longsword would do 2d12 if it was printed in a module.

Are you really refusing to acknowledge this?


Ravingdork wrote:


This thread is primarily for clean, organized FAQing of the question. Please go to this thread for related discussion.

Seriously, you guys have already clogged one thread up.

Liberty's Edge

graystone wrote:
Diego Rossi wrote:
graystone wrote:

It seems clear to me it's not illusionary. Sometimes the 'best fit' spell for creation isn't that good of a fit.

"The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise."

Why would it say transform if it was an illusion? It could say 'take on the appearance' instead.

Why say the clothes fit her perfectly? Clean? Mended? These are all things that don't need to be said for an illusion. Now if it said 'These new clothes APPEAR TO fit her perfectly and are always LOOK clean and mended', I could see a question.

Read the full phrase:

"These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. "

It specify that, by default, the garment fit perfectly and are clean and mended, unless the wearer decide differently. I.e. he can choose to have a set badly fitting, dirty rags.

So it is not proof of a transmutation effect, it is simply a way to specify that the wearer can decide the secondary aspects of the garments.

I clearly explained how it read to me. [and I DID read the full phrase, thank you very much] No matter how you parse it, illusionary clothes would only APPEAR to fit or APPEAR to be clean. As I said, if these are truly meant to be illusionary, it was VERY poorly worded. Now I they where meant to be a transformation, I find it quite well worded. I'm going with the one I don't have to read anything into to get it to work naturally for me. And that's NOT with an illusion effect...

You read it but choose not to cite the second part. To me it seem very relevant. The phrase don't support it being a transmutation effect, nor being a illusory effect. It simply state what is the appearance of the garment.

Ipslore the Red wrote:
Ravingdork wrote:


This thread is primarily for clean, organized FAQing of the question. Please go to this thread for related discussion.
Seriously, you guys have already clogged one thread up.

Plenty of space in the forum.


graystone wrote:
I clearly explained how it read to me. [and I DID read the full phrase, thank you very much] No matter how you parse it, illusionary clothes would only APPEAR to fit or APPEAR to be clean.

So let's give you a taste of your own medicine:

Give me a rule citation that says an item which creates an illusion must use the word "appear".


Until anwered officially by the powers that be, or the cost changes significantly, the sleeves will always be illusionary at my tables.

FAQed.

Grand Lodge

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Inviktus wrote:
Now we are arguing this issue in two threads at the same time? What a mess!

heh, still better than Pageant of the Pheonix

2 in rules
1 in PFS general talk
1 in PFS GM talk
someone mentioned one in advice I haven't looked for it.


EvilMinion wrote:

Until anwered officially by the powers that be, or the cost changes significantly, the sleeves will always be illusionary at my tables.

FAQed.

And they will be transformative in mine as well as able to produce a swarmsuit.

FAQ'd


N N 959 wrote:


I already explained in the other thread, the GHoD violates RAW and is unequivocally an error.
The aura is determined by the highest prerequisite spell. In this case Alter Self is transmutative, not illusion. So the item does not have an illusion aura any more than a longsword would do 2d12 if it was printed in a module.

Are you really refusing to acknowledge this?

"Not all items adhere to these formulas." The rules themselves say that they don't have to be followed. What you read is rules for players/GM for making item, NOT something Paizo has to follow.

And even if it was, there is no proof that the aura/spell has a direct effect on the items abilities. So I AM refusing to acknowledge that it's an error. There are people that CAN say that, but you aren't one of them. So... Greater Hat of Disguise is my answer since your 'RAW' isn't unequivocally for the people that made the item.

Diego Rossi wrote:


You read it but choose not to cite the second part. To me it seem very relevant. The phrase don't support it being a transmutation effect, nor being a illusory effect. It simply state what is the appearance of the garment.

I honest don't understand why. The fact that you can make it NOT fit is as much proof as it fitting that it's a transformation. In neither case does it say APPEAR. Taken in whole or in part, it reads 100% transformation to me. I honestly don't see how it can be read both ways unless you're looking for a way to MAKE it illusion. As I said above "if these are truly meant to be illusionary, it was VERY poorly worded. Now I they where meant to be a transformation, I find it quite well worded."


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It's pure nonsense to say "it doesn't say appear so it could be illusionary". It does however say "transform" "new clothes" and "original form". And we should go by what it does say. And what it says is that transforms into actual new clothes. Words matter.


graystone wrote:
"Not all items adhere to these formulas."]

Where are you getting that quote from? Please link the source.

Quote:
And even if it was, there is no proof that the aura/spell has a direct effect on the items abilities

There is proof. It's every single item in the source books.

Show me a single Enchantment aura that produces Transmutation effects? Or vice versa? Show me an Evocation that does enchantment. You can't. The closest you've gotten is an item in a module whose stats are in direct violation of RAW. That's it. That's the only thing you've got. You have to be brain dead to try and pretend this proves what you say is true.

Quote:
So I AM refusing to acknowledge that it's an error.

Of course you are. Because without that ONE item, you've got nothing. Zip. Nada. Zilch. You haven't found a single item in a source book which proves that aura and function are unrelated.

Anyone with two brain cells, would look at the context of all the magic items in the sourcebooks and note there isn't a single example of cross-purposing. Not one. Yes, you've proved something by continually spouting GHoD, but isn't what you think.

I came to this discussion with no dog in the fight. I looked at the aura and the text and said that's consistent with it being an illusion. Sure, if not for the aura and the underlying spell being Illusion, I would think it's a transformation. If Mending had been included in the spells, I would go with transformation. But the wording is consistent with the item creating an illusion and the greater context of the item says illusion.

1+1=2

It would be intellectually dishonest for me to insist this is not an illusion.

Arguments about what should have been written are pointless. The book is filled with feats/spells/traits that are ambiguously worded.

Until you find an item which proves spells/aura are irrelevant to function, i'll not be responding again to your posts. But by all means keep flailing yourself with GHoD since it's all you've got.


Look once at the Armband of the Golden Serpent. Spell is spectral hand (necromancy) and the aura is moderate abjuration. I can keep this up, but I'm not going to. I've already found two and you still have no rule to back you up.

The quote is in the magic creation section. It's been said many times (3.5 and pathfinder) that there are items you can't reverse engineer because that don't have listed powers or don't follow the rules. The magic generation rules are for us to use, but aren't a requirement for Paizo.

Also look at Bronze Sentinel, Backbreaker Mail, Falcon Crown and Mythopoeic Sphinx that don't follow the rule (highest level spell(s) determine aura. There are piles of items that don't fit neatly into the 'book' rule for PC item generation listed in the PRD.

So I've got 6 items that don't fit your 1+1=2 rules for magic items. Should I continue? I can but 6 from at least 3 different sources is a bit more than "Zip. Nada. Zilch." And as stated before, I don't care one whit for your only using the PRD. This is a rules forum, not a PRD forum.

Shadow Lodge

im going to have to agree with the folks saying it transforms the actual clothing and not being a illusion, to me thats the only way i can read it, i've never put faith in those requirments to craft and the headline thing, only the price to buy it is the part to pay attention on those, cuase what the item actually says out weigh the other stuff, at least in my opinion ^^


Raphael Valen wrote:
im going to have to agree with the folks saying it transforms the actual clothing and not being a illusion, to me thats the only way i can read it, i've never put faith in those requirments to craft and the headline thing, only the price to buy it is the part to pay attention on those, cuase what the item actually says out weigh the other stuff, at least in my opinion ^^

Can you find another item in the source books where the spell/aura match and the item does something completely not allowed by that school of magic? More specifically can you find an item where the underlying spell is illusion/glamer and the spell is actually transforming the item and the description explicitly states a mechanical bonus is applicable?

And FYI, I'm not asking the question rhetorically. If spell/aura have no bearing on what the item can do, then the source books should have many examples of Evocation spells creating charms, or Illusion spells healing wounds, or Divination spells creating illusions. Or, at least one example of an illusion spells being used to clearly provide a mechanical bonus due to a property change of the item.

Silver Crusade

graystone wrote:

Look once at the Armband of the Golden Serpent. Spell is spectral hand (necromancy) and the aura is moderate abjuration. I can keep this up, but I'm not going to. I've already found two and you still have no rule to back you up.

The quote is in the magic creation section. It's been said many times (3.5 and pathfinder) that there are items you can't reverse engineer because that don't have listed powers or don't follow the rules. The magic generation rules are for us to use, but aren't a requirement for Paizo.

Also look at Bronze Sentinel, Backbreaker Mail, Falcon Crown and Mythopoeic Sphinx that don't follow the rule (highest level spell(s) determine aura. There are piles of items that don't fit neatly into the 'book' rule for PC item generation listed in the PRD.

So I've got 6 items that don't fit your 1+1=2 rules for magic items. Should I continue? I can but 6 from at least 3 different sources is a bit more than "Zip. Nada. Zilch." And as stated before, I don't care one whit for your only using the PRD. This is a rules forum, not a PRD forum.

Armbands of the Golden Serpent - this one is weird

Bronze Sentinal - multiple required spells, aura could be anything, does not prove your point

Backbreaker Mail - 3 required spells from 2 schools, auras from those 2 schools, does not prove your point

Falcon Crown - transmutation aura item that requires a transmutation spell, does not prove your point

Mythopoeic Sphinx - divination aura item that requires legend lore, does not prove your point

You were saying?


Bigdaddyjug wrote:


Armbands of the Golden Serpent - this one is weird

Yeah, this one is an outlier. The PRD says the default school for "armor and protective" items is Abjuration. But only if no spell is required in the casting. Yet, this item requires a casting of Spectral Hands only. Per RAW, it should be necromancy.

What I am noticing is that all of these contradicting items are coming from outside of sourcebooks. That suggests that this may be a quality control issue rather than a change to policy or bending of the rules. I can easily imagine that making sure aura/spell match on magic items specific to only that scenario/AP/module is low on the totem poll of things to review and it's not surprising to find some of these slipping past the editors.

Shadow Lodge

well truth be told i aint going to run around looking through all the books trying to find examples cuase in the end someone is just going to either ignore that or find prove in th opposite direction and it just goes on and on and nothing is ever solved, so until official statement its just my personal opinion from past experience that the SOMG physically changes the wearers clothes ^^

Silver Crusade

N N 959 wrote:
Bigdaddyjug wrote:


Armbands of the Golden Serpent - this one is weird

Yeah, this one is an outlier. The PRD says the default school for "armor and protective" items is Abjuration. But only if no spell is required in the casting. Yet, this item requires a casting of Spectral Hands only. Per RAW, it should be necromancy.

What I am noticing is that all of these contradicting items are coming from outside of sourcebooks. That suggests that this may be a quality control issue rather than a change to policy or bending of the rules. I can easily imagine that making sure aura/spell match on magic items specific to only that scenario/AP/module is low on the totem poll of things to review and it's not surprising to find some of these slipping past the editors.

I completely understand the greater hat of disguise one. A regular hat of disguise uses disguise self. If they wanted to make a more powerful item, there isn't an illusion spell that does what disguise self does, only more powerfully. Alter self is the next logical spell. It's of a similar level to disguise self, but it's more powerful because it actually changes you rather than just making you look different.

For the armband of the golden serpent, I'm completely confused. I can't even imagine which abjuration spell they thought might do something even vaguely similar to what the items do. Spectral hand is the only thing that makes a little sense after a cursory scanning of the wizard spell list, and cleric spells aren't sorted by school so they are a lot more difficult to go through.


As shown here explaining how detect magic works, it directly links together the spell used in item construction with the aura Detect Magic detects ("When detect magic identifies a magic item's school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item.") In the case of multiple spells, "use the highest-level spell." This is separate from the Magic Item Creation rules which would circumvent the "these are only guidelines" clause. It is only explaining what school Detect Magic actually detects.

I'd say that clears up Armbands of the Golden Serpent (even though it's a third party item and they do not follow as strict of an approval process) as it should be Necromancy instead of Abjuration.

Same for Bronze Sentinel because the highest level spell is Transmutation (though I'm open to the possibility that the Continual Flame was heightened to be level 6 thus making the aura correct).

Backbreaker Mail likewise should only be Transmutation since the highest spell is Transmutation. Also I see no use for the spell Disguise Self unless it's modifying the normal spiked splint mail to look like "hacked-off chunks of tanned hide and held together by humanoid spines" or "adorned with trophies from slain foes."

Falcon Crown should be Divination instead of Transmutation because of Foresight being used in its construction. Foresight covers the +2 insight bonus to AC and the feat Arcane Blast covers the rays. (Haste is is odd and unnecessary for the item since it has no haste-like effect)

Mythopoetic Sphinx possibly should (probably) be both Divination and Conjuration since Legend Lore and Planar Ally are both level 6 spells. Possibly could be argued that Wizard spells "trump" cleric spells of the same level since item costs are first calculated as if a wizard created them, but that's neither here nor there.

These are all from third party books and thus do not go through as strict of an editing process which is most likely to explain these differences. As to the "specific trumps general" argument, these items are contradicting how item auras are detected with Detect Magic. So this whole debate about the item's aura might be moot since Detect Magic would be picking up the highest level spell rather than the item's description aura. I'm sure though the description aura should match what Detect Magic would detect.

EDIT: I guess the books aren't "third party" per se, but still aren't as "tested" as the PRD books.

Silver Crusade

They're not from a 3rd party book. They're from a Paizo AP, so it shouldn't be any more lax in the approval process.


Bigdaddyjug wrote:


You were saying?

Dimminsy said it well, They don't follow the rules, which is my point. Those rules are for PC's, Paizo doesn't have to follow them. You'll also find 3 ioun stones not match too. I believe the aura matches the effect and not the spell.

Dimminsy wrote:
As to the "specific trumps general" argument, these items are contradicting how item auras are detected with Detect Magic. So this whole debate about the item's aura might be moot since Detect Magic would be picking up the highest level spell rather than the item's description aura. I'm sure though the description aura should match what Detect Magic would detect.

I think that some items just have different abilities than the spells used, so the aura matches the actual effect and not the spell. For instance Gamboge Nodule makes you immune to poison, so moderate transmutation sounds right. However the closest spell is neutralize poison, a conjuration (healing) spell. Sometimes what makes sense doesn't mesh with the rules.

On the sleeves: I think this is much like the Gamboge Nodule. They wanted a low level, cheap item so they want a 1st level spell. The only one close is disguise self. The 'mistake' was following the rules and matching the aura to the spell instead of the effect. Like the Gamboge Nodule, the aura should be transmutation, since that's what the item does.

Take the armband of the golden serpent. It's basic function is to protect you from attacks of opportunity from casting spells in melee. The closest spell was necromancy but the effect was to protect, Abjuration. Makes sense even if it doesn't follow the rules.

So Dimminsy, I think that the later books have been doing what makes sense instead of blindly following the books rules on magic detected. So I actually think many "tested" PRD books items don't fit the items powers as well as some of the newer 'untested' non-PRD items.


Bigdaddyjug wrote:
I completely understand the greater hat of disguise one. A regular hat of disguise uses disguise self. If they wanted to make a more powerful item, there isn't an illusion spell that does what disguise self does, only more powerfully. Alter self is the next logical spell. It's of a similar level to disguise self, but it's more powerful because it actually changes you rather than just making you look different.

Sure, but Alter Self is from the transmutative school of magic. The item's aura is not illusion, it's transformation.

Why does the aura then read as illusion? My guess is someone just assumed it was still an illusion like the original form of the hat, without paying attention to the actual spell being used. Or they assumed Alter Self was a glamer spell.

Quote:
For the armband of the golden serpent, I'm completely confused. I can't even imagine which abjuration spell they thought might do something even vaguely similar to what the items do. Spectral hand is the only thing that makes a little sense after a cursory scanning of the wizard spell list, and cleric spells aren't sorted by school so they are a lot more difficult to go through.

AotGS isn't so confusing. The default aura is Abjuration because the item, arguably, "protects" you from taking an AoO. If there was no spell involved in its creation, it would be Abjuration. Spectral Hand is certainly in the ballpark of a spell that facilitates what the item does. As I've mentioned in another thread, there is lot of leeway authors in the sourcebooks take between the spell function and the item function.

The question is whether the Abjuration aura is a mistake, according to some RAW we're not privy too, or a function of lax quality control. But most importantly, does it have any bearing on what the authors/designers intended with a Sleeve of Many Garments. Even if we found some item in a non-sourcebook that violated the harmony, that doesn't actually prove what the authors of the SoMG intended. But if we can't find ANY item that cross-purposes spells, I think that's definitive proof that no such thing was intended on a 200gp item whose description can easily be read to comply with the intent to create an illusory effect.

Secretly, I'm afraid the author actually meant a physical transformation, but did not contemplate that this to allow gaining mechanical benefits i.e. yes, it's real clothes. No, it doesn't protect you from the cold. The other thread had a bunch of wonderful illustrations by wakedown involving the silliness that results if all the dirt you pile on the clothes magically disappears. A person could relieve themselves in their pants and then flip the garment and have them be magically cleaned. Who wouldn't pay 200gp to never have to use a privy for the rest of their life?

Shadow Lodge

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N N 959 wrote:
.. wonderful illustrations by wakedown ..

Shucks.

I'd have kept coming up with ideas for the sleeves had that thread not been locked down!

Part of me actually very much likes all the creative ways you can employ the sleeves to destroy matter and defy the laws of reality... because, magic.

For those late to the party:

1. The gate guard mud test

2. The gate guard scissors test

3. Sleeves destroying matter

4. Sleeves better than diapers


N N 959 wrote:
Secretly, I'm afraid the author actually meant a physical transformation, but did not contemplate that this to allow gaining mechanical benefits i.e. yes, it's real clothes. No, it doesn't protect you from the cold. The other thread had a bunch of wonderful illustrations by wakedown involving the silliness that results if all the dirt you pile on the clothes magically disappears. A person could relieve themselves in their pants and then flip the garment and have them be magically cleaned. Who wouldn't pay 200gp to never have to use a privy for the rest of their life?

The only issue is that it never says how it stays clean. Maybe the clothes repel dirt so the clothes never get dirty. That means that dirt never attaches to the clothes and trying the privy trick only ends up with your clean pants filled with excrement... Remember always clean means never dirty. It never says YOU stay clean. That privy 'trick' is going to cause an awful mess no matter which way you read it. ;)

Silver Crusade

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I just don't think there's anyway they're giving you access to actual copies of all those types of clothes (nobles outfit, cold weather, hot weather, etc) for just 200g and the weight of the bracers. That's my main reason for why it's illusory.

I'm also squarely in the camp that SoMG can not produce a swarm suit.

Sczarni

Just noticed that the other thread got locked.

No wonder this one has 80 FAQ hits!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

We had over 75 FAQ clicks before the other thread got locked so, no, not really.

Shadow Lodge

i just hope this gets a offical statment eventually, would be nice to finally know the truth lol

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