
pancreas |
I want to see more magus love.
That isn't to say archetypes for the magus class, but rather magus style archetypes for existing classes.
For example, a sorcerer is someone who is born with magic, it comes naturally to them. So why can't a sorcerer person commit their time to training with weapons, and complimenting that power with their natural magic? (sorcerer archetype with higher bab/hd, weaker magic)
Same goes for an Oracle type class.

Scythia |

Scythia wrote:SKR was nice enough to save you the trouble.A summoner that builds a clockwork servant (construct) instead of a 'build your own' outsider.
I have plans to make one myself for home games, but it would be nice if they saved me the trouble. :P
Interesting, but it doesn't look like what I'm talking about. I don't mean an outsider with steampunk cybernetics, I mean an actual construct.
Nonetheless, thanks for pointing that out.

Suichimo |
Zolanoteph wrote:You do realize that you can reflavor that as you see fit, right?More bards without music/performance.
Weather my friend or I are DMing, there are no bards who sing/dance/recite speeches. We think it looks silly to be playing a lute as an ogre beats your friends heads in. With us, you use an archaeologist or you don't use a bard.
This. Freddy Mercury was one hell of a bard.

Oceanshieldwolf |

SLAaDOS wrote:Scythia wrote:SKR was nice enough to save you the trouble.A summoner that builds a clockwork servant (construct) instead of a 'build your own' outsider.
I have plans to make one myself for home games, but it would be nice if they saved me the trouble. :P
Interesting, but it doesn't look like what I'm talking about. I don't mean an outsider with steampunk cybernetics, I mean an actual construct.
Nonetheless, thanks for pointing that out.
Well then, try the Clockwork Mage - it sounds more like what you are after...

Wayward |

I wouldn't mind something that focused more on demolitions possibly with the Rogue. I was rather excited when I saw Sapper in the Dungeoneer's HB and then saw it was a Torchbearer with some rather odd peculiarities that just wouldn't work for a pc.
I, too, would like to see more archetypes that move Alchemist away from a tossing stim-junkie and looking more towards working with potions (how about going around the restriction of having to have the spell or actually being able to add wizard spells to the formula book to make into potions?).
I know this one might be rather niche, but I have wondered about something called Combat Engineer that used Fighter. Trade out Weapon Mastery (because I really hate it when most of the Figthter archetypes trade out both masteries) for some bonuses with Sunder (possibly even get around that magic restriction on weapons) but utilized more finding weak points and using INT rather then brute strength to overcome obstacles and hardness. If I do have something to trade out maybe Armor Mastery for, it could be maybe for something involving building stronger earthworks and terrain fortifications like trenches. Probably just going to have to sit down and make this one myself though since I doubt there is a high call for this.

UnArcaneElection |
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In this thread, some people have been calling for a Cavalier archetype ("Knight") that trades out Mount (and presumably Expert Trainer) for other stuff.

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A druid who takes the form of monsters with wildshape instead of animals, probably giving up animal companion for the ability.
'Monsters' is kind of an open field (reminding me of the 3.5 Totemist, which was a themeless mess of creatures that didn't fit in other slots), but one that shaped into draconic forms, or undead forms, or vermin forms, or aberration forms, or elemental/genie forms, or fiendish forms, or celestial forms, could be pretty funky.
To keep with the PF 'shapechanging' guidelines, where one assumes a vaguely critter-like shape, and gets an array of PC-friendly abilities that may or may not precisely match anything in the Bestiary, I'd expect a monster-shifter to have similar limitations, and gain a much-stripped-down array of smallish bonuses and 'creature features,' rather than gaining anything like the abilities of whatever creature he's making himself look like, since that game (Bestiary critters) wasn't meant to balance with this game (PC abilities).

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Imbicatus wrote:Deadmanwalking wrote:Survivor does it as well and isn't race restricted.
revaar wrote:A Druid that trades away wild shape.The Feral Child Archetype does this, though it's human only.A Druid archetype that doesn't trade Wild Shape for garbage would be a nice addition.
I'd love to see a Bard that could grant teamwork feats to all allies in place of Inspire Courage. Kinda like the Arbiter except better at what it does as it trades away a real performance instead of Inspire Competence.
Eh, I don't see ranger traps as garbage. Some of them are pretty powerful, and being able to shoot them at long bow range is nice.
It's not wild shape powerful, but really, what is? Wild Shape is the single most powerful class ability in the game.

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Actually, sounds like the Investigator would be right up your alley. Alchemical extracts with no mutagens or bombs to go along with them. Just logic and the ability to know the enemy better than they know themselves.
Yeah, I'm quite excited to see the final investigator. That said, I have a very specific player in mind for the alchemist and she loves making things explode.
But she also loves stabbing things, so it might all work out in the end :)
Cheers!
Landon

UnArcaneElection |
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If we can't get a Class Builder, how about at least a near-equivalent of Qinggong Monk for the other classes?
Edit: Add some more race-specific archetypes I would like to see, like I said I was going to do earlier:
Actually, the following aren't really archetypes, but wild-blooded Sorcerer bloodlines (more akin to subdomains than actual archetypes, although "wildblooded" is strangely listed as an archetype, and so is "subdomain"):
Changeling sub-race specific bloodlines of the non-specific Accursed bloodline (again, also add new names that the characters themselves might actually want to use). All of these and the original Accursed Bloodline also add the following Bloodline Feat option: Coven Anchor (lets you anchor a Coven; requires Coven Hex and Major Hex, or Coven Bloodline Arcana and 9th Level Bloodline Power from Accursed Bloodline or one of its associated Wildblooded lines).
Annis: Replaces Horrific Visage with Enlarge (like Enlarge Person, but works even if you quit being Humanoid). Replaces Dread Gaze with Alter Self, usable for a certain amount of time (not necessarily consecutive) per day. Also replaces some of the Bloodline Spells with appropriately themed spells.
Mutable: Replaces Bloodline Class Skill with Disguise. Replaces Horrific Visage with weakening attack/grasp (optionally grows claws, but if you forgo this, you do more Strength damage). Replaces Dread Gaze with Alter Self, usable for a certain amount of time (not necessarily consecutive) per day (same as with Annis above). Also replaces some of the Bloodline Spells with appropriately themed spells.
Seaborn: Bumps Dread Gaze from 9th level to 3rd level (replacing Wretched Endurance, and also advancing the progression of number of times per day you can use it), and adds Greater Dread Gaze at 9th level, which lets you use Dread Gaze again on an already-affected target to get the comatose effect. Also replaces some of the Bloodline Spells with more underwater-themed spells.

UnArcaneElection |

Was trying to add more race-specific archetypes, but got Ninja'd by the post editing time limit. So here are some more:
For Fetchling: Fetchling doesn't have a Rogue/Ninja archetype? Really? At the least they ought to get one that gives them some Shadowdancer abilities within their archetype of Rogue base class (stacking with the Prestige Class if they take levels of that too). Unfortunately the Fetchling Ranger archetype ("Dusk Stalker") already took the good name for a Rogue (or Slayer) archetype.
For Orc: Orc doesn't get a Barbarian archetype? Really? (At least let them take the Half-Orc's Hateful Rager archetype.)
The Elemental-touched other than Suli got 2 archetypes each (although they could probably stand to have another one each). Suli only gets Elemental Knight (archetype of Magus) -- probably should get an Oracle or Cleric archetype that lets them do stuff with all 4 elements.

Insain Dragoon |

Marcus Robert Hosler wrote:Fighter with full casting
Rogue with full BAB
Monk with wildshape
Wizard with mount
Paladin with grit
Ranger with a bloodline
Druid with cavalier order
Druid with guns
Cleric with paladin code
Rogue with rage powers
Barbarian with ritual summoningMainly because seeing the devs make all that work would amuse me.
Archetypes don't change BAB or grant casting, though the other stuff you mentioned is fair game.
Paladin with Grit: Holy Gun
Monk with Wildshape: Tranquil Guardian can take cat forms (which are the best forms so it's fine).
Plenty of archetypes remove casting, so why shouldn't an archetype give casting?

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TheSideKick wrote:A pure mundane anti caster, using anti magic energy to take the place of the Christmas tree effect at mid to high levels.A pure mundane character that uses mystical anti-magic "energy" (BUT DON'T YOU DARE CALL THAT MAGIC "MAGIC")?
Right because anti magic =\= magic. Supernatural? You bet, but still not magic.

walter mcwilliams |

Chaotic Good Paladin
Lawful Evil Paladin
True Neutral Paladin
In fact every possible paladinoid except the already extant paladin and antipaladinCompletely Pet-less unmounted Cavalier that still has Tactician
/QUOTE]
CG Paladin - See Charlie Bell's RPG Superstar 2013 entry here http://paizo.com/threads/rzs2penz?Green-Knight
Completely Pet-less unmounted Cavalier that still has Tactician -
I converted my CotCT Gray Maidens to this.

chaoseffect |

An Alchemist poisoner archetype that trades away extracts and instead gets a "gold pool" per day that can be used to "purchase" poisons for that day; obviously better ways to utilize said poisons would be built into the archetype (perhaps in exchange or partially replacing bombs; d4s instead of d6s like some other archetypes?) and more ways to increase DCs via the "gold pool" would be included.

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An Alchemist poisoner archetype that trades away extracts and instead gets a "gold pool" per day that can be used to "purchase" poisons for that day; obviously better ways to utilize said poisons would be built into the archetype (perhaps in exchange or partially replacing bombs; d4s instead of d6s like some other archetypes?) and more ways to increase DCs via the "gold pool" would be included.
Ditto, but with the gold pool going towards fast-crafted (10 minutes) potions that only remain viable for 24 hours. Every day, he whips up a new batch of 'potions' that will only be usable that day, but otherwise function like potions, including, at +5 DC, potions that might not be on his list.
Just need to come up with some sort of justification for why these temporary poisons or potions (or temporary scrolls, or temporary wands, or temporary magic arrows/armor/weapons/ioun stones/whatever, for variations on this theme) are obviously temporary to potential purchasers with a DC 10 Appraise check or something, to prevent 'sell it and scram' tactics.
*Ooh, and now I'm kind of in love with the idea of an Arcane Archer who creates 'temporary' magic arrows (one shot, or 24 hours, whichever comes first), or a Wizard who scribes up some specific scrolls at the beginning of the day (good for one day only, if not used).

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Just need to come up with some sort of justification for why these temporary poisons or potions (or temporary scrolls, or temporary wands, or temporary magic arrows/armor/weapons/ioun stones/whatever, for variations on this theme) are obviously temporary to potential purchasers with a DC 10 Appraise check or something, to prevent 'sell it and scram' tactics.
Presumably it would be the same mechanic that prevents people from selling vials of water as potions and scramming.

UnArcaneElection |

Was trying to add more race-specific archetypes, but got Ninja'd by the post editing time limit. So here are some more:
{. . .}
For Orc: Orc doesn't get a Barbarian archetype? Really? (At least let them take the Half-Orc's Hateful Rager archetype.)
Actually, now that I think of it more, a blend of the Half-Orc's Hateful Rager archetype and the Orc's Dirty Fighter archetype makes a lot of sense, although the primary class should be Barbarian (since Orc already has Dirty Fighter).
The Elemental-touched other than Suli got 2 archetypes each (although they could probably stand to have another one each). Suli only gets Elemental Knight (archetype of Magus) -- probably should get an Oracle or Cleric archetype that lets them do stuff with all 4 elements.
Here's more detail on this:
Elementalist Cleric:
Instead of the normal choice of Cleric Domains, you get a blend of the Air, Earth, Fire, and Water Domains (not their Subdomains, which don't really fit with this scheme). You must worship a deity that grants access to at least one of these Domains or that is thematically tied to opposing Portfolios or Domains (for instance, Nethys grants access to both Protection and Destruction). You can use the 1st level power of any of these Domains, but they have a shared pool of uses per day that is 5 + {your Wisdom modifier} (instead of the usual 3 + {your Wisdom modifier}); for the purpose of the Domain Strike feat, this counts as the 1st level Domain power of 1 Domain. At 6th Level, when you prepare spells, you also prepare the resistance from any one of these Domains (like an Abjurer Wizard preparing Resistance, except you get it later), which stacks with your innate elemental resistance; if you have the Elemental Channel feat, this also chooses which elemental subtype your Elemental Channeling affects (you can still take Elemental Channeling another time to get application to a fixed elemental subtype). For your Domain spells, you can pick from any of the 4 Domains; for Elemental Body IV (7th level spell) and Elemental Swarm (9th level spell), you get the unrestricted versions of these spells (you do not have to choose an elemental subtype that matches your chosen Resistance type).

UnArcaneElection |

(Forum posting is acting weird -- sorry if this appears twice.)
Just noticed that Gnome is short by 1 racial archetype compared to the other Core Races: They only have 3, while all the other Core Races have 4, or 3 + a Sorcerer Bloodline (Human), or 3 + a Cavalier Order (Halfling), and non-Core Race Kobold even has 4 + a Sorcerer Bloodline (Orc would too, except that the Orc Bloodline is strangely enough not Orc-specific). So Gnomes need 1 more. Well, the first paragraph of the SRD entry for Gnomes says:
Gnomes are distant relatives of the fey, and their history tells of a time when they lived in the fey's mysterious realm, a place where colors are brighter, the wildlands wilder, and emotions more primal. Unknown forces drove the ancient gnomes from that realm long ago, forcing them to seek refuge in this world; despite this, the gnomes have never completely abandoned their fey roots or adapted to mortal culture. Though gnomes are no longer truly fey, their fey heritage can be seen in their innate magic powers, their oft-capricious natures, and their outlooks on life and the world.
The classes that have the most obvious connections to fey and the First World are Druid, Ranger, Sorcerer (Fey and Sylvan Bloodlines), Summoner (First Worlder and Wild Caller archetypes), and Witch; and when the final version of ACG comes out, add Shaman. Druid has a Gnome Iconic character for it, and Gnomes already make pretty good Druids. Ranger doesn't work so great mechanically for a Gnome even though it fits thematically, but on the other hand, maybe this is more reason to recommend a Gnome-specific archetype to make up for the weakness (literally) that Gnome Rangers have. The Fey and Sylvan Sorcerer Bloodlines fit thematically but are already open to everybody. The iconic Summoner is a Gnome, and Gnomes make good Summoners; the First Worlder Summoner archetype fits thematically but is rather weak, and is already open to everybody; the Wild Caller Summoner archetype is already specific to Half-Elves. Gnomes are not too shabby at being Witches, and their Favored Class Bonus gives them more Hexes, so they would not be hurt too badly by substituting a small number of Hexes with something thematically appropriate. I'll hold off on Shaman until the final product comes out.
* * * * * * * *
A Druid archetype I'd like to see (open to everybody): Divinely Bound Druid. These Druids worship and act as priests of a specific Deity. This replaces the standard Druid's alignment requirement (Any Neutral) with the same alignment requirement that a Cleric of the Deity in question would have. This allows corner alignment Deities with nature/wild-oriented themes to have Druids of matching alignment: Erastil for Lawful Good; Desna for Chaotic Good, by way of inheritance from Curchanus; Lamashtu for Chaotic Evil, by way of theft from Curchanus; also some of the more beastly-themed/corrupted-nature-themed other Demon Lords (such as Angazhan, Dagon, Deskari, Jubilex, and Pazuzu) for Chaotic Evil; not sure which if any Lawful Evil deities fit with this. Divinely Bound Druids trade in Perception as a Class Skill in exchange for Knowledge(Religion), and add proficiency with their Deity's favored weapon. Divinely Bound Druids' Code of Conduct is the union of a Druid's Code of Conduct and the Code of Conduct of their patron Deity, but their penalty for wearing prohibited armor disappears immediately upon taking off the prohibited armor instead of lasting for 24 hours thereafter (this cuts Druids of Gorum some slack, even though Gorum's official alignment already allows standard Druids). This can be combined with any Druid archetype that does not remove Perception as a Class Skill, and Divinely Bound Druids have the option to become Totem Druids of their patron deity's sacred animal even if the sacred animal is not on the Totem Druid list.

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Just had a thought: What about Prestige Class archetypes?
Arcane Archer archetypes that focus on guns, crossbows, slings or thrown weapons could be fairly intuitive, and Dragon Disciple variants that transform an Infernal, Abyssal, Aberrant, Fey, Elemental or Undead bloodline sorcerer into a devil, demon, aberration, fey, elemental/genie-kin or undead also seem like fairly obvious tweaks.
Too much Game of Thrones makes me want to see a Duelist variant that uses a spear. Then again, it works out of the box with a short spear, and a feat that allows a 'Spear Dancer' to make use of Duelist 'one-handed piercing only' restricted features while wielding a spear in two hands (and allow limited use of spear/longspear one-handed), would make the rest of the PrC usable for a spear or longspear user.
Eldritch Knight with divine spellcasting instead? Or Psionics / Soulknife / Psychic Warrior? Or Bardic inspiration / Songblade? Three different tweaks on the Eldritch Knight chassis, and even different arcane versions, like one specifically built around a Witch/Fighter hybrid, or a Sorcerer/Fighter, or even a Specialist Wizard/Fighter (a Fighter/Necromancer hybrid based around adopting undead defensive traits and inflicting extra negative energy effects during melee, while a Fighter/Transmuter would be using transformative magic to enhance himself and his weapons, while possibly weakening foes and their gear, and a Fighter/Abjurer would be calling up magical defenses, and stripping magical effects from targets struck).
Tons of options, just with the core book PrCs.

Gavmania |
1 person marked this as a favorite. |

In this thread, some people have been calling for a Cavalier archetype ("Knight") that trades out Mount (and presumably Expert Trainer) for other stuff.
Have you looked at the standard bearer archetype? They don't get a mount until 5th level.
I'd like to see a detective archetype that doesn't have to be a singing detective (so with a similar ability to the archaeologists luck ability instead of perform abilities, or just based on the rogue class).
I'd also like to see a sorceror that gives up spells for lots more bloodline powers (and more powerful bloodline powers. It'd take a lot of work, but I can dream).
I like the idea of prestige class archetypes; although I can also see the archetype system replacing the prestige class system (maybe in a later version of pathfinder), with the current prestige classes being remade as archetypes (although some of them might be difficult to translate into archetypes).
How about a Druid archetype that instead of wildshaping into an animal is able to take aspects of animals (e.g. Claws, wings, etc.)
How about a Druid that takes on aspects of plants instead of wildshaping (so Barkskin, wooden limb attacks, ability to ignore certain poisons, etc.)

UnArcaneElection |

Are we homebrewing these archetypes right here in the thread, or should that be saved/moved to a different thread? I'm ready to write up the "rogue with cavalier order" pretty much right now.
I know the thread wasn't intended for full homebrewing jobs, but it's nice to think these things through enough to see whether they are actually workable.
{. . .}
I'd like to see a detective archetype that doesn't have to be a singing detective (so with a similar ability to the archaeologists luck ability instead of perform abilities, or just based on the rogue class).
The Detective Bards don't HAVE to sing; actually, would be kind of funny if they did, and that's what I thought when I first saw the archetype, but then I ran into DM Heathy's Carrion Crown (link is to 1st of currently 216 pages -- go wild checking it out), which has a Detective Bard who uses oratory and other manipulations in the style of Sherlock Holmes, and this seems to work pretty well. This PbP isn't strictly RAW, and eventually adds a non-Paizo character and a beta ACG character, but I don't think any of this changed anything for the Detective Bard.
The Rogue has an Investigator archetype that definitely doesn't sing. I haven't seen anybody use this yet, and it may be on the weak side, but it could be used to (depending upon build) play anything from a hard boiled detective to a detective in the style of Hercule Poirot. And of course, the Advanced Class Guide itself is about to come out, including the Investigator base class.
I'd also like to see a sorceror that gives up spells for lots more bloodline powers (and more powerful bloodline powers. It'd take a lot of work, but I can dream).
Actually, I wonder if this would be a better way to (re)build the Crossblooded archetype. Losing spells known (the way it is now) sort of defeats part of the purpose of being Crossblooded, but losing spells per day in exchange for MORE versatility (which is what you really want with Crossblooded) might be acceptable -- or at least would have been acceptable before Arcanist came out.
In parallel to this, I'd like some way (could be but doesn't have to be an archetype) for an Oracle to dip into a Mystery that isn't their own.
I like the idea of prestige class archetypes; although I can also see the archetype system replacing the prestige class system (maybe in a later version of pathfinder), with the current prestige classes being remade as archetypes (although some of them might be difficult to translate into archetypes).
Actually not a bad idea if we had a usable Class Builder system. I have heard hints of Paizo moving in this direction with a near future release (maybe that Advanced Class companion that is supposed to come out a month or two later?).
How about a Druid archetype that instead of wildshaping into an animal is able to take aspects of animals (e.g. Claws, wings, etc.)
Totem Druids do this before they gain Wild Shape. Not sure if a non-Totem Druid archetype does this.
How about a Druid that takes on aspects of plants instead of wildshaping (so Barkskin, wooden limb attacks, ability to ignore certain poisons, etc.)
If you could combine the above property of Totem Druids with the Elven Treesinger Druid archetype, you'd have it made.