DM Nex's Age of Ashes (Inactive)

Game Master NeoEvaX

Loot Sheet

Maps!

New Hero point every Month!

Hero Point Options:

Reroll (1 HP) - Reroll a d20 roll
Avoid Death (all HP) - When dying, you lose dying and stabilize at 0HP.
Extra Action (2 HPs) - You get an extra action where you can Stride, Strike, Step, Climb, Swim, Leap, or one action needed to High Jump or Long Jump
Fast Heating (1 HP) - Gain Fast healing = to half your level for a number of rounds equal to Con mod (min 1 round). Can't be used while 0 HP, Dying, or Unconscious.
Focus Power (2 HPs) - You can cast a single Focus Spell without using a Focus Point
Refill Reaction (1 HP) - You regain your reaction for the turn.

Exploration Activities:

Avoid Notice
Defend
Detect Magic
Follow the Expert
Hustle
Investigate
Repeat a Spell
Scout
Search
(Let me know if there is something you wish to be doing that doesn't fit these.)

Symbols: Action ◆ Free Action ◇ Reaction ↺


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The town of Breachill. Located at the foothills of the Five Kings Mountains in eastern Isger.

Today is the monthly Call for Heroes. Every month people petition for assistance for a variety of things. From missing shipments, to a mysterious herd of goats killed in the night.

The Call for Heroes is to take place in 2 hours, at noon, at the Breakhill Town Council, so for now all prospective Heroes meet up in a local tavern, the Wizard's Grace. It is a bit of a local tradition to meet there before hand. Some hold toasts of good fortune, some schooze with townsolk hoping to get hired, and some are scoping out who they might be working with.. or against in upcoming jobs.

The Wizard's Grace, close to the Town hall. The tavern is a bit busy, though there seems to be only 5 potential heroes this time. Drinks and food are being served. The food option this year is the Boar Stew with Lentils. Another little tradition from the owner Trinil Uskwold.

Please go around describing your characters in the tavern.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Having just picked up his new Crocodile Hide armor from Bridle & Bits; whistling a silly nameless tune, jumping and splashing in random puddles from the recent morning rain, a tall (for a goblin) green fellow lazily walks about the town of Breachill. Smiling and waving at those that stop to stare; eyes wide, children pointing, he breathes in the beautiful morning air.
Dis bees da bestest smelly place ever!
The joyous goblin skips a stone across an open field. He continues on his walk. The protesting mooing by the suddenly displaced cow seems to have not garnered any notice by the content fellow.
Anybodies be so nice!
Mosquito doesn't notice the stink eye stare from our perturbed cow.

The goblin begins to hear the boisterous sounds of music, the thunderous sounds of stomping boots and the unmistakable sounds of barroom brawling!
Bestest days ever!


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Deep breaths. Nobody is looking at you. The Brighthammer clan needs you

Beryl Brigthammer pushes open the door to the Wizard's Grace and impersonates an adventurer. She isn't as stocky as many of her fellow Dwarves, and she has long auburn hair pulled into a pony tail to keep it out of the way while mixing reagents, with just two small braids that hang forwards.

Her only weapon appears to be the clan dagger hanging from her belt on her left. Students of dwarven lore will note that while intricate, the sheathe does not feature any gems, while the pommel has a bright greenish yellow gem in it.

Dwarven Fun:
Dwarven clans have associated gemstones, and dwarf parents forge new clan daggers to cut the umbillical coords of their newborn infants, working the clan stone into the pommel. It's tradition to craft a sheathe containing your clan's stone to give to your spouse when you get married (so they can sheathe their clan dagger in it), so Beryl's stoneless sheathe means she's unmarried

She has a large backpack bulging with gear, as well as strap over her left shoulder holding a leather bag on her right hip. Its contents clink and rattle as she walks, and its from that that she draws her confidence, rather than the studded leather she just bought from Quarters and Bits.

Look at that Goblin, not a care in the world. They're equipped to be an adventurer for sure. You can do this

She approaches and holds out a hand in friendship.

"B-Beryl Brighthammer. You're here for the call to heroes? You must be very brave"

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

A striking looking elf maiden sits near the bar. She tries to appear comfortable but something about her outfit doesn't quite fit.
She tugs at it in an attempt to get comfortable with it, but eventually gives in and takes another sip of ale.

How do adventurer's wear such bulky clothes all day? she thinks to herself. I suppose if I am going to meet with the council about their heroes, I better try to look the part.

As she sits and ponders a small blue and black creature darts a look from her lap. It moves around for a second as if it is trying to adjust the outfit further, but she brushes him off with a slight gesture. As he is almost settled back down, he nips at her fingers which brings her back to the current situation.

You little... she starts to think, but then she senses his excitement. She looks around and sees a dwarf and a goblin arriving close together. Both are dressed in a similar fashion to her, the goblin clearly more prepared for a fight.

"Barkeep?" she says politely. "May I have three mugs of the ale please? I think I should introduce myself to some of the local heroes now."

The barkeep is busy but after a minute or two he returns with the mugs. She thanks him and then she grabs them and approaches the two heroes. She hopes they are heroes.

"Blessed wisdom be granted to you." she begins as she places the drinks before the goblin and dwarf. "I believe we may share a common goal this afternoon. I am Kana-Deniz, from Kyonin. If you would endulge me in a toast."

Kana-Deniz raises her mug. "Some of us come from further away, but perhaps it is for the common good we gather here to see if we have what it takes to be the heroes these people are looking for. Sana Serefe!"
As she completes her toast, a small lizard pokes out from behind her belt. The blue and black creature is clearly more than a common animal, something that is confirmed when is speaks. "Bira?"

Draconic:
If anyone speaks Draconic, Kana-Deniz spoke "Cheers upon you." and Suakimi, her familiar asked "Ale?".


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Sighing, Bertrum stops at the edge of town. The clapboard humanoid structures bored him and only reminded him of what he was missing in the Palakar Forest. Seeing a young goblin running around the edge of town annoying the cows nearby, he sighs again.

Poor stupid animals. They probably have never felt the freedom of the wide open spaces under their soft hooves.

He takes one step and stops again.

Keep going, You need the money. Books are not cheap. Knowledge must be earned! They had always said: 'It is not given freely: by coin or blood you will pay for anything you seek in the end.' I MUST not stop now. The forest calls, but it can wait. My curiosity only grows!

With a set look of stubbornness, Bertrum scratches under his dusty deer-hide armor, and starts walking again. Using his simple spear as a walking stick, he taps it on the ground almost angrily as he proceeds again.

The Inn. I was told to go to the Inn. That is where the 'call' is to start, if not finish.

Seeing the goblin run inside, Bertrum sighs again. He has nothing against goblins specifically, but what he did know was not always pleasant to think about.

Entering the drinking establishment, he sees a goblin, a dwarf and an elf easily talking together in the middle of the room.

Sounds almost like a joke that troubadour kept trying to tell: 'A goblin, dwarf and an elf walk into bar...'

Smirking at his own sudden sense of humor, Bertrum moves to a corner chair and waves at a passing barmaid speaking in the common speech.

"Mead. And whatever is hot. I don't think I have time for much else"

---

Anyone in the Inn will notice a burly half-orc, covered almost head to toe with road dust, enter and glance around quickly. He moves to the corner of the common area, leans his spear in the corner, and orders a quick meal. He is an odd looking sort of half-orc, not unlike others they have seen probably: green skin, semi-prominent tusks, and wild unkempt looks. The oddness of him appears to be his lack of...a chip on his shoulder? He looks tired and peeved, but not like he'll rip your arm off if you accidentally bump into him like most of his kind usually does. He quickly digs into whatever the barmaid delivers with gusto, if not pleasure, but with an almost animalistic fervor to his motions. A small cheap wooden pilgrim's holy symbol of Sarenrae dangles from his thick bull-neck as he leans into his food.

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

The town of breachhill seems busier than usual, although not as busy as it usually is on the day when the "Call for Heroes" takes place. Vrolun could know, as she has lived in the town for years, during various periods of her life. She was always a bystander and somewhat enjoyed all of the different personalities visiting the town every time. This time however, she decided it was her turn to take part and prove herself to the townsfolk.

As the gnomish woman walked the street, towards the Wizard's Grace, one of the human townfolk spoke up towards her. "Where are you going Vrolun? Certainly not where I think you're going?", the man said mockingly followed by laughter. Some of the other men around him couldn't help but chuckle.

Vrolun gave him a look and while she wanted to bash his face in, she took a deep breath and smiled towards him. "Are you afraid this town's going to lose the only competent jeweller? Don't worry, I'm sure someone else will be able to make you some pretty necklaces." As she moved on, she heard the man's friends laugh at him and clap him on the back. Good

As she approached the tavern, she opened the door and stepped inside. She was quite surprised, as there were only a few people there. Four adventurers by the look of it and the tavern's staff. "Well, this is odd.."

"Hello there. This is the Call for Heroes right? Am I that early?" If not, we're going to be busy." She smiled and looked towards the others. "The name's Vrolun Glirndolnack, pleased to meet you. I can't say i've seen any of you here before. Where are you all from?"


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Beryl accepts the ale from Kana-Deniz, grateful to have something to do with her hands.

"Thank you, I'm Beryl Brighthammer. Sana Serefe!"

When Vrolun enters, she stands up.

"Vrolun! Oh I mean, hello. I'm Ber- I'm Beryl Brighthammer. We haven't met. I mean I've seen your work, such beautiful crafting, but I can't- couldn't afford jewellery. I'm from Breachill too, you might have seen me pushing a cart around. Alchemy supplies"

Flustered, she sits back down and takes a long drink of her ale, hoping to listen to conversation rather than kill it.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito quickly takes off running toward the boisterous bar! The green hulking goblin lumbers up the wooden porch steps, barrels through the swinging doors, and races into the common room.
Excitedly glancing about, the smiling goblin spins around at all the neat stuff! Tables, chairs, barrels, mugs and plates, a boar's head on a wall, a brick hearth in another wall, walls, even a thingy with candles on the ceiling!; are all wondrous and new!
Dis insides stuff bees da neatist!
Wearing a newly crafted crocodile hide armor, sporting a bulging backpack over a shoulder and a large tree branch (with random leaves, twigs and blood) over the other, the almost 3 1/2' tall goblin grins at all the nice patrons that have stopped and started to stare at him.
Hellos! Me be Mosquito. Hi!
He grins.

Turning completely around when he is approached by the fire-headed dwarf, Mosquito looks at her offered hand. The goblin looks a bit confused, but he mimics her posture.
Hellos! Me be Mosquito! Dis bees da newest ov places ta me!
He giggles.
But me be likings its!

Turning completely around again, Mosquito sees the beautiful elf offer them drinks! Taking the offered mug, and attempting to do those things one does for fancy folk (he curtsies), Mosquito gulps down the ale.
Dis bees da bestest ov days!

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Vrolun nods towards Beryl and seems lost in thought for a second and then snaps to. "Oh, yes. Apologies. I didn't recognize you there for a second lass. Foolish as I recall buying some potions from you last year I think. Then again, that was a year ago."

Looking towards the drink and food, heat still coming off the lentils, she gulps and looks to the others "Wow, that sure is looking good. It might be wise to start eating up, before it gets cold."

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

"Well met, all of you." Kana-Deniz says to the gathered group. "It is good to know some of the locals from this lovely town have an interest in the heroics. I must admit I find the novel approach here to problem solving is an interesting choice. For it to be held as a tradition seems to hint that it works out for everyone involved."

Also, she thinks to herself. it is good to know that some of the citizens take an interest in seeing to their own problems. Perhaps there are some here who can help prevent the tragic events my dreams are leading me to here.

As the goblin beams at her, Kana-Deniz cannot help but smile. A curtsie? From a goblin? Perhaps the tales I have been hearing about some goblins attempting to integrate into the civilized societies are true. But the name Mosquito, surely that is a nickname or something.

"It is a pleasure to meet all of you. Hopefully we can all find some local jobs while we are here today!"


As the 5 of you meet inside the Tavern, there are others there, but mostly other townsfolk. It seems to be you are the only 5 who are going to submit yourselves as heroes.

Food is delivered, Those of you partaking enjoy the warm stew. Soon enough the clock starts to get closer to noon. People start exiting the tavern heading toward Town Hall.

Map of town

The Wizard's Grace is close to the Town Hall. as you head that way you notice a few things. A small crowed milling outside the building. There seems to be about 40 people congregating there. You can also see, just behind the Town Hall the beautiful Fountain Circle. Those of you who are from here, know it is a beautiful set of water fountains. Overall a very nice looking town.

As you approach the townsfolk seems to get excited. They can tell you must be the heroes this month. There are families with their children who point. You hear murmers lik "Ooh, it looks like Beryl is giving it a go this time. Interesting."

"I heard she was under ground for awhile!"

"OOh The little one, is that Vrolun!?"

"Oh my! A goblin is joining this time? Interesting"

They seems to point out and comment on each of you.

Feel free to RP any dialog you wish with the townsfolk. Many would walk up to you and ask you about yourself, or question what made you decide to be a hero, etc

It is a few minutes to noon, so there is to be a bit of milling about before the doors open.


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

After exchanging pleasantries with the others, and a shared sense of relief that their goblin ally doesn't seem to be murderous, Beryl follows the crowd as they move toward the town hall.

"Brighthammer!"

The word bursts out of her mouth before she's decided to speak at all, but as people look at her she feels compelled to continue.

"The Brighthammer clan answers the call! Jenson I told my father about your ointment don't worry, he'll have it ready while I'm away adventuring. I just wanted to show that we care about our community here, and to prove any negative talk you might have heard about us duergar dung!"

Awkwardly trying to avoid drawing any more attention to herself, she'll offer to introduce newcomers to townsfolk that she recognises, and point out the monument circle and Tuskhead Stoneworking across the creek to those members of the party who didn't grow up here.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

As each bowl of stew is offered to the grinning goblin, it quickly disappears as if he were a magician. Bowl after bowl, mug after mug, Mosquito makes vanish into the vastness.
The uncomfortable thing about this performance is that our little garbage disposal does not actually stop chattering! Bits and pieces of chewed carrot and sucked on celery fly haphazardly about the goblin's immediate area.
Dis bees da bestest ov foods! Yous goings ta eat dat?


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Finishing his meal quickly, Bertrum sits quietly sipping his mead and tries to ignore everyone else until the call comes. It was really hard with the talkative goblin nearby.

He rises with everyone else and travels to the town hall when the time comes, his spear clicking on the cobblestones a little too loudly.

Anyone who approaches to speak with him is given a wild-but-dangerous glare to GO AWAY. He does not threaten violence, but 'KEEP AWAY' exudes from his very pores as soon as anyone approaches. Saying he was 'standoffish' would be an understatement.

I'm throwing in a bit of his intimidating glare skill-feat as part of role-playing. I am assuming I don't need to roll dice really to get common people to back off, but let me know if I'm wrong.

He stands there, leaning on his spear, his eyes laser-focused on the doors of the hall. He scratches under his hide armor again, in an indelicate place this time. When he hears twitters of laughter, sighs, or groans at that motion; he merely sneers a little and keeps watching the door without looking at the ones who made the noises.

When you itch, you scratch. What else am I supposed to do here? 'Civilized?' These people are not respectful enough to be considered civilized.

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

Kana-Deniz finishes off the ale she was drinking while the rest of those seeking to be heroes take their meal. She is curious of the goblin but is quickly realizing that there is room for improvement if this goblin wishes to be a part of civilized culture.

Shortly though the people seem to be heading out to assemble at the nearby Town Hall. She thanks the tavern staff as she gathers her things, making sure that Suakimi is settled for the walk. She is taken by surprise that so many people have shown up for this event and she decides to watch for a few moments before approaching anyone.

As she watches she notes that the half-orc who had been eating along in the tavern is also heading to the Town Hall. Another hero it would seem. she says to herself and approaches him. His glare though sends a clear message. Not the most social of chaps. Still, strong and silent may be a welcome change after a while of listening to this goblin.

After the glaring half-orc, Kana-Deniz decides to approach a few of the locals. "Good morning folks." she calls out to a young couple who she guesses are a laborer and his family. "The town is so lovely and you are so welcoming to us. Perhaps you would know more of what kind of tasks may be presented today?"

The young couple exchange a glance but at last they admit to not knowing much. "Well, perhaps you could tell me a bit more of the history of the town. I am most interested to know what history the town holds from a religious view, who the town paid honor to."

Perhaps there will be more clues is I can learn of any connections between this town and the gods.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Broad green face planted firmly in his 3rd (or 5th) bowl of delicious stew, big ears splashing about; Mosquito doesn't immediately notice the mass exodus of folks.
Suspiciously stuffing a few full bowls of stew inside his backpack, the smiling goblin gathers his things to go see where all the nice people have gotten to?

Arriving at the Town Hall, ceaselessly stuffing stew into his wide open mouth, Mosquito politely maneuvers into and through the crowd toward the front.
Red eyes wide open, mouth stopped in mid-chew, the clattering crash of an almost empty bowl of stew are all the reactions and sounds that the goblin creates as his sight lands on Monument Circle!
Dis bees da heavens!
He yells and yips his way toward the fountains!

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

After a hearty meal, which can never come too often for Vrolun, she exited the tarvern with the other would-be-heroes. Parading the strees were suddenly many people. Most she knew, if only by face. As she passed some of the townsfolk, she smiled and maintained a steady, disciplined pace towards the town hall.

"Good luck Vrolun!", a woman called out. It brought a smile on her face. As she scanned the crowd, she mostly saw cheering villagers and most nodding to her as she made contact. Here and there, she saw some gruff men mocking her. However she figured it was mostly men with misplaced shame at a gnome woman being more courageous than them.

"I'll show them."

As she arrived at the square, following the others. She couldn't help but wonder what was in store for them.


The crowed seems to enjoy the attention, even some of the negative attention. Chears for the Brighthammer name, nervous giggles and stepping back from Bertrum, a few kids follow Mosquito to the fountains, and even a few intense looks at Vrolun.

Kana-Deniz ends up striking up a conversation about the history of the town with a few members. Though a brief history she learns it was founded about 200 years ago, by 50 humans who just showed up. Little memory of how they got there. Until Lord Lamond Brechton a scholar, adventurer, and wizard showed up. Even he could not answer how the people got there. Feeling bad for their missing memories he stuck around. He built shelters, gathered food, established farms, and used his magics to aid them. Never solving how they got there. The only thing known about Lamond Breachton is he had gold eyes and a voice of an angel. The story goes on to say that he made it clear he was just a human, and not touched by the heavens.

Then one day he just disappeared! Never to be heard from again. But the surviving townsfolk built a statue of him in the center of town. This statue resides in the Monument Circle, surrounded by the fountains.

Soon the town swelled with dwarves, half-elves, half-orcs, goblins, and gnomes. They soon formed a tradition of Heroes, which was dedicated to Lamond Brechton.

Less than 100 years ago a group of Hellknights showed up in town. They built a Citadel about 10 miles northeast of town. They hired townsfolk to build it. THen 44 years after it was finished, they just left.

When asked about the religion of the town, the townsfolk seem to laugh a bit. Having always looked back to Lamond Brechton as their founder and savior, they often look to him in someone religious way, though never enough to truely belive him a god. But his existance in their collective story telling and memory kept them from any large beliefes. That being said, Cayden Cailean became a favorate among the taverns and adventureres that this town would produce. A few people follow Desna with her looking to the stars and traveling. One of the only true temples is that of Shelyn. The Artisan's guild building doubles as a temple to the Eternal Rose.

As Kana learns of the history of the town the rest of you notice a studious looking goblin, with hands clasped behind her back. She is mumbling to herself, seemingly not aware of the people around her. "My Bramblebrashes. Why haven't I heard from my Bramblebrashes? Are my people trapped in the citadel?" words seeminly only met for her.

Goblin Picture

DC 12 Society:

The Bumblebrashes are small goblin tribe that live in the Citadel Altaerein, the abandoned Hellknight keep to the northeast

Meanwile Mosquito looks in awe at the large statue of a wizard like human with long hair and amazing robes. It stands 15 feet tall in solid Bronze. Surounding it are 6 deep wells of fresh water each with their own small fountain keeping the water flowing.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito stands starring in rapt amazement. The little-big goblin's mouth seems to have actually stopped. His eyes seem glued to the amazing, wondrous sight that he has ever beheld!
After a few minutes, Mosquito begins unpacking his fishing equipment!

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

Society:
1d20 + 5 ⇒ (18) + 5 = 23

Kana-Deniz approaches the studious goblin, concerned that something is wrong. This goblin seems more adjusted to life in town. She seems troubled though.

"Pardon me Miss." Kana-Deniz says to get the goblin's attention. "Are you alright? You seem concerned for these Bramblebrashes. Are they your clan?"

Kana-Deniz tries to ease the goblin's nerves with a smile. Perhaps she just needs a friendly face to confide in.


Suddenly brought back to the suroudnings around her, she first looks around, spots Kana's midsection near her. Looking up, the Goblin smiles a toothy grin.

"Oh.. yeah.. The Bumblebrashers are my tribe. I am the local ambassador to the Bumblebrasher goblins of Hellknight Hill. I live here in town. i convey the town's concerns and interest to them, and advocate on the tribe's behalf. Its a duty I take seriously - they are my people, after all."

Suddenly shocked at herself, "Forgive me! I am Warbal, Warbal Bumblebrasher. I am very concerned for them. I typically meet with Helba, the tribe's chieftain, every two weeks along the road outside the keep. She has missed the previous 2 meetings, and I have seen plumes of smoke coming from the top of the citadel. The smoke is a chalking red in color - the tribe's traditional color of distress. I fear that the Bumblebrashers are in danger, or that something dire has behallen them. It has sicked me with worry." She seems nervous, but also resolute in her words.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Bertrum sighs again.

Great. Another goblin.


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Society: 1d20 + 6 ⇒ (17) + 6 = 23

Beryl looks concerned.

"I'm sorry Warbal. At least as they've been able to light the signal fire then there is still hope. Have you brought this before the council? We have five here who have responded to the call this month, so perhaps they'll send us to check on your tribe"

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Society check: 1d20 ⇒ 1

Vrolun takes in the story the goblin tells the crowd. All she can think, is that it sounds bad. Really bad. Especially after a month of no contact. But it would do no good to the goblin to let her know that.

"I'm sorry to hear that Warbal. Well, this is the Call for Heroes. You came to the right place, at the right time it seems. No one else has gone up there so far?"

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

Kana-Deniz seems to have the right thought in the questioning, so Kana-Deniz holds off on barraging the goblin with more.


She gets excited for a second, "Ah yes! You are the Heroes this month! You are just the heroes I hope the council might hire on my behalf. There is a system in place for a reason." She looks to the side. A small bell rings and the doors open. "Come with me into the meeting and you can listen to my full petition. If you are up for the task, I beg you to offer your services to the council. You might be my tribe's only hope"

As the doors open people start to move into the building. Even back with the fountains, the fishing goblin can hear the shuffle of feet into the building. A small child, who was watching the goblin leans over "Excuse me... Looks like the Hero meeting is starting. Are you a hero? Don't want to miss it" Then they run back to the crowd.

As you enter the town hall, Guards positioned at the front of the doors direct them into the council chamber, the entrance of which is just past the main hallway. Just before the meeting begins the guards move to stand outside the chambers southern door.

The room is setup like a auditorium, with carpeted walkway separating several rows of benches into 2 sections. The carpet leads to a small set of steps and a raised dais. On the dais is a large desk separated into five parts. There are 5 individuals sitting at the desks. From left to right, a Male Dwarf, Female Human, Femail Human, Female Gnome, and at last a Male Human.

Socieity DC 10, or reading the plaques:

Their names are, in order:
Jorsk Hinterclaw
Melma Ann Sendari
Greta Gardania
Trini Sprizzlegig
Quentino Posandi

They are the council

There are about 40 other individuals in the room. All finding seats. Warbal moves forward and sits in the front row. You all can find your own locations.

8 rows of seats. with a break in the middle. Plenty of room for people. Most people are sitting near the front, with fewer spread out in the back half.

Going to get map set up later today.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito blissful and bored--as only a goblin can be both--opens his eyes at the sound of the small child. He notices the crowd of friendly folk crowd into the big building.
Mees? Heroes? Bees soundings fun times!
The green goblin quickly grabs his gear, pack and child; and races into the building!
Stopping once he enters the auditorium, the wide eyed goblin absently stuffs his fishing equipment back into his pack. His eyes taking in the exciting scene before him.
Mosquito then notices the female gobbo seated at the front. Stumbling and politely pushing his way to her, he says

Goblin:
Hello! My name is Mosquito! I am looking for a gobbo tribe called Bumblebees. You ever hear of them around here? I heard that they know a bout dragons. I want to be big gobbo hero and slay one.

He smiles.


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Beryl starts to take a seat at the back where she can keep her head down and make a quick exit without talking to anyone, but she stops herself.

You're to be a hero! Let's start as we mean to go on

"Kana, Vrolun, shall we sit together? And you-" she turns to Bertrum, "I saw you at the wizard's grace. Would you like to join us?"

She then goes and sits near Mosquito, if only to keep him out of trouble

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

Kana-Deniz follows the crowd in, noting with a smile the scholarly goblin talking with the new goblin in town. I will say this about these new civilized goblins, they have an energy about then.

When Beryl asks her to join her, Kana-Deniz comes out of her thoughts. :Yes, Miss Brighthammer," she responds. "I think that may be best. I am not sure to know what to expect, but I gather with only a handful of applicants there is a good chance we may end up working together."

As they approach the front of the hall, Kana-Deniz takes a moment to look over the names of the councilors. Then she takes a seat next to Beryl and awaits the meeting to begin.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Startled a little at the dwarf's easy politeness, Bertrum nods in recognition of the offer and sits behind the others on the edge of his seat, his back straight and spear still in hand.

He suddenly speaks up as the others sit around the goblin to obviously 'corral' his enthusiasm.

"Is the goblin...Mosquito...supposed to be here...?"

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Vrolun hears the bell ring, a familair sound. Most of the time, she often just looked as people poured into the building. But this time, she joined the crowd, meshing with the crowd as they came upon the building like a gentle wave. Once inside, she already saw lots of people there and a lot of seats taken.

As the dwarven girl invited her to tag along, she smiled and nodded. "Certainly, thank you for the offer." By the time she got there, most seats were taken but there was still a seat left next to the Half-Orc. She half climbed over his legs in order to reach the seat next to him. "Sorry about that, it's a bit cramped. Even for a gnome." With a wink, she sat down right next to him.

She sat cross legged on the bench and looked at the tribunal with anticipation. She was wondering which other petitions would reach their ears, however there could hardly be anything more pressing than the goblin's plea for help. Or could there be?


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Surprised by the sudden appearance of the gnome and her brief passing to sit next to him. Bertrum stares for a moment, gathering his bearings, and finally responds with only a sidelong glance and waves of his free hand.

"Its fine. I'm not used to people wanting to sit near me. I'm not used to people at all really. You are at least polite about it."

Strangely enough, Bertrum felt unworried of the seemingly polite gnome's presence. It was a new feeling for him.

'Is this companionship? I've heard of such things. But I don't really know her. Maybe becasue she's so small I do not feel threatened by her? That is possibly it, but often the smallest snakes pack the most lethal venom.'


As Mosquito sits down next to her, Warbal is taken aback for a second, but slips into her native tongue.

Goblin:
"Ah! Bees? Bumblebrashers! I think that is what you mean. I do know them. They are me! Well, I am part of them. Though I have never heard of dragons around here. But I am going to ask heroes to help out the Bumblebrashers. If you are a hero, you should help!"

People are milling about, and the councilers get into their seats. With a sharp rap from her gavel ontot he desk, a stern, dark-haired woman with a deeply furrowed broehead and kind eyes brings the assembled crowed to a hush.

"Welcome, neighbors and friends..." the dark-haired woman begins, her rich voice washing over the room, "...to the Breachill Town Council's monthlyu Call of Heroes. I am Council President Greta Gardania, at your service. On behalf of my colleagues beside me, I promise you all that we will hear and consider today's petition with the utmost discretion and care. There is no existence without community, as our town charter says."

"Today, our agenda includes one petition. Miss Warbal, our very own ambassador to Bumblebrasher of Hellknight Hill, requests the help of heroes for a matter of utmost importance. Let's hear her concerns in her own words, shall we? Miss Warbal?"

Warbal, the small goblin woman steps up from the front row. She moves to the foot of the dias's steps. She clears her throat "Esteemed councilors." Warbal says, with a frazzled tone in her voice. "It has been more than a month since I've been able to contact the Bumblebrashers. I fear that somthing terrible has befallen them. What's more. I have seen my people's distress signal coming from the top of Citadel Altaerein-"

Before she can continue her petition, the door on the western side of the room flies open, as a young man, his eyes wide with panic, runs in shouting and waving his ink-stained hands. Billowing black smoke and flames follow him into the room "Fire!! There's a fire! Everyone flee!"

The councilers jump up and yell to the crowed "Everyone, don't panic!"

But the building breaks into a bit of chaos. Everyone seems terrified. Fire speads into the room.

Init:

Fire Init: 1d20 - 5 ⇒ (12) - 5 = 7
Fire Mephit: 1d20 + 6 ⇒ (16) + 6 = 22
Bertrum Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Vrolun Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Kana-Deniz Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Beryl Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Mosquito Perception: 1d20 + 4 ⇒ (13) + 4 = 17

The Couincilers start to run around the table and are yelling orders to people to leave the back of the room. Some start to move, but others seem to be getting trapped in the chaos, either from fallen benches, or just from their own panic.

Round 1
Councilers
Bertrum <--
Fire Mephit (only Bertrum knows its there currently because of Perception vs stealth init)
Vrolun, Kana-Deniz, Mosquito, Beryl
Fire, Townsfolk

How I do Init:

I do semi block init. So if you are in a row with the arrow you can go in any order. I do end up splitting groups a bit, but try to fudge numbers to keep most together. So in this case, Councilers go first, then Bertrum. Then the Fire Mephit (that only Bertrum sees currently), Then any of the 4 others can go. The fire and Townsfolk have their turn after.

Actions in combat:

We are going with the standard 3 action economy of PF2. Let me know if you have any questions on how this works. For this fight there are a few differences.

There are 20 spectators. All labeled on roll20 with a little symbol. It will take 3 full actions to help them out. These 3 actions get them out of the building. Every not labeled person is being helped by councilors or themselves. Feel free to work gether on groups if needed.

The combat is in your hands. Think outside the box and I will help out as much as possible. Just assume each thing you try is an action. Let me know if you are curious if you want to do something and are not sure how.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Mosquito listenz to the fancy gobbo. The fella seems a bit disappointed that these Bumblebasher tribe may not even know about dragons.
Well may be some other Bumblebasher gobbos knows?

Mosquito nods to her and fidgety takes a seat next to her, once the fancy longshanks lady speaks. The goblin listens intently for like 10 seconds, before he gets bored; eyes wandering the hall and feet tapping the floor.
When Miss Warbal begins to speak, Mosquito pretends to listen.
When the sudden break in the boring quiet hall erupts from the door,
Dat longshanks guy be messy hands.
the yawning goblin yelps in excitement!
Be un good trick!


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

I'm really new to the 3 action thing.

Standing at the sight of the creature, Bertrum rummages his memory to try and identify the creature...

Nature: 1d20 + 6 ⇒ (3) + 6 = 9

...and still unsure what it is he takes his spear and moves past the front of the seats to the stage. Pointing with his weapon he calls out:

"There's something alive in that! A fire spirit of some sort! Defend yourselves! Someone gather water!"

OK...thinking is a Free Action? Pointing out a target is a Specialty Basic Action, and moving is an action right? I don't know if I have another action left, but if I can I will ready an action to cast a cantrip of Electric Arc at the living fire creature as soon as it enters range of the spell(30 feet).


No worries! We are all learning. So lets break it down. Action 1: Doing a Recall Knowledge is an action. Moving is an action. I think you said you drew your weapon, which is an action. Yelling for people to get water and stuff is free. There is technically an action to "point something out" but that is used for things that are invisible and stuff so thats not what you did with the fire mephit. But you have your weapon out and are where you are standing on the map.

We will all get this. Sorry to throw you in first :)

Bertrum does not recognize the creature, but runs onto the dias and readies for the worst.

The small fire creature jumps around, looking joyful. Moving a bit and takes a big breath and breathes fire onto the edge of the state. Pushing over the torch that is already there.

Round 1
Councilers
Bertrum
Fire Mephit

Vrolun, Kana-Deniz, Mosquito, Beryl <--
Fire, Townsfolk


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

OK. Technically the spear was in his hand the whole time, he just pointed with it.

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Vrolun is somewhat startled by the chaos suddenly unfolding but manages to regain her composure. As she looks around, she sees a lot of frightened villagers. Once, directly behind her, cowers between the benches. She stands on the bench and peers over the backrest.

"Let me help you, we need to get out of here!", she says as she tries to help the villager to his feet so he can make it out.

So I use my three actions to help that villager, right?


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

The wild screams of frightened Longshanks grates on the goblin's big ears. Watching those around him begin to scatter into different directions, activities, and attitudes, Mosquito decides that it is time to be a Hero!
Dis be un respected place ov businesses!
3 Actions total here: Move, Leap, Leap.
The big-little green goblin runs into the main aisle, up the stairs and Leaps onto the Fancy Longshanks Table! Grinning a bit manically, Mosquito Leaps down the other side of the Fancy Longshanks Table.
He grins at the Fire-Fella; his greatclub bouncing on his shoulder.


Bertrum - ok. In that case you have another action. You can move again. Or something else if you have it. Heads up, spells take as many actions as there are components. Most are going to be 2 actions. Some 1.. Feel free to take that extra action if you want

Vrolun is able to get one of the stuck villagers out of the way and out of danger. Removing Townsfolk who was in danger. 19/20 still in danger

Mosquito jumps over and stares down the fire creature.

Round 1
Councilers
Bertrum
Fire Mephit
Vrolun,
Kana-Deniz, Mosquito, Beryl <--
Fire, Townsfolk 19 still in danger


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

"We have to stop that thing or it will burn the whole hall down!"

Beryl will go try to attract its attention at least. She moves down the row of people, shouting at them as she goes, then throws an acid flask at the mephit.

Two actions to move 40 feet down the aisle, then 1 action to use quick bomber to throw at the mephit. It's 40 feet away so she takes a -2 penalty due to range

Acid Flask, range: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16

How I think that works is if it's a hit, critical hit or a miss it deals 1 acid splash damage, and if it hits it also gets 1d6 persistent acid, which is rolled each turn


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

GM Question? Could I split a spell casting between one round and the next? Start casting Electric Arc in this round, then finish on my first action in the next round? NOTE: For now I will just move down the stage, keeping the table between me and the monster, spear pointing and at the ready. Is distance with squares still counted at 5' then 10' (and so forth) per diagonal?


you can’t split rounds at all. All actions must be performed on your turn. Some things decrease how many actions you have (like slow) and the opposite (haste). You could use 2 actions to ready a single action spell (like shield). Each class has ways to get a variety of reactions. So, for example, unless otherwise stated, your class doesn’t have attack of opportunity. That extends to enemies. Most enemies don’t! But there are a ton of diffferent types of reactions now. Keeps you on your feet. As for movement, yes pathfinder rules apply. First diagonal is 5 then 10 then 5, etc.

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

Kana-Deniz is stunned by the sudden outbreak of fire in the room. Her delay is momentary though and she jumps up quickly and begins moving towards the creature that is gleefully causing the mayhem.

As she approaches a nearby councilor she shouts to try and get some help. "Councilor, we need to keep the fire from spreading!"

Action Summary:
  • One action to Stride 30 ft.
  • One action to Recall Knowledge.
  • If possible, encourage the councilor to take actions to provide support in fighting the fire. If that is not a useful action, then one action to cast shield on herself and also provide Bertrum a +1 to AC via blood magic.

I wasn't sure if you wanted to make the Recall Knowledge checks as a secret roll or have us roll. If needed I can roll after.


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I think with the speed of PbP, and the fact we have to always kinda avoid meta gaming. I think you can roll for Knowledge checks, but when you are doing something in Encounter Mode, I will roll for those. I think that should work out

The acid vial hits the small fire creature. Splashing down onto its head. giving it a small acid burn.

Kana Nature Knowledge: 1d20 + 6 ⇒ (13) + 6 = 19
She realizes its a small Fire Mephit, A small Elemental creature. She recalls that it is weak to cold and heals while in contact with fire.

Kana's yelling to the Councilors lands on the ears of Greta Gardania who seems to snap out of it a little and start commanding the other Councilors. "Jorks, organize the people leaving this building!, Melma and Trini, you help the people stuck here, and Quentino can you get people organized outside bringing water from the fountains?

The other Councilors seem to nod in agreement and everyone runs into action. Most of the townsfolk are able to get out in a fast run, a few of the ones stuck under the bleachers get helped out. The Dwarf seems to help funnel people out. The eldery man leaves and you can hear him yelling for organization and buckets.

As this is happening the fire seems to bust forth and grow.

The northern door suddenly slams open and more fire spills out. Right next to Mosquito, its heat licking his skin.

Greta yells out "Where are those damn guards!?"

Round 2
Councilers
Bertrum <--
Fire Mephit (-1, Acid)
Vrolun, Kana-Deniz, Mosquito, Beryl
Fire, Townsfolk 13 still in danger

Correction: 3 actions helps 2 spectators. Adjusting counts for that (including what the 2 Councilors did. Also you only need to be on the correct side to help, so be on the right side and use 3 actions and they will get out.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Stepping into range, but maintaining his distance from the fire, Bertrum lances out at the creature with his magic...

Move, then spell casting for 3 total actions. It seems the spell has a saving throw? Does that mean I don't need to roll to hit with it?

Electric Arc damage(Reflex DC16...I think?): 1d4 + 3 ⇒ (3) + 3 = 6

"I can't get close enough! The fire is spreading too fast! Get everyone out!"


Yup A quick check DC 16 is right. And yes, Electric arc is a save spell. its a basic Reflex meaning. Fail = damage, crit fail = 2x damage, succeed = half damage, crit success = no damage

The small creature tries to jump out of the way of the spell, but takes some damage from the electricity.
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25 Success

The small creature seems to absorb some of the flame around it and some of its wounds heal over.

The small fire Mephit takes to its wings and flies toward Bertrum and lands on the benches and bites down at Bertrum twice, the first hitting and the second being dodged by the Half-Orc
Jaws Bertrum: 1d20 + 9 ⇒ (8) + 9 = 17
Jaws Bertrum: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 1d4 ⇒ (6) + (4) = 10 6 piercing and 4 fire. max.. ooof

Greta seeing the creature fly toward them "No! We must try to save the building! Can anyone contain it. I hope Quentino can get water here soon!"

The creature continues to burn from the acid.
Percistant damage: 1d6 ⇒ 1
Flat Check recover DC 15: 1d20 ⇒ 9 Fail

Turn walkthrough:

Free action: Fast Healing 2 (while in fire)
1 action: Fly 25 feet
1 action: Jaw - hit
1 action: Jaw - (-5) miss
Take Persistent Acid Damage
Flat check to see if he recovers from it - fail

Round 2
Councilers
Bertrum
Fire Mephit
(-3, Acid)
Vrolun, Kana-Deniz, Mosquito, Beryl <--
Fire, Townsfolk 13 still in danger

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

Kana-Deniz nods to the councilor in her response and direction. "It's a fire mephit!" she shouts to the other heroes. Keep it away from the flames!"[/b]

Kana-Deniz rushes to the end of the platform and shouts a quick eldritch incantation, thrusting her hands forward towards the mephit. A high pressure blast of water rushes towards the mephit. The blast goes wide though and Kana-Deniz whispers something vulgar in elvish to herself.

Hydraulic Push:
  • Ranged Spell Attack: 1d20 + 6 ⇒ (1) + 6 = 7
  • Bludgeoning Damage: 3d6 ⇒ (1, 6, 1) = 8

Action Summary:
  • One action to Stride 25 ft.
  • Two actions to cast Hydraulic Push.

Well that could have been better I guess. I should have gone with plan B.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

Watching in awe the electricity arching from the 1/2 orc; then seeing the wave of water rush out from the elf, the goblin begins to wonder about his career choices!
Des bees da neatest ov tricks!
The excited green goblin then charges over to the Fire-Fella and across from Bertrum. Barreling over the stools and chairs, Mosquito lifts his greatclub high.
Yous bees da worse!
The goblin swings at the Fire Mephit.
Strike, Flank flat-footed AC: 1d20 + 9 ⇒ (2) + 9 = 111d10 + 4 ⇒ (2) + 4 = 6

Angerly astonished by the absence of any thunk, Mosquito screams at the Fire-Fella!
Yous be da stupiest fire!
The angry goblin puts on his mean face!

Demoralize: 1d20 + 5 ⇒ (20) + 5 = 25
Demoralize
Intimidating Glare

Action Summary:

2 Action= Sudden Charge
1 Action= Demoralize


The water blasts misses, and Mosquito's charge also misses the creature, but the small goblin gives it a very crazed look. The small creature seems to be effected.

Round 2
Councilers
Bertrum
Fire Mephit
(-3, Acid, frightened 2)
Vrolun, Kana-Deniz, Mosquito, Beryl <--
Fire, Townsfolk 13 still in danger

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